Destiny |OT6| Lock me like one of your French girls, Jack

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"Its Raids where Hunters become rather useless."

First part of the same quote you gave. I apologize if it seemed that way and upset you somehow, but I still wasn't wrong.

But that's simply ignoring acknowledging a Hunter's current ability pool is, again, far more situational than what's provided for the other two classes, which Skyline even acknowledges twice over.

Basically, I'm not seeing why bring up your examples when, again, it boils down to having a team that can survive, someone isn't going to say "Hey, we need someone invisible to scout this maze. Let's keep a spot open and look for a Hunter."

Besides, the golden gun is far more useful, and even then, people have enough guns and ammo to take out the oracles. This is further supported by the fact guns that do bonus damage to oracles exist.
 
Oh I forgot to ask last night. It's not right is it for the audio to keep turning off on certain things during the Raid is it? I wasnt sure if it's a bug or done by design due to the locations.
 
To me it seems like it's impossible to do the high level daily/weekly challenges without an Exotic firearm.
#Defeated
They are challenging, but I completed at least the level 26 heroic story on multiple missions solo with all rare gear at level 24. It's by no means impossible- but ask for help here or elsewhere if you need it!
Dust Palace is awful. Easily the worst Strike. The entirety of it is three different "stand here and kill things while your Ghost opens a door" parts then a terrible boss fight. The boss fight is actually three bosses, each of whom takes a ludicrous amount of damage and none of which have any interesting or unique characteristics. They're all just the same enemy you've fought earlier in the Strike, only now with shields and several orders of magnitude more hit points.
The three Psions each have a shield of a different element, their unshielded HP is way less than other Strike bosses by far, and all of them can be slammed by rockets at right angles to bounce them off the platform and instakilled. None of the defense waves take long at all and you can be jumping around all over the place getting kills during them. It's my favorite strike by far, I hope it gets a Nightfall soon.
 
What game mechanic exists where this is an issue? Classes are all relatively interchangeable imo. Warlock's self res, nice, but how about you just don't die in the first place?
Yeah, not dieing when you are learning new fights really doesn't happen in raids.

hunters are at a disadvantage when it comes to progression raids.
 
I should've worded that differently, perhaps. But what I meant is that there is no benefit by having a Hunter in your Raid team, instead of an extra Warlock or Titan. The latter 2 will make for a more succesful team.

Which is sad because all classes should compliment eachother in this game. But in Destiny right now, a Warlock/Titan combo is simply better.
We run two hunters, for that golden gun when you get teleported on Atheon. Instant dead adds only have to casually shoot oracles. Thats how I did Hard mode last week, 3 warlocks, 2 hunters, 1 titan.
 
"Its Raids where Hunters become rather useless."

First part of the same quote you gave. I apologize if it seemed that way and upset you somehow, but I still wasn't wrong.
I guess the revive of the Sunsinger the only end of game skill in all the sub-classes available.

It does make difference in Raid... mainly hard mode where you can revive your buddies... so if all are Sunsingers you will revive yourself and if you can hold until fill up the super again you will be fine.

So for me it is the only way to play Raid on Hard... less than 3 Sungingers on group is death.

And it is extreme successful on the Nightfall too because you can revive yourself and revive your buddies.... so you won't start over again.

You need a Sunsinger.
 
Very difficult, me (lvl 27) and two lvl. 28 defender titan friends were only ably to do it in one try because they popped up a shield that barely lasted long enough to killed the melee knights that charged us.

Pro tip: if you stay back in the shrieker hallway/entrance hall, Xyor will never spawn. You have to be out in the room.
Not true. He spawns and comes to the entrance. We did it with friend just two of us sitting at the entrance and clearing mobs/falling back when the sheeiker spawns.
 
What game mechanic exists where this is an issue? Classes are all relatively interchangeable imo. Warlock's self res, nice, but how about you just don't die in the first place?

Content without team revives for example. You will likely die in Level 30 Raid. I think dying is less of an issue with self res, and less probable with protection and buffs from bubbles.
 
We did it the normal way, it's always worked out and for us, so we've stuck with it. It also seems more safer to defend one portal at a time instead of two, especially when one persons death means a near certain wipe for the rest of the group.

Hmm. Yeah, I guess if the folks who are defending can stay alive, the normal way is what makes the most sense.

You have space for sunsinger?
 
Raid done! God damn that was fun! But we got the strat down in the end. Me as Titan Defender on mid platform with shield up getting aggro and spamming grenades. Behind me in middle was relic holder spamming super.

In the end he teleported away three guys but he was down to pixels so I pulled up my Corrective Measure legendary Heavy Machine gun and we said fuck it! We can do this! and we three left just went full dps on him.

And my friend let his girlfriend wait 45 minutes after work. He was suppose to come get her but he didn´t want to quit xD

I ended up with both Plan C (exotic) and Vision of Confluence (legendary)
Was hoping more for armor but I can´t complain.
 
So I'm curious PS players.. how did the Dust Palace and Multi Player map wind up being?
Dust Palace is a lot of fun. I get a little bummed when it first shows up but there is no better feeling than when you all beat it. There is a lot of movement required, the bosses are all different, and it's just chaos. It's up there with the not Nexus Venus strike to me.

I'm a level 28 defender Titan and finally really want to do the raid. I can only do it on the weekend (Fri-Sun) but I can pretty much be available whenever with notice. I have a mic too. I'm in PST zone but I'm often up really late so maybe that helps. I've never done anything like that before but I think I'm finally ready to be a valuable contributor to a group. I'll check this thread over the weekend to see when groups are setting up but just thought I'd throw this in now.
 
Pro tip: if you stay back in the shrieker hallway/entrance hall, Xyor will never spawn. You have to be out in the room.

Not true. He will spawn when you've killed enough knights, acolytes, and thrall. The wizards spawn infinitely.

He comes on the third tomb ship.

You can stay in the room, but it will take a lot longer than going outside.
 
Raid done! God damn that was fun! But we got the strat down in the end. Me as Titan Defender on mid platform with shield up getting aggro and spamming grenades. Behind me in middle was relic holder spamming super.

In the end he teleported away three guys but he was down to pixels so I pulled up my Corrective Measure legendary Heavy Machine gun and we said fuck it! We can do this! and we three left just went full dps on him.

And my friend let his girlfreind wait 45 minutes after work. He was suppose to come get her but he didn´t want to quit xD

I ended up with both Plan C (exotic) and Vision of Confluence (legendary)
Was hoping more for armor but I can´t complain.

Yo, that's messed up. This isn't Bloodborne.
 
But that's simply ignoring acknowledging a Hunter's current ability pool is, again, far more situational than what's provided for the other two classes, which Skyline even acknowledges twice over.

Basically, I'm not seeing why bring up your examples when, again, it boils down to having a team that can survive, someone isn't going to say "Hey, we need someone invisible to scout this maze. Let's keep a spot open and look for a Hunter."

Besides, the golden gun is far more useful, and even then, people have enough guns and ammo to take out the oracles. This is further supported by the fact guns that do bonus damage to oracles exist.

I agree with what you're saying. Honestly as someone that mains a Hunter at level 29, we are not as useful as Sunsingers or Defender Titans. Imo there's not really a huge point in denying that. Admitting it means that we can at least bring some attention to it and hopefully have patched in some more useful abilities/talents. We're good at taking things down quickly as gunslingers, but it isn't as useful as some of the kit that the other classes can bring. We definitely need at least one good support ability.
 
It's up there with the not Nexus Venus strike to me.
I've really come around on the Archon Priest. It was my least favorite at first, but now when you get him and hang around the pools/stalagmites away from the Servitor to fight him, it feels pretty awesome. I feel like he's the only boss you can really just fight, 1v1, and kick his ass with skill (or get one-shot, lol).
I agree with what you're saying. Honestly as someone that mains a Hunter at level 29, we are not as useful as Sunsingers or Defender Titans. Imo there's not really a huge point in denying that. Admitting it means that we can at least bring some attention to it and hopefully have patched in some more useful abilities/talents. We're good at taking things down quickly as gunslingers, but it isn't as useful as some of the kit that the other classes can bring. We definitely need at least one good support ability.
In Nightfalls/Heroics/general play the stealth res is handy and can even save entire runs, but obviously it's worthless in the hard mode raid, which does leave us with no support even between the two classes. Gunslinger could use a sort of "people standing near you gain bonus damage" buff during Golden Gun or something of the sort.
 
Just completed my first Nightfall, wow that was both fun and stressful. I got FInal Rest II which is ok and from a legendary engram I got 3 shards but I got the Thorn Exotic bounty just before starting the Nightfall so it has been a productive day.
 
So I just beat the Black Garden. (Actually second time, since a weekly/daily sent me here before).

That's it? Didn't feel that epic.
And a cut scene on the Tower, that sends you to Orbit, so you can return to the Tower?

Are there any credits?
What was the talk people were having of a character named Crow?
 
how difficult is the summoning pits strike for the Thorn bounty? can i do it solo?

if you have three guys you can leave one guy in the room behind where the shrieker spawns as your anchor and just have two guys go out and clear stuff until xyor shows up, run back into the room with the third guy and he will go in there and just focus fire him, once he's down you can quit, thats how davidbloop and one other dude got it.
 
Any impressions on Invective? I'm only two steps away from getting it but haven't seen anyone talk about it. A auto shotty seems promising. I'd prefer Super Good Advice but alas I didn't get the bounty for it :-(.
 
Anyone wanna do the weekly @level 28 and grab +9 Strange Coins, level 27 Sunsinger Warlock
 
So I just beat the Black Garden. (Actually second time, since a weekly/daily sent me here before).

That's it? Didn't feel that epic.
And a cut scene on the Tower, that sends you to Orbit, so you can return to the Tower?

Are there any credits?
What was the talk people were having of a character named Crow?

Click set Destination, the credits are on in the bottom right corner.


And crow was the Queen's Brother in an old vidoc with cutscenes that didn't appear in the game.
 
I have Invective but didn't upgrade yet. I'm upgrading Found Verdict as its auto fire with more shells. Or is it worse than Invective?

I agree with what you're saying. Honestly as someone that mains a Hunter at level 29, we are not as useful as Sunsingers or Defender Titans. Imo there's not really a huge point in denying that. Admitting it means that we can at least bring some attention to it and hopefully have patched in some more useful abilities/talents. We're good at taking things down quickly as gunslingers, but it isn't as useful as some of the kit that the other classes can bring. We definitely need at least one good support ability.

I am 29 Hunter as well and played everything, which is where my view stems from. And in my opinion Hunters can indeed use a PvE buff. Maybe a perk that can change GG to Void or Arc, or something else.
 
What move do you use with the relic to kill the protheans and mobs in the portals? We had a titan pick up the relic and use the jump smash to destroy everyone in no time, I don't recall him dying at all. Obviously being a titan helps because the armor advantage but it should be as a sunbro.

R2/RT.

R2 all the time. Initiates ground pound and the shield slam. Way stronger than the standard melee.
 
Any impressions on Invective? I'm only two steps away from getting it but haven't seen anyone talk about it. A auto shotty seems promising. I'd prefer Super Good Advice but alas I didn't get the bounty for it :-(.

It's pure filth. Will make it very hard for you to equip any other exotic weapon on any of the smaller or mid-size maps.
 
Rip hunters. Pls let us raid :(

We're fine in raids. Supportive abilities are nice and all, but bringing a player that knows how to avoid damage and kill what needs to be killed at the time required is most important. I haven't been denied a raid spot by reason of me playing a hunter once. The most this would matter would be the first week of raiding brand new content and world firsts. It's very similar to arguments for bringing certain classes in WoW over others. There's a time when you're geared enough though that the classes you bring won't make or break your group's success.

That being said, we could use something to talent into that supports the raid like Titans/Warlock have.
 
Can anyone tell me what the minimum amount of Shards is in order to hit Level 28 with all normal Legendary's and an Exotic piece?
 
We're fine in raids. Supportive abilities are nice and all, but bringing a player that knows how to avoid damage and kill what needs to be killed at the time required is most important. I haven't been denied a raid spot by reason of me playing a hunter once. The most this would matter would be the first week of raiding brand new content and world firsts. It's very similar to arguments for bringing certain classes in WoW over others. There's a time when you're geared enough though that the classes you bring won't make or break your group's success.

To jump off this, a Sunsinger's self revive or a Defender's bubble cannot replace an able player who knows how to avoid dying.
 
Cømet;132634637 said:
People farming rather than doing the strike they're on can suck my ass.

haha no kidding.

I'm cool if you want to clear a path to the boss, but some people are like waiting for respawns and opening chests... like c'mon bro, these 25 strikes aren't going to finish themselves. Play patrol if you need spirit blooms.
 
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