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Tekken 7 - Offscreen videos

Resolution-wise the console versions were pretty close to the actual Bloodline Rebellion arcade machine, if not identical. BR had a much lower resolution than T6 vanilla because of the added motion blur.

Load times probably were affected though. They weren't stupendous in the arcade but doing it from a bluray certainly didn't help.

Ah, I didn't know that (never saw a lot of vanilla T6 footage), but that's interesting. And makes sense. Shame they didn't bump the resolution up when you toggled blur off though (did they?)
 
BTW I hope they don't release the console port 2 years later and kill any momentum this game might have. Again.
 
That is weird since sfxt's art is horrendous.

Holistically, yeah SFxT is horrendous. In terms of the character models themselves: I never thought Tekken characters looked/played cooler. I've always felt Tekken designs were extremely generic looking, but SFxT made them feel anything but. I would never play Brian in a Tekken game, but his SFxT incarnation was dope. EWGF feels way more satisfying in SFxT than any Tekken game I've played. If there's one thing I miss about SFxT, it's performing that move.
 
Why would you go to so much trouble to try and make yourself sound important and then invalidate it with such ignorance?
Why are all the Tekken-hardcore so defensive about this? You have multiple people stating that gameplay looks identical but you guys are all "This tiny mechanic change is the biggest deal ever! How can you not see that?! Get your eyes checked!"
 
Why are all the Tekken-hardcore so defensive about this? You have multiple people stating that gameplay looks identical but you guys are all "This tiny mechanic change is the biggest deal ever! How can you not see that?! Get your eyes checked!"

Honestly I have no idea. It still looks like Tekken. A lot of top players have said the same. I agree. I don't particularly mind though because I play Tekken because I like the general Tekken engine. Of course those mechanic changes make the games have different feelings and looks overtime but at first glance...its Tekken.
 
Unreal engine 4 and the only difference I can discern is higher res cloth textures and more pronounced lighting.....


Meanwhile Killzone and infamous character models looked like that....
 
Holistically, yeah SFxT is horrendous. In terms of the character models themselves: I never thought Tekken characters looked/played cooler. I've always felt Tekken designs were extremely generic looking, but SFxT made them feel anything but. I would never play Brian in a Tekken game, but his SFxT incarnation was dope. EWGF feels way more satisfying in SFxT than any Tekken game I've played. If there's one thing I miss about SFxT, it's performing that move.

As I had mentioned before,

I would play the shit out of a 2d tekken game like that.
 
Honestly I have no idea. It still looks like Tekken. A lot of top players have said the same. I agree. I don't particularly mind though because I play Tekken because I like the general Tekken engine. Of course those mechanic changes make the games have different feelings and looks overtime but at first glance...its Tekken.
Isn't that the point? Yeah, it's Tekken, just like Street Fighter games are Street Fighter at first glance. Then you add stuff like Parry or FADCs and the game turns into something completely different.

We have supers, armored moves, revised bound mechanics. It might look the same but it won't play the same, just like Tekken 6 was widly different from 5DR, graphics be damned.
 
Why are all the Tekken-hardcore so defensive about this? You have multiple people stating that gameplay looks identical but you guys are all "This tiny mechanic change is the biggest deal ever! How can you not see that?! Get your eyes checked!"
Because it's like not knowing a sport and complaining about the rules.
 
Isn't that the point? Yeah, it's Tekken, just like Street Fighter games are Street Fighter at first glance. Then you add stuff like Parry or FADCs and the game turns into something completely different.

We have supers, armored moves, revised bound mechanics. It might look the same but it won't play the same, just like Tekken 6 was widly different from 5DR, graphics be damned.

The problem is people wanted something wildly different and they tuned their expectations towards that and are disappointed. Simple.
 
To clarify my complaint, so it isn't lumped into the graphics and gameplay looking the same department, is the art/theme. Old characters are hardly changing but new characters come in with an anime influence and/or extravagant designs, it's just so inconsistent.

Oh, and customization items. Nothing kills the look of your game like bland, goofy and poor textured items that clash with everything else on screen. I'll never enjoy it unil they limit it to good quality outfits only... no fucking pizzas and cake monster heads and whateverTF they do now.
 
So that we can get another half ass Soul Calibur?



For a game that's a location test and only showing about 50% done? Yeah, you're spot on.




Thing is though, the game will already be completed and I doubt they are adding in that many extras to warrant a two year wait. Another two year wait would be absolutely ridiculous. Tekken Tag came out in 2012 and we are rapidly approaching 2015. If they cannot add in extras, balance and enhance what they need to in a completed arcade game in approximately 6 months to a year for the home version, I don't know what to say then. Actually, I did hear a preposterous rumor that the console version will be available in May 2015. I highly doubt it, but that would be great.
 
Thing is though, the game will already be completed and I doubt they are adding in that many extras to warrant a two year wait. Another two year wait would be absolutely ridiculous. Tekken Tag came out in 2012 and we are rapidly approaching 2015. If they cannot add in extras, balance and enhance what they need to in a completed arcade game in approximately 6 months to a year for the home version, I don't know what to say then. Actually, I did hear a preposterous rumor that the console version will be available in May 2015. I highly doubt it, but that would be great.

Very true. Though I'm still on the boat of we'll see a big update while it's out in arcades with a couple new characters. If this happens, I don't think we'll see the game (on console) till 2016.
 
I honestly think they should port it asap tbh. Update the game and the arcades at the same time. I'd pay for the update if the game is good.
 
Customization items are very off putting due to their low quality models. I can't stand them. I'd rather have thoroughly designed outfits that can be earned.

Also, I'm not going to expect this game to look like the next benchmark for PC graphics since it's gotta run at 60fps. I'm sure their are VERY few people who would do graphics over framerate for this fighting game.

I can understand people harping about art dI reaction since that's something entirely different.

Only thing I hope they don't do is lock it at 60fps. It would be kind of awesome if the animations were designed around 120fps. That would be nice to see with GSync.

I'm uneasy with the Rage Arts. I'm not against the gimmick, but they really need to make them something special rather than common moves bundled together. Hopefully theirs a drastic change to this like there was for supers and ultras from Street Fighter IV's location tests from way back in the day. Hopefully these were just place holders to show off the concept.

Also, I really feel like some of the models were just ported over for the time being. At least that's what I'm hoping. Some characters look really well modeled compared to others.

What is the projected arcade release date for this bad boy?

Hell, I would do early access on something like this for 80 bucks right now. I'll loctest the hell out of this at my house.
 
Actually, I did hear a preposterous rumor that the console version will be available in May 2015.

Yeah, I've been hearing this from about everyone talking about the game. I would be surprised if the game came a day before 2016.

I'm also been hearing that the game will be out for arcades this year. I know that TTT2 released after ~3 months of the first location test, but this game is far from finished and it looks like it needs a lot more time than that to polish it out from it current state.
 
Unreal engine 4 and the only difference I can discern is higher res cloth textures and more pronounced lighting.....


Meanwhile Killzone and infamous character models looked like that....

You can't possibly be able to notice higher res textures in these blurry ass videos, whilst missing really obvious stuff like particle effects...
 
I like the model of letting the games marinate in the arcade for a while. Allows the developers a chance to make balance adjustments and squash bugs before it arrives in consoles. I'd just be happy if when games finally do arrive on console it's not Japan first and the rest of the world months later.
 
I like the model of letting the games marinate in the arcade for a while. Allows the developers a chance to make balance adjustments and squash bugs before it arrives in consoles. I'd just be happy if when games finally do arrive on console it's not Japan first and the rest of the world months later.

You'd think they'd do this backwards since the Asian market is so strong with arcdes, they'd want the game out in the EU/US territories first to console.
 
To echo what others have said, I too would pay for good quality customization/outfits in DLC. The thing is I would prefer the customizations not be character breaking and whimsical.
 
Coming to PC still seems like speculations only, nothing official. But it being on UE4, it's probably running on PCs inside those loc-test machines right now.

It is. I mean, today's arcade machines are pretty much PCs with exact same components (in case of Windows, it's Windows Embedded), aren't they?

There are still boards popping up every now and again based on old or different architecture, but yeah, Taito Type-X is PC and that runs a lot of stuff from various companies, ArcSystemWorks uses RingEdge 2 (which is Intel/nVidia), RawThrills doesn't detail out its board in its manuals but I'm sure it's pretty common components, etc. The weird variant could be all those mobile games being put out as arcade games that I guess could be running on ARMs or whatever cheap crappy components (though those are more likely PC ports as even though they're done cheap - and look it - it'd be too much process to make an arcade-activity build of Android ... I saw a Temple Run running screwy this weekend though, I kind of wouldn't be surprised if it was running on a PC-emulation-layer instead of being a real port) but I'm sure when people talk about new arcade boards they're hoping for BETTER boards than off-the-shelf, not worse.

In general, with computer hardware these days, the bragging days over sexy full kits are over. Even Xbox One and PS4 had precious little tech to talk about. Not only is it unlikely to build a totally original computer system, but with the open and accessible libraries we have now, it's also pretty well unreasonable. Listen for the neat experimental components, but don't expect a board to come around that rewrites all the rules.

BTW, as far as the graphics detractors, even with the off-screen footage, I found the level of depth in the forest level here to be pretty compelling. It's still at its heart Tekken, and we'll see how much that "other 50%" changes things (expect polish rather than an overwhelming jump) but between the clean lighting/shadows and the reworked animation it'll very clearly be a "different" game for Tekken fans to enjoy while us graphics whores debate about whether it's visually enough of a jump.
https://www.youtube.com/watch?v=yBhWGFqgStM#t=108

BTW again, will this end up being the first major release of a publisher-backed and maybe even boxed game (depending on how long it takes to release a home version) using UE4?
 
You can't possibly be able to notice higher res textures in these blurry ass videos, whilst missing really obvious stuff like particle effects...

HD offscreen vids are blurry-ass?

Yes, things like the more pronounced texture of a leather jacket stood out to me, for example.

Haha because I didn't mention particle effects means I missed them? Wow sparks and dust and flashes! They should be mentioned because they are the sign of nextgen, obviously. THat and those wooden splinters that pop up when a someone slams on the floor. Wow. Such nextgen, things I've been waiting for since PS3.

For a new generation title, graphical upgrades should be clearly visible even in cam footages. Having to wait for direct feed in order to discern any difference - that's what you do for same-generation sequels. I hope this '50% quality' talk is true for their sake.
 
Looked slow and clunky compared to KI!

I used to love tekken
This apple sucks compared to that orange!

I used to love apples.

Speaking of KI, why are western studios having to pick up the fighting game slack for Japan? It's not like the PS4 and XB1 came out of nowhere.
 
Devil is pretty much a stance in TTT2 that gives you Lazers and 4 different moves. Starting in it is sorta pointless y'know?

The first sentence does not make sense with the last part

You know that right? Read what you said.

" its just a stance that turns you into laser satan "

You are operating under some odd assumption that I don't wanna be laser satan all the time.
 
Come on...This looks so fcking lame! This is same formula, same kind of gameplay since Tekken 2.
I hate it so much and expected a revolution with this game but Im just disappointed
 
Rage Arts look like complete bullshit. They interrupt moves too easily. They should have to be Connors into, not spit out during the startup of your opponent's attack.
 
You are operating under some odd assumption that I don't wanna be laser satan all the time.

you know what would be awesome, being a mishima style laser satan and a karate badass with just simple stance change

jin to devil jin stance change please
 
Come on...This looks so fcking lame! This is same formula, same kind of gameplay since Tekken 2.
I hate it so much and expected a revolution with this game but Im just disappointed
Wait so you hate Tekken in general? Or you just expected 7 to be different because...
 
Come on...This looks so fcking lame! This is same formula, same kind of gameplay since Tekken 2.
I hate it so much and expected a revolution with this game but Im just disappointed
Lol please watch some Tekken 2 matches and come back. Tekken 7 looks as much like Tekken 2 as SF4 looks like SF2.
 
Wait so you hate Tekken in general? Or you just expected 7 to be different because...

No I dont hate it. I loved TTT 1 and 2.
But just expected TT7 to be something different on new consoles and Im disappointed for being the same as it was year in year out.
 
Things in Tekken 7 that weren't in Tekken 2:

3D movement
Walls
Bound System
Extensive wake up system
Chickening
Crush System
Rage
Rage arts
Thousands of added moves
Counter properties
Dozens of new characters
Floor breakthroughs
Extended health bar
Extended juggling

I could go on. This isn't even talking about the massive changes of characters.
 
Home console version will come out late to milk arcades and to wait for current gen console userbase growth.
What mike breezy said. Usually a year in between is enough to balance out time between arcade and consoles but when they do more than that (t6) the wait Turks out annoyingly long especially for people who've been waiting for the game and the final product kinda sucks
 
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