Digital Foundry: What's the secret in maintaining frame-rate bearing in mind the multitude of factors that can influence the time taken to render the next frame? Bizarre's Blur used an innovative LOD-balancing system, for example.
Alan Roberts: Solid performance is something that needs to be bred by a studio culture that underpins everything you do. This means artists, designers, audio guys and coders all pulling in the same direction to make sure budgets are hit. We're really in alignment with Turn 10 on this and you can see the results of employing that culture both in Motorsport and Horizon regardless of the target frame-rate.