DriveClub Being Streamed Early by Twitch User

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DC threads are too much....
 
For fuck sake, it would seems it's literally impossible to have a DC thread not get shitted up with comment about framerate or comparisons to other (dis-similar) racing games, or talks about "delays" or crying about how the PS+ versions isn't the entire-full-complete game.

I was pleasantly surprised yesterday when I went into the Forza Horizon 2 Demo OT and saw nothing but open (positive) discussion about the game... no one was in there saying "this looks graphically inferior to DC" or "the physics are too arcade" or, "Xbone".....

I guess it's too much to ask for a DC thread to have a similar level-headed dialog?

I'm surprised no one has compared Driveclub to Destiny at this point.

To be fair, people were finally getting their hands on FH2 yesterday with the demo. It's made a very positive impression, and it offers some unique elements we haven't seen in other racers.

So then the DC stream shows up hours later, and sure enough people begin comparing the two.

Leaving FH2 completely out of this, I think it's fair to say Driveclub is offering a very standard track based racing with great graphics. I don't think criticisms of that fact are unwarranted. It just comes off as a very uninspired product. It's main bullet point feature is that it's a "team based racing game", with challenges interweaved. In this day and age those sound like features you'd just expect to be in a game of this type, with other bigger features being the headliner.
 
Now I have to know, do you try going off the tracks to "explore" for every single circuit racer you play? Do have any idea how asinine you sound right now?

As if I would care how this sounds to you but yes, I am always curious to see what effort designers put into a game. I always liked the "no clip"-mode in fps games to explore and see more of a map than you usually get to see.
And I do so for my own pleasure to see how much detail devs spent on a game, even in areas which other people don't care for.
 
Some people prefer tracks to open world...

Personally I think the game is looking great, mileas ahead of where it was this time last year when I tried it. Looking forward to it.
 
Well that would be one true next generation feature i guess, something that clearly cant be done on last gen. ATM fh2 and dc and 90% of the games this tear are games that could have easily been done on last gen minus the graphics of course.

Im not saying every type of game NEEDS open world

What does this mean? If you take graphics out of the equation, what games could not have been done on an N64 or PS1? Hell, the original Final Fantasy on the NES was open world.

Are we all going to start crapping on NASCAR because its a corridor racer?
 
WTF who came up with the term Corridor Racer? Did this term come up because someone really doesn't like DriveClub? I mean have people not played GT series or the older Need for Speed games?!

Seriously, if you want a track racer this is the game to get for the PS4 this year. My god... some people...
 
/s

Do I need to put it in?

Well you proceed to ask him to be more constructive than saying "its sterile" and the you use sarcasm, which is opposite to constructive and doesn't develop your argument further.

For what he meant by sterile, its the inability to produce fruit/offspring. What is the fruit of gaming you might ask? Well, fun, joy, time well wasted/spent, impressiveness/ satisfaction, etc.
 
I think it's fair to say Driveclub is offering a very standard track based racing with great graphics. I don't think criticisms of that fact are unwarranted. It just comes off as a very uninspired product. It's main bullet point feature is that it's a "team based racing game", with challenges interweaved. In this day and age those sound like features you'd just expect to be in a game of this type, with other bigger features being the headliner.

Uninspired in that it doesn't allow for traversal off tracks? Will I have to wade through
this pointless complaint for every circuit racer from this point onward?
 
Leaving FH2 completely out of this, I think it's fair to say Driveclub is offering a very standard track based racing with great graphics. I don't think criticisms of that fact are unwarranted. It just comes off as a very uninspired product.

Of course you don't. What is an "inspired" product? Does taking standard racing elements and getting rid of the track inspire it? I bought Fuel and Test Drive Unlimited 2, both sucked ass. Are they inspired? The bottom line is both DC and FH2 are exclusives which makes this a proxy for the console war, despite hiding behind rationalizations like calling a game uninspired for keeping the cars on a roads.
 
Well, thanks for taking the time to reply seriously with a post that actually contributes positively, man. Guess I was hoping that there would be more to know about player customization and progression. Have they revealed a look at a replay feature and its functions? For a game that values its looks quite highly, I would think they would do more than just let people stream and capture clips.
Didn't they say that some of the trailers were made purely with the game's own replay mode tools (by the same person who did PGR trailers). I remember reading something like that.
 
What does this mean? If you take graphics out of the equation, what games could not have been done on an N64 or PS1? Hell, the original Final Fantasy on the NES was open world.

Are we all going to start crapping on NASCAR because its a corridor racer?
I meant that one true bottleneck for hardware is open worldness. Wouldnt you agree that GTA V with its massive map and detail and AI and physics and what not would have be seriously compromised if it were to run on a PS2?
 
I think it's fair to say Driveclub is offering a very standard track based racing with great graphics. I don't think criticisms of that fact are unwarranted. It just comes off as a very uninspired product. It's main bullet point feature is that it's a "team based racing game", with challenges interweaved. In this day and age those sound like features you'd just expect to be in a game of this type, with other bigger features being the headliner.

Right so what headliner features should it be having then?
 
Of course you don't. What is an "inspired" product? Does taking standard racing elements and getting rid of the track inspire it? I bought Fuel and Test Drive Unlimited 2, both sucked ass. Are they inspired? The bottom line is both DC and FH2 are exclusives which makes this a proxy for the console war, despite hiding behind rationalizations like calling a game uninspired for keeping the cars on a roads.

According to these posters, driving on tracks is an outdated design choice.

Because apparently blitzing through corn fields is an inspiring paradigm shift in the
racing genre. *rolls eyes*
 
Well you proceed to ask him to be more constructive than saying "its sterile" and the you use sarcasm, which is opposite to constructive and doesn't develop your argument further.

For what he meant by sterile, its the inability to produce fruit/offspring. What is the fruit of gaming you might ask? Well, fun, joy, time well wasted/spent, impressiveness/ satisfaction, etc.

Sir. I would never ask someone to be constructive on a forum thread that invented the term 'corridor racing', got me into a conversation about the grammar of 'shit' and made me aware of the concept if auto braking in racing games.

Tush and fie at you, sir. Take back your comment, sir, and take this arboreal protrusion the body of which is covered in the faecal matter of dogs with it!

(It wasn't me who asked him to expand on it btw;))
 
According to these posters, driving on tracks is an outdated design choice.

I fully expect Forza 6 to get rid of tracks then, unless it and all FM games are uninspired? I mean who would drive $400,000 super cars on pavement?
 
I meant that one true bottleneck for hardware is open worldness. Wouldnt you agree that GTA V with its massive map and detail and AI and physics and what not would have be seriously compromised if it were to run on a PS2?

"Open worldness"

To be fair, I am getting sick of corridorishness in games.

To return to the topic slightly, I still don't know if Driveclub is for me but I'm sure I'll buy it. I think my brain thinks I like driving games more than I do because I spent a huge amount of time in forza last generation and I'm still not sure I had any fun doing it. I'll probably Day 1 because...my brain isn't me apparently
 
Just posted in the thread that shall not be named. It's so nice there, guys. There's no concern posting, no trolling, no arguing...everyone is cool and happy.

Why can't we have this here, guys?

Guys pls.
 
WTF who came up with the term Corridor Racer? Did this term come up because someone really doesn't like DriveClub? I mean have people not played GT series or the older Need for Speed games?!
I did somehow. I said that after timer is up, you're put back in the “corridor“.

Seriously, if you want a track racer this is the game to get for the PS4 this year. My god... some people...

Sure it is.
 
I would buy a Wii U to see a Mario Kart with an Overlook hotel level where one of the hazards was gallons of blood pouring out of a lift and scary twins.

And the scary lady from the bath tub. That scared the living s*** out of me when I was a kid.
 
Sir. I would never ask someone to be constructive on a forum thread that invented the term 'corridor racing', got me into a conversation about the grammar of 'shit' and made me aware of the concept if auto braking in racing games.

Tush and fie at you, sir. Take back your comment, sir, and take this arboreal protrusion the body of which is covered in the faecal matter of dogs with it!

(It wasn't me who asked him to expand on it btw;))

See this is what i mean, how is it right for him to be bashed for not expanding his argument but when i expand it for him i only get sarcasm in response?
 
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