Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Ubisoft have come way down as of late. Remind me more of EA every day and that isn't a good thing.
EA, Activision, Capcom and Ubisoft have pretty much burnt all goodwill with me over the years. Too big. They would make a fortune in any case but like to screw over consumers in one way or another.
 
It's CPU performance, it's so weak, that even Intel Atoms will outperform them, Core i3 will run laps around current gen console CPUs. They don't even contribute 10% of total power of the console, the difference comes from GPUs, not CPUs. If what Ubisoft say is true, then reason is exactly this - game is CPU bound because of extremely weak netbooks/tablet CPU (even though I would see if it was regarding framerate, but resolution - I don't know).
Maybe just maybe Ubi should change their engine if it dosent work well with the new consoles.
 
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The idea that Microsoft somehow did this is pretty far out there. Most likely it's just Ubisoft not bothering to optimize the game for either platform, and then needlessly slapping some bullshit PR statement on top of it. If they really wanted to avoid debate, they should have just kept quiet.
 
We understand how Senior Producer Vincent Pontbriand's quotes have been misinterpreted

Oh damn Ubisoft, damage control! Do they think gamers are that stupid? They make a statement and we are like ''Yeah Ubisoft you are right, we will buy the game, thank you for making it''
 
Do you think the Xbox CPU is still constrained by Kinect and that's the reason for the bottleneck? Or are you informed and know it's the ESRam and the small framebuffer?

The more you know indeed.

On top of that we have devs and a benchmark saying PS4 has the better performing CPU. We do not have a confirmed clock of the PS4 Jaguar, so there is still no confirmation. Making definite statements like Boogie here is just stupid.
 
http://kotaku.com/ac-unity-will-have-same-specs-on-xbox-one-and-ps4-to-av-1643054770



So from the getgo of that 4 year development Ubisoft was aiming for 900p 30fps on both next gen consoles.....right

Even though the "debate and stuff" only started like a year ago....

We understand how Senior Producer Vincent Pontbriand's quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin's Creed Unity to account for any one system over the other.

Man, I feel sorry for their PR people to be honest..there's just no way that you can save face here. No misinterpretation is even possible - he was simply too straightforward with how he put it....and stuff.
 
That includes pc!!!! The ps4 is stronger that means better than x1!!

But in this reality the weak minority wins!!!
10 bucks says the pc version is nerfed as well!! That developer said all versions at 900p!! Wouldn't put it past that huge microcrap check!
 
http://kotaku.com/ac-unity-will-have-same-specs-on-xbox-one-and-ps4-to-av-1643054770



So from the getgo of that 4 year development Ubisoft was aiming for 900p 30fps on both next gen consoles.....right

Even though the "debate and stuff" only started like a year ago....

One possibility is his remarks about parity could have been a joke not quoted correctly by the interviewers. Either way it sounds like they need more time with the game to hit their original goal of at least 1080p, but instead they are settling to just drop it on us at 900p/30fps.

A lot of people having being crying fowl on MS for some reason when this isn't their doing. If so I want to see evidence for forced performance parity. It's all on ubisoft screwing up here. If anything XB1 version would have been 792p so MS may have sent their team over with the new SDK to get the resolution up to 900p. This article from may confirms their trouble and XB1 resoution at the time in May before this interview.

http://www.bit-tech.net/news/gaming/2014/05/14/watch-dogs-resolution/1

Summary of all the events
-Trouble with next gen engine( they say cpu is the limiting factor now)
-Xb1 792p Ps4 900p back in may
-We know Xb1 new SDK came in june so they bring version up to 900p with Ps4
-Month before release reveal final resolution and F up a interview with a dumb or misinterpreted remark.
-Issue new statement game target 900p/30fps their was no downgrades countering their remarks of 1080p on both next gen before

Did I miss anything?
 
Man, I feel sorry for their PR people to be honest..there's just no way that you can save face here. No misinterpretation is even possible - he was simply too straightforward with how he put it....and stuff.

Basically it is the only thing they could have done if there is parity. So much for avoiding debate...This is a massive thread.

The SDK makes such a minimal difference in comparison to the GPU difference between the two systems. What is it? 6% or something? As for the CPU bound thing, I am sceptical. Sure rendering 15,000 brainless npcs may contribute to that, but I don't see how that relates to resolution.
 
LOL wut?
Yeah, let's give devs a free who-cares card on awful optimization and their subpar talents.
I didn't say that and if it was an awful optimization (i.e.. gameplay negatively affected, for instance due to stuttering framerate), I could completely understand the rage. Or if we were talking about a huge difference like PS360->XB1/PS4 not utilized at all, I could see the point, but we're talking about a game that's coming out for two systems that are very close technologically. Moreover, the developer commented on the game being CPU-constrained rather than GPU-constained and (and here, excuse me and just correct me if I'm wrong, I'm not an expert on the console specs), PS4 and XB1 are even closer than in terms of GPU and speed of RAM.
Then why else would they do it? Who is it supposed to appease exactly?
Both PS4 and Xbone users, in case for instance a resolution bump or a framerate bump would be possible but coming at the cost of stability. And I'm only focussing on the appeasing-factor here, it's also a matter of cost.
The COD example is from launch and the performance discussions literally just started at that time so MS would've had to somehow strongarm activision to change an already set PS4 version most likely, it's not exactly some perfect example that ensures this was just a Ubisoft-made decision
I'm quite sure that Microsoft was well aware of the performance differences between PS4 and XB1 a long time before CoD entered the optimization phase.

It is an entirely anti-consumer move that encourages publishers to limit their products to deliver the same experience. What happens if a Bayonetta or Skyrim happens this gen on the XB1? Sure I doubt they would purposefully limit a game to make it unplayable but what happens if it's just barely playable instead? Forcing parity is a terrible practice and doesn't benefit consumers at all so I don't at all see it as something to simply be ignored.
Forcing parity would probably prevent a Skyrim or Bayonetta situation. If a game was being developed with XB1 as the lead console, the performance goals would be set for that platform and Skyrim as well as Bayonetta were games developed primarily for 360 with performance goals defined for said platform (and acceptable respectively good performance on that platform) and ports for PS3 then suffered. I doubt we'll see a situation where PS4 is the lead platform, the specs are defined accordingly and then the game is ported to Xbone and afterwards the PS4 version gets crippled. Whoever thinks this is going to happen comes off as a tiny bit crazy to me.
 
That includes pc!!!! The ps4 is stronger that means better than x1!!

But in this reality the weak minority wins!!!
10 bucks says the pc version is nerfed as well!! That developer said all versions at 900p!! Wouldn't put it past that huge microcrap check!
Why do you use exclamation points so much!!!
 
Furthermore it was confirmed by devs that one can get MORE from PS4 CPU due to audio/networking having dedicated silicon and no kinect resource usage. I don't know if that still holds true.

http://m.neogaf.com/showpost.php?p=94264594

Bottom line PS4 is more powerful than XBox One in every area. There's no cloud magic, 6op/cycle magic,eSRAM magic. CPU is near parity. GPU on PS4 has 50% more raw power. End of story.

You can get more out of the PS4 CPU because of the better RAM, yes. The CPU itself is completely same and they only differ in clock speed.
BTW, there is no Kinect resource usage anymore and dedicated silicon is present in both machines.
 
You can get more out of the PS4 CPU because of the better RAM, yes. The CPU itself is completely same and they only differ in clock speed.
BTW, there is no Kinect resource usage anymore and dedicated silicon is present in both machines.

Sources for the bolded pls?
 
It's pretty goddamn clear that if you're in charge at MS, the best way to stop your console being seen as 'less powerful' is by ensuring all multiplats play the same. Money changed hands. NDAs were signed. No one will speak the truth because they will get FUCKING SUED.
 
It's pretty goddamn clear that if you're in charge at MS, the best way to stop your console being seen as 'less powerful' is by ensuring all multiplats play the same. Money changed hands. NDAs were signed. No one will speak the truth because they will get FUCKING SUED.

This
 
Do you think the Xbox CPU is still constrained by Kinect and that's the reason for the bottleneck? Or are you informed and know it's the ESRam and the small framebuffer?

The more you know indeed.

Let's dissect the video you quoted though:

- Stating the facts as stated in the OP
- Creating parity across platforms is stupid (It is)
- Questions the MS conspiracy theory (Well it is at this point still a theory, so he may be correct)
- Ubisoft targeted the lowest console and worked their way up from there (again, how is this not true ? Its obvious in this case). Went on to say its the developers job to make sure it looks and plays the best on each platform...again what's the issue here ?
- Quoted previous games where the same thing has happened and it affects sales. Again 100% correct

I dont follow all his videos, so in this case it appears you are referring to his previous videos/comments but in the context of THIS video....why the negativity ? He is 100% correct
 
Both PS4 and Xbone users, in case for instance a resolution bump or a framerate bump would be possible but coming at the cost of stability. And I'm only focussing on the appeasing-factor here, it's also a matter of cost.

The original reason given for parity was "to stop debate". Why are you trying to assume then that it is stability or cost that is the actual reasoning? Why would a producer on the game lie about that? How does that make sense? How is that a better reasoning for consumers to accept?

I'm quite sure that Microsoft was well aware of the performance differences between PS4 and XB1 a long time before CoD entered the optimization phase.

My point was MS was not aware of the effect of such a large difference of a important title to the perception of their console to the larger market until the uproar [aka "resolutiongate"]. MS could easily have thought that it would've just been an issue amongst core gamers and not received all the exposure it did thus they would've been in no position at the time to do anything about COD's performance disparity

Forcing parity would probably prevent a Skyrim or Bayonetta situation. If a game was being developed with XB1 as the lead console, the performance goals would be set for that platform and Skyrim as well as Bayonetta were games developed primarily for 360 with performance goals defined for said platform (and acceptable respectively good performance on that platform) and ports for PS3 then suffered. I doubt we'll see a situation where PS4 is the lead platform, the specs are defined accordingly and then the game is ported to Xbone and afterwards the PS4 version gets crippled. Whoever thinks this is going to happen comes off as a tiny bit crazy to me.

Eh crippled is probably a step to far. I guess there is some debate as to what "barely playable" actually means. I could forsee games that struggle on XB1 and therefore if forced parity is a wider thing, the PS4 version is turned down quite dramatically but I suppose being crippled would be unlikely
 
Maybe just maybe Ubi should change their engine if it dosent work well with the new consoles.

No matter how you spin it, it's impossible. You will have dumb down AI and remove those massive crowds, which they highlight as one of pillars for AC: Unity. New console CPUs are designed to be in tablets and netbooks, not in gaming hardware. I would bet that per core performance is worse than Xbox 360 CPU.
 
pAVmrxq.png


The idea that Microsoft somehow did this is pretty far out there. Most likely it's just Ubisoft not bothering to optimize the game for either platform, and then needlessly slapping some bullshit PR statement on top of it. If they really wanted to avoid debate, they should have just kept quiet.
The idea that Microsoft DIDN'T somehow do this is pretty out there. Sony didn't. Nintendo sure as hell didn't. So, y'know...
 
Let's dissect the video you quoted though:

- Stating the facts as stated in the OP
- Creating parity across platforms is stupid (It is)
- Questions the MS conspiracy theory (Well it is at this point still a theory, so he may be correct)
- Ubisoft targeted the lowest console and worked their way up from there (again, how is this not true ? Its obvious in this case). Went on to say its the developers job to make sure it looks and plays the best on each platform...again what's the issue here ?
- Quoted previous games where the same thing has happened and it affects sales. Again 100% correct

I dont follow all his videos, so in this case it appears you are referring to his previous videos/comments but in the context of THIS video....why the negativity ? He is 100% correct

The issue is that if you target the lowest common denominator you automatically crippled the superior one. If you nerfed PS4 version you forced parity, if you set 900p@30fps so that the weaker unit could reach it, once again you limited the other.
 
It's not a good thing to say but I have to agree with some of you. I doubt Ubisoft is going all "Égalité et Fraternité" to honor the theme of the game, I believe Microsoft has a role in this.
It's impressive the lack of confidence I have in this company.
 
On top of that we have devs and a benchmark saying PS4 has the better performing CPU. We do not have a confirmed clock of the PS4 Jaguar, so there is still no confirmation. Making definite statements like Boogie here is just stupid.

For realz? When people stop pulling stories out of their ass. All the "benchmarks" are Java and HTML5 based browser benchs. Which proves nothing, from all we know CPUs in both consoles are twins, PS4 runs at 1.6Ghz and Xbox One is at 1.75Ghz. Otherwise they are 1:1 copies of each other.

I mean not only you assume that both consoles dedicate same amount of power when running browser, you also asume that WebKit and Internet Explorer would produce anywhere near results.

SMH
 
No matter how you spin it, it's impossible. You will have dumb down AI and remove those massive crowds, which they highlight as one of pillars for AC: Unity. New console CPUs are designed to be in tablets and netbooks, not in gaming hardware. I would bet that per core performance is worse than Xbox 360 CPU.

Are you serious, I can't believe the Xbox one would be less powerful than the Xbox 360, in regards to CPU. You're saying Sony and MS downgraded CPUs?
 
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