Should have threw in combo breakers, lack of female characters and paid demo while you're at it.Sorry if there isn't. I just threw that in there. Though it wouldn't surprise me if there was now.
Should have threw in combo breakers, lack of female characters and paid demo while you're at it.Sorry if there isn't. I just threw that in there. Though it wouldn't surprise me if there was now.
Complexity != depth
Gap between T4 and T5 was less than 3 years.I guess I didn't think about that but Tekken 4 & 5 had a 4 year gap in release.
I agree. People always love to judge games based off of Alpha's/Beta's when producers of games like Tekken 7 clearly states that the game is nowhere near finished, especially graphically.
"Ugh, this looks exactly the same as the last game," & "The gameplay is exactly the same," etc. It's kind of annoying.
I have had an idea for years, even contacted Harada, embarssingly enough but nope. Ways to extend or tweak combos and filling bars for specials is all anyone ever comes up with.
That's certainly an opinion that will make me mentally note never to respond to anything you say.
Yeah, they made it not broken.
Complexity != depth
I'm mad that Tekken still looks like Tekken. I wanted it to look like something else.
Ha ha! Don't take it so seriously. It's just an opinion.
But options and decioning does. I just googled how many moves Street Fighter characters have and it's way worse than I thought. They have about five. So if we stripped out the meters and just had a fight between two characters with six moves each do you think we would be hitting the same depth as, say a match between Eddie Gordo and Ling Xiaoyu with all their associated moves, stance etc? Even setting aside the 3D thing.
Did Tekken 4 not look like Tekken?
And Lei? Surely that's indefensible.
Gap between T4 and T5 was less than 3 years.
NA September 23, 2002 to February 24, 2005
EU September 13, 2002 to June 24, 2005
I just googled how many moves Street Fighter characters have and it's way worse than I thought. They have about five. So if we stripped out the meters and just had a fight between two characters with six moves each do you think we would be hitting the same depth as, say a match between Eddie Gordo and Ling Xiaoyu with all their associated moves, stance etc? Even setting aside the 3D thing.
But options and decioning does. I just googled how many moves Street Fighter characters have and it's way worse than I thought. They have about five. So if we stripped out the meters and just had a fight between two characters with six moves each do you think we would be hitting the same depth as, say a match between Eddie Gordo and Ling Xiaoyu with all their associated moves, stance etc? Even setting aside the 3D thing.
Only special moves count? Ryu has 6 normals, air normals, close normals, command normals, crouching normals, and special moves. Each with a specific use, allowing different combos and opportunities.
It's an opinion of ignorance. One that I've heard many times.
I don't know what problem he has with that, it's still there but with more options.
I heard he has to lie down then go into a specific lie down stance with the two punches in order to do any lie down moves. So that sounds to me like it would kill his whole flow with the lying down moves when the response time was pretty instant before. It also doesn't make any sense. When he lies down he is lying down; why does he need another stance input for that?
Yeah it's fast but I don't think it's broken. It doesn't make Heihachi unstoppable. Yeah it's a pain but you should know it's coming and act accordingly.
Oh okay. I just googled for number of moves and that's what came up. I was little bit shocked to be honest so I'm not surprised there are more. So how many are we talking then in total?
It may be an ignorant opinion so I'm happy to be educated on it. I don't play 2D games except MK socially but I was under the impression they generally have a limited moveslist. More moves=more options+more variables in the encounter = more decisioning = more depth. Meters add more variables and more decioning to increase depth because otherwise where does the depth come from when the moves list is limited?
I think this is the first time I've ever seen someone boast about how many air normals a street fighter character has.
I think this is the first time I've ever seen someone boast about how many air normals a street fighter character has.
Well Tekken's "hundreds of moves" aren't any more interesting than different strengths of normals.
Who is boasting? I'm correcting a false sentiment.
I agree. People always love to judge games based off of Alpha's/Beta's when producers of games like Tekken 7 clearly states that the game is nowhere near finished, especially graphically.
"Ugh, this looks exactly the same as the last game," & "The gameplay is exactly the same," etc. It's annoying.
I just found it funny because when the shoe was on the other foot, and people complained about Tekken having too many moves I used a similar argument as yours regarding 2d games and it fell on deaf ears.
It makes me think which one is it.
is the arcade version being released this year?
if so, I think its safe to say Ps4 & whatever other ports there will be will come out next year.
It may be 2015. Though, I hope its this year. Like December 2014 or something.
TTT2 only took one year for its arcade to console transition. I would really like that sort of timing again.
Then again, Pokken is also releasing in Japanese arcades in 2015 so I'd imagine they want to separate those two releases.
Except, SF4 used absolutely no assets from ST (or SF3). No animations/keyframes. No sounds. Absolutely nothing. Because it was a sequel. A brand new game.
This can't be said for Tekken 7.
As an above-average person, who can count frames, this looks exactly the same game but a teeny bit prettier. More like an HD port using the old textures but running with more AA and effects. Gameplay? Exactly the same. I even own 5DR, 6 and TTT2. And I've dabbled in Revolution. I have two sticks. This looks the same. I can't imagine what a casual observer thinks but it can't be better than that.
As an above-average person, who can count frames
Is this what all fighting game threads turn into? :|
Mostly ones where Tekken fans get involved. It eventually tends to drag down to a 2D vs 3D debate, because some of Tekken fans are overdefensive of the franchise, while some of the 2D crowd (mostly Capcom fans) exude a bit of some sort of strange superiority complex over the games that they don't care for.
Most people are level headed enough to not make stupid proclamations like the stuff that permeates this thread though.
In my time of being on this website, I don't think I've seen so much fail in a single thread. At least on the gaming side.
Is this what all fighting game threads turn into? :|
It's only going to get worse as the game nears release date. God forbid there's a graphical downgrade in the game, GAF would tear it apart and hang T7 + Harada.In my time of being on this website, I don't think I've seen so much fail in a single thread. At least on the gaming side.
It depends on the amount of utility those moves had, and whether they were interchangeable. It depends on the number and useful strategies that revolve around those moves, and the number of playstyles they would allow for. If the game has a hundred moves but there is a single dominant strategy involving a small portion of them then the game is not deep. You can't judge a fighting game solely by the size of its movelist. That's folly.But options and decioning does. I just googled how many moves Street Fighter characters have and it's way worse than I thought. They have about five. So if we stripped out the meters and just had a fight between two characters with six moves each do you think we would be hitting the same depth as, say a match between Eddie Gordo and Ling Xiaoyu with all their associated moves, stance etc? Even setting aside the 3D thing.
It's only going to get worse as the game nears release date. God forbid there's a graphical downgrade in the game, GAF would tear it apart and hang T7 + Harada.
Double LOL @ the frame counting post though.
It's 60% and even though a visual increase is expected... this is game development we are talking about here. Things can go awry, developers may not deliver what they promised and corners have to be cut when a game has to make a release date. It's the nature of the business.Graphical downgrade? Whatever happened to that thread on Tekken 7 arcade location test running on 50% visual quality?
This is Tekken, not Soulcalibur. Namco will make sure it delivers.It's 60% and even though a visual increase is expected... this is game development we are talking about here. Things can go awry, developers may not deliver what they promised and corners have to be cut when a game has to make a release date. It's the nature of the business.
I wouldn't be surprised if Namco tones down the sparks and someone pops in to tell us that it's an intentional DOWNGRADATON.
It's 60% and even though a visual increase is expected... this is game development we are talking about here. Things can go awry, developers may not deliver what they promised and corners have to be cut when a game has to make a release date. It's the nature of the business.
I wouldn't be surprised if Namco tones down the sparks and someone pops in to tell us that it's an intentional DOWNGRADATON.
Mostly ones where Tekken fans get involved. It eventually tends to drag down to a 2D vs 3D debate, because some of Tekken fans are overdefensive of the franchise, while some of the 2D crowd (mostly Capcom fans) exude a bit of some sort of strange superiority complex over the games that they don't care for.
Most people are level headed enough to not make stupid proclamations like the stuff that permeates this thread though.
It's only going to get worse as the game nears release date.
Is this what all fighting game threads turn into? :|
Soul Edge had meter2D fighting games have to use meter management to try and create some depth to the system since the characters have barely any moves and cannot manoeuvre in the 3D plane. There: I said it.
Plus meters add the whole added layer of locking out some of your moves until you have completed some arbitrary target. That is more bullsh*t.
Catching up with the Day 3 footage.
Man it must have sucked for everyone that had to fight king. That d/b+2 chop post airbound bug is so broken. You wait 2 hours to get a 2 round game in only to die to that bug haha.
Catching up with the Day 3 footage.
Man it must have sucked for everyone that had to fight king. That d/b+2 chop post airbound bug is so broken. You wait 2 hours to get a 2 round game in only to die to that bug haha.
Basically. Makes me want to play King.That's a bug? I thought it was awesome. Reminds me of VF5 Wolf.
No I dont hate it. I loved TTT 1 and 2.
But just expected TT7 to be something different on new consoles and Im disappointed for being the same as it was year in year out.
.I'm mad that Tekken still looks like Tekken. I wanted it to look like something else.