Ahh, I see where you're going wrong. Of course there is such a bonus. It's self-selecting. Anyone who cares enough about coordinating to do the raid will use such a tool; anyone who doesn't will not. The idea that just joining a matchmaking queue- no "first timer here looking for help," no "quick run, 28+", no "mics required," no "at Atheon, looking for help"- will produce groups of universally the same quality as those preformed with intent is absolutely proven wrong by history; as has been suggested by many here, such a solution often involves providing dumbed-down or numerically easier version of content to enable such groups to have a chance. Again, have you not run into anyone who idles or has no clue what they're doing during a Strike?In terms of running the raid once it starts, no, what difference is there? I'm not talking about a difference of actually FORMING the raid - MM is easier and thats' why I said they should add it. I mean, once it starts, there's no hidden skill or coordination bonus given to teams that are formed offline rather than through MM.
Just need an in-game listing board to make a fireteam. Like Monster Hunter or PSO. It solves all of these problems.
Well, glossing over the fact that for the moment matchmade activites don't allow voice chat- you can't control having "a few people on mics to lead the group"- or even that anyone is capable of leading the group, mic or otherwise- when you join a matchmaking queue.What's with the "no mics" thing? I haven't met anyone who doesn't have a microphone, and even then, you would only need a few ppl on mics to lead the group.
Do you imagine the system would have the ability to ensure that 6 people who have never done the raid before are never grouped together? Would it prioritize groups that have at least one member flagged as having completed it, or even group together as many members that have completed it as possible? Wouldn't this eventually make it even more likely that groups that knew what they were doing were formed alongside completely incompetent ones with no coordination?
This just all seems more complicated than necessary and it's easily solvable with in-game tools.
In a strike playlist I feel like it's a necessary evil and I have rather literally carried the entire team to the boss kill, and thus the matchmaking woes were just a hindrance and not a brick wall, because it's possible to do that. That's not the case for a raid.I don't have an answer for that one, outside of dealing with it the same way you do when playing strikes with randoms. People can quit, play in a manner inconsistent with combined effort and synergy, or even idle and ruin it. The penalties would be more severe in a Raid as your chances of completing it would be much lower with the aforementioned behavior than in a Strike. Personally, I wouldn't use Raid matchmaking as the chances with a pre-organized group would have a much higher chance of success but I don't feel that warrants it's non-existence.
I'm not saying nothing need be done. Obviously, it is ridiculous that players are forced to go to an external site to find the right fireteam. I'm saying matchmaking is simply not the answer. Guild Wars 2 experienced this exact same conundrum and resolved the problem without issue. The site that originally fulfilled this niche is now so defunct that I was getting people to use it for Destiny before the legitimate destinylfg sites came up.