Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

Status
Not open for further replies.
honestly, I don't particularly care if a game is 900p -- Ryse was 900p and I don't think it looked blurry at all.

I just don't like bullshit. Deciding to reduce the performance of one version of the game for the sake of parity -- whether the reason is to stop discussion or to appease MS as part of some marketing arrangement you have with them -- either way, it's bullshit, and fuck 'em. Anyone who has a PS4 or who is fair minded should be offended by this -- that your version is being reduced for no good reason.

There must be people who are no longer in the industry who can say that in the past they were told by higher-ups not to improve one game or not to optimize one game over another. Or even KILL features/performance over another game. That just seems ludicrous to me. The damage it would cause to the rep of the publisher/developer would be enormous.
 
The Phil Spencer effect

c3IzVv8.png

mjnauq.gif


edit - to lessen the confusion, this is true version :)



Not sure how you're meant to improve on perfection but worth a try.

JvGwmAK.gif

you guys are killing me xD
 
What a load of fucking bullshit.

I knew this would happen this generation.

Yeah if this becomes a trend Microsoft can go to hell. I can't believe forced parity is actually a thing, I was assured it was a silly conspiracy theory.
 
I know who. I just think we should not jump to conclusions like this. "MS might've paid", yes. "Definitely paid", not sure.

Okay but we know that unlike previous Ubi games like AC4 and Watch Dogs which had exclusive content on PS systems and looked better on PS4, this time the game is being marketed with content for Xbox. And it is going to change the trend in Ubi PS4 titles and suddenly drop res and hit parity with XB1.

That, plus their comments, means this is a bad situation no matter what.
 
I know I shouldn't be surprised at this point but it's still crazy to me how much people lose their shit over stuff like this. It seems like such a ridiculously minor thing to go crazy over.

I mean, I can understand being a little irritated by it (assuming the PS4 version is capable of 1080p anyway) but to start going on a crusade of twitter hashtags and preorder cancellations just seems so insanely over the top that it's not even funny anymore.

I'm not in the business of telling people how they should react or feel but damn...I think a lot of you might be overreacting a bit over this. It's just resolution.

FFS, It's not about the 1080p resolution, it's about Ubi gimping PS4 version just so that some Xbox fans don't get mad.
 
Cool, let me go load up the superior version of destiny on my PC. Maybe I will play a little GT5? Or how about gran turismo? Last of Us? Mario? Link? what?

Or you know you can play exclusive games that highly interest you on the system they are on and then play the superior versions of multi platform games on the PC.
 
i think the article is more about framerate, they say in the same article that if cpu's were not the obstacle, and it was graphics alone they could do high framerates.

about resolution, instead of jumping to conclusions, I say again that I look on their very last game. it was 900/30 on ps4, even lower on xbone. and sony had the marketing deal on that one.
and this one is more demanding.

The reasoning behind the parity is suspect and laughable, its not a technical explanation. Its fluff. Their last title was 900p, thats fine. Don't say that its 900p to avoid a debate..? That means that your choices aren't based on hardware but politics. It all points directly to Ubisoft being bullshit, because of their own words. This isn't a conclusion, this is what they've said they've done.

They made a political move so that there won't be arguments.

It is not that hard to understand. Just read what they said, and then ask why is a developer choosing a resolution based on INTERNET ARGUMENTS.?
 
Someone correct me if I am wrong, but I remember reading that most of(if not almost all) of the multi-platform games from the PS360 era were generally superior on the X360. If this was in fact the case, then I feel that this could set a very bad precedent for gaming. Now I will come out and say while I have owned previous Xbox systems I have no real desire at the moment to buy a XB1(I primarily play RPG's which are rather lacking on MS systems historically) and am primarily a PS user.

Now, if I am correct about last gen, I feel all those that are cheering about this are probably the biggest hypocrites as if this had been enforced last gen they would have been the loudest in complaining about the 360 version being held back by the PS3.

In regards to this being bad for gaming in general, I am looking at a worse case scenario of which all developers decide to make all multi-plats have 'Enforced parity' for all future releases. So imagine if this happens and the next gen systems come out in 5-7 years with the new MS systems being more powerful than the next Playstation. Would you be happy if you suspected that game on your system were being held back because of this issue? Could this be the thing that takes over from ubiquitous dlc as being the most hated/damaging thing in gaming?
 
Ubisoft just shot themselves in the foot.

I don't know how much the rest of you know about console gaming culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in PC gaming where you can become successful by being an asshole. If you screw someone over in console gaming, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the gaming public, after hearing about this, is not going to want to purchase Assassin's Creed Unity for either system, nor will they purchase any of Ubisoft's games. This is HUGE. You can laugh all you want, but Ubisoft has alienated an entire market with this move.

Ubisoft, publicly apologize and cancel Assassin's Creed Unity for Xbox One or you can kiss your business goodbye.
 
The parity in Destiny was a huge thread here on NeoGaf when they announced both would run the same resolution....it was discussed a lot and I'm surprised you missed the thread...

Damn. I must have missed it. I would definitely have held off on purchasing the game (at least at full retail since it was 1080p) had I known they didn't put an effort to max PS4 hardware utilization.
 
The thing with this though is that the game isn't cross gen. Based on Ubisoft's horrible statement, I could see them using that fact as an excuse as to why they can't do a 1080p patch similar to those games you've mentioned.

They shouldn't have said anything at all involving parity to be honest. Many would have assumed that the PS4 version would have better visual effects and/or a more stable frame rate even at the same resolution. Just really stupid.

I agree. They messed up by bringing up the resolution.

Edit: Also the excuse only works for people who don't really know what CPU bottleneck means, which means the majority of people.
 
What if neither game could run at 1080p?? People seem to think that 1080p is the benchmark for next gen but what if it isn't? ?

The game has 4 player coop and a very large crowd system working and a very open a free roaming world....maybe the differences will be in other areas going foward

I doubt that 1080p vs 900 is really going to change the experience of the game
 
I know I shouldn't be surprised at this point but it's still crazy to me how much people lose their shit over stuff like this. It seems like such a ridiculously minor thing to go crazy over.

I mean, I can understand being a little irritated by it (assuming the PS4 version is capable of 1080p anyway) but to start going on a crusade of twitter hashtags and preorder cancellations just seems so insanely over the top that it's not even funny anymore.

I'm not in the business of telling people how they should react or feel but damn...I think a lot of you might be overreacting a bit over this. It's just resolution.

No no no. It isn't about resolution. I DO NOT CARE if the game had to be 900p on PS4. Wasn't pissed at that on AC4 initially. I care that they admit aiming for parity with a much weaker system on purpose to avoid hurting the ego of the losing team, especially when I gladly refused to buy multiplatform games on a weaker system knowing that there is no reason parity should ever happen under competent development.
 
Im betting they could have gotten the resolutions higher on the PS4 but it would have been some weird number like 983p or something (which for some reason developers tend to avoid). But they probably calculated the cost of doing this and decided otherwise. What botheres me is this game has had 4 years of development time and should have been 1080p on both cosoles. Honestly most games could reach 1080 p even on the xbox one if developers took the time to actualy optimize the game. Im betting the number of optimized 3rd party titles this gen will be down due to the increased development cost for this gen.

If there is GPU resources to spare and the game is CPU bound, why would they limit the resolution?
 
What the absolute shit is this from Ubisoft, is this a joke:

UBISOFT: ASSASSIN'S CREED UNITY COULD NOT RUN ON WII U

"It wouldn't be possible."

"It wouldn't be possible, in our minds we’d be cheating fans by providing a lesser version of the same game".

But It is OKAY to cheat PS4 Owners to a lesser version of the game??

(http://uk.ign.com/articles/2014/10/06/ubisoft-assassins-creed-unity-could-not-run-on-wii-u)

Goddamn mann. Boom!! Nice find. Wii U owners should be vexed by this.
 
I think we all could have predicted this pre-launch. Devs have always developed for the weaker console, and ported to the better one. It worked against MS for the original Xbox, but for them with the 360. I'm sure they fully believed that it would work for them this gen, too.

I don't think they understood how well #Resolutiongate would resonate with a lot of vocal gamers. Mostly, their launch was run so poorly, that this is just another area that makes it easy to ding the XB1.

But at some point, it will become obvious that publishers will sell more games if they both systems have nearly identical looks and gameplay. Putting out a game that lets one set of fanboys tout their superiority over another set of fanboys hurts sales.

Regardless, I cannot fathom how they thought this was good information to release. It's almost as bad as their excuse that women are too hard to animate. They would be best served keeping their mouths shut. I'm sure Microsoft, if they paid for parity, aren't happy.
 
What if neither game could run at 1080p?? People seem to think that 1080p is the benchmark for next gen but what if it isn't? ?

The game has 4 player coop and a very large crowd system working and a very open a free roaming world....maybe the differences will be in other areas going foward

I doubt that 1080p vs 900 is really going to change the experience of the game

No one is saying PS4 has to be 1080p. We are saying, it has to be better graphically than XB1. Parity does not have any place in a scenario where one system is notably weaker.
 

It just pops! Doesn't it look better than the original? Besides, no one wants to see different shades of black, that just distracts from the important things in the game.

/s for those that aren't familiar with the post I poorly parodied.
 
Someone correct me if I am wrong, but I remember reading that most of(if not almost all) of the multi-platform games from the PS360 era were generally superior on the X360. If this was in fact the case, then I feel that this could set a very bad precedent for gaming. Now I will come out and say while I have owned previous Xbox systems I have no real desire at the moment to buy a XB1(I primarily play RPG's which are rather lacking on MS systems historically) and am primarily a PS user.

Now, if I am correct about last gen, I feel all those that are cheering about this are probably the biggest hypocrites as if this had been enforced last gen they would have been the loudest in complaining about the 360 version being held back by the PS3.

In regards to this being bad for gaming in general, I am looking at a worse case scenario of which all developers decide to make all multi-plats have 'Enforced parity' for all future releases. So imagine if this happens and the next gen systems come out in 5-7 years with the new MS systems being more powerful than the next Playstation. Would you be happy if you suspected that game on your system were being held back because of this issue? Could this be the thing that takes over from ubiquitous dlc as being the most hated/damaging thing in gaming?

The gap wasn't nearly as big there's no excuse for this, I hope this is only happening because ubi has a co-marketting deal with Ms for unity.
 
What the absolute shit is this from Ubisoft, is this a joke:

UBISOFT: ASSASSIN'S CREED UNITY COULD NOT RUN ON WII U

"It wouldn't be possible."

"It wouldn't be possible, in our minds we’d be cheating fans by providing a lesser version of the same game".

But It is OKAY to cheat PS4 Owners to a lesser version of the game??
(http://uk.ign.com/articles/2014/10/06/ubisoft-assassins-creed-unity-could-not-run-on-wii-u)
please add this to the OP. this quote should also be added to every hashtag tweet.
 
What if neither game could run at 1080p?? People seem to think that 1080p is the benchmark for next gen but what if it isn't? ?

The game has 4 player coop and a very large crowd system working and a very open a free roaming world....maybe the differences will be in other areas going foward

I doubt that 1080p vs 900 is really going to change the experience of the game

It's not about the resolution it's about this:
"We decided to lock them at the same specs to avoid all the debates and stuff,"

They choose to not push the PS4 graphicaly to avoid a hypothetical backlash.
 
I think we all could have predicted this pre-launch. Devs have always developed for the weaker console, and ported to the better one. It worked against MS for the original Xbox, but for them with the 360. I'm sure they fully believed that it would work for them this gen, too.

I don't think they understood how well #Resolutiongate would resonate with a lot of vocal gamers. Mostly, their launch was run so poorly, that this is just another area that makes it easy to ding the XB1.

But at some point, it will become obvious that publishers will sell more games if they both systems have nearly identical looks and gameplay. Putting out a game that lets one set of fanboys tout their superiority over another set of fanboys hurts sales.

Regardless, I cannot fathom how they thought this was good information to release. It's almost as bad as their excuse that women are too hard to animate. They would be best served keeping their mouths shut. I'm sure Microsoft, if they paid for parity, aren't happy.
Eh? Gimping one of your versions and needlessly giving your competitors an advantage hurts sales even more.
 
Someone correct me if I am wrong, but I remember reading that most of(if not almost all) of the multi-platform games from the PS360 era were generally superior on the X360. If this was in fact the case, then I feel that this could set a very bad precedent for gaming. Now I will come out and say while I have owned previous Xbox systems I have no real desire at the moment to buy a XB1(I primarily play RPG's which are rather lacking on MS systems historically) and am primarily a PS user.

Now, if I am correct about last gen, I feel all those that are cheering about this are probably the biggest hypocrites as if this had been enforced last gen they would have been the loudest in complaining about the 360 version being held back by the PS3.

In regards to this being bad for gaming in general, I am looking at a worse case scenario of which all developers decide to make all multi-plats have 'Enforced parity' for all future releases. So imagine if this happens and the next gen systems come out in 5-7 years with the new MS systems being more powerful than the next Playstation. Would you be happy if you suspected that game on your system were being held back because of this issue? Could this be the thing that takes over from ubiquitous dlc as being the most hated/damaging thing in gaming?

Last Gen the PS3 was broken and hard to develop for. While its muscle was shown by its second to none hd stream loading exclusives. It was an expected thing because it was technically, the lesser hardware in the hands of developers. Last gen, if developers chose to match the 360's res to whatever the PS3 could do, that would be roughly the same thing happening here. The PS4 has shown, and we all know, its capable of running this game at 1080p or games like it. Ubisoft isn't doing anything dramatic or remarkable with their game design. Then combine that with them just flat out saying its because they don't want people to argue.

This is a very specific ridiculous instance that Ubisoft has put themselves into. A more powerful system running higher resolution is standard in gaming, as PS3 owners got used to last gen.

There's a PC version right?

That'll be at least 1080p, 60fps, right?

As long as you don't argue about things, Ubisoft MIGHT let you have 1080p.
 
No one is saying PS4 has to be 1080p. We are saying, it has to be better graphically than XB1. Parity does not have any place in a scenario where one system is notably weaker.

Who said it isn't, have you played both versions already?

Uh no? Without consoles pc wouldn't even get these games. The games target specific requirements which are the closed platforms, so the better the hardware the better it'll scale to high end pc's.

Considering consoles are stripped down low powered pc's nowadays I think it's pretty much the other way around.
 
My bet

As watch dogs, ACU target 900p30 for ps4 and 720p30 for xbox.

Microsoft could have paid more dev time to ubi to improve xbox version. More money always means better performance. Devs have to set a goal in order to reach a date, but what is good enough for them can always be better with external funding.

Maybe they can release a post launch patch for 1080p in ps4 using the tricks they found in these extran man work days. Using it in release date could not be fair.

I'm quoting this because i'm sure no one has read it.
 
No one is saying PS4 has to be 1080p. We are saying, it has to be better graphically than XB1. Parity does not have any place in a scenario where one system is notably weaker.

Did you already played the game? For all we know is they both run at same resolution. That doesnt mean PS4 version wont be better.
 
No one is saying PS4 has to be 1080p. We are saying, it has to be better graphically than XB1. Parity does not have any place in a scenario where one system is notably weaker.

Yes but what if this situation is similar to Destiny in which Microsoft had engineers work on the game to bring it up to par? What if the game has trouble running on both consoles, how do we know that the Xbox 1 version didn't run at 720p before? Everything we've heard about Unity recently has been about how shaky the game was running in both framerate and animations. I feel something has gone horribly wrong with their new engine and they are trying to rush this game out.
 
Ubisoft - lazy developers or laziest developers ?

These are the same people who said "coding a female character is just too damn hard " after all.

I've never played or been interested in an assassins creed game and I've got no intention of starting now.

I'm actually curious if there were some backroom politics going on here , like, if MS floated them a small loan to keep the games looking the same. I mean lets be honest here, there isn't really a debate to be had, 1080p is and always will be better than 900p and thus , the console that can handle the higher resolution will have the better version. There's no debate to be had really.

On ubisofts end, I suppose even getting the PS4 version to that resolution might take a bit more work and rather then spend the time and money polishing one version more than the the other, it's cheaper and easier to simply get them both on the same level of visual fidelity. I suppose there's also the marketing perspective, if they only show off the ps4 version , xbox one owners could end up with a negative perception of the game because it looks worse.

Who knows what really happened here, maybe they set this goal a year ago and perhaps asked sony for some promotional help to make sure their version was better but sony was riding that destiny train all the way to bank and declined ?
 
Status
Not open for further replies.
Top Bottom