Destiny - Review Thread

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Well to be fair there is not a lot of "game discussion" in the OT right now, 90% of that thread is basically people showing their drops with high res pictures.

Is the loot addiction the one that's doing the talking.

The game's on the fourth OT in 10 days. That wasn't driven solely by loot addicts. Destiny is good and people are enjoying playing and talking about it.
 
Well, harder modes of stuff open up. Heroic daily and weekly stuff. But it's the same strikes and missions. The increased difficulty can increase fun factor depending on what kind of player you are though.

I play most games on easy :P if I have some friends to play with though sometimes I don't mind a bit of a challenge. I'm thinking the game just might not have been designed for me, I didn't really know what it was when I bought it even though I played the beta.
 
Oh....that sounds unappealing =\

Guess I'll probably be done with the game when I hit 20.

Going beyond that is all about the MMO-style e-peen dick-waving of having better gear that does more damage to the same enemies you've been fighting for 20 hours only with more hit points (and some PvP perks).

I actually enjoy it but I get why many wouldn't.

EDIT: To be fair giving some of the enemies more hit points actually requires different combat strategies which alters the experience.
 
Just played more than a hour of it, its OK at best...then again I've never been drawn into MMO 1st person shooters...for me it doesn't have that "x" factor to drawn me in and go back to it regularly...

How many MMOFPS games are there to the point where you can say the genre doesn't draw you in? Destiny isn't even one of them. Defiance, Planetside 1 and 2, what others?
 
EDIT: To be fair giving some of the enemies more hit points actually requires different combat strategies which alters the experience.

I like a challenge personally, but I don't think giving the enemies more hit points alters strategies in a good way. It means you have to hide more, run away more, use the tethering system more.
 
Has Bungie issued any kind of response to the disappointing reviews? Any damage control?

Do developers ever? The game is out and lots of people bought it - Bungie doesn't care what the reviews say anymore. If they're collecting any feedback it will be the stuff that comes directly from the player base, otherwise I'm sure their full attention is on new content.
 
The game's on the fourth OT in 10 days. That wasn't driven solely by loot addicts. Destiny is good and people are enjoying playing and talking about it.

Kinda sad the bar for good is this low nowadays then. With new consoles, the massive hype and all that, was really expecting something more interesting than a poorly done loot treadmill.
 
The "hanging out with friends" argument isn't very solid. Hanging out with friends would be fun no matter what game you were playing. The game should be great without needing a party of friends to make it great.

Well I play a lot solo for the challenge as well...

lol its funny, I'm sitting here arguing about destiny when really I am just counting the time till I get off work and can go play more destiny.

I'm not going to convince anyone its great, and you are not going to convince me it sucks. Everyone I know IRL loves it. Sure we talk about the flaws, wonder why they made this mechanic work like this, wonder why we are scanning something. But every single person I know who plays is in love. The critical reception is baffling.

Now, I can somewhat see how this type of game might not be for everyone and some people might actually hate it. To me its like bungie made a game that hits pretty much everything I want. Great mechanics, interesting world, an actual challenge to work towards.
 
I like a challenge personally, but I don't think giving the enemies more hit points alters strategies in a good way. It means you have to hide more, run away more, use the tethering system more.

If borderlands didn't get a pass for bullet sponge enemies being 'increased difficulty', neither should Destiny IMO.
 
Kinda sad the bar for good is this low nowadays then. With new consoles, the massive hype and all that, was really expecting something more interesting than a poorly done loot treadmill.

Treadmill is a good way to describe it, if I'm understanding people correctly. The more I hear from this thread and the OT it seems like the "end-game" is just trying to get better loot by playing the same missions, but I don't see what the point of having the better loot actually is since you've already finished all the content.
 
Nearly every boss or big encounter is "shoot me in my weak spot for massive damage when I reveal it to you because your teammate on the other side made me turn around." The enemies are nearly the same on every planet and mission. I don't see what you're talking about.

The mob is an essential part of the boss encounter, and the normal enemies rival those in the Halo games, with even more variety (there are 23 distinct enemy types currently in the game, though AI complexity varies as well). The bosses are modifications of their smaller counterparts. The player and team's attention is constantly worked, with the mob taking a higher priority in the harder modes. It's a compelling twist on the firefights of Halo.

Out of curiosity, which is your favorite encounter and what sets it apart from the others?
I would say the Phogoth, simply because that has provided the greatest challenge. I have yet to find a safe place in that room on the harder strikes.

you've already finished all the content
this is a ridiculous idea
 
I'm not going to convince anyone its great, and you are not going to convince me it sucks. Everyone I know IRL loves it. Sure we talk about the flaws, wonder why they made this mechanic work like this, wonder why we are scanning something. But every single person I know who plays is in love. The critical reception is baffling.
Did you play through all of the Alpha and Beta? I feel like the people who did that and then play the full game are like "really, it's the exact same thing all the way to the end?"
 
Has Bungie issued any kind of response to the disappointing reviews? Any damage control?

MoneyHat-300x400.jpg
 
Did you play through all of the Alpha and Beta? I feel like the people who did that and then play the full game are like "really, it's the exact same thing all the way to the end?"

How can you say that though? There are different levels, modes, encounters, weapons, equipment, just about everything. Sure, the core gameplay and conceit is the same.. but were you expecting some kind of 60games-in-one compilation here?

I don't get it.
 
I would say the Phogoth, simply because that has provided the greatest challenge. I have yet to find a safe place in that room on the harder strikes.

On the subject of Phogoth:
Moon Strike Boss is Tetherable Too


Thumbnail_Small.PNG


http://youtu.be/95RHgs2Wt_A

Excluding the Raid boss, because I haven't been able to fight him, you are able to pretty much grind your way through any boss. The Moon strike boss is the only one that especially puts an enemy at the entrance of the room to stop you from getting an easy win.


3 Tips...

--

So apart from the raid, all boss rooms are easily exploitable, and are just damage sponges. Devil Walker, Sepiks Prime, Moon, both Venus Strike and of course the Mars dude... I mean, this doesn't make Destiny a worse game, but the AI ain't any better.

For the record this was the weekly.

How can you say that though? There are different levels, modes, encounters, weapons, equipment, just about everything. Sure, the core gameplay and conceit is the same.. but were you expecting some kind of 60games-in-one compilation here?

I don't get it.


You always go to X point either to kill things in waves then put down the ghost or put down the ghost and kill things in waves. The enemy designs aren't that different from one another, different weakspot for the vex, the Cabal have a jackal-like enemy.
 
The mob is an essential part of the boss encounter, and the normal enemies rival those in the Halo games, with even more variety (there are 23 distinct enemy types currently in the game, though AI complexity varies as well). The bosses are modifications of their smaller counterparts. The player and team's attention is constantly worked, with the mob taking a higher priority in the harder modes. It's a compelling twist on the firefights of Halo.


I would say the Phogoth, simply because that has provided the greatest challenge. I have yet to find a safe place in that room on the harder strikes.


this is a ridiculous idea

Hang back in the room where you enter the level; the mobs won't try and touch you, and the only danger is the Shrieker that spawns, but that can be avoided by exiting the room, waiting till it leaves, and heading back in.
 
I won't bother going too much into the details, and besides anyone who knows what I'm talking about will probably agree, but... Destiny kind of reminds me of this game:

Autobots.jpg


It had the same thing about leveling up and grinding through the same very very limited amount of content, retread paths and seeing the same places over and over again. But at its core it had something about it that made it quite enjoyable.

Well, I know Transformers on DS was neither popular or even good, but I really used to dig it back then and I just can't help but feel that Destiny has something in common with it.
 
How can you say that though? There are different levels, modes, encounters, weapons, equipment, just about everything. Sure, the core gameplay and conceit is the same.. but were you expecting some kind of 60games-in-one compilation here?

I don't get it.

People like myself thought the alpha/beta was simply a small sample of something much larger. Instead what we got was basically a demo for the full game that consisted of almost 1/4 of the full game. I mean, I explored half of the planets in the beta alone. How could I not feel disappointed when I got the full game?
 
Moon Strike Boss is Tetherable Too


Thumbnail_Small.PNG


http://youtu.be/95RHgs2Wt_A

Excluding the Raid boss, because I haven't been able to fight him, you are able to pretty much grind your way through any boss. The Moon strike boss is the only one that especially puts an enemy at the entrance of the room to stop you from getting an easy win.


3 Tips...

--

So apart from the raid, all boss rooms are easily exploitable, and are just damage sponges. Devil Walker, Sepiks Prime, Moon, both Venus Strike and of course the Mars dude... I mean, this doesn't make Destiny a worse game, but the AI ain't any better.

I don't understand what's going on here at all. Where are all the other bad guys at? Why aren't they spawning?
 
I don't understand what's going on here at all. Where are all the other bad guys at? Why aren't they spawning?

You can hide in the entrance room/hallway and funnel enemies through the doorway for an easy win. Shooting fish in a barrel.

It essentially removes all skill and just makes the bosses a giant grind if you want to approach the encounter that way.
 
How can you say that though? There are different levels, modes, encounters, weapons, equipment, just about everything. Sure, the core gameplay and conceit is the same.. but were you expecting some kind of 60games-in-one compilation here?

I don't get it.

What other modes are there? I mean, there's the additional multi modes, but the PvE is the same thing all the way through, with additional modifiers on certain missions depending on the day and week. The weapons are essentially the same barring the Exotics, but with slight differences depending on mods (and since all the non-exotic armor presents the same handful of mods...).

I was expecting additional story, characters, setpieces, objectives, mission types, boss mechanics... none of that happened.
 
On the subject of Phogoth:


For the record this was the weekly.




You always go to X point either to kill things in waves then put down the ghost or put down the ghost and kill things in waves. The enemy designs aren't that different from one another, different weakspot for the vex, the Cabal have a jackal-like enemy.

Fighting Vex is much different from fighting The Fallen though? Much different.
I love it when the Fallen retreat, or when they flank me. Or when the Vex start to teleport right in front of me, or go berserk as I shoot their heads off.

I agree the 'put dinklage down' and hold the area schtick is over-used, but what happens before/after is certainly varied, dynamic and most of all FUN.

What other modes are there? I mean, there's the additional multi modes, but the PvE is the same thing all the way through, with additional modifiers on certain missions depending on the day and week. The weapons are essentially the same barring the Exotics, but with slight differences depending on mods (and since all the non-exotic armor presents the same handful of mods).

I was expecting additional story, characters, setpieces, objectives, mission types, boss mechanics... none of that happened.

You did not see additional story, characters, set pieces, objectives and boss mechanics in the final release as opposed to the Alpha/Beta? What?

People like myself thought the alpha/beta was simply a small sample of something much larger. Instead what we got was basically a demo for the full game that consisted of almost 1/4 of the full game. I mean, I explored half of the planets in the beta alone. How could I not feel disappointed when I got the full game?

I guess you can say its 1/4th of the full game if there are 4 main planets in the game.. but I'd still say that's a far fetched complaint considering that you won't nearly be 'done' with Destiny after 10 hours, and many players have already gone well beyond that. I wish there was more to explore, especially on Earth, but I think it definitely has enough content to warrant a full MSRP.
 
I'm actually wholly addicted to Destiny and having a ton of fun even though the structure of the game is flawed. Here are my general complaints.

-Horrendous load times
-Terrible story
-Lack of skippable cutscenes
-Repetitive mission structure (Place ghost, defend ghost)
-Not a true open world game(Return to ship after every story mission)
-Lackluster finale
-No matchmaking for Heroic/Nightfall strikes and raid. Bungie wants you to make friends to tackle the challenges, but what is the difference between me going to the tower and handing out friend requests to play the raid and them just doing that for me in matchmaking?
-Grimoire score useless cuz its not in the game, but in an app
-Super bullet sponge boss battles
-Lack of loot drops from super sponge boss battles
-Legendaries and exotics dropping from level 1 enemies(Never seen a loot system like destiny's before)
-Repetitive and simple explore missions
-Lack of strike content (5 strikes only and about 100 variations)
-Terrible online PvP map design that promotes either camping or rampant shotgun use
-No matchmaking in PvP leads to unbalanced games
-No penalty for leaving PvP or strikes
-No voice chat in PvP if not in fireteam beforehand
-No private servers
-No in game clan support
-No in game leaderboards
-No way to choose your own map and game types nor any rotating server option
-Lack of creativity in weapon designs-they all look the same and stats are variants of about 4 base weapons
-The amount of grinding needed to find a high level weapon is only matched by the amount of grinding you will need to upgrade said weapon with the possibility of you throwing it away in a week.
-Lack of open mic in the tower
-No weapon trading (It would be nice to set up a system where you can at least trade one gun of equivalent rarity per day or something so if I have an exotic sniper and someone else has an exotic shotgun, we can trade, instead of storing weapons we dont use.)

So many issues and still addicted ... that's Destiny :) ... for me I think it will be fun with friends or even some strangers. Doing the missions alone is a grind and becomes exhausting. The mission structures...well there is no structure actually

Imagine what could have been if these issues were not there. GOTY for sure.
 
Fighting Vex is much different from fighting The Fallen though? Much different.

I agree. I shoot the Fallen in the head until I'm damaged then I run and hide till I get my health back.

OR.... I shoot the Vex in the glowy red spot until I'm damaged then I run and hide till I get my health back.

I'm starting to sound like I don't like the game. I do. But its many flaws are glaring, obvious and indefensible.
 
Fighting Vex is much different from fighting The Fallen though? Much different.
I love it when the Fallen retreat, or when they flank me. Or when the Vex start to teleport right in front of me, or go berserk as I shoot their heads off.

I agree the 'put dinklage down' and hold the area schtick is over-used, but what happens before/after is certainly varied, dynamic and most of all FUN.

The Vex are slightly slower, but they have the same enemy types. The drones are swarmers that get in close like the dregs and shanks. They both have ranged footsoldiers. The stronger vex trade teleport for armor lock, but use it in the same exact situation: after they take a bit of damage. The minotaur teleports in your face, willing and able to take hits while the Captain walks right up to you with his rocket shotgun, willing and able to take hits. They both have snipers.
 
Did you play through all of the Alpha and Beta? I feel like the people who did that and then play the full game are like "really, it's the exact same thing all the way to the end?"

I maxed all 3 classes in the alpha and played the beta.

Its cliche at this point but the raid is a whole other level of game. We could not even open the door with our ragtag party.

The game up to 20 is pretty much training wheels.
 
Fighting Vex is much different from fighting The Fallen though? Much different.
I love it when the Fallen retreat, or when they flank me. Or when the Vex start to teleport right in front of me, or go berserk as I shoot their heads off.

I agree the 'put dinklage down' and hold the area schtick is over-used, but what happens before/after is certainly varied, dynamic and most of all FUN.



You did not see additional story, characters, set pieces, objectives and boss mechanics in the final release as opposed to the Alpha/Beta? What?

I really didn't. There aren't any setpiece battles, no characters besides the Queen and her Brother (who are so 2-dimensional they don't even get names, for chrissake), the story was unchanged from what was in the beta, and the rest of the game followed the same pattern (sans venus, which came close to having a story), the strike bosses all play the exact same, and the only objectives are "deploy dinklebot" and "kill everything en route to the boss/ next place to deploy dinklebot," both of which were in the beta.

There's some additional plot points, but really, the beta laid out what 100% of the game's non-raid content would be like.
 
Fighting Vex is much different from fighting The Fallen though? Much different.
I love it when the Fallen retreat, or when they flank me. Or when the Vex start to teleport right in front of me, or go berserk as I shoot their heads off.

I agree the 'put dinklage down' and hold the area schtick is over-used, but what happens before/after is certainly varied, dynamic and most of all FUN.



You did not see additional story, characters, set pieces, objectives and boss mechanics in the final release as opposed to the Alpha/Beta? What?



I guess you can say its 1/4th of the full game if there are 4 main planets in the game.. but I'd still say that's a far fetched complaint considering that you won't nearly be 'done' with Destiny after 10 hours, and many players have already gone well beyond that. I wish there was more to explore, especially on Earth, but I think it definitely has enough content to warrant a full MSRP.

Oh I agree - I've spent full price on my games that I beat in 8-10 hours and never touched again. I think a lot of us just expected.....more, from Destiny.
 
I just want to add that people need to stop using the PvP as a highlight.

The game has only a few maps per mode and 1 or 2 are downright bad.
There are only 4 playlists (normally) which is the smallest amount I've ever seen in any shooter.
The weapons are grossly imbalanced. Shotgun and AR are the best weapons on average. Snipers are garbage.
No reward for playing well. I can basically just AFK for rewards and there's no penalty.

So yeah it definitely has its ups but it has a plethora of downs as well.
 
Is it? That's what people are telling me - you just replay the same missions and strikes over again. What part of my statement is false if that's the case?
Because they have a schedule to roll out more content outside of the paid DLC that's already been demonstrated. It's part of this game's design to expand and grow. I've been playing non-stop and I haven't even seen all of the content, let alone had a chance to appreciate it; I see new things every day.
 
I agree. I shoot the Fallen in the head until I'm damaged then I run and hide till I get my health back.

OR.... I shoot the Vex in the glowy red spot until I'm damaged then I run and hide till I get my health back.

I'm starting to sound like I don't like the game. I do. But its many flaws are glaring, obvious and indefensible.

What do you expect though? You could describe just about any FPS game with what you just said. I've had a ton of dynamic encounters in Destiny, many instances where the AI delighted and surprised me.

I love the Vex, but complaining about them being too similar compared to The Fallen is a bit wild.

I guess I don't understand the gameplay variety complaint, what games are you guys playing? Do you rag on Tetris for only having bricks?

Oh I agree - I've spent full price on my games that I beat in 8-10 hours and never touched again. I think a lot of us just expected.....more, from Destiny.

I guess that's whats happening, people expected so much from this game, and from Bungie. I personally think they delivered considering I had no interest in the game when it was initially shown... going into the Alpha test with almost no expectations made me appreciate what it was. Now I feel I'm too bothered by people that seem to measure Destiny by a different stick as they measure other games, for politics, allegiances, or just because it's popular. It drowns out the actual valid criticism by a huge margin, but also makes the conversation around it skew too much into the negative.

For all the things to be said about Destiny, it is deserving of praise in many areas.
 
Because they have a schedule to roll out more content outside of the paid DLC that's already been demonstrated. It's part of this game's design to expand and grow. I've been playing non-stop and I haven't even seen all of the content, let alone had a chance to appreciate it; I see new things every day.

Bad news on that front; The Queen's Wrath is just a selection of event-themed bounties and mission modifiers. No new unique content.
 
I just want to add that people need to stop using the PvP as a highlight.

The game has only a few maps per mode and 1 or 2 are downright bad.
There are only 4 playlists (normally) which is the smallest amount I've ever seen in any shooter.
The weapons are grossly imbalanced. Shotgun and AR are the best weapons on average. Snipers are garbage.
No reward for playing well. I can basically just AFK for rewards and there's no penalty.

So yeah it definitely has its ups but it has a plethora of downs as well.

It's the highlight for me, I definitely prefer it to the PvE. I don't say that handwaving flaws, such as the fucked up netcode for it. But I get enough out of the pvp to feel like I didn't waste $60 on the game.

What do you expect though? You could describe just about any FPS game with what you just said. I've had a ton of dynamic encounters in Destiny, many instances where the AI delighted and surprised me.

I love the Vex, but complaining about them being too similar compared to The Fallen is a bit wild.

I guess I don't understand the gameplay variety complaint, what games are you guys playing? Do you rag on Tetris for only having bricks?

Halo Flood vs Covenant would be a good example of differentiating enemy design. Borderlands would be a good example of changing up enemy design.
 
It's the highlight for me, I definitely prefer it to the PvE. I don't say that handwaving flaws, such as the fucked up netcode for it. But I get enough out of the pvp to feel like I didn't waste $60 on the game.

I get enough out of the game that I feel like I didn't waste 60. But that's a pretty low ceiling of fun to hit.
 
I just want to add that people need to stop using the PvP as a highlight.

The game has only a few maps per mode and 1 or 2 are downright bad.
There are only 4 playlists (normally) which is the smallest amount I've ever seen in any shooter.
The weapons are grossly imbalanced. Shotgun and AR are the best weapons on average. Snipers are garbage.
No reward for playing well. I can basically just AFK for rewards and there's no penalty.

So yeah it definitely has its ups but it has a plethora of downs as well.

Not really. They kill in one headshot. I don't consider that garbage. I do wish that you could no-scope with them though. I agree with the rest of your points though.
 
I just want to add that people need to stop using the PvP as a highlight.

The game has only a few maps per mode and 1 or 2 are downright bad.
There are only 4 playlists (normally) which is the smallest amount I've ever seen in any shooter.
The weapons are grossly imbalanced. Shotgun and AR are the best weapons on average. Snipers are garbage.
No reward for playing well. I can basically just AFK for rewards and there's no penalty.

So yeah it definitely has its ups but it has a plethora of downs as well.



- Snipers are fantastic
- You can't AFK, because you will be kicked into orbit


If you want to point to an actual flaw, point to the not-so-ideal netcode so far.
 
Agreed.



1. They are, but there are very few maps where they're more effective than a shotgun.

2. True, but it doesn't stop people from trying.



Weapon choice should, naturally, depend on the map; And the game gives you the tools for switching on the fly as long as you find ammo. With the gravity physics the game has, the propensity for double jumping, and the focus on shotguns by a large part of the community, I've been having a pretty great time with sniper rifles even on smaller maps.

Not much I can do about what people are "trying", though :p
 
What do you expect though? You could describe just about any FPS game with what you just said. I've had a ton of dynamic encounters in Destiny, many instances where the AI delighted and surprised me.

I love the Vex, but complaining about them being too similar compared to The Fallen is a bit wild.

I guess I don't understand the gameplay variety complaint, what games are you guys playing? Do you rag on Tetris for only having bricks?

I actually just came off of a Metro 2033 Redux play-though.

None of Destiny's core enemies climb on walls or ceilings or fly higher than 6 feet or utilize the environment in any meaningful way other than to obscure line of sight. Some of them jump about a bit and teleport a bit. Unless I'm missing something.

EDIT: BTW I think it's probably part of Bungie's game-plan to keep the combat as horizontally focused as possible (even more so than Halo) and make everyone feel like headshot rockstars. It's about appealing to the lowest common denominator. It seems to have payed off.
 
The problem that further incities the weapon balance is just the map design. So many of them have terrible sightlines and push you into CQC which is obviously where everyone will just use a shotty/AR.

I maxed all 3 classes in the alpha and played the beta.

Its cliche at this point but the raid is a whole other level of game. We could not even open the door with our ragtag party.

The game up to 20 is pretty much training wheels.

But up to 20 it isn't hard to actually see all the content. Higher level players basically can't rely on the drops because of how poor the loot system is, so you instead grind reputation and marks to buy everything yourself(in a loot game...), and that is done via snooze fest patrol missions, or the crucible. Or the strike playlist, even if it is inefficient looking purely at payouts, but then you're essentially just randomly going into 1 of 6 possible fights and doing those a whole bunch, when those themselves already have issues like overly long uninteresting bosses.

Otherwise there's weekly strikes and story missions that are the exact same with random modifiers turned on, which ultimately make it harder but not in a very interesting way. The endgame loop kinda goes nowhere from there. The raid is a legitimate chunk of new content for higher level, but it's not the type of thing everyone will be interested in, yet it's pretty much the thing to look forward to currently. Their upcoming events don't seem to be adding new play spaces without dropping more money on expansions later, and instead just further try and get you back in the same spots.

it's just a weird ass game, man. I don't agree that it's training wheels to 20 at all.
 
You see, MMO's have worlds that you actually want to keep coming back to. Nothing about Destiny's world has that appeal. I keep playing for the pvp, I want to try out the Raid just to see what the game has to offer in it.

Agree. What would bring me back? The rich storyline? The colorful characters? No. The world is dead and boring, and I'm simply beating the campaign to say I did it before unloading it.
 
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