DRIVECLUB: 30 minutes of new Beta footage

We are now talking about concept of racing games?

You know how Codemasters fucked up Colin McRea Rally? The today Rally games have nothing to do with Rally. A big shame!

I think it's meant how the game is designed, not the racing, if that makes sense.
Burnout went the same way, Personally I preferred Burnout before it went open world, but again thats not to say I thought they were bad games.

And I agree, the Macrae games were brilliant, as were Evo's WRC games!

And I loved the PGR games...repeating the same track, either for a better time, or the platinum Medal.
I remember playing Sega Rally on the Sega Saturn, it only had 4 tracks, but we would spend hours playing the desert track (passing the pad) trying to get best lap time.
 
I think it's meant how the game is designed, not the racing, if that makes sense.
Burnout went the same way, Personally I preferred Burnout before it went open world, but again thats not to say I thought they were bad games.

And I agree, the Macrae games were brilliant, as were Evo's WRC games!

And I loved the PGR games...repeating the same track, either for a better time, or the platinum Medal.
I remember playing Sega Rally on the Sega Saturn, it only had 4 tracks, but we would spend hours playing the desert track (passing the pad) trying to get best lap time.

Don't get me started on how disappointing Codemasters have been in terms of dumbing their games down to cater more to casuals.

The transition from Toca to Grid was heartbreaking.
 
The racing genre has been on a slide all last generation. Developers got this idea that making a racing game was no longer good enough. It had to have some sort of gimmick other than just being an amazing racing game. And yet all throughout last generation, despite all the repeated attempts to add more and more gimmicks, the genre has continued its slide in popularity. Maybe there are a lot of people that just want a great racing game and that's it? Sometimes taking the most obvious route is the best one.
 
The racing genre has been on a slide all last generation. Developers got this idea that making a racing game was no longer good enough. It had to have some sort of gimmick other than just being an amazing racing game. And yet all throughout last generation, despite all the repeated attempts to add more and more gimmicks, the genre has continued its slide in popularity. Maybe there are a lot of people that just want a great racing game and that's it? Sometimes taking the most obvious route is the best one.

This is all down to the success of COD4 IMO and it had implications for every genre in existence last gen. Everyone was trying to make the COD4 equivalent within their generation, chasing sales, trying to make something that appealed to the mass market. All that did was alienate the core market and lead to less sales. They got what they deserved IMO.

I hope this gen we just see fewer, but more high quality and focused racing games.
 
The racing genre has been on a slide all last generation. Developers got this idea that making a racing game was no longer good enough. It had to have some sort of gimmick other than just being an amazing racing game. And yet all throughout last generation, despite all the repeated attempts to add more and more gimmicks, the genre has continued its slide in popularity. Maybe there are a lot of people that just want a great racing game and that's it? Sometimes taking the most obvious route is the best one.

.
 
I remember playing a demo of a McRae game on PS3 and liking the graphics, but being sad about the opponent racing stuff. I remember playing it on the PS1, same era as GT, and loving it. It was single car time trials on very narrow tracks - funnily enough, exactly like rallying - with special stage two car races. I guess that's an example of dumbing down?

I don't mind OW racing games TBH. I enjoyed Paradise City immensely and got a lot of fun out of Hot Pursuit. Not so big on NFS:MW, the movie-like one and Rivals just pisses me off, despite having great racing & looking lush. I'll happily say the as a PS4-only person FH2 makes me a little envious - it looks lovely and fun to play, but in all honesty I doubt it's for me.

I don't wants have to explore or wander around in a racing game - I want a circuit or P2P-based game that challenges my ability to absolutely nail a corner, to learn the tracks like a racing driver learns a track. To keep coming back to it to shave 00ths off seconds off my time.

I'm not going to shit over someone who likes racing supercars in cornfields even tho I find the idea faintly ridiculous, and I expect the same courtesy in return when I like a game that is track based.
 
My opinion is, DC looks incredible, and I hope the way it plays match's it's incredible visuals, and it will be judged when it's released. And I am not upset in anyway I can't take the car off road, or go exploring, as I know the game isn't designed in that way, so picking faults with this, or any game outside of what it is trying to acheive is pointless.

It's not open world, it's track based, I'm more than happy about that.

I will never understand the slandering this game gets for not being "Open World" when real life races are on tracks, tracks that are designated for the racing event. I get the feeling there is more to the non "open world" slander of DC to be abit deeper than meets the eye, for deceptive reasons but thats ok...most of us know realize any silly negative judgmental talk like that as totally irrelevant to 99% of all racing games.
 
Don't get me started on how disappointing Codemasters have been in terms of dumbing their games down to cater more to casuals.

The transition from Toca to Grid was heartbreaking.

Couldn't agree more....and how they went from the first Colin Macrae games with so many locations (I loved New Zealand) and tracks to 4 or 5 variations was dissapointing.
 
I will never understand the slandering this game gets for not being "Open World" when real life races are on tracks, tracks that are designated for the racing event. I get the feeling there is more to the non "open world" slander of DC to be abit deeper than meets the eye, for deceptive reasons but thats ok...most of us know realize any silly negative judgmental talk like that as totally irrelevant to 99% of all racing games.

Exactly, if it's what you want in a game then that's fine, and they are done very well, but I miss, and I think it has been missing for a while outside of sim racers, closed circuit racers that ask you to push whats possible whether it's best time, or using skill to get the best score.
 
From what I've seen, it looks to be like the kind of racing games we used to get in the Nineties, the focus is on beating the opponents who are obviously other racers, and not much else. In recent times the likes of Shift, FH have added a lot more to the racing formular. Nothing wrong with what DC is doing mind.

Yes, exactly. I too like the more fun of the maybe GOTY, GOTY, GOTY Forza Horizon 2. Press please make it happen. There's no place for a game like Driveclub anymore. Everything should be open world racing. Everything.

/s
 
I think DriveClub will be a very traditional racer, very old school in its design and gameplay, I think it will be both the games biggest strength and flaw.

Very concerned. Don't worry...

If the games media want to restore some crediability, then Horizon 2 should be GOTY. It really looks to be the most fun racer ever made.

Ok.... I guess everything is decided and you seem like a very reasonable person with no particular love for some brand of console hardware.
 
I will never understand the slandering this game gets for not being "Open World" when real life races are on tracks, tracks that are designated for the racing event. I get the feeling there is more to the non "open world" slander of DC to be abit deeper than meets the eye, for deceptive reasons but thats ok...most of us know realize any silly negative judgmental talk like that as totally irrelevant to 99% of all racing games.
I'm fine with DriveClub being a linear track-oriented racer rather than open world, even though open world would be a dream.

It comes down to being a game that is strictly a racer as opposed to one that's a driving game as well. Linear games are made for racing and nothing else. Open world games are built for driving and racing, and that spectrum in pacing from casual drive to full tilt racing is what makes them special. So I can't blame people for wanting open worlds - they want more than just technical racing - they want to explore the cars and environments in different conditions than purely at a competitive maximum.

Or to put it a different way - there is more to loving cars and driving than championship racing.

DriveClub seems like a game that knows its limits, and uses those limits to focus the creative and technical resources to build something we've never quite seen before. Can't blame Evo for following their bliss here and look forward to seeing the final product.
 
Lovely dashboard reflections.

gif_gifsicle_30_98ca4xwagv.gif
 
Graphics look great to be honest. Definitely the most realistic looking console only racer available. If i had a PS4 i'd get this
 
I'm fine with DriveClub being a linear track-oriented racer rather than open world, even though open world would be a dream.

It comes down to being a game that is strictly a racer as opposed to one that's a driving game as well. Linear games are made for racing and nothing else. Open world games are built for driving and racing, and that spectrum in pacing from casual drive to full tilt racing is what makes them special. So I can't blame people for wanting open worlds - they want more than just technical racing - they want to explore the cars and environments in different conditions than purely at a competitive maximum.

Or to put it a different way - there is more to loving cars and driving than championship racing.

DriveClub seems like a game that knows its limits, and uses those limits to focus the creative and technical resources to build something we've never quite seen before. Can't blame Evo for following their bliss here and look forward to seeing the final product.

huh? Driveclub looks a game for driving and enjoying driving and not just racing. Especially with that ridiculously crazy looking photo mode.
 
huh? Driveclub looks a game for driving and enjoying driving and not just racing. Especially with that ridiculously crazy looking photo mode.
The bizarre thing is, the game's built around both driving and racing. The reason they've included so many different ways of scoring points is for people who would rather drift around a corner than race toward the finish.
 
Not what I expected to find when I opened this thread. Is Driveclub where we're making our last stand for real track based racing games (aka good racing games)? If so, sign me the fuck up; that's a cause I can get behind. I am so sick of how open world absolutely ruined the racing genre I loved.
 
Not what I expected to find when I opened this thread. Is Driveclub where we're making our last stand for real track based racing games (aka good racing games)? If so, sign me the fuck up; that's a cause I can get behind. I am so sick of how open world absolutely ruined the racing genre I loved.

I wouldn't worry. Most(not all) of the naysayers in this thread have an agenda that has nothing to do with DriveClub per se.
 
Not what I expected to find when I opened this thread. Is Driveclub where we're making our last stand for real track based racing games (aka good racing games)? If so, sign me the fuck up; that's a cause I can get behind. I am so sick of how open world absolutely ruined the racing genre I loved.
Motherfucking brofist.
 
Not what I expected to find when I opened this thread. Is Driveclub where we're making our last stand for real track based racing games (aka good racing games)? If so, sign me the fuck up; that's a cause I can get behind. I am so sick of how open world absolutely ruined the racing genre I loved.
.

I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).

I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.
 
The racing genre has been on a slide all last generation. Developers got this idea that making a racing game was no longer good enough. It had to have some sort of gimmick other than just being an amazing racing game. And yet all throughout last generation, despite all the repeated attempts to add more and more gimmicks, the genre has continued its slide in popularity. Maybe there are a lot of people that just want a great racing game and that's it? Sometimes taking the most obvious route is the best one.

Good point. Motorstorm: Pacific Rift was my favorite racing game from last gen and one of my favorites of that gen overall. I never got bored running the same track over and over to practice the best route and improve on my lap time. Apocalypse added a story that I didn't want and a bunch of track deformation and distracting events that took away from the main racing experience. I'm glad Evolution apparently learned from this and went back to straight up racing.
 
.

I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).

I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.

Good point. Motorstorm: Pacific Rift was my favorite racing game from last gen and one of my favorites of that gen overall. I never got bored running the same track over and over to practice the best route and improve on my lap time. Apocalypse added a story that I didn't want and a bunch of track deformation and distracting events that took away from the main racing experience. I'm glad Evolution apparently learned from this and went back to straight up racing.

Gentlemen, I like the cut of your gib.
 
.

I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).

I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.

Cosigned

I dont like any open world stuff, it replaces level/track design with padding
 
.

I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).

I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.

OMFG, so much this.

And not only in racing games. I'm full of any open world game. I'm not saying completely linear games are the ideal, but there are games which definetely benefit from it.

EDIT:

Is there anyone here who played the game on TGS/recently to tell us their thoughts?
 
I see how the 3 second timer could annoy people but surely that can be turned of in single player mode?
The game looks fantastic, I haven't been this impressed by a replacing game since the original NFS or maybe GT1.
I sure hope the handling is good, more Forza and less GT would be my preference but I trust the devs find a good arcade/sim balance.

When is the PS+ "demo" release?
 
I see how the 3 second timer could annoy people but surely that can be turned of in single player mode?
The game looks fantastic, I haven't been this impressed by a replacing game since the original NFS or maybe GT1.
I sure hope the handling is good, more Forza and less GT would be my preference but I trust the devs find a good arcade/sim balance.

When is the PS+ "demo" release?
Not a known answer at the moment. PS+ updates are now on a strict schedule - first Tuesday of the month for US and first Wednesday for EU.

That would mean 1st October for EU and 7th for US. So US would get it in line with the retail release date, but EU would be getting it a week early.

However, this is being added in addition to the normal PS+ IGC games for October. Thus I guess they can get away with adding it at any time, so I guess 7th for US and 8th for EU.
 
.

I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).

I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.

I agree with you wholeheartedly. And you didn't even mention the biggest reason why open-world racers don't work - the lack of progression. You can see everything these types of games have to offer in the first two hours or so. Where's the satisfaction to be found in unlocking a new track you've never seen before?
 
.

I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).

I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.
Yeah, I'm so with you on that. It's much better to compete with people via timing and just via realtime racing on closed circuits. No stupid shortcuts or air stunts or whatever, no need to ease off the pedal so you don't miss the right turnoff, just going flat-stick and perfecting your line every lap.

Oh god, I can't wait for this game. When's it out again?
 
.

I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).

I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.

The fightback starts here. With this post. I completely agree too, especially that glowing arrows shit.

Well, on 10/7 or 7/10.
 
I believe people will be amazed by the handling of the cars. After almost completing the single player campaign, I must say, that apart from the closed circuits and cosmetic vehicle damage this is much more of a Gran Turismo than e.g. Need for Speed: Rivals handling wise.

I just spent two hours trying to achieve one of the lap time challenges and I'm not new to racers. The latter challenges on the single player Tour are challenging, but it all comes down to you. You really need to drive great and handle your revs to keep some of the cars in control.
 
Not a known answer at the moment. PS+ updates are now on a strict schedule - first Tuesday of the month for US and first Wednesday for EU.

That would mean 1st October for EU and 7th for US. So US would get it in line with the retail release date, but EU would be getting it a week early.

However, this is being added in addition to the normal PS+ IGC games for October. Thus I guess they can get away with adding it at any time, so I guess 7th for US and 8th for EU.

When they said "first Wednesday of the month" for the EU IGC update I think they meant "day after the first Tuesday of the month", because the intention was to synchronise with SCEA. I'm guessing they didn't think it through properly at the time.

We'll find out next week.
 
I believe people will be amazed by the handling of the cars. After almost completing the single player campaign, I must say, that apart from the closed circuits and cosmetic vehicle damage this is much more of a Gran Turismo than e.g. Need for Speed: Rivals handling wise.

I just spent two hours trying to achieve one of the lap time challenges and I'm not new to racers. The latter challenges on the single player Tour are challenging, but it all comes down to you. You really need to drive great and handle your revs to keep some of the cars in control.

Wait… what? Is this a review copy that you have access to?
 
.

I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).

I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.

It appears we both went to the same school. I don't mind open world "racers" but I've always preferred the gold old fashioned racer, be it PGR or GT...now this. Also helps that this looks FOOKING GODLY!
 
I believe people will be amazed by the handling of the cars. After almost completing the single player campaign, I must say, that apart from the closed circuits and cosmetic vehicle damage this is much more of a Gran Turismo than e.g. Need for Speed: Rivals handling wise.

I just spent two hours trying to achieve one of the lap time challenges and I'm not new to racers. The latter challenges on the single player Tour are challenging, but it all comes down to you. You really need to drive great and handle your revs to keep some of the cars in control.

Yep, for my tastes it feels fucking great. [PGR----DC-----GT] From memory, maybe I need to refresh on PGR though, I should pick up PGR4 shouldn't I?
 
Top Bottom