New Driveclub gameplay

btw this part is not "real" gameplay.
In game you don't see back of your car in the mirror
ibyJiMKFb0ZH7p.gif

You're sure? Final version? Was it beta or a demo where you can't see the back/side of the car? This seem like a elaborate thing to fake unless it's a opening CG.

Edit: Watched the youtube vids with the cockpit view, yeah 2 different cars, no side view of either the car. Hmm.

Edit 2: The car in the gif does have a odd mirror placement compared to the cars I'm looking at though. It's much higher and has a weird shape, maybe that has something to do with it? Any retail videos of that particular car in cockpit? Also the car itself has a interesting shape I'm sure. The cars I'm looking at are less curvy.
 
You're sure? Final version? Was it beta or a demo where you can't see the back/side of the car? This seem like a elaborate thing to fake unless it's a opening CG.

Edit: Watched the youtube vids with the cockpit view, yeah 2 different cars, no side view of either the car. Hmm.

The plot thickens..
 
There's a 15 minutes video of the retail build here. The quality of the videos are garbage but you can easily see that they fixed the jaggy powerlines.
 
I have a feeling it has something to do with the exotic shape of that car. The front windows may be very narrow like a Maclauren, the mirrors are high, and so on. We need a cockpit video of this car in the retail leak videos stat.
 
I have a feeling it has something to do with the exotic shape of that car. The front windows may be very narrow like a Maclauren, the mirrors are high, and so on. We need a cockpit video of this car in the retail leak videos stat.

Yep, that could explain it.

I know some of you gentlemen will find footage evidence very soon xD
 
Edit 2: The car in the gif does have a odd mirror placement compared to the cars I'm looking at though. It's much higher and has a weird shape, maybe that has something to do with it? Any retail videos of that particular car in cockpit? Also the car itself has a interesting shape I'm sure. The cars I'm looking at are less curvy.
Could also be that they adjusted the driver position and/or field of view.

The point of view seems to be lower in this newer footage (compared to previous Huayra cockpit footage).
 
Here are two GIFs of the same car:

i0dovowKrNszp.gif


ibnaEcz7viI6MU.gif

Hmmm. I don't get what's going on then. If Rushy doesn't know who produced those videos but thought it was final build, is that particular clip from the opening? The camera does do some wild things in the OP clip with great editing and angles so I'm betting it's the opening in the OP.
 
In game you don't see back of your car in the mirror
Are we sure that's actually the back of your own car and not a second car behind you (almost alongside you) in your side view mirror..?

In that short gif it seems to move a bit from one side to another in relation to your own car, and if it was your own back end I would expect it to be static in your side view mirror.
 
Watched the video again, another thing, could that red in the back be another car behind the car? There are about 4 red cars in that track.

Could it of been a car right on the players arse?

Beaten and this was one of my initial thoughts when I first saw the post but I did some searching and got locked into wondering if side of car view was in the game or not.
 
Are we sure that's actually the back of your own car and not a second car behind you (almost alongside you) in your side view mirror..?

In that short gif it seems to move a bit from one side to another in relation to your own car, and if it was your own back end I would expect it to be static in your side view mirror.

Could it of been a car right on the players arse?

Watched the video again, another thing, could that red in the back be another car behind the car? There are about 4 red cars in that track.



Beaten and this was one of my initial thoughts when I first saw the post but I did some searching and got locked into wondering if side of car view was in the game or not.
It's the player car. It moves in proportion with the camera and the rest of the cockpit elements.
 
Ok this car, does the back look like that with the scoop above the fender? Identify this car and show how it's full body looks. Match it with the features shown in the mirror. Crime drama time.

Ooh look at the gif, how is the car the mirror shifting so much without the red in the background also shifting, it's a part of another vehicle right! Right? lol Did I crack it?

It's the player car. It moves in proportion with the camera and the rest of the cockpit elements.

How can the view of the car be shifted that much if it's attached to the same frame? This is interesting, it's like I'm looking for clues.

Blow the picture way up, zoom in with the browser settings (mine is always at 170%), the car has to be behind this car.
 
Ok this car, does the back look like that with the scoop above the fender? Identify this car and show how it's full body looks. Match it with the features shown in the mirror. Crime drama time.

Ooh look at the gif, how is the car the mirror shifting so much without the red in the background also shifting, it's a part of another vehicle right! Right? lol Did I crack it?



How can the view of the car be shifted that much if it's attached to the same frame? This is interesting, it's like I'm looking for clues.
That car in May.
http://youtu.be/2DKb5i9gXf8
I think the clip is from the opening/trailers.
 
CryEngine is a multiplatform engine. PS4 specific engines do not have a need for PC as a compile target.
(For what purpose would you effectively do multiplatform development when you don't target anything but PS4?)

If they want to downsample it they would still use the PS4. It just wouldn't run at 30 FPS in real time.

Easy debugging, faster to get to a working prototype, needing less development kits, allowing more people to preview assets and how they are displayed in the game, faster iteration in design of levels and items, etc... There are upsides in having a PC engine/renderer to develop with alongside the native one for the target platform.
 
Ok this car, does the back look like that with the scoop above the fender? Identify this car and show how it's full body looks. Match it with the features shown in the mirror. Crime drama time.

Ooh look at the gif, how is the car the mirror shifting so much without the red in the background also shifting, it's a part of another vehicle right! Right? lol Did I crack it?



How can the view of the car be shifted that much if it's attached to the same frame? This is interesting, it's like I'm looking for clues.

Blow the picture way up, zoom in with the browser settings (mine is always at 170%), the car has to be behind this car.
The huayra does have that scoop/air inlet.

The view seems to be shifting insync with a 'look to apex' camera effect as the car approaches the corner.

I think?
 
Thanks Seb.

By the way, I found this after googling 'Driveclub app'. Check out the first (presumably downsampled) 'screenshot' and then scroll to the right for the direct feed shots, I'm slightly concerned about the difference...

https://itunes.apple.com/gb/app/driveclub-racing/id912137072?mt=8

Tinha que ser BR!

It's the player car. It moves in proportion with the camera and the rest of the cockpit elements.

It if really was the player car, that red body shouldn't move at all. It does. It's not the player car.

Also, i have never seen the camera staying static like that when drifting

Ok, now you're pushing yourselves. Maybe I should get out of this thread before the insanity resumes.
 
Ok this car, does the back look like that with the scoop above the fender? Identify this car and show how it's full body looks. Match it with the features shown in the mirror. Crime drama time.

Ooh look at the gif, how is the car the mirror shifting so much without the red in the background also shifting, it's a part of another vehicle right! Right? lol Did I crack it?



How can the view of the car be shifted that much if it's attached to the same frame? This is interesting, it's like I'm looking for clues.

Blow the picture way up, zoom in with the browser settings (mine is always at 170%), the car has to be behind this car.
Yeah that's what it looks like to me as well.
 
This is getting ridiculous. I just want to play this gameeeeeeeeeeeeeeeeeee
 
It if really was the player car, that red body shouldn't move at all. It does. It's not the player car.

The body moves because the whole camera is wavering. The whole cockpit is moving in relation to the camera to imitate a driver moving their head in the car, which would change how much body is seen in the mirror. You should test it in real life as advised above.
 
Oh boy the conspiracy theories are coming or just being a dick and not believe what they see..one more week i want to play it.

People are just silly. There's no conspiracy here. All of Evolution's trailers/b-roll videos for DriveClub have been downsampled/rendered in sightly higher quality. In addition to improved IQ you also get better reflections in the rear view mirrors. It's not a big deal. They're just following Polyphony's footsteps, they do the exact same thing. Well, it's worse in PD's case since the process makes GT5/6 look an order of magnitude better than what they really look like. I still would say Evolution's videos are pretty representative of what the game looks like all things considered.
 
The body moves because the whole camera is wavering. The whole cockpit is moving in relation to the camera to imitate a driver moving their head in the car, which would change how much body is seen in the mirror. You should test it in real life as advised above.

For the view in the mirror to shift like that the camera POV (the driver's head) should move a few centimiters to the right. This doesn't seem to happen at all judging by what we see, for reference look at the tiny red spot of car body under the rearview mirror, if the frontal POV would move to the right it should dissapear, and it doesn't.

Edit: and btw with that I'm not saying it's real time or not.
 
So pleased that Evolution/Sony didn't release this last year, the way things usually go we would have had this at launch in a poor state and we'd be getting DriveClub 2.0 in October. For me at least I'd much rather do it this way.
 
Look what I've found in the settings menu from the beta:
slection_017lbj7h.png

(it says "Cockpit camera Y-axis", in case French's killing you)

What we're seeing here, guys, is the Low driver position.
 
This is getting ridiculous. I just want to play this gameeeeeeeeeeeeeeeeeee
wrong thread ;P
I whole-heartedly agree though :D

Happens all the time when you enter a drift or spin out. The stream has footage of a drift challenge, I think it would be twice as difficult if the camera followed the drift!
As seen in the Gamescom snippets.

Look what I've found in the settings menu from the beta:
slection_017lbj7h.png

(it says "Cockpit camera Y-axis", in case French's killing you)

What we're seeing here, guys, is the Low driver position.
Now thats customization :D Wow

edit: whats the other stuff say?
 
btw this part is not "real" gameplay.
In game you don't see back of your car in the mirror
ibyJiMKFb0ZH7p.gif
You are right it isn't gameplay. I don't think anyone was suggesting it was. That bit is from the trailers segment of the b-roll, hence it immediately cuts to an exterior view of the car.
 
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