Destiny |OT6| Lock me like one of your French girls, Jack

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What a freaking pointless patch. 3 cryptarch ranks net me 8 blues? At least before the patch we used to see the color purple, now it's just a pure sea of blue.
 
FUUUUUUCK, two blues from the cryptarch lvlup, so painful. Share my pain gaf. All of the blue stuff decoded into blues too. I now have more nemesis planes than any man could possibly need. Dude is lvl 20 too :(
 
If you did the weekly before you miss out on that new crpyt reward. I had over 30 blues. Enough to level my guy up twice. I got one people shotgun one purple cloak and a few notes of light. From the 3 packages I only got one purple engram which turned into energy lmaooooo
 
Wow at title change.
rahool-titanic-scene-1vxox.jpg
 
lol this is straight perfect

the psychological trauma of decrypting engrams is fixed

but the cryptarch is sending everyone blue engrams in the mail so everyone will still hate the shit out of im

i can't XD
 
I saved 33 blue engrams for the cryptarch...

From those I got 6 motes of light and 2 strange coins, the rest being blues.

I leveled up the cryptarch 3 times from which I got 6 blue engrams and 2 shaders total. Those engrams all became blues.

:( not as lucky as others
 
Confirmation bias.

VERY RARELY did I ever get purples from him before the patch.

I think luckier people are looking for a reason to be mad on this one.

Just once, I nabbed 3 purples from the postmaster after leveling up Crypt. Of course, all 3 were blues.
 
right now, all of the strike bosses follow a very boring formula: boss shoots you with one strong attack while adds poor in periodically. All you do is whittle away at a health bar and watch out for adds. It becomes repetitive and monotonous fast because nothing changes.

there's nothing wrong with a universal formula for the strikes, but it should have been different. IMO, strikes should be split into boss attack | adds + interactive mechanic. the interactive mechanic wont spawn until you do enough damage to the boss.

devil's lair: no interactive mechanic here, but it should be more like a public event. the fallen walker encounter in devil's lair is too linear. if it was more arena like, it'd allow people to position themselves around it. dropships would then arrive to keep you own your toes so you can't just sit in a corner surrounding the devil walker and pop shots. well, you're already sitting in a corner anyway.

as for sepiks, he should periodically pop his initial shield up and require you to hit him with a turret to take him down. the adds will only show up when he pops up his shield. once you pop his shield, he'll destroy the turret and it'll spawn in a different location the next time he pops his shield.

summoning pits: why isn't this area a pit? put shrek down in a hole and have him jump out to attack you guys. you'd then dodge his attacks for a bit while pelting him with bullets. when he's had enough, he'll go back down in his hole and something on the ceiling will spawn. this is when the adds swarm you. take care of them and then knock the element on the ceiling down. it'll drop and hit shrek on his ugly ogre head, thus pissing him off and forcing him to jump out.

nexus: the whole arena should have periodically spun around. call it "vex altering reality" or some shit. could also throw the turret mechanic on this. jesus, anything other than waiting for his shield to spin around so you can shoot him.

archon priest: there should be a fallen skiff that comes to drop off adds. after you kill the adds, you go into the skiff and man the turret to fire on the archon priest. after he's had enough of your shit, he'll shoot down the ship.

don't have any ideas for the mars ones but you get the point. none of these make the strike considerably more difficult than they are now. it'd make the encounters more dynamic and less "bullet spongey" and even help prepare you for the raid.

I really like your idea for Devil's Lair, the boss should have been able to shield himself periodically.
 
What a freaking pointless patch. 3 cryptarch ranks net me 8 blues? At least before the patch we used to see the color purple, now it's just a pure sea of blue.

....

Plenty of people got legendaries from leveling up the cryptarch. If this patch doesnt please you just quit Destiny bc this patch is a definite step in the right direction.
 
lol this is straight perfect

the psychological trauma of decrypting engrams is fixed

but the cryptarch is sending everyone blue engrams in the mail so everyone will still hate the shit out of im

i can't XD

wait, so leveling him up grants blues now?????

oh-the-humanity-o.gif
 
lol this is straight perfect

the psychological trauma of decrypting engrams is fixed

but the cryptarch is sending everyone blue engrams in the mail so everyone will still hate the shit out of im

i can't XD
Welcome to my world, everyone!

I never got fucking purples from leveling the Cryptarch, now everyone knows how it feels.

Fuckers.
 
Yeah I mean I don't have a choice! It's really fucking hard to not play Destiny right now. But at the same time the Giants' season is on the line tonight! It's win or go home! Major butt-puckerage incoming. Having your emotions invested into a sports team has it's ups and downs.

Beat 'em Bucs...

I'm the same way on the other side, Volquez is not exactly Curt Schilling on the mound.
 

Such a weird design to hide the rewards like that. I wonder how many people don't even know you can change the difficulty on some stuff.

Its also weird that if you do the default, you get no rewards for the higher difficulties. Its the exact opposite of the weekly strike rewards.

Did they intentionally make this confusing?
 
Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error Cattle Error.

Help.

Had that on XB1 after Lizard Squad (really? Could come up with something a little less juvenile?) debacle and a complete power cycle has done the trick.
 
wait, so leveling him up grants blues now?????

oh-the-humanity-o.gif
it always did.

I mean, in my mailbox right now, there are two items from the cryptarch i'll open when I get home.

On them it says there are things it could possibly become
Legendary Engram
Rare Engram
something else I think

All of mine except for 1 (this is prior to this patch of course) had simply become blue anyway; the one that did become two purple engrams, eventually yielded two blue items.

No one even knows if the odds of getting a purple engram from these mail rewards has changed, my luck certainly didn't point to it being a high chance before, but now people are seething because the implications of getting a blue engram versus a purple engram are so much more stark.

tl:dr, you can still get legendary engrams from the cryptarch mail, it just stings a lot more when you don't
 
right now, all of the strike bosses follow a very boring formula: boss shoots you with one strong attack while adds poor in periodically. All you do is whittle away at a health bar and watch out for adds. It becomes repetitive and monotonous fast because nothing changes.

there's nothing wrong with a universal formula for the strikes, but it should have been different. IMO, strikes should be split into boss attack | adds + interactive mechanic. the interactive mechanic wont spawn until you do enough damage to the boss.

devil's lair: no interactive mechanic here, but it should be more like a public event. the fallen walker encounter in devil's lair is too linear. if it was more arena like, it'd allow people to position themselves around it. dropships would then arrive to keep you own your toes so you can't just sit in a corner surrounding the devil walker and pop shots. well, you're already sitting in a corner anyway.

as for sepiks, he should periodically pop his initial shield up and require you to hit him with a turret to take him down. the adds will only show up when he pops up his shield. once you pop his shield, he'll destroy the turret and it'll spawn in a different location the next time he pops his shield.

summoning pits: why isn't this area a pit? put shrek down in a hole and have him jump out to attack you guys. you'd then dodge his attacks for a bit while pelting him with bullets. when he's had enough, he'll go back down in his hole and something on the ceiling will spawn. this is when the adds swarm you. take care of them and then knock the element on the ceiling down. it'll drop and hit shrek on his ugly ogre head, thus pissing him off and forcing him to jump out.

nexus: the whole arena should have periodically spun around. call it "vex altering reality" or some shit. could also throw the turret mechanic on this. jesus, anything other than waiting for his shield to spin around so you can shoot him.

archon priest: there should be a fallen skiff that comes to drop off adds. after you kill the adds, you go into the skiff and man the turret to fire on the archon priest. after he's had enough of your shit, he'll shoot down the ship.

don't have any ideas for the mars ones but you get the point. none of these make the strike considerably more difficult than they are now. it'd make the encounters more dynamic and less "bullet spongey" and even help prepare you for the raid.

Also different phases would be nice. Like after you get a boss to 50% HP he gains a new attack or something. Like Phogoth, for example, maybe at 50% HP he smashes the floor periodically and sends a ripple wave through the room, and if you don't jump you either die or get severely damaged or stunned.
 
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