12 hours in, still at the same boss breh http://www.twitch.tv/triplewrecktv
I think its funny both, IGN and Eurogamer, were waiting on the raid to fully review the game. I bet they want get very far in the raid at all.
I'd argue reviews that don't take into account stuff like new game+ are not really complete, either. And note I have never said the raid should affect the review (meaning, score). If it's too hardcore or whatever, that's fine. But the review should account for it. From your last line there, I don't think you actually understood what I wrote.
12 hours in, still at the same boss breh http://www.twitch.tv/triplewrecktv
I have often heard various reviewers talk about it on podcasts. It does seem pretty common for developers to complain to reviewers about their bonuses, but reviewers rightfully shift blame to metacritic and the people that choose to use it for bonuses, rather than blame themselves about it.i wonder if reviewers every feel kinda guilty/get guilt tripped for denying people of the bonus they often receive if they have a certain metacritic score.
i wonder if reviewers every feel kinda guilty/get guilt tripped for denying people of the bonus they often receive if they have a certain metacritic score.
"If we complete this I'm never doing this shit again." Sounds like fun!
I'm sure it's been posted but it's the best thing I ever read
http://www.vg247.com/2014/09/15/destiny-review/
IGN, please don't tell me you think this shit is fun. Between finishing campaign and playing the raid is all repetitive bullshit. This game need an Episode 2 with some Ambitions of the Illuminus kind of update.
You are really devoted to making sure nobody is having fun, right? And judging games from streams, seems like.
Is this game really that bad? I mean I'm having an enjoyable enough time I guess. Its not great but its not terrible like a lot of people are saying.
The thing about this thread is that most of the complaints (including mine) have the unspoken subtext that the game is actually pretty fun, but it's important to address the faults.
Is this game really that bad? I mean I'm having an enjoyable enough time I guess. Its not great but its not terrible like a lot of people are saying.
Yeah, don't think most people are saying it's a bad game (just overhyped for some some). Metacritic is also in the 70's, not really a bad score.The thing about this thread is that most of the complaints (including mine) have the unspoken subtext that the game is actually pretty fun, but it's important to address the faults.
"If we complete this I'm never doing this shit again." Sounds like fun!
I'm sure it's been posted but it's the best thing I ever read
http://www.vg247.com/2014/09/15/destiny-review/
Gameinformer's review is up.
You disagree with their opinion. There's nothing "crocky" about that.What a crock.
I still remember their Star Wars Galaxy review back in 2002. 9.5.
You disagree with their opinion. There's nothing "crocky" about that.
Well, to me there is. Do I need to include a disclaimer with every single post I make that says: this is my personal opinion.
Seems fairly obvious.
Your opinion is you think their opinion on a game is wrong?
What a crock.
Are Raids any fun? The only thing I've enjoyed was the first few hours of co-op PvE, but now I can only enjoy playing control pvp
Which part?
Thankfully, the story-sparse missions are a blast,[/B] offering a mix of activities for solo, cooperative, and competitive play. Destiny excels at providing activities for different moods and moments, from short planetary patrols to lengthy three-person instanced dungeons. These tasks often take you to interesting corners of the game world, but its too bad that so many missions start in the same places, leading to a needless sense of repetition. That sense of repetition extends to mission objectives, which too often fall back on the same setup of your AI companion needing time to hack something while you fight off attackers; thankfully, the stage layouts and enemies help the battles feel distinct.
This is clearly a discussion that will end up going nowhere.
Have a nice night.![]()
Speaking of what the game might be like, has Bungie ever stated how much players should expect the game experience to change over time? And by that I mean without premium DLC.
Why are there expectations that the game will even be different in six months? Or is it being assumed that everybody will pick up the expansions? Or that the core game should be scored based upon the promise of paid expansions?
Am trying to get a sense of what the critics assume is going to happen, as some reviewers do hint at this game evolving over time, though I don't know what that's based upon.
The review pretty rehashes the argument about how it becomes a different experience after "many hours" of game play. I don't subscribe to that. The score also seems quite inflated, especially with their "flawed structure" header.
I also dislike this paragraph. It seems contradictory to me.
And then there is my personal bias against Game Informer. I've always found them to be soft and oh-so-cautious as to not offend the hand that feeds them.
Orignally posted in the Kotaku: "Destiny Review Scores May Cost Bungie $2.5 Million" thread, but it seems like a question better suited for the review thread:
I'm really wondering what, outside of the expansions, people assume or expect is coming down the pipe, and what, if anything, has been promised.
Im wondering what is this game in a couple of month. They're isnt a lot to do right now and unless they add some cool shit this game will be dead by dec. when the first paid dlc comes out.Orignally posted in the Kotaku: "Destiny Review Scores May Cost Bungie $2.5 Million" thread, but it seems like a question better suited for the review thread:
I'm really wondering what, outside of the expansions, people assume or expect is coming down the pipe, and what, if anything, has been promised.
A new story mission as in an all new scenario, and not just some bounty? Any hints at this being a regular thing?Well, besides the rotating PvP playlists, there is some speculation that there'll be a new free story mission before the end of September (for what it's worth)
The review pretty clearly weighs the fun of the game over the flaws in the story and structure.The review pretty rehashes the argument about how it becomes a different experience after "many hours" of game play. I don't subscribe to that. The score also seems quite inflated, especially with their "flawed structure" header.
Such as this quote. Bad story and narrative outweighed by good gameplay. Clearly not everyone weighs these things the same or agrees with the views. I just find it curious to find a differing view dismissed as a "crock", as if there's something clearly wrong with it, especially as it's pretty well reasoned.I also dislike this paragraph. It seems contradictory to me.
I think the issue here is some are using the word average as "statistically average," while others are using it as a synonym for mediocre. Something can be mediocre and not have an equal number of things better or worse than it.
They said the missions are fun in their own right, but that greater variety across missions would have been nice. There's nothing contradictory there.I also dislike this paragraph. It seems contradictory to me.
What a crock.
I'm pretty sure I both love and hate it. Or a mix of love with a nice heaping dose of disappointment and confusion.How dare someone actually enjoy this game! It must be universally loathed or else!
I'm sure it's been posted but it's the best thing I ever read
http://www.vg247.com/2014/09/15/destiny-review/
The problem with Destiny is that it pares gaming down to its essential loop, giving me immediate access to shooting and the loot cycle, and suddenly I’m having an existential crisis because I’ve realised that all mainstream video games are essentially the same experiences implemented to varying degrees of quality and wrapped in different aesthetics.
Can you permanently keep any cars you get in the demo besides the initial one? I know you can use one in a bucket list.