Destiny |OT5| New patch out Tues., Master Rahool reportedly crying into his robes

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Anyone else think it would be cool for Bungie to add in rare spawning mobs in patrol mode? They could drop things like unique shaders or emblems, nothing that makes it feel like you need to camp for them like exotic weapons or amour. I think it'd be a nice addition to look out for when grinding patrol missions or bounties.
 
They did, I think, actually.

Jones talked about it a bit here.

But before he gets into the real interesting stuff, this:

Before my hour and 20-ish minutes with Jones was up, there is one question that’s always been on my mind, and I’d never forgive myself if I didn’t ask it: How was Halo 2 supposed to end?

Bungie as a whole dodged the subject for years, at various points calling it their Empire Strikes Back, before more recently owning up to the fact that Halo 2 doesn’t end so much as it just stops. I wasn’t sure how Jones might react to this line of inquiry. Would he take offense? Maybe get quiet? Say he’d rather not talk about it?

Instead, his face lights up in a way you simply cannot feign. It’s as if he’s been bottling up the story for years, eager for someone to finally ask him about it so that he could let it all out, perhaps cathartically. He wants to tell me everything, I can see it. But we’re out of time.

“It’s hard to think about,” he begins. “Did we record the pitch for that chapter?” he asks himself. “I don’t think we did…”

Considering it further, he continues. “Finishing Halo 2 was hard…We should [talk about] that at a separate time,” he says. “Turn it into its own story. That sounds fun to me. In all seriousness, it might actually be fun…”

He can’t help himself, though, and sneaks in one tidbit:

“We could even pull out the old Halo 2 [E3 2004] demo. Like seven days before we went to E3, it was running at a steady five, ten frames per second…”

And with that, it is a bit hilarious – perhaps even fitting – that, like Halo 2, Jason Jones’ first interview in over a decade ends on a cliffhanger.

Yet less substantial...

I hope you detected my sarcasm.
 
"Unfolding mystery of who created the ring" - eh, more like a few lines of dialog.
Satisfying ending? All I remember was a clumsy run through an exploding Shit and about 20 seconds of a cutscene to close it off.

I mean look, The story in Destiny is pretty bare bones sure. But I wouldn't put Halo any higher on a pedestal either.
The Forerunners went from being hinted at -- "this cave is not a natural formation" -- to being explicitly speculated about to being elaborated on via Guilty Spark. Oh, which reminds me of another awesome plot detail from the game: the Halo ring being a weapon to destroy all sentient life in the galaxy. That game was full of plot!

And the conclusion was awesome, too. "Oh shit, the Halo ring is gonna kill us all, what do we do?" "Let's override the fusion core or whatever, make the Pillar of Autumn explode, and turn the ring into splinters." And then they capped it all off with a really original (at the time, especially) Warthog escape run (with yet another awesome story moment with Foehammer).

All of that is WAY better than anything in Destiny.
 
To clarify, I was only commenting on KH and Destiny having occasional term-heavy exposition. Darkness. Heartless. Collapse. Rasputin. Ansem. Stranger. Xemnas. Wizard that came from the Moon.

And so on.
 
I think I might have found something I really enjoy with this game. I'm only level 13, but I played half a dozen rumble matches yesterday and had a great time! I even managed to win a couple of them despite everyone else being in the high 20's.

My old Halo multiplayer instincts were out in full force, especially with those delicious shotguns.
 
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