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Destiny |OT4| Get your ass to the Vault of Glass and help Timmins find better pants

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Completed the Nightfall in one go with TylerDurden and blackcobra. Congrats guys.
 
Nightfall bugged out for me .. we were in the process of killing all the adds except 1 and then while we walked back upstairs to formulate a plan we received the Mission Complete screen. We never even had to hit Phogoth once!

I ended up getting 12 Ascended Energy. Not what I wanted/needed, but I'll take it. I now have 29 Energies I'm waiting to unload on a Legendary/Exotic primary.

Yeah we got lucky. He just vanished into thin air.


Any 26+ guardians up for the daily heroic?

I finished it solo, it's pretty easy. Use a hand cannon, sniper and machine gun.
 
So after trying to play the RNG I've given the tower items some thought. Am I right in thinking that in order to afford the legendaries in the Tower, you'd potentially have to play 50 runs on the 20 Strike or 30 for the 22 Strike (I can't access the rest as my light level isn't high enough) to get enough marks to buy one item? On top of that you can only earn 100 marks a week, so it's going going to take a week and a half to earn enough to buy an item.

Then you need to do up to 15 bounties, of which you can only do a few a day, with at least 100 reputation to get the 1500 to rank up once, which you then have to do another two times to be a high enough rank to spend the marks on the guns.

And on top of that, the reason for me going for all this is to play a Raid that I can't actually play until I've done this multiple times to get my light level up or I simply get lucky?

Jeez Bungie.
 
Slower, but if you spec toward agility they can get pretty fast. With a gun that has the perk "+2 agility when held" you can actually move faster than Hunters.

I am lucky to have a shotgun with the +2 Agility, and I specced my Striker Titan for maximum speed and armor -- it's wonderful. :)
 
If I start a Titan and get to the farming spot for levelling up, will I still have the same chance at getting rare/legenadary engrams and for them to turn into lvl 20 items if the character is only level 5 for example?

No.

I don't know if it's been statistically confirmed, but the higher level you are the higher level drops you get and better chance at rares and legendaries. It's why at lvl 26 I get level 20 blues consistently and fairly frequent purples, where as at level 20-22 I kept getting level 16-17 blues constantly and no legendaries at all.

You really shouldn't even be farming until you have nearly all fully upgraded level 20 blues imo, which I think puts you around level 23 or 24.
 
Wanting to widen the power gap is. It's not just about you and your rewards.

I'm not saying your beloved random loot system shouldn't be in, I just think there should be something that rewards players for actually capping points in control (instead of playing like it's TDM) and performing better than others. Just like in every other game there is.

It's not just about you and your forced and unsatisfying idea of making players more 'equal'.
 
Pvp /itself/ is the incentive.

People play pvp to win, it's the entire point of it.

That would be true if loot had no bearing on pvp. But it does. The perks of purple gear make them superior to blue gear, flat out. So your effectiveness in pvp is not purely skill, though that is the largest factor, it relies on the loot you can get within it. And I'm not even going into Iron Banner here.

I agree that if the top 2 players on a given team were the only ones to get loot, it would not help the situation, however. Instead I believe if they were to weight the probability of getting rewarded toward the top two players and assure that at least one person below them gets something, then it would be more fair.

I am lucky to have a shotgun with the +2 Agility, and I specced my Striker Titan for maximum speed and armor -- it's wonderful. :)


I actually have both an auto-rifle and a shotgun with that perk. It's definitely nice.
 
I got locked in the Vault!

I was doing a story mission, when I noticed the light hit the door I ran through it.

Then...it closed :(
 
So after trying to play the RNG I've given the tower items some thought. Am I right in thinking that in order to afford the legendaries in the Tower, you'd potentially have to play 50 runs on the 20 Strike or 30 for the 22 Strike (I can't access the rest as my light level isn't high enough) to get enough marks to buy one item? On top of that you can only earn 100 marks a week, so it's going going to take a week and a half to earn enough to buy an item.

Then you need to do up to 15 bounties, of which you can only do a few a day, with at least 100 reputation to get the 1500 to rank up once, which you then have to do another two times to be a high enough rank to spend the marks on the guns.

And on top of that, the reason for me going for all this is to play a Raid that I can't actually play until I've done this multiple times to get my light level up or I simply get lucky?

Jeez Bungie.

Or you can play whichever mode you want at your own pace and reach the same point while having fun.
 
Pvp /itself/ is the incentive.

People play pvp to win, it's the entire point of it.

no, the entire point of playing destiny's PvP is to earn crucible marks, faction rep and complete bounties. it's being treated as another means of progression, but when you're locked out of that progression until the reset there is little reason to return to it.
 
I got locked in the Vault!

I was doing a story mission, when I noticed the light hit the door I ran through it.

Then...it closed :(

Because you entered the vault without clipping through using the sparrow could you follow the others or did it stick you in your own instance? Did you run in to see if the first chest was loaded?
 
Looks super cheap and overpowered

You'd think so, but if you come at someone straight on you'll just get shotgunned in the face. It's only really useful if you surprise someone or get them from a blindspot, though a shotgun has the same utility.
 
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I'm saying you need to put a decent amount of time into this game if you want to have good gear to be able to do the high level stuff.

That's my face when I see all of these pics of lovely loot the RNGoddess dropped on others. "Oh, I got an exotic and two legendaries out of my 4 purple drops hee hee hee"
 
They need to do something about the strike playlist, some sort of tweak so you don't get the same strike multiple times in a row. Last night got Mars, Moon, Moon, Mars (and of course on xbox so only 1 mars strike...). This may just be an issue because there are only 5 strikes.

Also, the gameworld is gorgeous compared to something like Borderlands, but is the reason it is so much more limited in scope simply because it has to look that good instead of being stylistic and huge compared to something like BL? I don't think there is even as much space to play in as vanilla BL. Then looking back at something like WoW's launch, that game world was absolutely gigantic.
 
Pvp /itself/ is the incentive.

People play pvp to win, it's the entire point of it.

I hate how people need rewards to feel validated as opposed to just enjoying and trying to win the matches.

Makes me think this article is right, this game is for adults.

On a marginally related note, I love how, when I play this game, I never hear any online harassment. Nobody is gay or a bitch or a ni**er. It's absolute magic. I realize this is what has kept me from playing online games these days. Nice choice Bungie!
 
i haven't gone somewhere like reddit to pool statistics like they did on legendary engrams. all i have are anecdotes, whether it's mine or from other forums. i chose to ignore the contradicting evidence therein, hence simplifying it as fact (which it isn't), as i felt it was neither substantial nor relevant to my main point, which i will repeat again: there is no incentive to do well in crucible. no matter what systems are in place - no matter how i arrive at this statement or conjure up supporting data, whether it's conclusive or bogus - that point still stands and is something i've mentioned several times prior to this discussion.

The incentive for doing well, that you're looking for, will be present in both the Iron Banner (which awards points to the winning team but not the losing team) in that once you've earned enough reputation with IB wins, you'll be able to buy 1-time only rewards.

There's also the eventual arrival of the Trials of Osiris, which requires a pre-made Fireteam and a purchase of entry. Winners earn rank and exclusive rewards while losing teams lose access to the game mode and are forced to buy entry again if they want to continue to play the mode.

While those modes haven't yet happened in the live game, I don't see a reason to think they won't eventually be.
 
OMGZZ, finally got a legendary piece of armor that was actually for my Titan from the cryptarch! And from a blue engram! Bumped me up to 27 and I am now fully legendar/exotic except for my primary weapon : ( Still rockin a rare hand cannon.
 
So after trying to play the RNG I've given the tower items some thought. Am I right in thinking that in order to afford the legendaries in the Tower, you'd potentially have to play 50 runs on the 20 Strike or 30 for the 22 Strike (I can't access the rest as my light level isn't high enough) to get enough marks to buy one item? On top of that you can only earn 100 marks a week, so it's going going to take a week and a half to earn enough to buy an item.

Then you need to do up to 15 bounties, of which you can only do a few a day, with at least 100 reputation to get the 1500 to rank up once, which you then have to do another two times to be a high enough rank to spend the marks on the guns.

And on top of that, the reason for me going for all this is to play a Raid that I can't actually play until I've done this multiple times to get my light level up or I simply get lucky?

Jeez Bungie.

Well, you can reach lvl. 24 by only having rare gear (once it's upgraded), which you'll earn in a few runs on the lvl. 22 playlist, which unlocks the lvl. 24, which gives you 25 rep and 6 marks for each run. Add on to that the guaranteed 300 rep from the bounties per day (up to 600 depending on the bounties), and you should be able to get to rank 2 in about a week. At that point you can buy armor (65 for head/feet/arms, 130 for body (i think)), or save your marks to get the weapons once you reach lvl. 3.

The biggest frustration that people run into on this game is to focus to much on the end goal without looking at the in-between. I didn't get my first legendary until I had all rare gear fully leveled for 3 days, then I got one on a strike I was doing to get rep for the vanguard.
 
I'm not saying your beloved random loot system shouldn't be in, I just think there should be something that rewards players for actually capping points in control (instead of playing like it's TDM) and performing better than others. Just like in every other game there is.

The thing is, control in the game is not designed like control/domination/whatever in other games. In fact if you're running around solely capping flags, you're not playing it right.

It is essentially team death match, the control points are there solely as modifiers to make your kills worth more points. It should reward players for defending points which it does, as the strategy by design is to take two points, defend them, and get kills. I don't know why people go to another point when they have 2 already, it fucks up the spawns and spreads out the defense too thin. Only go for it if the other team is complete garbage.
 
Probably because that's exactly what it is.

Bungie needs to balance some of these supers or just make PvP playlist without supers.

Let me explain how the shoulder tackle works: Basically, you have to sprint for about 4 seconds straight, then you have about a 4 second window in which to do the shoulder tackle, or else it won't work. It does not give you any damage resistance, so if someone sees you, you're taking a shotgun blast to the face before you touch them. It's really not that useful, fun, but the shotgun is a safer bet.
 
So after trying to play the RNG I've given the tower items some thought. Am I right in thinking that in order to afford the legendaries in the Tower, you'd potentially have to play 50 runs on the 20 Strike or 30 for the 22 Strike (I can't access the rest as my light level isn't high enough) to get enough marks to buy one item? On top of that you can only earn 100 marks a week, so it's going going to take a week and a half to earn enough to buy an item.

Then you need to do up to 15 bounties, of which you can only do a few a day, with at least 100 reputation to get the 1500 to rank up once, which you then have to do another two times to be a high enough rank to spend the marks on the guns.

And on top of that, the reason for me going for all this is to play a Raid that I can't actually play until I've done this multiple times to get my light level up or I simply get lucky?

Jeez Bungie.

I’ve found the fastest way to get Vanguard marks is to chain the public events on Earth during patrols. There is a route you can take so you can do an event (+4 marks for each) every ten or fifteen minutes.

And while you do the public events on Earth, you can do things like the “kill everything” missions as well as collect spinmetal (which you can either keep for upgrading or turn in for more Vanguard marks or even Crucible marks). Trust me, it’s a lot faster (and easier) than doing Strikes.

Here’s the route I follow:

http://www.reddit.com/r/DestinyTheGame/comments/2gltxy/how_i_maxed_out_my_vanguard_marks_in_under_4/

And if you have two buddies, you can get extremely fast reputation gains just by doing patrol missions in different areas. Here’s the guide:

http://www.reddit.com/r/DestinyTheG...he_fastest_reputation_farming_method_for_all/

As for buying stuff with the marks, you can get gloves, chest, or boots for 65 marks each. I recommend getting one (chest armor) on the first week, then getting the boots and gloves the second week. By then your Light level will be further along (possibly taking you to level 24 or 25 after some upgrading) and you’ll be able to do the more difficult challenges. Not a huge grind at all to be honest.
 
I hate how people need rewards to feel validated as opposed to just enjoying and trying to win the matches.

the game is designed around rewards and validation, from the chime of killing an enemy to leveling up banners. All very deliberate "feel good" mechanics that feed into its loot nature.

The incentive for doing well, that you're looking for, will be present in both the Iron Banner (which awards points to the winning team but not the losing team) in that once you've earned enough reputation with IB wins, you'll be able to buy 1-time only rewards.

There's also the eventual arrival of the Trials of Osiris, which requires a pre-made Fireteam and a purchase of entry. Winners earn rank and exclusive rewards while losing teams lose access to the game mode and are forced to buy entry again if they want to continue to play the mode.

While those modes haven't yet happened in the live game, I don't see a reason to think they won't eventually be.

yes, both of these modes should hopefully sate the players who want their contribution to have more meaningful rewards. Unfortunately for me, those playlists both have level advantages, which just about throws out the ounce of consistent balance that's been keeping me playing the PvP. i obviously recognize that is a personal limitation though.
 
Anyone got any tips on getting over the level 24 hump? Been stuck on this level for a minute and I really want to get into the level 26+ raids.

Been playing multiplayer for several hours every other day and the highest level light on an armor I see is 15, no more.... should I be doing something else?
 
Or you can play whichever mode you want at your own pace and reach the same point while having fun.

I've already played through the game at my own pace. I don't mind doing the same 5 strikes over and over again so I can do the same Strikes with better guns and cooler looking armour, but with barely any drops during gameplay and the mission completion screen not giving much better, being told the alternative is to play a 30 minute mission for 3 marks when I need 150 starts to get a little tedious even if the base game is fun.

EDIT: Thanks Typomancer, I'll have a look into that event run tomorrow.
 
Anyone got any tips on getting over the level 24 hump? Been stuck on this level for a minute and I really want to get into the level 26+ raids.

Been playing multiplayer for several hours every other day and the highest level light on an armor I see is 15, no more.... should I be doing something else?

raise your rep with your respective faction/group, get as many marks as possible each week, then buy your legendary equipment. Don't depend on the game to give it to you.
 
no, the entire point of playing destiny's PvP is to earn crucible marks, faction rep and complete bounties. it's being treated as another means of progression, but when you're locked out of that progression until the reset there is little reason to return to it.

I play pvp because I like playing pvp. :/

Pvp progression is faction points. That's it.

The random drops are just like random drops in pve. They're a random chance at a boost, a lottery that everyone is a part of. It's in pvp so people who play pvp more than pve have as fair a shot as pve players at the random chance stuff.

When I do a strike and everyone gets a loot, I can have 150 kills, no deaths, and get trash. My friend can have 10 kills and 20 deaths and get an exotic. This is the same system as pvp. It isn't a reward system, it's a roll of a dice.

This makes perfect sense when you weight it all up. You need to stop looking at the end game drops as your incentive to play. If you only played pve for the random drops you'd soon be pulling your hair out in frustration. This is why farming engrams for progression items is a silly idea too.
 
^its dumb because the game is gated by the RNG not performance. of course people are going to leave in droves or lose interest when you don't reward anything outside of participation

"pvp is its own reward" no it isn't. not in a loot game where progress is entirely determined by loot from level 20 on.
Yeah, its also far from OP. It takes 2 secs of sprinting to activate and it is only active for ~5secs, you have to stop and start sprinting again to reactivate it.

nerf everything that has ever killed me
 
Having a great time. Level 20, 12 hours played, 10h on PvP. No farming, no doing things I don't want to do, though still need to do story starting on Venus.

I don't think I've tried making the game into something it isn't and would hopefully stop before that point.
 
Anyone got any tips on getting over the level 24 hump? Been stuck on this level for a minute and I really want to get into the level 26+ raids.

Been playing multiplayer for several hours every other day and the highest level light on an armor I see is 15, no more.... should I be doing something else?

pick up bounties while you're doing whatever you normally do, they'll help you rep up with the vanguard/crucible and let you straight up buy legendaries rather than rely on RNG. It takes a while, but it's worth it, and much less frustrating than turning in 5 legendary engrams and getting nothing but blues and 2 Motes of light.

Just gotta be patient... sigh.
 
i haven't gone somewhere like reddit to pool statistics like they did on legendary engrams. all i have are anecdotes, whether it's mine or from other forums. i chose to ignore the contradicting evidence therein, hence simplifying it as fact (which it isn't), as i felt it was neither substantial nor relevant to my main point, which i will repeat again: there is no incentive to do well in crucible. no matter what systems are in place - no matter how i arrive at this statement or conjure up supporting data, whether it's conclusive or bogus - that point still stands and is something i've mentioned several times prior to this discussion.

The incentive is to win.

You also get more marks and rep if your team wins.

If you are playing for the dice roll at the end good luck. I've maxed my crucible marks both weeks and haven't gotten shit.

In fact I've only gotten 2 legendary primary weapons from loot the entire game. Bought my legendary armour with crucible marks.
 
Rewarding the best players with cosmetic stuff would be 100% ok.

Special shaders or emblems, for example.

But actual gameplay affecting gear? No.

But the game is full of things which reward people for achievement...

Why shouldn't it be the same in Crucible?

(I would be quite happy with your suggestion though, for now. Shaders are one of my favourite things to get)
 
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