Tainted
Member
Jesus fuck why does he try to act like he knows anything?
What exactly did he say that wasn't absolutely true ?
Jesus fuck why does he try to act like he knows anything?
EA, Activision, Capcom and Ubisoft have pretty much burnt all goodwill with me over the years. Too big. They would make a fortune in any case but like to screw over consumers in one way or another.Ubisoft have come way down as of late. Remind me more of EA every day and that isn't a good thing.
Rather than this 900p stuff, why not just go 720p and pack in more effects and stability?
Maybe just maybe Ubi should change their engine if it dosent work well with the new consoles.It's CPU performance, it's so weak, that even Intel Atoms will outperform them, Core i3 will run laps around current gen console CPUs. They don't even contribute 10% of total power of the console, the difference comes from GPUs, not CPUs. If what Ubisoft say is true, then reason is exactly this - game is CPU bound because of extremely weak netbooks/tablet CPU (even though I would see if it was regarding framerate, but resolution - I don't know).
What exactly did he say that wasn't absolutely true ?
So what you're saying is that you prefer working mans graphics?
Working man's resources.
Why not just drop it to 480p for maximum #graphics?
You always sound so aggresiveDo you think the Xbox CPU is still constrained by Kinect and that's the reason for the bottleneck? Or are you informed and know it's the ESRam and the small framebuffer?
The more you know indeed.
Do you think the Xbox CPU is still constrained by Kinect and that's the reason for the bottleneck? Or are you informed and know it's the ESRam and the small framebuffer?
The more you know indeed.
You always sound so aggresive
http://kotaku.com/ac-unity-will-have-same-specs-on-xbox-one-and-ps4-to-av-1643054770
So from the getgo of that 4 year development Ubisoft was aiming for 900p 30fps on both next gen consoles.....right
Even though the "debate and stuff" only started like a year ago....
We understand how Senior Producer Vincent Pontbriand's quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin's Creed Unity to account for any one system over the other.
Why would you say that?Since they're running out of CPU power I suppose the xbone is the true victim to getting the dumbed down version.![]()
Sucks.. Brad from GB said they're not going to talk about this (or at least hinted they're not).
"why would we when Ubi already explained the technical reason behind it?"
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http://kotaku.com/ac-unity-will-have-same-specs-on-xbox-one-and-ps4-to-av-1643054770
So from the getgo of that 4 year development Ubisoft was aiming for 900p 30fps on both next gen consoles.....right
Even though the "debate and stuff" only started like a year ago....
Man, I feel sorry for their PR people to be honest..there's just no way that you can save face here. No misinterpretation is even possible - he was simply too straightforward with how he put it....and stuff.
I didn't say that and if it was an awful optimization (i.e.. gameplay negatively affected, for instance due to stuttering framerate), I could completely understand the rage. Or if we were talking about a huge difference like PS360->XB1/PS4 not utilized at all, I could see the point, but we're talking about a game that's coming out for two systems that are very close technologically. Moreover, the developer commented on the game being CPU-constrained rather than GPU-constained and (and here, excuse me and just correct me if I'm wrong, I'm not an expert on the console specs), PS4 and XB1 are even closer than in terms of GPU and speed of RAM.LOL wut?
Yeah, let's give devs a free who-cares card on awful optimization and their subpar talents.
Both PS4 and Xbone users, in case for instance a resolution bump or a framerate bump would be possible but coming at the cost of stability. And I'm only focussing on the appeasing-factor here, it's also a matter of cost.Then why else would they do it? Who is it supposed to appease exactly?
I'm quite sure that Microsoft was well aware of the performance differences between PS4 and XB1 a long time before CoD entered the optimization phase.The COD example is from launch and the performance discussions literally just started at that time so MS would've had to somehow strongarm activision to change an already set PS4 version most likely, it's not exactly some perfect example that ensures this was just a Ubisoft-made decision
Forcing parity would probably prevent a Skyrim or Bayonetta situation. If a game was being developed with XB1 as the lead console, the performance goals would be set for that platform and Skyrim as well as Bayonetta were games developed primarily for 360 with performance goals defined for said platform (and acceptable respectively good performance on that platform) and ports for PS3 then suffered. I doubt we'll see a situation where PS4 is the lead platform, the specs are defined accordingly and then the game is ported to Xbone and afterwards the PS4 version gets crippled. Whoever thinks this is going to happen comes off as a tiny bit crazy to me.It is an entirely anti-consumer move that encourages publishers to limit their products to deliver the same experience. What happens if a Bayonetta or Skyrim happens this gen on the XB1? Sure I doubt they would purposefully limit a game to make it unplayable but what happens if it's just barely playable instead? Forcing parity is a terrible practice and doesn't benefit consumers at all so I don't at all see it as something to simply be ignored.
Why do you use exclamation points so much!!!That includes pc!!!! The ps4 is stronger that means better than x1!!
But in this reality the weak minority wins!!!
10 bucks says the pc version is nerfed as well!! That developer said all versions at 900p!! Wouldn't put it past that huge microcrap check!
http://kotaku.com/ac-unity-will-have-same-specs-on-xbox-one-and-ps4-to-av-1643054770
So from the getgo of that 4 year development Ubisoft was aiming for 900p 30fps on both next gen consoles.....right
Even though the "debate and stuff" only started like a year ago....
what if ps 4 was holding back x1!!??....
Furthermore it was confirmed by devs that one can get MORE from PS4 CPU due to audio/networking having dedicated silicon and no kinect resource usage. I don't know if that still holds true.
http://m.neogaf.com/showpost.php?p=94264594
Bottom line PS4 is more powerful than XBox One in every area. There's no cloud magic, 6op/cycle magic,eSRAM magic. CPU is near parity. GPU on PS4 has 50% more raw power. End of story.
Wait...are we assuming MS paid Ubisoft for parity or that this is a Ubisoft business decision independent of direct influence of MS?How is it not?.
You can get more out of the PS4 CPU because of the better RAM, yes. The CPU itself is completely same and they only differ in clock speed.
BTW, there is no Kinect resource usage anymore and dedicated silicon is present in both machines.
Hey, you are talking about jobs of like 700 people there. That's like the whole population of Switzerland.
Sucks.. Brad from GB said they're not going to talk about this (or at least hinted they're not).
"why would we when Ubi already explained the technical reason behind it?"
![]()
That includes pc!!!! The ps4 is stronger that means better than x1!!
But in this reality the weak minority wins!!!
10 bucks says the pc version is nerfed as well!! That developer said all versions at 900p!! Wouldn't put it past that huge microcrap check!
lol there is nothing cleared up now.Glad that's all cleared up now, was obvious that was always the case just very poor wording.
source?
Because i think i found out where you got this, but i want to give you the benefit of the doubt.
It's pretty goddamn clear that if you're in charge at MS, the best way to stop your console being seen as 'less powerful' is by ensuring all multiplats play the same. Money changed hands. NDAs were signed. No one will speak the truth because they will get FUCKING SUED.
Do you think the Xbox CPU is still constrained by Kinect and that's the reason for the bottleneck? Or are you informed and know it's the ESRam and the small framebuffer?
The more you know indeed.
Both PS4 and Xbone users, in case for instance a resolution bump or a framerate bump would be possible but coming at the cost of stability. And I'm only focussing on the appeasing-factor here, it's also a matter of cost.
I'm quite sure that Microsoft was well aware of the performance differences between PS4 and XB1 a long time before CoD entered the optimization phase.
Forcing parity would probably prevent a Skyrim or Bayonetta situation. If a game was being developed with XB1 as the lead console, the performance goals would be set for that platform and Skyrim as well as Bayonetta were games developed primarily for 360 with performance goals defined for said platform (and acceptable respectively good performance on that platform) and ports for PS3 then suffered. I doubt we'll see a situation where PS4 is the lead platform, the specs are defined accordingly and then the game is ported to Xbone and afterwards the PS4 version gets crippled. Whoever thinks this is going to happen comes off as a tiny bit crazy to me.
Maybe just maybe Ubi should change their engine if it dosent work well with the new consoles.
Just FYI Matt commented in here and implied PS4 CPU is still more powerful than Xbone CPU.
The idea that Microsoft DIDN'T somehow do this is pretty out there. Sony didn't. Nintendo sure as hell didn't. So, y'know...![]()
The idea that Microsoft somehow did this is pretty far out there. Most likely it's just Ubisoft not bothering to optimize the game for either platform, and then needlessly slapping some bullshit PR statement on top of it. If they really wanted to avoid debate, they should have just kept quiet.
Let's dissect the video you quoted though:
- Stating the facts as stated in the OP
- Creating parity across platforms is stupid (It is)
- Questions the MS conspiracy theory (Well it is at this point still a theory, so he may be correct)
- Ubisoft targeted the lowest console and worked their way up from there (again, how is this not true ? Its obvious in this case). Went on to say its the developers job to make sure it looks and plays the best on each platform...again what's the issue here ?
- Quoted previous games where the same thing has happened and it affects sales. Again 100% correct
I dont follow all his videos, so in this case it appears you are referring to his previous videos/comments but in the context of THIS video....why the negativity ? He is 100% correct
Cancelled PS4 pre-order...I will ACQUIRE this on PC instead![]()
I just want to play my games at native res. why doesn't Ubi care about my needs?![]()
hey ubisoft I'm going to buy this game -
when its less than $5 on steam!
On top of that we have devs and a benchmark saying PS4 has the better performing CPU. We do not have a confirmed clock of the PS4 Jaguar, so there is still no confirmation. Making definite statements like Boogie here is just stupid.
No matter how you spin it, it's impossible. You will have dumb down AI and remove those massive crowds, which they highlight as one of pillars for AC: Unity. New console CPUs are designed to be in tablets and netbooks, not in gaming hardware. I would bet that per core performance is worse than Xbox 360 CPU.