Destiny |OT5| New patch out Tues., Master Rahool reportedly crying into his robes

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Was a WIP I abandoned.
 
The biggest problem many are having is that they opted to take out the things that are currently serving as pseudo-fixes for their fuck-ups, before fixing said fuck-ups.

"Oh yeah, we're going to do something about the loot. Sometime later. Probably by the end of the year. In the meantime, we're going to take away the things you're doing because we messed up. So, I dunno, have fun with that."

Frankly, I cut back on my farming in the first place because the loot system is just... bad... even with the loot cave. So it doesn't really affect me. But I absolutely see where people are coming from.

Yepppp. Making the same blizzard mistakes one at a time. They did the same shit in Diablo at first by nerfing stuff without buffing anything. Drove the community nuts. It's like Bungie learned nothing from that even though the comparisons are clear lol
 
I've had my own moments of doubt in Destiny, but logging in for a few hours, playing the daily heroic, completing the daily public event for the bonus, completing a few bounties and during the current event running a few Queen's missions I go away with a bunch of shards, marks and sometimes a cool item or two feeling happy about the day's spoils and I keep enjoying the game both doing some stuff solo and playing with some Gaffers. Playing it 'the way Bungie wants you to play it' is really the best way to play it and there's absolutely nothing about the progression that makes it 'painful' in any way.

Instead of grinding engrams and trying to keep your sanity do yourselves a favour and just let the days past, play the game for fun and you'll be 28 and ready for the raid in a couple pleasant weeks.
Couldn't agree more with this.

There are so many self-inflicted wounds in this thread. Destiny is a slow drip, and its a slow drip because it doesn't have a ton of content to go around. There is a single raid that makes up the end-game, and once you've had your fill of it, what then? Wait for the DLC? So OK, whats the rush? Why beat your head against a system that's designed to space the rewards out across weeks and months?

But if you choose to binge it like crazy or shoot into a tunnel for hours in the name of efficiency its hard to take complaints about Bungie not respecting your time seriously.
 
Then you're playing nonstop.

1. Most bounties if not all don't give you marks, just rep
2. Story missions don't either, dailies give you like 5-6 per day
3. Vanguard strikes on a level I could attempt back then could give you 4 or so per strike.
4. Public events give you 4 per each one and 2 as a bonus for the first one.

So we're playing the same game but if you seriously believe you're getting them fast enough for a cap of 100 per week, then we're playing them very differently. Instead of giving more for missions or raising the cap, you are forced to walk around a map and wait for 10+ minutes for the next public event to get them as time effectively as possible.

Oh and spoilers: if it takes almost no time for people to reach level 20-24 in a max of 30 when it's supposed to be up till 30 and the only way you can prevent people from reaching higher levels is by forcing systems that limit how much you can have per week, making shit expensive, giving no consistent method to gain necessary materials, or having to rely on a broken RNG system it's on the developer's side if they seriously didn't expect this to happen.

I'm at 3 days 19 hours played.

I wasn't saying those things gave marks, but through the process of doing all of those I was able to get that many marks that quickly still. Like sometimes a bounty is to do a strike or some of the patrol missions you do for a bounty bring you to a public event by chance. I'm just not having any issue maxing my marks every week. There seems to be plenty of opportunities to get them.
 
Did I say that?

Nah. My original post was an either or thing. Either you think it is great or you pretty much think it pretty Meh. That's just my experience. I guess I didn't realize there was a middle of the road crowd. I always think of it as kind of an either/or type of game. Either you get it and like it or you don't and dislike it. To be fair though you seemed pretty enthusiastic about it and, well, I'm ashamed to say it but I made a bit of an assumption about you when looking at your avatar. No offense meant.
 
The biggest problem many are having is that they opted to take out the things that are currently serving as pseudo-fixes for their fuck-ups, before fixing said fuck-ups.

"Oh yeah, we're going to do something about the loot. Sometime later. Probably by the end of the year. In the meantime, we're going to take away the things you're doing because we messed up. So, I dunno, have fun with that."

Frankly, I cut back on my farming in the first place because the loot system is just... bad... even with the loot cave. So it doesn't really affect me. But I absolutely see where people are coming from.

Fixes to mechanics are quick and easy. Fixes to core design principles take months, and creating a significant amount of new content takes even longer.
 
Yeah, was thinking about this at work today. You see a lot of people talking about how there's no/minimal RNG because you can just buy legendary armor at the faction vendors. Then I realized no one ever gets more specific than that, because it doesn't really matter, outside of the two random stats (Intellect/Disc/Strength?) the light and armor levels are identical on all of them from anyone. They have different modifiers like carry more x ammo and whatnot, but that's generally not an enormous deal. Exotic pieces do a better job with that. There's no real great variance in any of the legendary gear. It's been mentioned a ton in these threads, but as a comparison in Diablo 3 there's a ton of legendaries and they drop way more often, but you're also usually looking for specific rolls on them. As a result you often wind up spending probably longer looking for what you want than a Legendary in Destiny, BUT you feel like you're making progress and being rewarded because every time you get one it could be the one! In general there's an enormous lack of variety in the loot, and I feel that attaching your level to gear (Light) is interesting it hasn't really panned out. It's part of why you see people farming the cave for loot as opposed to just playing the game "normally".

I'm also just still completely fucking baffled that they continue to put out not only constant repeats on bounties, but bounties that are literally incompletable. And they keep doing it. At this point it just comes off as hilariously incompetent. On a related note the Crucible bounties that aren't the general ones for x # of kills or complete x # of games in this mode suffer from the same problem the Reach daily challenges did that I hated which is they make people play a specific and usually non-effective or less effective way. Half of my team will be neutered because bad kids who can't snipe to save their lives are going 0 and 10 trying to get sniper headshots. It's a real fine line because you obviously don't want to exclude people who like or mostly play Crucible from having Bounties in that mode, but I feel like asking for 10 Fusion Rifle sprees is asking for shitty teammates. And that's before you get into people who are just AFKing for rewards since right now the top performers don't even have a better chance than the lowest performers for rewards.

But the dev notes today are pretty disappointing. They sound good until you realize we have no solid ETA on them (we hope by the end of the year is a broad window as well as gives them an out) and a lot of it should have been super obvious. Stuff like nerfing the cave was pretty expected, but things like removing getting shards from dismantling the Queen items speaks to they seemingly have no idea how to balance anything since we just went from up to 6 guaranteed legendaries for shards a day to none in the span of a few days. There's no vision here, or if there is it's wildly out of wack with the expectations the playerbase clearly has. And it's also staggering how they haven't fixed what are seemingly easy things to address like impossible bounties, the incredibly low rep rewards for doing Strikes, etc.

Anyway because I'm OCD and like grinding in games (I 100%'d every Challenge in Borderlands 2 before they introduced the reset option, etc) and the core combat is good and the world is super interesting to me I'll keep playing for right now since I've set some mini-goals for myself like hitting rank 3 in all of the factions etc. At this point more than anything I would absolutely love some sort of insider story on what on earth happened with this game over it's development. I really feels like outside of the world-building the game itself was built in 12-18 months. It's bizarre. Bungie was the absolute last developer in the world that I gave a free pass to on their games for day one without being super skeptical or waiting for reviews; never again. I hate how jaded I am now.

Edit: Welp, looks like today was the final straw for most of my friends who are on PS4 (I'm still slumming it on 360 sadly). None of them were doing the cave farming FWIW. This is a pretty good post that I think is a good general summation:

I'm gonna keep quoting those awesome posts in hope Bungie reads them and fixes what's wrong with the game.
 
What's the Hunter's role in a raid? I can see the defense bubble and self-res, but what's the hunter add to a group dynamic? Stealth?
 
Funny thing about the cave thing.. through everything.. other than the public events.. it's the only time in the game I ever felt I was actually playing with real humans.
 
Nah. My original post was an either or thing. Either you think it is great or you pretty much think it pretty Meh. That's just my experience. I guess I didn't realize there was a middle of the road crowd. I always think of it as kind of an either/or type of game. Either you get it and like it or you don't and dislike it. To be fair though you seemed pretty enthusiastic about it and, well, I'm ashamed to say it but I made a bit of an assumption about you when looking at your avatar. No offense meant.

It's fine. I have my own issues with COD (which is why I have this tag).
 
Just wondering, if you complete the raid on "normal" mode, could you still get loot for completing the raid on "hard" mode? I know strange coins get subtracted when you go up on difficulty for the weekly heroic strike, but how does it work for the raids?
 
Got my first exotic weapon bounty (pocket infinity).

Oh boy, this may take me a while given the time I can actually play. Still no luck getting above lv 22 though, just can't seem to find any legendary armor or such. Gotta keep grinding them bounties and missions though.
 
So now when I get the Queens Plate for the sixth time it'll be worth even less scrapped?

Bungle pls post dev notes on why this is a thing.
 
What's the Hunter's role in a raid? I can see the defense bubble and self-res, but what's the hunter add to a group dynamic? Stealth?

Nothing really lol

Gunslinger super is good for taking out oracles but that's about it and can be done easy enough without it. Bladedancer is completely useless.

Sunsinger and Titan/Defender are easily the best 2 classes for the raid.
 
What's the Hunter's role in a raid? I can see the defense bubble and self-res, but what's the hunter add to a group dynamic? Stealth?

Having played hunter in the first raid stealth was an actual important mechanic which it helped with. On top of that the bladedancer is helpful when being mobbed and the gunslinger is still helpful breaking down shields fast during important moments. I certainly didn't feel I was providing nothing.
 
Couldn't agree more with this.

There are so many self-inflicted wounds in this thread. Destiny is a slow drip, and its a slow drip because it doesn't have a ton of content to go around. There is a single raid that makes up the end-game, and once you've had your fill of it, what then? Wait for the DLC? So OK, whats the rush? Why beat your head against a system that's designed to space the rewards out across weeks and months?

But if you choose to binge it like crazy or shoot into a tunnel for hours in the name of efficiency its hard to take complaints about Bungie not respecting your time seriously.

You absolutely nailed it. I'm a level 22, but whenever I play the game I'm playing with my brother and friends and just having fun. We're not concerned about hitting high level (we haven't even finished Mars yet). We just hop on and have a good time. The rewards come at a decent rate, and I feel as if I still have a ton of content left to explore.

Much better than racing through the game.
 
How do you know that they know that? Did they post anything in regarding to it?
Because the current activity rewards are still garbage.
No consistent way to earn coins nor ascendent mats beside dismantling hundreds of items from killing millions of mobs.
I don't know why they just don't reward these stuff like candy since in the end, this isn't a true MMO and iLVL doesn't matter in PVP.
In the weekly dev note today they said that.

I'm on phone now so if anybody reply to you with the link I send it when get home ;)
 
Stealth rez?

Never needed it. Players are down for 30 seconds before you can revive. During that time you either sink or swim from my experience - Either you manage to kill the adds then revive or you die and your team gets wiped. Maybe it's been helpful for other groups that have done it, but I felt no need to use bladedancer at all.
 
Oh and spoilers: if it takes almost no time for people to reach level 20-24 in a max of 30 when it's supposed to be up till 30 and the only way you can prevent people from reaching higher levels is by forcing systems that limit how much you can have per week, making shit expensive, giving no consistent method to gain necessary materials, or having to rely on a broken RNG system it's on the developer's side if they seriously didn't expect this to happen.

You've never played an MMORPG before? That's how these games work haha. It's all about the carrot on the stick.
 
I think I fucked up by representing a faction straight away. Just hit level 2 with New Monarchy but been reading it's better to level up vanguard first. Oh well, too late now.

What's the disadvantage? If there is one.
 
I think I fucked up by representing a faction straight away. Just hit level 2 with New Monarchy but been reading it's better to level up vanguard first. Oh well, too late now.

What's the disadvantage? If there is one.

You cap out on vanguard marks and they go to waste
 
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