Two platforms, almost 90% similar. I should be able to purchase it on the platform that I enjoy playing on without worrying about sacrificing the graphic quality.
So fuck the people who prefer to play on the PS4? That is dumb.
Two platforms, almost 90% similar. I should be able to purchase it on the platform that I enjoy playing on without worrying about sacrificing the graphic quality.
With all us pissed off PS4 owners canceling out it looks like a win/win for MS if they manage to sell more copies on the Xbone.
The issue isn't even necessarily just the image quality difference (though it is sizable on its own) as much as the ridiculous reasoning behind it.
No matter what excuse you come up with, intentionally downgrading one version to meet the lower standards of the other is pretty shitty work.
I doubt Ubisoft is worried about any backlash on this.
Destiny running in parity on both platforms despite PS4's edge in power didn't exactly cause PS4 owners to boycott that game either.
A small minority of gamers will avoid the game on principle. Everybody else will probably go by reviews or interest in the franchise.
Well now that I'm thinking about it, the PS4 could barely handle 900p ACIV back in the day. lol
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Well now that I'm thinking about it, the PS4 could barely handle 900p ACIV back in the day. lol
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Sounds like it could really use it.I'm feeling a delay on this bad boy.
We don't even know if AC : Unity features better graphical effects, more stable framerate on PS4 than its Xbox counterpart but you guys already going nuts.
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They certainly did when they chose to switch to making the lowest common denominator the lead platform...in that case, the PS3. In the previous generation, the Japanese developers mostly decided to make PS2 the de facto platform, treating other more powerful platforms, one with twice the memory, and both having more generally powerful graphics parts as simple, unupgraded port destinations with an occasional improvement, if it was easy and not a big deal...sometimes...sometimes. Every generation has this kind of stuff happening and this one should be no different unless you bought into the hype of what specs seem to guarantee but often fail to deliver. I mean, listen to some of you making this an 'anti-consumerist' issue...what?! No one said you're going to get everything better just because you bought into the marketing hype and dreamt of what those specs meant relative to another machine. This shit goes far back to the beginning of console times. If performance was so great a concern, I would think getting a gaming-spec PC would be the safest of all choices.
Two platforms, almost 90% similar. I should be able to purchase it on the platform that I enjoy playing on without worrying about sacrificing the graphic quality.
an accurate representation of X1 and PS4 difference in power and resolution ?What would Ubisoft know about parity?
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I specifically didn't buy Watch Dogs because it seemed like they didn't really try with the PS4 version. I wasn't pleased with the parity in Destiny either, but I don't like shooters anyway.Where was this so called righteousness of not buying the game because of parity when Bungie did the same thing with Destiny? And that game is marketed by Sony.
We don't even know if AC : Unity features better graphical effects, more stable framerate on PS4 than its Xbox counterpart but you guys already going nuts.
Talk about picking your battles.
Uhh, if we learned anything, it's that parity is NOT fine, did you not see the Destiny thread when it was announced that both consoles were hitting 1080p?
MS is at fault for not rubustly speccing the XB1, but at the same time, they're in a position where they can't gain anything, any how, because everything falls into 3 categories.
1) Game is 1080p on both consoles: BOO! PS4 got shafted! Why can't the devs give us 8xMSAA or Super Duper HBAO+++ on PS4? Why isn't the game 1080p60?!
2) Game is less than 1080p on both or either consoles: BOO! PS4 got shafted! Xbone is holding us back!
3) Game is 1080p on PS4, 900p/???p on XB1: LMAO, ZOMG, Xbone iz so week!!111!! (As if it hasn't been know for over a year that the PS4 has pretty sizable hardware advantage >.>)
Pretty much, no matter what they do, they lose somehow. It's not an enviable position, and if I were an MS engineer, I'd feel like bashing my head against the wall, because the XB1 reputation gets a hit from this no matter what they do.
I don't support parity, but I think this entire things is rather overblown and is covering the real issue here. I don't really think the game is 900p on both consoles just cause MS paid them so (As GribbleGrunger and others are so keen to spectate). I think the real issue is that the engine for ACU is giving them trouble and the game needs another couple of months in the oven.
Well now that I'm thinking about it, the PS4 could barely handle 900p ACIV back in the day. lol
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Ubishaft said:We decided to lock them at the same specs to avoid all the debates and stuff,
I'm feeling a delay on this bad boy.
Most of them when, last I recall reading, there were more staff members dedicated to making the PS3 version 'happen' and many if not most of the Japanese third parties went PS3>X360 as a normal direction midway or earlier in the gen. Those that didn't rely on western engines that simply worked better on the unified memory and simpler setup of X360 CPU, anyway. Heavy reliance upon middleware engines that ran nicer on one over the other certainly changed this dynamic. I wish I could find the developer quotes, but there were some insiders who claimed quite openly that X360 versions of games often went done and kept capped at a competitive level with PS3 versions so as to avoid issues of perceived superiority and a presumed resulting loss in sales of the weaker release.Come again? Which 3rd party devs made the PS3 their lead platform, by and large?
The Xbox/GC ports almost always had performance improvements on par with the resolution bump everyone would like to see for the PS4 version of this game, and that's despite having to recompile their games to work across the more dramatically different architectures featured that gen. No one is expecting multiplat devs to jump through major hoops and heavily optimize to squeeze every possible ounce of power out of each system. But no one's ever liked seeing performance deliberately handicapped either, just as your comment hints at your own vexation at the practice in past generations.
I think he meant that the Xbone version will outsell the PS4 version because of people cancelling their orders.Cancelling PS4 orders... and pre-ordering the Xbox One version? I don't get what you're even trying to say.
Uhh, if we learned anything, it's that parity is NOT fine, did you not see the Destiny thread when it was announced that both consoles were hitting 1080p?
MS is at fault for not rubustly speccing the XB1, but at the same time, they're in a position where they can't gain anything, any how, because everything falls into 3 categories.
1) Game is 1080p on both consoles: BOO! PS4 got shafted! Why can't the devs give us 8xMSAA or Super Duper HBAO+++ on PS4? Why isn't the game 1080p60?!
2) Game is less than 1080p on both or either consoles: BOO! PS4 got shafted! Xbone is holding us back!
3) Game is 1080p on PS4, 900p/???p on XB1: LMAO, ZOMG, Xbone iz so week!!111!! (As if it hasn't been know for over a year that the PS4 has pretty sizable hardware advantage >.>)
Pretty much, no matter what they do, they lose somehow. It's not an enviable position, and if I were an MS engineer, I'd feel like bashing my head against the wall, because the XB1 reputation gets a hit from this no matter what they do.
I don't support parity, but I think this entire things is rather overblown and is covering the real issue here. I don't really think the game is 900p on both consoles just cause MS paid them so (As GribbleGrunger and others are so keen to spectate). I think the real issue is that the engine for ACU is giving them trouble and the game needs another couple of months in the oven.
CPU has no effect on resolution, at all.
Two platforms, almost 90% similar. I should be able to purchase it on the platform that I enjoy playing on without worrying about sacrificing the graphic quality.
Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.
Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered.
Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.
Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered.
They're limited by the cpu and they decide to settle for 900p?
I don't understand the logic...
I already had very little interest in this game because of the lack of pirates. That said, this is a disturbing precedent. Even if it's too late for this game, I'd like Ubisoft and other publishers to know that this is a problem. If one game I'm interested in the future isn't artificially gimped on my platform of choice because of this brouhaha, it will have been worth it.Some of you guys are hilarious. Allowing yourself to miss out on something that might be fun because of the lack of a resolution difference between some consoles.
They didn't say that, though. They said they're pushing parity 'to avoid debates and stuff.'Has anyone considered that maybe they don't feel it is worth their time to (read: ROI) to optimize the game to run better on PS4? For every forum poster that isn't picking up the game because of parity there are 1000 that have already pre-ordered
We needs all the threads to get the same amount because of parity and stuff.
Did you not read the article? Once again. You might be potentially right, but that's not what Ubisoft said. They said they are making both versions the same to avoid "debates and stuff".![]()
Parity to avoid discussion and stuff... yeah that really worked out.
an accurate representation of X1 and PS4 difference in power and resolution ?
I like how everyone here is assuming they are saying "we lowered res on PS4 to make it the same as xbox one's" when its obviously the other way round.
Game was agoing to be 900p on PS4 anyway. Microsoft asked the devs to get it running at the same res as the PS4, regardless of the performance hit.
Because, like this thread shows, numbers are everything people will ever care about.
I was thinking you were making salient till the old adage 'just get a gaming PC ' bullshit argument reared its ugly head.
The PS2 was lead for a lot games because it was a juggernaut in sales, it completely and utterly dominated its competitors on top of which it was also first to market.
In this case it makes no sense
90% similar? I know 30% powerful reasons that say differently
Ubisoft said:"We decided to lock them at the same specs to avoid all the debates and stuff"