Destiny |OT6| Lock me like one of your French girls, Jack

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I'd like to help people with the heroic raid this week. I know the popular strategies and can explain them, as well as improvise. Level 29 maxed Sunsinger/Voidwalker here.

PSN: Afrodeeziyak. Send me a FR or a PM. I live on the east coast and I'm willing to raid any day except for Thursday.

I've cleared the normal mode plenty of times to the point where I think I could probably pull off the Flawless Raider trophy on a good day.

I will add you (PSN: keltin99) how many hours should I reserve?
 
After finishing the raid a few times, I am 100% certain that a random group of 6 strangers who have finished the raid at least once before could easily finish the raid together. Once you know how the fights work there's very little that needs coordinating. And if it's six strangers who are thrown together with no prior experience, they can still finish the raid. That's what me and 5 other gaffers did. Whether we coordinated forming our group through GAF or through the matchmaking, doesn't really make a difference.

To not have matchmaking for the lowest level raid is silly.

Yeah. Once the information is out there and the first YouTube videos are posted, those not able to get dedicated groups will begin to clear the encounters. It's trickle down raiding and it happens in WoW all the time. Dedicated guilds finish the content first, that information is put out there, and eventually the more casual players can also complete that content.

Maybe I'm just accustomed to harder encounters, but the raid isn't really that difficult once you've experienced it a few times.
 
And, once again, the Speaker denies me my Moctezuma-Polyphonic titan mark.

Oh well, maybe I can get 50 motes and buy Deep Stone Crypt to hold me over until next Wednesday.

I'm on 38 Motes, and I want one of the marks, but I also want an Exotic engram from Xur, post patch.

Decisions decisions.
 
Or there being any sort of "trash" mob encounters. It's basically a linear path from boss 1 to boss 2.

This was actually surprising to me. Clearing trash mobs in a raid is just second nature to me by now, but this game does away with them completely. It doesn't make sense because adding trash mobs would offer 3 benefits:

1 - increased chance of loot. Make certain raid-only items drop from trash.

2 - gunplay is the best part of Destiny, so I want to shoot shit. Let me do it, not jump around and do stealth parts.

3 - makes the raid longer. This can be seen as a negative I guess, but a plus for Bungie, and no one would have complained about it.
 
Whats up with the almost impossible Exotic Bounty for the handgun ? I need 500 PvP kills with void damage and this fucking counter resets when i'm dying. Wtf was Bungie thinking ? "Hey lets make a bounty that only the top10 PvP players in the world can finish" ? Super shitty if you ask me. And yes i suck at PvP so this handgun is out of reach for me or what ?

I think you need a K/D of at least 0.4 to make progress on the bounty so if your K/D is below that then yes, it's impossible.
 
Its part of the Bad JuJu bounty. After the 25 strikes, im supposed to see him.

If I dont get the 25 done by Saturday, I'd have to wait until the following Friday/Saturday for him to return :/

Same here. Completed 6/25 so far. Shouldn't be too difficult since I'll be playing strikes for bounties and marks anyway. Nevermind helping friends beat the weekly.

I chose the Bad Juju bounty because it looked liked the one I could complete by playing naturally. 25 strikes, 10k crucible points is pretty straight forward. The others were filled with tedious task I had no interest in sludging through.
 
After finishing the raid a few times, I am 100% certain that a random group of 6 strangers who have finished the raid at least once before could easily finish the raid together. Once you know how the fights work there's very little that needs coordinating. And if it's six strangers who are thrown together with no prior experience, they can still finish the raid. That's what me and 5 other gaffers did. Whether we coordinated forming our group through GAF or through the matchmaking, doesn't really make a difference.

To not have matchmaking for the lowest level raid is silly.

Exactly. Hell, Dungeon Finders and Raid Finders often give their own set of incentives to use the tool. In TOR, using the group finder for raids and clearing it would give more currency to go buy lower-tier endgame gear to help newer folks prepare to do the harder raid content to get the more legit gear.

I'm of the opinion normal mode VoG needs matchmaking. Heroic doesn't need it considering how a single death makes an encounter exponentially harder.
 
what's the main thing that makes it more difficult?
Getting swamp on left. Rightside is easier to protect but left is exposed. You got enemies coming from the stairs in the front, stairs on the right, and from where the Templar is at. You got almost no cover whatsoever with that one.

And then there's the lag.
 
Whats up with the almost impossible Exotic Bounty for the handgun ? I need 500 PvP kills with void damage and this fucking counter resets when i'm dying. Wtf was Bungie thinking ? "Hey lets make a bounty that only the top10 PvP players in the world can finish" ? Super shitty if you ask me. And yes i suck at PvP so this handgun is out of reach for me or what ?

Cheese it. Make a fireteam. And ask your buddies to run into you. In a 6 player rumble, you usually get one AFK, two people running and gunning, you and your two buddies. In 4 to 5 game its done. Also, it doesn't reset : a kill givesy ou 5 points, a death takes you 2 points.
 
Has anyone gone back and ran through every story mission on the hardest difficulty yet? Though I'm 99.9999999999% sure you won't get dick for it, just curious if there was a reward. It's sort of like the legendary difficulty for Halo games... and the "Nightfall" version would be LASO. I doubt you get any rewards, but you should.

Can't bring myself to running through that story again.

Forget that crap lol and I don't think there are any rewards.
 
Anyone else experience really bad audio bugs/glitches with Raid? It's like certain sounds go muted during intense parts. Pretty irritating.
 
People arguing otherwise sure sound a lot like Bungie, telling us how the game should be played and what the best experience for everyone is.

nightfall, weekly and daily all need optional matchmaking. an appropriate gear check at each difficulty and voice chat will keep things smooth and seamless.

raids can't have matchmaking unless they add a lower difficulty with waypoints on top of gear checks and voice chat. a better solution would be to integrate a clan's list in-game and make it easier to find players who want to raid.

as was said earlier, the raid requires time, patience, effort and communication. in a way, grouping for the raid prepares one for the actual challenge in the game mode.
 
Whoa... no revives at all? I assume there are revives at the checkpoints at least?

Yeah, hitting a checkpoint makes everyone dead revive I believe. However, that conflux part is piss long. Having a single person die in the first phase may as well be a wipe unless someone is a beast at managing their ammo.
 
That's what a lot of people think and is why you don't see the gun much in PvP now after the weekend. They think it's shit and stashed it away.

They are wrong. Aim for the head and upgrade it further once you get to the point where the bottom half of the mag does bonus damage and has a chance to heal you. That is 16 bullets and each one does more damage than the other. You just have to break the habbit of reloading it after killing a single enemy.

It's the best AR for PvP there is no doubt about it.

I love it. Really don't get the hate. I assume those people just can't aim.
 
Has anyone gone back and ran through every story mission on the hardest difficulty yet? Though I'm 99.9999999999% sure you won't get dick for it, just curious if there was a reward. It's sort of like the legendary difficulty for Halo games... and the "Nightfall" version would be LASO. I doubt you get any rewards, but you should.

Can't bring myself to running through that story again.

you don't get anything for it, boggles the mind
 
Whether we coordinated forming our group through GAF or through the matchmaking, doesn't really make a difference.

You see no difference between players commuting to the process of taking the time to actively search for others by going outside of the game, waiting for everyone to be ready, etc...

and

Clicking on a mm button.

No difference at all?

as was said earlier, the raid requires time, patience, effort and communication. in a way, grouping for the raid prepares one for the actual challenge in the game mode.

Exactly. I made this point earlier and I believe it to be very true.
 
Anyone else experience really bad audio bugs/glitches with Raid? It's like certain sounds go muted during intense parts. Pretty irritating.

I also got booted out of the RAID 2 or 3 times last night because of network failures. I have never gotten booted out of any other Destiny online activities. I have really good internet too.
 
Yeah that's complete bullshit. I completed my first two raid encounters with a group of complete strangers via the third party LFG system.

There are games, like WoW, that already implement a variety of these systems that can be used as a model.

And let's be honest, Bungie already knows how to modify existing content because they've been doing it for years with their skill system.

I seriously don't understand why this game with its terrible itemization and lack of focus on social play is so staunchly defended here. The game needs a lot of work and there are plenty of games that can be easily emulated here and still give Destiny it's own identity.

It's grossly becoming apparent that this game tried to brazenly trail blaze when it wasn't necessary.
Thanks for your civil response, but all you've done is describe exactly the kind of scenario I'm talking about. You used the LFG system. The other people using it sought out the exact same listing. By the most absolutely basic definition everyone involved had a solid idea of what they were getting into and wanted to participate. Have you not run into someone on a matchmade strike that didn't know what they were doing?

Other games are irrelevant; I'm not even sure if there's a single other first person shooter raid in existence, and I didn't even come within a city block of suggesting that your idea wasn't possible to implement. Just that it was way, way more work than implementing a simple in-game listings board to specify content and details.
After finishing the raid a few times, I am 100% certain that a random group of 6 strangers who have finished the raid at least once before could easily finish the raid together. Once you know how the fights work there's very little that needs coordinating. And if it's six strangers who are thrown together with no prior experience, they can still finish the raid. That's what me and 5 other gaffers did. Whether we coordinated forming our group through GAF or through the matchmaking, doesn't really make a difference.

To not have matchmaking for the lowest level raid is silly.
A group of players who have all finished the raid is a completely different story from 6 who have never attempted it. Or 3 who have finished it and 3 who haven't. I have heard different things about what "requires coordination" or not but surely, the 6 of you from GAF communicated with one another to accomplish the raid.

You're only envisioning the positive outcomes of matchmaking. 6 strangers who know what to do are automatically grouped together and complete the raid without saying a word. That sounds great, but what percentage of matchmade groups would have this experience?
 
But it does work that way... And you only lose 2 points per death... If not, something's up and you should contact support(after paying close attention to it to confirm.) I've done the bounty and I'm far from a monster in PvP lol

Edit: well not the way you describe, but you can die twice per kill and make progress lol.

does the weapon you use matter? someone said they used a void shotgun?
 
Its part of the Bad JuJu bounty. After the 25 strikes, im supposed to see him.

If I dont get the 25 done by Saturday, I'd have to wait until the following Friday/Saturday for him to return :/
Doing nightfall counts as 3 strikes while the weekly counts as two.

So whenever somebody asks to do the nightfall, jump on it. Lol
 
I recorded that Lag btw haha, I gave a Vex a hug.
Holy hell at that lag!

Every time we get the "A Vex has sacrificed itself" message for center, I keep wondering where the hell it (the vex) came from cause it sure as hell did t come from the middle since we had two covering that and the sides were also covered.
 
Anyone need someone for final boss for raid? I've finished everything up to him just haven't killed him yet.

Otherwise if anyone wants to setup a party with me I have a checkpoint at that point ready. PSN davidbloop level 29 hunter.

Also, PSN is acting up a bit so I'm unable to search players right now, so would need people to message me.
 
Whats up with the almost impossible Exotic Bounty for the handgun ? I need 500 PvP kills with void damage and this fucking counter resets when i'm dying. Wtf was Bungie thinking ? "Hey lets make a bounty that only the top10 PvP players in the world can finish" ? Super shitty if you ask me. And yes i suck at PvP so this handgun is out of reach for me or what ?

That's not even the hard part of the bounty.
 
Just for fun;

3d 5h 45m

2 Nightfall completes
2 Normal Raid completes

0 Legendary / Exotic Crucible rewards.
2 Legendary Nightfall rewards
1 Legendary rank-up reward ( Vanguard / The Devil You Know )
0 Exotic Nightfall rewards
3 Exotic Bounties ( Invective - finished, Thorn - in progress, Super Good Advice - finished & scrapped )
3 Raid Weapons ( Atheon's Epiloque, Corrective Measure, Praedyth's Revenge )
0 Raid Armor Pieces
2 Exotics bought from Xur ( Sunbreakers, Apotheosis Veil - scrapped )
0 Exotics received from Engrams
< 10 Legendaries received from Engrams
 
I think MM for Raids is a viable possibility BUT it needs to be a pretty advanced version of it. It needs to go farther than requiring mics. Basically steal the MMO model of queuing (and call it that so people are aware it's different):

- Start the process by entering a queue.
- That process logs your level, and your class and subclass's levels and matches you with others based on that.
- If no mic is connected, you can't enter the queue.
- Once it matches a group, the game notifies you and sends you a limited time invitation (maybe 1mn).
- Accepting the invitation locks you in to committing to the Raid and bailing on it penalizes you somehow (Not sure what. Maybe you do less damage or can't earn marks for 24 hours).
- Since this process takes a lot longer than the normal matchmaking, you are free to do whatever else until the invitation is sent.
- During the Raid, you can vote on kicking players or on abandoning the Raid without penalty.

Add in a warning screen or two explaining to the player what they're about to get in to and something like that could work, but I imagine it's not so easy to implement. There are also some flaws with it like disconnects out of your control (which happens to me a LOT), and you could plug in a mic and disconnect it later. But as an option, it's better than nothing.
 
Yeah, I wasn't a fan of them at all until I picked this one up. I haven't even hit the big stability upgrade nor the full-auto upgrade.

Give it a go and let me know your thoughts. People seem to either love it or hate it.

What is your ideal primary? Exotic AR?

AR has been good for me in PVE, pulse and scout has been very poor in comparison. Hopefully they give pulse and scout a good buff soon.

This is what I use now, not the best I've had but it's the only lvl 20 one I have. I'll probably just buy a Shadow Price this week.

WfTIWYS.png
 
Holy hell at that lag!

Every time we get the "A Vex has sacrificed itself" message for center, I keep wondering where the hell it (the vex) came from cause it sure as hell did t come from the middle since we had two covering that and the sides were also covered.

Some will literally spawn in the back right next to the conflux. I tested it out. A hobgoblin will spawn in the back left sometimes and walk right up to the conflux in the first phase sometimes. Also Goblins will teleport past you to get to the conflux.
 
I also got booted out of the RAID 2 or 3 times last night because of network failures. I have never gotten booted out of any other Destiny online activities. I have really good internet too.

We had pretty bad lag during the Templar fight too. It didn't go away until we all died and respawned. I think that part is pretty intense for the consoles. I can't imagine how it fares on 360/PS3.
 
There should be MM in the raid since we have the option to pair up anyways. People should have the option.
Let me try phrasing it this way:

What is the benefit of matchmaking over an in-game LFG listing tool that allows to leave a description?
I think MM for Raids is a viable possibility BUT it needs to be a pretty advanced version of it. It needs to go farther than requiring mics. Basically steal the MMO model of queuing (and call it that so people are aware it's different):

- Start the process by entering a queue.
- That process logs your level, and your class and subclass's levels and matches you with others based on that.
- If no mic is connected, you can't enter the queue.
- Once it matches a group, the game notifies you and sends you a limited time invitation (maybe 1mn).
- Accepting the invitation locks you in to committing to the Raid and bailing on it penalizes you somehow (Not sure what. Maybe you do less damage or can't earn marks for 24 hours).
- Since this process takes a lot longer than the normal matchmaking, you are free to do whatever else until the invitation is sent.
- During the Raid, you can vote on kicking players or on abandoning the Raid without penalty.

Add in a warning screen or two explaining to the player what they're about to get in to and something like that could work, but I imagine it's not so easy to implement. There are also some flaws with it like disconnects out of your control (which happens to me a LOT), and you could plug in a mic and disconnect it later. But as an option, it's better than nothing.
See, this works but is so much more complicated than just a simple board >_<
 
nightfall, weekly and daily all need optional matchmaking. an appropriate gear check at each difficulty and voice chat will keep things smooth and seamless.

raids can't have matchmaking unless they add a lower difficulty with waypoints on top of gear checks and voice chat. a better solution would be to integrate a clan's list in-game and make it easier to find players who want to raid.

as was said earlier, the raid requires time, patience, effort and communication. in a way, grouping for the raid prepares one for the actual challenge in the game mode.

No real arguments against anything you said, except I don't believe Raid matchmaking, if it existed, would require a lower difficulty. It isn't overly hard at all at the right level and with the right equipment, just requires some coordination and role assignments. If communication is there, it is possible without a difficulty nerf. Also, as time progresses, more and more will have completed and be familiar with all the intricacies of the raid. I'm willing to bet if you take 6 random people who have completed the raid at least twice and put them in a group, they will be able to synergize and rip Atheon a new one.
 
Holy hell at that lag!

Every time we get the "A Vex has sacrificed itself" message for center, I keep wondering where the hell it (the vex) came from cause it sure as hell did t come from the middle since we had two covering that and the sides were also covered.
They were using cardboard boxes to sneak past us!
 
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