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Banned
What a freaking pointless patch. 3 cryptarch ranks net me 8 blues? At least before the patch we used to see the color purple, now it's just a pure sea of blue.
So did they put materials in the default difficulty?
Wow at title change.
If only you could shart into something that isn't useless.
so apparently no word on the juju or thorn getting buffed? I was actually more excited for that....
Confirmation bias.
VERY RARELY did I ever get purples from him before the patch.
I think luckier people are looking for a reason to be mad on this one.
What a freaking pointless patch. 3 cryptarch ranks net me 8 blues? At least before the patch we used to see the color purple, now it's just a pure sea of blue.
right now, all of the strike bosses follow a very boring formula: boss shoots you with one strong attack while adds poor in periodically. All you do is whittle away at a health bar and watch out for adds. It becomes repetitive and monotonous fast because nothing changes.
there's nothing wrong with a universal formula for the strikes, but it should have been different. IMO, strikes should be split into boss attack | adds + interactive mechanic. the interactive mechanic wont spawn until you do enough damage to the boss.
devil's lair: no interactive mechanic here, but it should be more like a public event. the fallen walker encounter in devil's lair is too linear. if it was more arena like, it'd allow people to position themselves around it. dropships would then arrive to keep you own your toes so you can't just sit in a corner surrounding the devil walker and pop shots. well, you're already sitting in a corner anyway.
as for sepiks, he should periodically pop his initial shield up and require you to hit him with a turret to take him down. the adds will only show up when he pops up his shield. once you pop his shield, he'll destroy the turret and it'll spawn in a different location the next time he pops his shield.
summoning pits: why isn't this area a pit? put shrek down in a hole and have him jump out to attack you guys. you'd then dodge his attacks for a bit while pelting him with bullets. when he's had enough, he'll go back down in his hole and something on the ceiling will spawn. this is when the adds swarm you. take care of them and then knock the element on the ceiling down. it'll drop and hit shrek on his ugly ogre head, thus pissing him off and forcing him to jump out.
nexus: the whole arena should have periodically spun around. call it "vex altering reality" or some shit. could also throw the turret mechanic on this. jesus, anything other than waiting for his shield to spin around so you can shoot him.
archon priest: there should be a fallen skiff that comes to drop off adds. after you kill the adds, you go into the skiff and man the turret to fire on the archon priest. after he's had enough of your shit, he'll shoot down the ship.
don't have any ideas for the mars ones but you get the point. none of these make the strike considerably more difficult than they are now. it'd make the encounters more dynamic and less "bullet spongey" and even help prepare you for the raid.
Need peeps for raid right now on xbox one.
Gt is somewhatgroovy.
What a freaking pointless patch. 3 cryptarch ranks net me 8 blues? At least before the patch we used to see the color purple, now it's just a pure sea of blue.
What a freaking pointless patch. 3 cryptarch ranks net me 8 blues? At least before the patch we used to see the color purple, now it's just a pure sea of blue.
lol this is straight perfect
the psychological trauma of decrypting engrams is fixed
but the cryptarch is sending everyone blue engrams in the mail so everyone will still hate the shit out of im
i can't XD
Welcome to my world, everyone!lol this is straight perfect
the psychological trauma of decrypting engrams is fixed
but the cryptarch is sending everyone blue engrams in the mail so everyone will still hate the shit out of im
i can't XD
Yeah I mean I don't have a choice! It's really fucking hard to not play Destiny right now. But at the same time the Giants' season is on the line tonight! It's win or go home! Major butt-puckerage incoming. Having your emotions invested into a sports team has it's ups and downs.
lol this is straight perfect
the psychological trauma of decrypting engrams is fixed
but the cryptarch is sending everyone blue engrams in the mail so everyone will still hate the shit out of im
i can't XD
Nope.
I really like your idea for Devil's Lair, the boss should have been able to shield himself periodically.
The fuck is up with all of these horrible OT subtitles? This is on purpose right?
What a freaking pointless patch. 3 cryptarch ranks net me 8 blues? At least before the patch we used to see the color purple, now it's just a pure sea of blue.
wait, so leveling him up grants blues now?????
http://stream1.gifsoup.com/view3/2180642/oh-the-humanity-o.gif[IMG][/QUOTE]
No, I'm pretty sure people are finally getting unlucky and looking for someone to blame.
You always got those...level 26 or higher.
Did they up strike rep? Or is it still pathetic?Amazing! Strikes are worth playing now.
I'll still do patrols, but only for bounties and materiel framing.
Good, now when a purple drops it actually means something.
wait, so leveling him up grants blues now?????
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Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error.
Help.
They said engrams before patch wouldn't be effected by patch.
I have 41 Ass Energy now...
Good, now when a purple drops it actually means something.
it always did.wait, so leveling him up grants blues now?????
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right now, all of the strike bosses follow a very boring formula: boss shoots you with one strong attack while adds poor in periodically. All you do is whittle away at a health bar and watch out for adds. It becomes repetitive and monotonous fast because nothing changes.
there's nothing wrong with a universal formula for the strikes, but it should have been different. IMO, strikes should be split into boss attack | adds + interactive mechanic. the interactive mechanic wont spawn until you do enough damage to the boss.
devil's lair: no interactive mechanic here, but it should be more like a public event. the fallen walker encounter in devil's lair is too linear. if it was more arena like, it'd allow people to position themselves around it. dropships would then arrive to keep you own your toes so you can't just sit in a corner surrounding the devil walker and pop shots. well, you're already sitting in a corner anyway.
as for sepiks, he should periodically pop his initial shield up and require you to hit him with a turret to take him down. the adds will only show up when he pops up his shield. once you pop his shield, he'll destroy the turret and it'll spawn in a different location the next time he pops his shield.
summoning pits: why isn't this area a pit? put shrek down in a hole and have him jump out to attack you guys. you'd then dodge his attacks for a bit while pelting him with bullets. when he's had enough, he'll go back down in his hole and something on the ceiling will spawn. this is when the adds swarm you. take care of them and then knock the element on the ceiling down. it'll drop and hit shrek on his ugly ogre head, thus pissing him off and forcing him to jump out.
nexus: the whole arena should have periodically spun around. call it "vex altering reality" or some shit. could also throw the turret mechanic on this. jesus, anything other than waiting for his shield to spin around so you can shoot him.
archon priest: there should be a fallen skiff that comes to drop off adds. after you kill the adds, you go into the skiff and man the turret to fire on the archon priest. after he's had enough of your shit, he'll shoot down the ship.
don't have any ideas for the mars ones but you get the point. none of these make the strike considerably more difficult than they are now. it'd make the encounters more dynamic and less "bullet spongey" and even help prepare you for the raid.
this 500 void damage bounty is so easy with a void sniper.
Just got an exotic shotgun from the Vanguard Tiger playlist. Yay for this patch!