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Destiny |OT4| Get your ass to the Vault of Glass and help Timmins find better pants

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Be careful doing this, because if you kite the minotaur back too far away from the cave, he'll actually teleport back to that edge where you shoot Nexus. We tried doing that last night and he teleported on top of us while we were shooitng rockets at Nexus. I'm guessing Bungie put it in as a precaution to prevent players from leading the minotaur too far away.

Yep. Just kill it. 3 shots with a high powered solar sniper and it's down. Pretty easy for one person to do every 20 seconds or so while the other 2 focus on the boss
 
7) Dear everyone who makes tactical shooters: no one likes enemies that bum rush you in a swarm. Ever. I don't like those little guys in Gears. I don't like Flood. I don't like Thrall.

I'm not sure anyone really likes them, but they're a very important part of gameplay. They change the flow, they shake things up and for that brief window they remove the control of the battle, or at the very least challenge it, from the player. It creates a shift that allows the enemy to control the pacing for a moment, or provide cover for larger enemies to get into a position that allows them to be a challenge.

Variety is the spice of life man. Everyone hates them, because they take control of the situation away from you as a player, but it's an important thing to maintain variety during combat to have units like that.
 
Awesome. I'd have to play around with it more to see the best way to confuse him. Sometimes he likes to pace, other times he will just straight up teleport back to his spawn point. He also likes to spend a lot of time bashing your ghost into the dirt after you die. I wonder how he'd react to a single hunter pulling him way back into the caves and then cloaking.

You sick bastard... you're talking about the Nightfall again aren't you...
 
This is a good question.

I would say yes, if you find a faction that has gear you want. That way you can spend your vanguard marks on any new gear they have since the highest prerequisite is rank 3, and you can start working towards faction gear.

I made the mistake of leveling a faction first, now I'm sitting at 200 vangaurd mark cap with a vangaurd rank of 1 and nothing to spend them on.
 
I am a bit sad about those factions only work for Cruciable. the PVE guys only get the Vanguard stuff, while curciable gets a bunch of different choices.
There is a (bad deal) material conversion for Rep and Marks, but yeah- one of the changes I WOULD make to this game is introducing an easier route for PvE only players to get Faction gear (either by earning Crucible marks alternately or allowing faction vendors to accept Vanguard marks).
I'm not sure anyone really likes them, but they're a very important part of gameplay. They change the flow, they shake things up and for that brief window they remove the control of the battle, or at the very least challenge it, from the player. It creates a shift that allows the enemy to control the pacing for a moment, or provide cover for larger enemies to get into a position that allows them to be a challenge.

Variety is the spice of life man. Everyone hates them, because they take control of the situation away from you as a player, but it's an important thing to maintain variety during combat to have units like that.
oh, my friend here and I, we love them.

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Are Titan Strikers needed for the Raid or only Defenders? I should probably start leveling up my Defender subclass by switching to it when I turn in bounties just to start the ball rolling as it seems like most people are asking for Titan Defenders.
 
The end-game activities were just singing last night. I was at level 27, close to 28. I had already done the daily mission, but still needed 8 ascendant shards to level up.
.
  • So I grab some Queen's bounties for Ether Drops & Fallen Headshots and head to Earth.
  • I do patrol missions while I wait for public events.
  • I do public events and get a couple ascendant shards, but I need helium too.
  • So I turn in the Ether Drop bounty and pick up the bounty to do 6 patrol missions on the moon.
  • I also turn in my engrams and get nothing, but the cryptarch is now only 150 rep from level 7, so I buy a few grams to level him and get a care package. All crap. Maybe next time.
  • I head on the moon and do patrol missions, get headshots and scour the moon for chests and helium.
  • I finish the bounties I was working on, but I still need shards, so I turn in the Queen's Bounties for Queen's Wrath mission tokens.
  • When I turn in those bounties I also get an exotic bounty for Invective, the shotgun.
  • I do two Queen's Wrath missions and immediately break down the chest pieces for shards.
  • Now I have all the mats, so BING, level 28.
  • But wait, I have that new exotic bounty, so let's work on that.
  • Need to complete 5 strikes without dying? Let's go!
  • So I grab the Queen's bounty on fallen walkers and head on the Devil's Lair Strike on level 8.
  • I do that 5 times, while working on grimoire card rewards for captains and that walker bounty. Finish. Turn that in!
  • And then I realize I only need 4 more strikes to finish my other bounty, so I start working on more strikes.

Then I realize it's 1 am and I have to be up early.

Destiny.... stahp!
 
Are Titan Strikers needed for the Raid or only Defenders? I should probably start leveling up my Defender subclass by switching to it when I turn in bounties just to start the ball rolling as it seems like most people are asking for Titan Defenders.

Defenders are definitely much better for the raid.
 
Weapon attack values and armor defense are off. Weapon properties (how many rounds in the mag, how fast it reloads, rate of fire) are all in play. Class abilities are also in effect, and some of these can affect survivability (this is probably what you've run into). So damage is normalized, and a brand new player can absolutely be competitive, but veteran players definitely have an advantage no question.

Playing the Crucible itself will level you up pretty rapidly, though. If you tell me what classes of guns you'd like to use and your level I can probably suggest decent options you might be able to find until you get better gear.

Weapon attack numbers don't matter. But someone with a gun with higher impact and lands more shots will outgun someone with a high rate of fire and low impact.

Higher players also have the benefits of their characters being more developed in their abilities (melee buffs, reloading speeds, super characteristics, etc.)

Ah hah! Yep, that's what I have run into. I'm a level 22 Warlock now. Like I said I'm not used to PvP. My current only auto rifle is the Cydonia AR3. I do run The Stranger's Rifle sometimes. My primary weapon drops have been few and far between. Any suggestions would be welcome. Thanks Hawkian.
 
Are Titan Strikers needed for the Raid or only Defenders? I should probably start leveling up my Defender subclass by switching to it when I turn in bounties just to start the ball rolling as it seems like most people are asking for Titan Defenders.

I'm currently leveling up Defender since it's useful for some strikes. It's nice to have an optiona to change up tactics on the fly if one subclass isn't working out in PVP too.
 
The end-game activities were just singing last night. I was at level 27, close to 28. I had already done the daily mission, but still needed 8 ascendant shards to level up.
.
  • So I grab some Queen's bounties for Ether Drops & Fallen Headshots and head to Earth.
  • I do patrol missions while I wait for public events.
  • I do public events and get a couple ascendant shards, but I need helium too.
  • So I turn in the Ether Drop bounty and pick up the bounty to do 6 patrol missions on the moon.
  • I also turn in my engrams and get nothing, but the cryptarch is now only 150 rep from level 7, so I buy a few grams to level him and get a care package. All crap. Maybe next time.
  • I head on the moon and do patrol missions, get headshots and scour the moon for chests and helium.
  • I finish the bounties I was working on, but I still need shards, so I turn in the Queen's Bounties for Queen's Wrath mission tokens.
  • When I turn in those bounties I also get an exotic bounty for Invective, the shotgun.
  • I do two Queen's Wrath missions and immediately break down the chest pieces for shards.
  • Now I have all the mats, so BING, level 28.
  • But wait, I have that new exotic bounty, so let's work on that.
  • Need to complete 5 strikes without dying? Let's go!
  • So I grab the Queen's bounty on fallen walkers and head on the Devil's Lair Strike on level 8.
  • I do that 5 times, while working on grimoire card rewards for captains and that walker bounty. Finish. Turn that in!
  • And then I realize I only need 4 more strikes to finish my other bounty, so I start working on more strikes.

Then I realize it's 1 am and I have to be up early.

Destiny.... stahp!
hahaha. it really nails that "chase one more immediate goal oh wait 5 hours have passed"-type of feedback loop.
 
I just want to make sure that I am understanding correctly. I played a few games of crucible last night. Definitely can tell I'm a noob at this. Are the weapons and armor all turned off or is someone ranked higher than you always going to have the advantage? It just feels sometimes that some players are more bullet sponges than others.

Armour and damage is normalised, but you retain all your class and item perks.

A fully levelled player with full legendary exotic gear will have an advantage over a low level player.

It won't be game breaking huge, but it will be there. Some will affect things more than others.

My shotgun has tighter spread on aim and increases slide speed. Nothing too game breaking about that.

My RL has 3 rockets in the chamber instead of 2, and picks up all three from one heavy ammo spawn. That's a decent advantage imo.

Exotic armour pieces can have perks like "carry an extra grenade", "all primary weapons keep radar on ads", or activates certain class perks so you're free to stack more.

Again, it's not game breaking but it definitely helps.
 
Ah hah! Yep, that's what I have run into. I'm a level 22 Warlock now. Like I said I'm not used to PvP. My current only auto rifle is the Cydonia AR3. I do run The Stranger's Rifle sometimes. My primary weapon drops have been few and far between. Any suggestions would be welcome. Thanks Hawkian.
Cydonia AR-3 is actually a perfectly viable gun in the Crucible and has killed me many times. Swap it out if you find a Shingen-C, Shingen-E, Galahad-E, or obviously your first legendary A. But otherwise, it's plenty killfacey. Avoid Sahara rifles, they're junk.

Sunsinger or Voidwalker? If I might make a suggestion as to how you could become scary as fuck in PvP...
 
So am Im finally level 20. What the best route to gear up? Crucible or vanguard?

Edit: which is faster?

Either really. If you play a lot of PVP then grab all PVP bounties and you'll soon be levelling up. Same for PVE.

Personally I chose a faction so ALL reputation, both PVP and PVE, went to my homies in Dead Orbit
 
That's true, but if you want an exotic, you can buy one from Xur. Everything you want in this game you can just buy. I don't get the RNG complaints because Diablo is far worse. I played 200+ hours of Diablo and you have 0 control over advancement. Everything comes from drops. If you need a legendary helmet, tough luck. Just play and hope one drops. One of these essential items for end-game builds is a Stone of Jordan ring. I got one after 185 hours. My friends had 3 by then. In Destiny you can just buy what you need. You can buy from like 5 different vendors. You can buy an exotics from Xur. The legendary engram drops suck. I get it. I had 2 last night that were blue myself. If that was the only way to get loot I'd be pissed as hell. But it's not. It's just crazy-making to see a whole page of thread title jokes boiling this entire game down to bad RNG.

I know there are lots of people saying "screw RNG and just grind rep and buy what you want!" but that's a very limited perspective. Yes, you can grind out basic legendaries in order to get into the lower level raid. But you still need RNG to get upgrade mats, to get any exotics (outside of what's offered by Xur), to get raid loot, to get weapons that you actually want (e.g., the Last Word, exotic quests). If my only goal was to get all purple armor and reach light 26/27, then I would agree, RNG can be minimized. If you want anything else, then you are at the mercy of the RNG gods.

While I agree RNG can be a bitch in D3, it's really different in a sense because having the right weapons/armor/rings doesn't really get you anything new. For all intents and purposes, doing a T6 rift is pretty much the same as doing a T1 rift. In Destiny, it's more limiting and it really has an impact on what you can see and do (unless you have others to carry the load).
 
Do any of you use scout rifles for high level strikes? I found he MIDA Multi-Tool last night and it's really great - I love it.

What I'm wondering though is if any scout rifle in the game can compete with the overall DPS from an AR on a major+ ranked enemy. In my experience with constant AR dps vs SR dps - the AR seems to come out on top in total damage dealt.. would you agree?

Just curious on your thoughts towards the standings of primary weapons... If someone was going for the most efficient strike/raid play-through I believe the best overall primary is an AR. If you do agree with this, what could Bungie do differently to bring scout rifles to a more even playing field? Maybe allow their maximum damage value to go past that of ARs that are the same level? The nice thing abut the MIDA is it's clip size is double that of the average SR which helps the overall DPS.
 
So am Im finally level 20. What the best route to gear up? Crucible or vanguard?

Edit: which is faster?
Reputation-wise, a faction is fastest because both PvE and PvP rep counts toward it. However, their vendors require Crucible marks so you need to PvP to take advantage of that velocity.

I'd say overall Vanguard is the fastest time-to-gear unless you're playing substantially more PvP than PvE. In addition to stuff like bounties and patrols for rep, strikes and public events for marks, you also get rep boosts for the Daily Story, Weekly Heroic, and (eventually) Weekly Nightfall which can push your Vanguard rank up just the little bit more it needs to level up.
 
I... I... I can't tell if you're serious or not... I guess my question would be: will we get good loot again? I'm still a little miffed that I got an exotic helm for a different class.

Yeah, I feel you man. That's a pretty fat helm though!

Also: I don't think we'd get a shot at those loot rolls again. Someone please correct me if I'm wrong.
 
Cydonia AR-3 is actually a perfectly viable gun in the Crucible and has killed me many times. Swap it out if you find a Shingen-C, Shingen-E, Galahad-E, or obviously your first legendary A. But otherwise, it's plenty killfacey. Avoid Sahara rifles, they're junk.

Sunsinger or Voidwalker? If I might make a suggestion as to how you could become scary as fuck in PvP...

I have been trying to rank up my Sunsinger, but the Voidwalker super is just so cool to use. Sunsinger looks like a viable class in the crucible.
 
I know there are lots of people saying "screw RNG and just grind rep and buy what you want!" but that's a very limited perspective. Yes, you can grind out basic legendaries in order to get into the lower level raid. But you still need RNG to get upgrade mats, to get any exotics (outside of what's offered by Xur), to get raid loot, to get weapons that you actually want (e.g., the Last Word, exotic quests). If my only goal was to get all purple armor and reach light 26/27, then I would agree, RNG can be minimized. If you want anything else, then you are at the mercy of the RNG gods.

While I agree RNG can be a bitch in D3, it's really different in a sense because having the right weapons/armor/rings doesn't really get you anything new. For all intents and purposes, doing a T6 rift is pretty much the same as doing a T1 rift. In Destiny, it's more limiting and it really has an impact on what you can see and do (unless you have others to carry the load).

This is exactly how I feel about it. My wife got to 27 in no time but I'm stuck at 25 because of RNGesus. He just won't give me anything good. I'm Cryptarch Rank 10 and still haven't received even a legendary weapon yet... so unlucky.
 
What do you mean about the routes tending not to work? They're usually just showing you potential spawn spots for chests and a few nodes (chests are better for mats 100% of the time). Even without following a guide I can certainly eclipse 50 mats/hour comfortably (at least on the moon and venus, though I have heard Spinmetal and Relic Iron are even simpler to farm)

The chests/materials don't spawn as often as in the videos, guess I just have bad luck. Also, one Helium route on the Moon required to get on your Sparrow in advance because the farming zone prevented Sparrow summoning and I couldn't be bothered to do that.

At least the Old Russia/Spinmetal route is reliable enough, as I've been doing it since the Beta.
 
Do any of you use scout rifles for high level strikes? I found he MIDA Multi-Tool last night and it's really great - I love it.

What I'm wondering though is if any scout rifle in the game can compete with the overall DPS from an AR on a major+ ranked enemy. In my experience with constant AR dps vs SR dps - the AR seems to come out on top in total damage dealt.. would you agree?

Just curious on your thoughts towards the standings of primary weapons... If someone was going for the most efficient strike/raid play-through I believe the best overall primary is an AR. If you do agree with this, what could Bungie do differently to bring scout rifles to a more even playing field? Maybe allow their maximum damage value to go past that of ARs that are the same level? The nice thing abut the MIDA is it's clip size is double that of the average SR which helps the overall DPS.

I use a legendary scout rifle: Cryptic dragon: enemies you kill with a precision shot explode causing damage/to surrounding mobs, last bullet in the mag does extra damage.

More fun than fearsome, but I regularly top the kill/precision boards in raid encounters and high level strikes. If you can precise shot constantly it's killer.

It's more difficult to use in pvp, you have to play more cautiously, but some of my best fed have been with this gun.

More than viable imo.
 
I know there are lots of people saying "screw RNG and just grind rep and buy what you want!" but that's a very limited perspective. Yes, you can grind out basic legendaries in order to get into the lower level raid. But you still need RNG to get upgrade mats, to get any exotics (outside of what's offered by Xur), to get raid loot, to get weapons that you actually want (e.g., the Last Word, exotic quests). If my only goal was to get all purple armor and reach light 26/27, then I would agree, RNG can be minimized. If you want anything else, then you are at the mercy of the RNG gods.

While I agree RNG can be a bitch in D3, it's really different in a sense because having the right weapons/armor/rings doesn't really get you anything new. For all intents and purposes, doing a T6 rift is pretty much the same as doing a T1 rift. In Destiny, it's more limiting and it really has an impact on what you can see and do (unless you have others to carry the load).
That's a completely different avenue of discussion, though. People aren't shooting at the cave in Skywatch to get upgrade mats (what are your referring to, shards? you can give them VERY reliably right now without RNG), specific exotic weapons or exotic bounties, raid gear, or the exact legendary they're looking for. They want basic advancement. That's what the complaint about Destiny having "crappy loot" equals.

The key difference here isn't that there is no RNG present whatsoever. That would be ludicrous, and in fact I'd have very likely already accomplished everything I want to in the entire game. It's that RNG is not required to progress. And one can absolutely make it to 29 without the need for a single "lucky roll" of the engram dice. That's important.

I don't get what people are comparing this game to when they say "you still need RNG if you want X in particular!" Like, in D3, if you want a very specific unique item, how do you work for it? Is the answer buying it from the auction house (does that option still even exist)?
 
I wish the Destiny app showed our Guardian models with all the bells and whistles like on the consoles. I hate how the colors look so flat.
 
Got my very first Exotic from the Cryptarch last night. Legendary Heavy Engram from the Crucible turned into "The Truth" exotic rocket launcher. Was shocked since not once has the Crypt been nice to me!

Up to 4 exotics so far... Hunter Chest (Xur Engram). Invective shotty (Exotic Bounty) Truth rocket (Crypt) and SunBreaker gauntlets (Xur).
 
7) Dear everyone who makes tactical shooters: no one likes enemies that bum rush you in a swarm. Ever. I don't like those little guys in Gears. I don't like Flood. I don't like Thrall.

No way dude. Thrall rushes are fun as hell. I enjoy the goblin rushes too. it really helps to add different enemy characteristics to have to plan for and fight against. Removing mechanics like rushes would homogenize the enemy AI too much and get stale way faster.
 
I have been trying to rank up my Sunsinger, but the Voidwalker super is just so cool to use. Sunsinger looks like a viable class in the crucible.

I thought I'd never use Sunsinger after maxing out my Voidwalker but for both PVP and PVE the Sunsinger class is awesome. True you may not get as many easy (cheap) kills in PVP but you feel so bad-ass coming back to life to smite those who killed you. Also the extra grenade + radiance makes you a glowing thrower of death.

I'd 100% be a Sun-Bro.

...last night during a Control match I was killed on a control zone by 4 guys who then stood over my corpse to capture the zone. Quick as I flash I performed my very own divine resurrection and 2 grenades later all 4 were toast. I then "evil laughed" for a full 5 minutes.
 
I use a legendary scout rifle: Cryptic dragon: enemies you kill with a precision shot explode causing damage/to surrounding mobs, last bullet in the mag does extra damage.

More fun than fearsome, but I regularly top the kill precision boards in raid encounters and high level strikes. If you can precise shot constantly it's killer.

It's more difficult to use in pvp, you have to play more cautiously, but some of my best fed have been with this gun.

More than viable imo.

Nice, I had a rare SR that had exploding rounds and it was pretty nice. And I agree, SR are definitely viable. I'm horrible in PvP with one because my headshot accuracy is pretty poor if its not PvE.
 
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