IGN sure took their sweet time with this review. Seems like they're were protecting their Activison/Bungie relationship more than the the people who were buying the game.
No reason it should have taken this long.
Their main points could have been figured out on Day 1. While the shooting mechanics are good, it tries so hard to be so many games and doesn't succeed at being any of them.
IGN had
a daily review-in-progress that shared what it is the reviewer experienced in-game day to day, sharing (unscored) critical opinion every step of the way.
Today was the first day IGN had 1) played enough of the game 2) captured enough footage 3) written and copy edited a written review 4) Written and copy-edited a video review script (they share passages but aren't the same piece of content) 5) recorded V/O 6) matched V/O to said footage and motion graphics in post-production 7) Built/published the review in the CMS. 8) Editorial design make the cover/promotional artwork.
Although not 100% of the time, most of these steps can't start until the previous one is
completed. So to arrive at your publish date you have to work backwards. No live review until the video review is finished. No post-production editing on the video review until the footage is in. Video capture isn't complete until you know what you need to grab based on your V/O. No V/O until the script is written. No script until you have a locked score and have completed the game + extras. And none of that, in Destiny's case, could
start until the game came out.
In addition, since we wanted to provide people with critical opinion from moment 1, the reviewer was also also responsible for writing something like ~2500 words of review-in-progress text during this time.
Edit: It's also probably worth pointing out that, as big as Destiny is, IGN doesn't "shut down" for it. Video and Editorial resources are in Tokyo and leaving for New York Comic-Con. We're working on big feature projects like
updated top 25s and
125 Nintendo Let's Plays. There are game preview events. In my case specifically, I run features. So I'm already in meetings for things like Holiday Gift Guide/Game of the Year, and editorial resources start getting allocated to projects like that around now, too.