DRIVECLUB: 30 minutes of new Beta footage

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I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).

I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.

A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?

The Concern is STRONG in this one.
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?

The actual racing in DC is anything but sterile. The tracks and races are so lively, it's pretty amazing to see when you're racing.

Edit: What do you think racing is?
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?
What... what are you even trying to say? The tracks themselves are anything but sterile. The environment and colors and dynamic objects are constantly changing all the time. The AI is seemingly extremely aggressive too. I can only assume either of these are what you're talking about but who knows since you didn't clarify.
Is there anything to the racing game besides racing? There's challenges while you're racing like Drifting and getting a top Average Speed.
What is this excitement thing you're talking about? Is sense of speed not exactly that?

Your post confuses me.
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?
What a load of nonsense. I buy a racing game for the sole purpose or racing and not for playing mini games or wasting time navigating to a point to start my race. As far as I'm concerned, there is only one good open world racing game and it's Gta v. All other open world racing games are rubbish by comparison. Open world means go anywhere and do anything. Just driving around in an open world racer is as fun as watching paint dry. The reason gta is excluded from this is because there are other activities in the open world that you can do to take your mind off racing and change the pacing of the game. On top of that, there are multiple ways to race. You can race via car, bike, atv, motorcycle, plane, boat, etc. All other open world racing games are embarrassing by comparison.

Long and short of it is that if I want to solely focus on racing then a closed circuit racing game is the best option.
 
The Concern is STRONG in this one.

So you're writing off everything that I said just to make the "Concern" joke? Okay.

The actual racing in DC is anything but sterile. The tracks and races are so lively, it's pretty amazing to see when you're racing.

I don't know.. I guess I'll have to wait and play it for myself, but from I'm reading on the Playstation site, they don't even mention the different types of game modes they'll be having at launch. I think something along the lines of rally raid events or simply just dirt track racing would spice it up. So.. Evolution is aiming for something that is graphically on par with simulation, but something that can be treated with an arcade sense of mind... nothing wrong with that, but something like adding shortcuts, maybe a few jumps here in there would make it more interesting. Risks that go with the elements like hitting rain slicks and spinning out or when you attempt to cut corners, you'll end up in a puddle of water or mud when the rain stops. Little things like that could give it much more character.
 
What a load of nonsense. I buy a racing game for the sole purpose or racing and not for playing mini games or wasting time navigating to a point to start my race. As far as I'm concerned, there is only one good open world racing game and it's Gta v. All other open world racing games are rubbish by comparison. Open world means go anywhere and do anything. Just driving around in an open world racer is as fun as watching paint dry. The reason gta is excluded from this is because there are other activities in the open world that you can do to take your mind off racing and change the pacing of the game. On top of that, there are multiple ways to race. You can race via car, bike, atv, motorcycle, plane, boat, etc. All other open world racing games are embarrassing by comparison.

Long and short of it is that if I want to solely focus on racing then a closed circuit racing game is the best option.

Actually I think you'll find that your opinion is not factually correct.

I know you put a lot of thought into that post, but I'm afraid to have to tell you that what I think is correct.

Sorry.

I'm not going to even tell you what I think because no argument you could reply with could change that fact that my opinion is correct and yours isn't.

Because I say so.

Seriously though your emotional investment pretty much stopped you making any kind of point except for pseudo console war flaming against an open world racer launching in a weeks time.

All the guy has said so far is that much of the excitement from driveclub has been about environment detail and image quality, with not much raving about the actual gameplay or depth to be seen.
 
I don't know.. I guess I'll have to wait and play it for myself, but from I'm reading on the Playstation site, they don't even mention the different types of game modes they'll be having at launch. I think something along the lines of rally raid events or simply just dirt track racing would spice it up. So.. Evolution is aiming for something that is graphically on par with simulation, but something that can be treated with an arcade sense of mind... nothing wrong with that, but something like adding shortcuts, maybe a few jumps here in there would make it more interesting. Risks that go with the elements like hitting rain slicks and spinning out or when you attempt to cut corners, you'll end up in a puddle of water or mud when the rain stops. Little things like that could give it much more character.

Since when did the example you mentioned (PGR) have any of this? This game is very similar to a PGR yet it doesn't excite you and you want something completely different. Maybe it just isn't the game for you?
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?

what am I reading here?

lol
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?

I don't even know what you're getting at. I'll assume this a joke post.
 
I can't believe what I'm reading lol ... "This racing game sucks! All I do is race ..." ... What?
What an absolutely horrid narrative. I don't understand either.
So you're writing off everything that I said just to make the "Concern" joke? Okay.
I don't know.. I guess I'll have to wait and play it for myself, but from I'm reading on the Playstation site, they don't even mention the different types of game modes they'll be having at launch. I think something along the lines of rally raid events or simply just dirt track racing would spice it up. So.. Evolution is aiming for something that is graphically on par with simulation, but something that can be treated with an arcade sense of mind... nothing wrong with that, but something like adding shortcuts, maybe a few jumps here in there would make it more interesting. Risks that go with the elements like hitting rain slicks and spinning out or when you attempt to cut corners, you'll end up in a puddle of water or mud when the rain stops. Little things like that could give it much more character.
See, this is where I have no idea what you're saying.

Dirt tracks? Still just racing.
Shortcuts? Still just racing.
Hazards? Still just racing.

This is how I'm interpreting your posts.
"This racing game is just straight racing. I think it should have more racing elements to spice it up."
Guys hes right. What Driveclub really needs is Geometry Wars.
Geometry Wars is just a twin stick shooter, brah. It needs something different to spice it up. Like multiple weapons ala Super Stardust. That'd make it a better twin stick shooter.
 
Time Trial is all I need...I believe the game will be good :) Its a Racing Game and indeed the main objective is to get from A to B.
 
I can't believe what I'm reading lol ... "This racing game sucks! All I do is race ..." ... What?

"This phone sucks. All I can do is talk and text."

This is the world we live in. The basics are becoming irrelevant. Heck, the basics may not even be good. But who cares as long as there are a bunch of novelty side attractions that "differentiate" itself from others.

:/
 
I see how the 3 second timer could annoy people but surely that can be turned of in single player mode?
The game looks fantastic, I haven't been this impressed by a replacing game since the original NFS or maybe GT1.
I sure hope the handling is good, more Forza and less GT would be my preference but I trust the devs find a good arcade/sim balance.

When is the PS+ "demo" release?

If they were smart, they'd release it a week after the retail game. Have they actually said it'd be the same time as the full game?
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?
So you're saying a racing game is a racing game, and it just depends if they 'pull off' open world racing or track racing.

I'm therefore going to take a small leap and suggest what you're essentially saying is, you don't mind playing either type of game, just so long as you believe they did a good job of it.

And so if this is the case then why is your complaint 'point A to point B'. This describes all track racing games, and 90% of the activity you'll do in an open world racer aside from the times you're fannying around just free roaming.

There is no more you can do except 'point A to point B' in a racer. Otherwise it isn't a race. What you can do is adjust what happens from point A to point B. Which they've done by way of all the Face Offs during your events. Your race is no longer one race, it is one race with many challenges along the way which adds an interesting element to your gameplay. Do you ignore the Face Offs to get pure speed and beat an overall time for the event, or do you go for both?
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?
I agree. Why not add some battle mode like Mario Kart or something, mix things up. What's the point if this is just a racing game? Where's that next gen gameplay?!
 
What an absolutely horrid narrative. I don't understand either.

See, this is where I have no idea what you're saying.

Dirt tracks? Still just racing.
Shortcuts? Still just racing.
Hazards? Still just racing.

This is how I'm interpreting your posts.
"This racing game is just straight racing. I think it should have more racing elements to spice it up."


I guess the way I put it was a little vague, but some of you guys need to just calm down.. It wasn't worded right, and you all are just jumping to get those replies in before I can truly explain myself.

Dirt tracks? Still just racing.
Shortcuts? Still just racing.
Hazards? Still just racing.

I understand that it is still racing. I really just want to see more interesting things going on in the gameplay like I somewhat mentioned in my last post. Sure, my post wasn't all that good, but really?
 
I guess the way I put it was a little vague, but some of you guys need to just calm down.. It wasn't worded right, and you all are just jumping to get those replies in before I can truly explain myself.
I understand that it is still racing. I really just want to see more interesting things going on in the gameplay like I somewhat mentioned in my last post. Sure, my post wasn't all that good, but really?
Yes, "but really". If you couldn't tell, people are real tired of the "Driveclub just doesn't seem dynamic or innovative enough, it's lacking that special something" talk. I won't say not to write a post if you can't, but write a well defined persuasive post with very clearly thought out ideas and concepts and you won't get annoyed forumgoers dumping seething liquid sarcasm on your head.
 
I'm considering getting a ps4 for this game.. hopefully I can find the $ to pay off the preorder, however a few questions:

1. Have the physics been deemed simcade? Or what? I've fallen in love with Gran Turismo, and motorstorm 1/2 handled very well. I'd say what I learned in GT i could apply in motorstorm, momentum/car weight/handling wise...

2. Freeplay/Time Trials? That is pretty much all I really do these days. Online is fun, but.. don't have the time.

3. Will there be any sort of thermite barrels or attack Quad-Copters with shark shooting laser guided eel/koala hybrids? I saw there was weather, but I was really hoping for an all out spiritual successor of Manhunt meets dig dug meets outrun meets PGR meets VirtuaCop out of this one. This is a big one for me.
 
The Concern is STRONG in this one.

So you're writing off everything that I said just to make the "Concern" joke? Okay.



I don't know.. I guess I'll have to wait and play it for myself, but from I'm reading on the Playstation site, they don't even mention the different types of game modes they'll be having at launch. I think something along the lines of rally raid events or simply just dirt track racing would spice it up. So.. Evolution is aiming for something that is graphically on par with simulation, but something that can be treated with an arcade sense of mind... nothing wrong with that, but something like adding shortcuts, maybe a few jumps here in there would make it more interesting. Risks that go with the elements like hitting rain slicks and spinning out or when you attempt to cut corners, you'll end up in a puddle of water or mud when the rain stops. Little things like that could give it much more character.

The actual racing in DC is anything but sterile. The tracks and races are so lively, it's pretty amazing to see when you're racing.

Edit: What do you think racing is?

Hey, hang on there a minute Allez Phill, those are my team buddies your picking on there. You wanna argue shit, get yourself a club and meet us on the track in 2 and a half weeks time and we'll sort it out there.

We're called Vegemite Lightning and we're waiting for you.

I hope he isn't good or anything! ;)
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?

I need a million Modes or it's not a good racing game!

PGR has no million modes
Driveclub is very similar to PGR

Loves PGR
Doesn't like Driveclub




What?
 
I'm considering getting a ps4 for this game.. hopefully I can find the $ to pay off the preorder, however a few questions:
1. Have the physics been deemed simcade? Or what? I've fallen in love with Gran Turismo, and motorstorm 1/2 handled very well. I'd say what I learned in GT i could apply in motorstorm, momentum/car weight/handling wise...
2. Freeplay/Time Trials? That is pretty much all I really do these days. Online is fun, but.. don't have the time.
3. Will there be any sort of thermite barrels or attack Quad-Copters with shark shooting laser guided eel/koala hybrids? I saw there was weather, but I was really hoping for an all out spiritual successor of Manhunt meets dig dug out of this one. This is a big one for me.
1.
Rushy November 2013 said:
“I’d then categorise a simulation as something that is true to life: very deep and very rich with a lot to acclimatise to. Things like the Scandinavian flick technique, trail braking, feathering the throttle etc. The more advanced driving techniques, the art of race craft. DriveClub doesn’t’ go to the nth degree in that respect, but it’s certainly deep enough to give people coming from that background the opportunity to enjoy it and use those advanced skills that they know well, whether it’s from driving cars in real life or from other racing games.”
-https://www.teamvvv.com/en/news/comments/DriveClub-Interview-part-two-Lifting-the-bonnet-on-the-PS4s-flagship-racer

2. October 2013 - Driveclub - Time Trial at Night: http://youtu.be/wL7lDNp8s7Q

3. There may or may not be dinosaurs and/or robots and/or redheads. Or any combination of the 3.
 
And what did you expect, a film-noir movie script?

Wait... I swore we were getting a noir film about a hardened cop in New York City fighting a coke addiction while racing down the highway after his girlfriend turned mafia member betrayed him in Old Sully's bar.

Are you trying to tell me that DriveClub is just a... Driving game? I... I think I need to sit down....

My attempt at a joke, don't kill me.
 
So you're writing off everything that I said just to make the "Concern" joke? Okay.



I don't know.. I guess I'll have to wait and play it for myself, but from I'm reading on the Playstation site, they don't even mention the different types of game modes they'll be having at launch. I think something along the lines of rally raid events or simply just dirt track racing would spice it up. So.. Evolution is aiming for something that is graphically on par with simulation, but something that can be treated with an arcade sense of mind... nothing wrong with that, but something like adding shortcuts, maybe a few jumps here in there would make it more interesting. Risks that go with the elements like hitting rain slicks and spinning out or when you attempt to cut corners, you'll end up in a puddle of water or mud when the rain stops. Little things like that could give it much more character.

No. I'm writing it off because it's an identikit post with exactly the same 'points' made about 3 times in this thread.

Racing is racing - laps or point-to-point, with competitors aiming to win. Clearly there is a difference here in DC with the in-game challenges like drifting, speed and so on, and the racing clan nature of the game, but yes, 'just' racing is enough.

#vegemitelightning

I really just want to see more interesting things going on in the gameplay

You should probably play Wipeout or something - but stay away from Zone mode. That's just you getting faster each lap. Nothing interesting except speed and skill.
 
Ugh...wtf is with people criticizing DC for being a traditional-style racer? Why haven't I ever heard this complaint before, for any other racer, EVER?

I don't know.. I guess I'll have to wait and play it for myself, but from I'm reading on the Playstation site, they don't even mention the different types of game modes they'll be having at launch. I think something along the lines of rally raid events or simply just dirt track racing would spice it up. So.. Evolution is aiming for something that is graphically on par with simulation, but something that can be treated with an arcade sense of mind... nothing wrong with that, but something like adding shortcuts, maybe a few jumps here in there would make it more interesting. Risks that go with the elements like hitting rain slicks and spinning out or when you attempt to cut corners, you'll end up in a puddle of water or mud when the rain stops. Little things like that could give it much more character.

What? That wouldn't give it more character, that would give it a completely different character, a character that the devs haven't aimed for. I mean, jumps and shortcuts? From the very first video we saw, it was evident that this was a thoroughbred track racer, not a motorstorm/Gran Turismo hybrid.

Honestly, it sounds to me like this game isn't for you, and you are expecting something entirely different.
 
Man I used to play Daytona and Sega Rally to death on my Saturn, perfecting laps. That's how racing games should be IMHO.
 
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?

so Driveclub looks sterile...

but this pic

JUFhJdy.jpg


really says something to you..
 
Ugh...wtf is with people criticizing DC for being a traditional-style racer? Why haven't I ever heard this complaint before, for any other racer, EVER?
'cause this is next gen, m'kay. And we need next gen gameplay. M'kay.
 
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