Thanks for your civil response, but all you've done is describe exactly the kind of scenario I'm talking about. You used the LFG system. The other people using it sought out the exact same listing. By the most absolutely basic definition everyone involved had a solid idea of what they were getting into and wanted to participate. Have you not run into someone on a matchmade strike that didn't know what they were doing?
Other games are irrelevant; I'm not even sure if there's a single other first person shooter raid in existence, and I didn't even come within a city block of suggesting that your idea wasn't possible to implement. Just that it was way, way more work than implementing a simple in-game listings board to specify content and details.
A group of players who have all finished the raid is a completely different story from 6 who have never attempted it. Or 3 who have finished it and 3 who haven't. I have heard different things about what "requires coordination" or not but surely, the 6 of you from GAF communicated with one another to accomplish the raid.
You're only envisioning the positive outcomes of matchmaking. 6 strangers who know what to do are automatically grouped together and complete the raid without saying a word. That sounds great, but what percentage of matchmade groups would have this experience?
Sorry, I have to apologize if my responses come off a tad bit barbed. I realize I'm arguing with the GAF Apostle of Destiny. I realize you fundamentally know how the game functions.
As for an LFG system over MM? An LFG system can work just as well, look how easy and intuitive the mobile version of the DestinyLFG website is. A similar version could easily be implemented in the game, for certain.
Let's be clear though, FPS-raiding is nothing ground breaking or paradigm-shifting. It's not so unique that it would render MMing irrelevant, nor using existing systems in countless MMOs to be considered a false comparison.
Like you, I understood Destiny's systems prior to anyone really explaining them to me. I understood I had to do my dailies, do my bounties, get marks, and get my light up. So like any good Guardian, that's what I did. The entire reasoning to do this was simply to gear myself for "end game" content that was surely coming.
So then you're "raid ready" and you finally do the raid with like-minded Guardians, and you down Atheon, and you realize that raid gear *IS* better, and that raid weapons give you damage boosts to certain Vex within the raid, and it becomes apparent that the game wants you to gear up and do hard mode.
So now the next goal is getting to 30, because it not only heavily modifies your base damage, but it also implies you have some raid gear now, and then doing the raid on hard mode.
This isn't my personally take on how I should play Destiny, this seems to be how Destiny was intended to be played.
So I do the raid each week, I get shit. So it halts my progression. The week timer is nonsense, not having MMing or an LFG system is nonsense. The itemization is nonsense.
So now what can I do? I can surely level an alt of the same class and run it again (which I've found out some people are doing just to get an extra chance at RNGesus) is that how they expect me to play? Should I be leveling alts, waiting for a trickle of content? How many times should I really be doing the story missions over and over again?
And then we have two months of heavy game releases during the annual holiday game deluge. What's keeping anyone playing Destiny beyond October or even November?
The most exciting thing for people right now seems to be the next patch, how sad is that?