Oh for Pete's sake, of course it does. This WAS the weekly event. I first did this on the LV26 one (at LV25) and took about 20% more than it did to do it again just to make this video.
Damnit, at least read what I posted. ALL bosses, regardless of their level, are exploitable, same as all enemies.
I should have posted this before. If you wait at the corner eventually the Warlocks will tether back (yes, even on LV26) and will never come out anymore. If you try to shoot them they stay there. Just wait until all of the Knights, Thralls and things leave and then you can do this loop.
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Hilariously my friend texted me at 3AM saying how hard this weekly strike was. I told him about this video and he texted me back in 20 or so minutes saying he did it. He is LV22 and did the LV22 strike solo.
Also, people should realize this a ps3/x360 game and has all the limitations associated with that; the ps4/x1 versions are just up-ports.
That is probably the biggest disappointment with this game, the fact that Bungie had to work with the ps3's 256 mb cpu pool as the maximum available. It goes a long way in explaining all the problems with AI, shit bosses, number of enemies on screen, fire team limitations, and those horrendous loading screens. Well, they didn't have to, but they demanded platform parity, so they did.