Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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So 30 fps because of the CPU on both
900p because of the GPU on the X1....

Oh well.
It really doesn't make much of a difference. I think people make too big of a deal over resolution rather than just enjoying the game as it is.
 
The issue isn't even necessarily just the image quality difference (though it is sizable on its own) as much as the ridiculous reasoning behind it.

No matter what excuse you come up with, intentionally downgrading one version to meet the lower standards of the other is pretty shitty work.

exclusive content is basically downgrading the gameplay which is much more essential to the Game than 180p more or less. I don't get why this is getting so much more attention than actually gimping the game itself...

I'm not saying this isn't bad, but I think priorities are quite off with all the resolution stuff...
 
I doubt Ubisoft is worried about any backlash on this.

Destiny running in parity on both platforms despite PS4's edge in power didn't exactly cause PS4 owners to boycott that game either.

A small minority of gamers will avoid the game on principle. Everybody else will probably go by reviews or interest in the franchise.

Destiny is 1080p. Your analogy is flawed.
 
What the fuck is the point of a more powerful console if well funded, capable devs like Ubi do fuck-all to take advantage? For god's sake, the more powerful console has TWICE the install base! It's not like they'd be catering to a minority or something!
 
Well now that I'm thinking about it, the PS4 could barely handle 900p ACIV back in the day. lol

Z1ofAD3.gif

That was brutal. Right after FFXV and KH3.
 
Well, seems Ubisoft is fanning the console flame wars. I expected better from a big publisher and just keep there mouth shut, rather than pretty much state, that due to Xbox being inferior and MS giving money under the table, all gamers will have to play to Xbox One specs. I don't know why publishers permit the moneyhats. I can understand if its DLC related, but seriously, now watering down a gamer resolution?? More and more I detest MS contribution to gaming in general. Not saying Sony are saints either, but seriously, has it come down to now forcing developers to developer to a lower standard spec?
 
I don't really care about the Assassin's Creed franchise, it has been brutally bad in my eyes ever since AC2, so the announcement itself means nothing to me.

However, the PRECEDENT this is setting is horrible. By that logic, Ubisoft should release the PC version in the same sad state (900p/30f), you know to avoid the debates and stuff.

As many have said already (and as many of the gifs indicate), Ubisoft can fuck right off. I wish I could say that I will voice my distaste by not supporting them, but I can't remember the last Ubisoft game I bought :-(
 
We don't even know if AC : Unity features better graphical effects, more stable framerate on PS4 than its Xbox counterpart but you guys already going nuts.

.

Exactly how I feel on this, this is a new engine from what I've heard, and I guarantee they are having some problems getting it to run majorly. I'm pretty sure Microsoft did what they did with Destiny and sent off engineers to help out and get it running a bit better than it was especially since they got co-marketing dollars in this. I feel like the PC version is gonna be just as bad, but I think we should wait before starting a witchhunt on everything Microsoft, cause everyone in here is damning Microsoft like they have already proven that this is their fault. If it is, then that's some horribly disgusting and shady shit, but I highly doubt that it is. Look earlier on the last few pages, quotes of the game running really really bad and journalists worried about whether this game was even gonna be decent in the 1 and half months before release. They probably went to ambitious with the engine and are paying for it as they are trying to rush out the game, but it's horribly unoptimized.
 
They certainly did when they chose to switch to making the lowest common denominator the lead platform...in that case, the PS3. In the previous generation, the Japanese developers mostly decided to make PS2 the de facto platform, treating other more powerful platforms, one with twice the memory, and both having more generally powerful graphics parts as simple, unupgraded port destinations with an occasional improvement, if it was easy and not a big deal...sometimes...sometimes. Every generation has this kind of stuff happening and this one should be no different unless you bought into the hype of what specs seem to guarantee but often fail to deliver. I mean, listen to some of you making this an 'anti-consumerist' issue...what?! No one said you're going to get everything better just because you bought into the marketing hype and dreamt of what those specs meant relative to another machine. This shit goes far back to the beginning of console times. If performance was so great a concern, I would think getting a gaming-spec PC would be the safest of all choices.

I was thinking you were making salient till the old adage 'just get a gaming PC ' bullshit argument reared its ugly head.

The PS2 was lead for a lot games because it was a juggernaut in sales, it completely and utterly dominated its competitors on top of which it was also first to market.

In this case it makes no sense
 
Two platforms, almost 90% similar. I should be able to purchase it on the platform that I enjoy playing on without worrying about sacrificing the graphic quality.

Yeah, fuck it. Might as well lock the PC version to 900p and 30fps too while we're at it. It's not fair on Xbox and PS4 players if I can play it at 60fps but they can't.
 
Will be the same crap on PC, once you get in crowded areas with 321321 NPC's on the screen it'll go from 60 to 30, unless they support mantle? which i doubt.
 
Where was this so called righteousness of not buying the game because of parity when Bungie did the same thing with Destiny? And that game is marketed by Sony.

We don't even know if AC : Unity features better graphical effects, more stable framerate on PS4 than its Xbox counterpart but you guys already going nuts.

Talk about picking your battles.
I specifically didn't buy Watch Dogs because it seemed like they didn't really try with the PS4 version. I wasn't pleased with the parity in Destiny either, but I don't like shooters anyway.

I certainly won't be buying this game, or probably very many other Ubisoft games until they fix this policy.
 
Uhh, if we learned anything, it's that parity is NOT fine, did you not see the Destiny thread when it was announced that both consoles were hitting 1080p?

MS is at fault for not rubustly speccing the XB1, but at the same time, they're in a position where they can't gain anything, any how, because everything falls into 3 categories.

1) Game is 1080p on both consoles: BOO! PS4 got shafted! Why can't the devs give us 8xMSAA or Super Duper HBAO+++ on PS4? Why isn't the game 1080p60?!

2) Game is less than 1080p on both or either consoles: BOO! PS4 got shafted! Xbone is holding us back!

3) Game is 1080p on PS4, 900p/???p on XB1: LMAO, ZOMG, Xbone iz so week!!111!! (As if it hasn't been know for over a year that the PS4 has pretty sizable hardware advantage >.>)

Pretty much, no matter what they do, they lose somehow. It's not an enviable position, and if I were an MS engineer, I'd feel like bashing my head against the wall, because the XB1 reputation gets a hit from this no matter what they do.

I don't support parity, but I think this entire things is rather overblown and is covering the real issue here. I don't really think the game is 900p on both consoles just cause MS paid them so (As GribbleGrunger and others are so keen to spectate). I think the real issue is that the engine for ACU is giving them trouble and the game needs another couple of months in the oven.

Read original post. The issue here is that Ubisoft stupidly acknowledged that they were purposefully making PS4 version 900p. All the conspiracy theories you mentioned before now suddenly became a reality :)
 
I'm feeling a delay on this bad boy.

The two week delay they did already made me quite skeptical about the finished product.

It basically said to me that this game is coming in hot and they are waiting till the last possible moment to release before the holiday rush. If they were genuinely concerned about the quality of the game it would have been pushed till next year.
 
Microsoft always said the Cloud would shine one day, and what did you people do in response? you laughed at them. Who's laughing now?

Not me that's for sure, I have a
WiiU
.
 
Come again? Which 3rd party devs made the PS3 their lead platform, by and large?
Most of them when, last I recall reading, there were more staff members dedicated to making the PS3 version 'happen' and many if not most of the Japanese third parties went PS3>X360 as a normal direction midway or earlier in the gen. Those that didn't rely on western engines that simply worked better on the unified memory and simpler setup of X360 CPU, anyway. Heavy reliance upon middleware engines that ran nicer on one over the other certainly changed this dynamic. I wish I could find the developer quotes, but there were some insiders who claimed quite openly that X360 versions of games often went done and kept capped at a competitive level with PS3 versions so as to avoid issues of perceived superiority and a presumed resulting loss in sales of the weaker release.

The Xbox/GC ports almost always had performance improvements on par with the resolution bump everyone would like to see for the PS4 version of this game, and that's despite having to recompile their games to work across the more dramatically different architectures featured that gen. No one is expecting multiplat devs to jump through major hoops and heavily optimize to squeeze every possible ounce of power out of each system. But no one's ever liked seeing performance deliberately handicapped either, just as your comment hints at your own vexation at the practice in past generations.

I don't recall that being the quite the clearcut case at all, but there were improvements on occasion...not nearly as many and as often as the disparity in specs between them in that generation would seem to enable, which is quite a bit larger than this gen, from what I can tell.
 
Uhh, if we learned anything, it's that parity is NOT fine, did you not see the Destiny thread when it was announced that both consoles were hitting 1080p?

MS is at fault for not rubustly speccing the XB1, but at the same time, they're in a position where they can't gain anything, any how, because everything falls into 3 categories.

1) Game is 1080p on both consoles: BOO! PS4 got shafted! Why can't the devs give us 8xMSAA or Super Duper HBAO+++ on PS4? Why isn't the game 1080p60?!

2) Game is less than 1080p on both or either consoles: BOO! PS4 got shafted! Xbone is holding us back!

3) Game is 1080p on PS4, 900p/???p on XB1: LMAO, ZOMG, Xbone iz so week!!111!! (As if it hasn't been know for over a year that the PS4 has pretty sizable hardware advantage >.>)

Pretty much, no matter what they do, they lose somehow. It's not an enviable position, and if I were an MS engineer, I'd feel like bashing my head against the wall, because the XB1 reputation gets a hit from this no matter what they do.

I don't support parity, but I think this entire things is rather overblown and is covering the real issue here. I don't really think the game is 900p on both consoles just cause MS paid them so (As GribbleGrunger and others are so keen to spectate). I think the real issue is that the engine for ACU is giving them trouble and the game needs another couple of months in the oven.

Destiny is also cross gen. It really should be 60fps on PS4 but meh. Runs great.

AC will probably run like shit at 900p and be a slideshow on xone.

Not buying any of this crap. I was pretty pumped for the division but the recent output from ubisoft has really made me question it.
 
CPU has no effect on resolution, at all.

I know and they state this very fact. They said, CPU's = almost identical (which is true). GPU's are not identical, but we chose to not use the extra horsepower available to us on one platform because reasons.

fucking shameful.
 
Can't buy it for both XBone and PS4? Better not buy it at all. Wouldn't be fair to the one left out after all. Got to reach parity.

Seriously. WTF?
 
Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.

Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered.

They're dumbing down thier own game for "parity reasons." Why should I feel compelled to buy their product? I have no obligation to do so.
 
Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.

Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered.

Did you not read the article? Once again. You might be potentially right, but that's not what Ubisoft said. They said they are making both versions the same to avoid "debates and stuff". :)
 
I like how everyone here is assuming they are saying "we lowered res on PS4 to make it the same as xbox one's" when its obviously the other way round.
Game was agoing to be 900p on PS4 anyway. Microsoft asked the devs to get it running at the same res as the PS4, regardless of the performance hit.

Because, like this thread shows, numbers are everything people will ever care about.
 
Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.
I already had very little interest in this game because of the lack of pirates. That said, this is a disturbing precedent. Even if it's too late for this game, I'd like Ubisoft and other publishers to know that this is a problem. If one game I'm interested in the future isn't artificially gimped on my platform of choice because of this brouhaha, it will have been worth it.

Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered
They didn't say that, though. They said they're pushing parity 'to avoid debates and stuff.'
 
I like how everyone here is assuming they are saying "we lowered res on PS4 to make it the same as xbox one's" when its obviously the other way round.
Game was agoing to be 900p on PS4 anyway. Microsoft asked the devs to get it running at the same res as the PS4, regardless of the performance hit.

Because, like this thread shows, numbers are everything people will ever care about.

What?
 
How many passes do Ubisoft get in performance. They can hit a high note but they are terribly inconsistent and sloppy. A new engine name does not make a great engine. Ubisoft like their buzzwords, hype and demos but in reality nothing much changes.
 
I was thinking you were making salient till the old adage 'just get a gaming PC ' bullshit argument reared its ugly head.

The PS2 was lead for a lot games because it was a juggernaut in sales, it completely and utterly dominated its competitors on top of which it was also first to market.

In this case it makes no sense

It never ever seems to make sense when people make a big deal out of it. People are either presuming far too much about what PS4 is capable relative to X1 or they are thinking the sales lead it has now can ignore market realities in a time when publishers are more risk-averse than ever...when five or six million units sold no longer guarantee break-even. People were bitching about the specs these machines held at reveal, correctly pointing out the lack of jump relative to last gen.
 
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