Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

Status
Not open for further replies.
kIZqnGV.png

This dude is so full of shit, neither of those are actually words.
 
This being the case then all they seem to be guilty of is spending rescources getting the Xbox One version to a decent standard, until someone provides any physical evidence that the PS4 version was 1080p I will give Ubisoft the benefit of the doubt.

why give them the benefit of the doubt when they're lying through their teeth and you know it? they said they rolled back the PS4 version to "avoid discussion". This is obviously a ridiculous statement. Why, after they said that, do they deserve the benefit of the doubt?

So we can safely assume that Shahid is already dead?
kIZqnGV.png


hah.
 
how can the specs not be finalized? the game is released in a month. don't games go gold a few weeks before release? if there truly is a shit storm then ubisoft may make a promise of future patches for better performance. getting this kinda bad press and word of mouth from gamers before a game releases is the last thing a publisher wants.
 
Really wish is just spent all the money I've dropped on PS4 / X1 on my PC.

This console generation is a complete shit show, with the media openly hostile to its audience, devs becoming distant and treating game info like it's a state secret and publishers treating us like good little sheep who'll gobble up whatever shite they throw at us (because we do, ever time).
 
how can the specs not be finalized? the game is released in a month. don't games go gold a few weeks before release? if there truly is a shit storm then ubisoft may make a promise of future patches for better performance.

Devs are working hard to iron out any instabilities for framerate, debugging and profiling for better performance every possible minute, usual project stuff ;-) And nowadays they will even do this after gold status and/or release because of the ability to patch a game.
 
I still don't get why 900p is even an option. 1080p has been the TV standard since the beginning of last generation; it's not like it's been sprung on the game industry all of a sudden. After all this time, it's nuts to me that developers aren't building every single game with 1080p in mind from the very beginning. It's cray-zizzle ba-nay-nays.

Same thing with developers who put games out that run at 25ish FPS, or that fluctuate constantly between 30 and 40. It's 30 or 60, dudes; those are the two choices. How can you spend years working on closed hardware with clearly defined goals in mind and then miss?
 
Pretty unbelievable since most (if not all) multi-plats the past year have been running better on PS4 as it has the better hardware. And now Ubisoft is reaching the same result on both consoles while making us believe that it's the optimum for both? Yeah, cool story Ubi.

Well, spec wise it's true. Both games run at 900p30. But we don't know if there are still differences (draw distance, better IQ and so on...).
 
how can the specs not be finalized? the game is released in a month. don't games go gold a few weeks before release? if there truly is a shit storm then ubisoft may make a promise of future patches for better performance. getting this kinda bad press and word of mouth from gamers before a game releases is the last thing a publisher wants.
The way I have seen Ubisoft development work during the PS2 era, their specifications don't get finalized, like, ever.

Keep in mind this is a massive amount of developers, sweating away in five or more locations. Their processes are antiquated in terms of modern IT.

And it has produced expected results in the past. The first Assassin's Creed port on PS3 froze when the player jumped. It received a delayed patch.

Assassin's Creed III had massive, hilarious collision detection issues and ragdolls wigging out like crazy. It received a much delayed patch.
 
Yep, seems so:



Interesting last part in context of thread, though ;)

What I dont get it and I think this has been mentioned multiple upon multiple times, 32mb is still a huge bottleneck in terms of what you keep in the ESRAM. That artcile mentions things like shadow maps, cars but what about entire scenes? Or does each object get rendered individually to fit into that 32mb? (which to me would be a waste of resources) Like I get ESRAM is fast, like really really fast but your to my you asking genius levels of software engineering /system design to get output stuff at 1080p

Like doesnt that take some HELL of a system design to know what needs to be compressed enough to fit into the ESRAM before hand or do know this before thousands of line of code is written?

And also can someone explain to me why ubisoft if Ubi's is using decently optimised multi threaded engine why they are running into trouble getting the PS4 version to 1080p? I mean again I dont know what is going on AC thats soooooooooooooooooo CPU intensive but the hit on the CPU to get to 1080p is like soooooo negligible from what I understand.

LIke the CPU cant be the excuse not at all unless the AI is doing something like giving the NPC a different response everytime you speak to them and using some kind of machine learning technique to built up a mood of the public response to you how your character is perceived in the game based on your actions?
 
I still don't get why 900p is even an option. 1080p has been the TV standard since the beginning of last generation; it's not like it's been sprung on the game industry all of a sudden. After all this time, it's nuts to me that developers aren't building every single game with 1080p in mind from the very beginning. It's cray-zizzle ba-nay-nays.

Same thing with developers who put games out that run at 25ish FPS, or that fluctuate constantly between 30 and 40. It's 30 or 60, dudes; those are the two choices. How can you spend years working on closed hardware with clearly defined goals in mind and then miss?

Because preferences. Games with a rich fidelity and aiming for 60 fps won't likely be 1080p. Of course they could say everything 1080p. They can even aim for every game to be 60fps. But then DriveClub would look totally different. And 1080p is the same - as a designer you have a vision in mind and if you can only achieve this by saving resources by lowering resolution, why not?
Btw, this is a new gen and devs didn't work on these new platform for years.
 
Maybe this is juvenile, but so too is the practice of forced parity to avoid discussion and stuff; but on AC: Unity release day, I'm buying Shadow of Mordor with or without a PS4. I just hope enough people speak with their wallet so Ubi gets the message.

The fact that they've gone back stating it took four years to reach this on new gen hardware is also a bit worrying and hilarious. Not that the machines are beasts, but I'm sure there is room for better optimization, right..? At least on one of them?
 
Guys lets just see what a truckload of preorder canceling can actually do for a change!

You really think this whole debate will blow in Ubisoft's face ? I don't think it will have any impact at all.
The market does not really care for resolutions. Destiny is a success on PS4 in spite of having been "held back".

Ultimately we are just a tiny minority of enthusiasts. Sales will not be affected.
 
What I dont get it and I think this has been mentioned multiple upon multiple times, 32mb is still a huge bottleneck in terms of what you keep in the ESRAM. That artcile mentions things like shadow maps, cars but what about entire scenes? Or does each object get rendered individually to fit into that 32mb? (which to me would be a waste of resources) Like I get ESRAM is fast, like really really fast but your to my you asking genius levels of software engineering /system design to get output stuff at 1080p

That's why rendering engineers earn so much money ;) The guys ironing out every ms of the rendering with profiling are usually very gifted people who know their stuff.

Like doesnt that take some HELL of a system design to know what needs to be compressed enough to fit into the ESRAM before hand or do know this before thousands of line of code is written?

I think devs have a good "feeling" of what is "expensive" and what is not.

And also can someone explain to me why ubisoft if Ubi's is using decently optimised multi threaded engine why they are running into trouble getting the PS4 version to 1080p? I mean again I dont know what is going on AC thats soooooooooooooooooo CPU intensive but the hit on the CPU to get to 1080p is like soooooo negligible from what I understand.

They said it - it's AI that is extremely expensive in their engine. By now the common opinion is that resolution isn't impacted by the CPU but I didn't find any sources on this, just repititions of the statement. Btw, this would also apply to the Xbone version...
 
I can truly now say not purchasing WatchDogs was a good decision after all. And this game is a definite no buy as well. Back in the day ubisoft was my most hated company and here they are again on the top of my crap list. What they did with WatchDogs on PC was bad enough but this garbage takes it up a few notches.

Sony first party games next year will only makes these idiots looks like incompetent fools. They deserve every negative press that might ensue.
 
You really think this whole debate will blow in Ubisoft's face ? I don't think it will have any impact at all.
The market does not really care for resolutions. Destiny is a success on PS4 in spite of having been "held back".

Ultimately we are just a tiny minority of enthusiasts. Sales will not be affected.

Αnd yet, already, Ubisoft was quick to start talking about U TURNS and resolutions not set in stone...

I believe that if there is enough outcry by the community things change.

Look at XBOXONE, that was a huge win for the gaming community.
 
Considering 900p a "decent standard" is the issue here. I'm glad the Xbox One version got better over time, but if the PS4 can do better, it should also. Not even trying to do better is just as worse as a downgrade.

Are you upholding the principle that every game should be 100% optimized for every console, to the extent that anything falling short of that is "just as bad as a downgrade"? I mean, are we really believing CoD: Ghosts could have only possibly hit 720p on the X1? What if MS hadn't stepped in to help Blizzard optimize Diablo 3?

Are you sure they didn't optimize the PS4 version fairly well, and simply made a series of different compromises with each version?

What if the X1 version ends up being worse in numerous ways, just not in terms of resolution?

Forgive all the rhetorical questions, but the point I'm making here is that those are all abstract declarations that ignore the many practical scenarios that often result in something contradictory to them.
 
why give them the benefit of the doubt when they're lying through their teeth and you know it? they said they rolled back the PS4 version to "avoid discussion". This is obviously a ridiculous statement. Why, after they said that, do they deserve the benefit of the doubt?
.

Where did they say they "Rolled Back" the PS4 version?
 
Αnd yet, already, Ubisoft was quick to start talking about U TURNS and resolutions not set in stone...
They alluded to "specs". Which to me sounds like graphical quality rather than resolution. Is it a sign that this whole debate is more serious to them now ? I don't think so and you are in for a disappointment if you entertain the idea that Unity sales will be affected on PS4, on Neogaf maybe but the market at large does not care.

I believe that if there is enough outcry by the community things change.
Look at XBOXONE, that was a huge win for the gaming community.
True. But we were talking about a significantly more important issue that rendering resolutions.

I wish a 1080p Unity to console gamers but don't get your hopes up. ;)
 
To be fair this early in the gen i actually think they will notice it even if only a minority like GAF will cancel some preorders.
I hope it makes an impact.

But I suppose there is still a myriad of frenchies and other less informed, less concerned gamers who will be buying all those cat helmet editions in any case.
 
if this isn't gimped, and it is running at 900p on PS4 but with higher quality graphics settings, I wonder what Ubisoft's thinking was? Do they think higher quality settings at a lower resolution gives a better return than lower quality settings at native 1080p?

what would you choose?
 
I wish a 1080p Unity to console gamers but don't get your hopes up. ;)

If they did get both versions to 1080p then people would start complaining that they could have got to 60fps on PS4.
 
Woke up this morning and saw this thread. I shouldn't have opened it... Amount of FUD here makes me a sad panda :/

Let´s start a petition to send to Sony or Ubisoft about this horrible anti consumer move

I'm trying hard to to figure out if this is a joke or not.
 
You think mainstream people obsess over differences of resolution, graphical effects between the 2 consoles like people on forums, especially on GAF?

Wait for the sales thread. This game will sell well.

As for me getting all multiplats on pc.
Here we go again with this mainstream crap. This isn't 2005 anymore. There is a reason PS4 is doing so well.
 
Are you upholding the principle that every game should be 100% optimized for every console, to the extent that anything falling short of that is "just as bad as a downgrade"? I mean, are we really believing CoD: Ghosts could have only possibly hit 720p on the X1? What if MS hadn't stepped in to help Blizzard optimize Diablo 3?

Are you sure they didn't optimize the PS4 version fairly well, and simply made a series of different compromises with each version?

What if the X1 version ends up being worse in numerous ways, just not in terms of resolution?

Forgive all the rhetorical questions, but the point I'm making here is that those are all abstract declarations that ignore the many practical scenarios that often result in something contradictory to them.

I'm not making any "abstract declaration". I'm just saying, read my quote, that not even trying is bad. Maybe they did their best and failed. Maybe they made choices. Of course. But IF they didn't try just for parity reason, it's an awful decision. I agree that we don't know if this is the case for ACU.

In principle, yes, every game should be 100% optimized for every system. In real life, we never see this of course, but there's a huge difference between making a reasonable optimization work, and making zero work in the name of parity and then asking the same price for a version that they admit had less work put in it.

But again, we don't have the facts and don't know what actually happened there.
 
If this patch only comes out for Xbone, the world as we know it will end immediately :-D

Probably because its impossible for it to be true if it did. Yet some people still seem to think the xbox one is on equal footing which is lol worthy.
 
This is the 25,000th time I've said this ITT, but we don't know if this is true. As in - we don't know if there are no differences between the version. For example, imagine that they decided to keep resolutions, and instead improve the PS4 version by giving it better LoD transitions, or better particle effects and a range of other things. I have been calling for people to wait for analysis before making this conclusion.

As a general rule, I don't recommend preordering and if you're concerned by the news in this thread, the best thing you can do is take a wait and see approach.
I have been saying the same thing ITT as well. We won't know the full picture until we have a tech analysis. People are asking why the PS4 version is being held back when the question of what they are sacrificing on the XB1 version is probably more accurate. It is very possible that they had to reduce the quality on a number of effects as well as sacrifice a locked framerate. Resolution is the hot button topic right now though, so it makes sense for them to reach resolution parity to avoid that headline. A reduction in AA and other effects with a not so stable framerate isn't going to grab headlines like 792p vs 900p would have. The biggest mistake Ubisoft made was talking about this before the game was out so that the rest of the difference could come to light.

That siad, I don't doubt that MS pressured them to make adjustments to hit 900p. I don't think the resolution debate affects Ubisoft themselves enough for them to care about that headline grabbing gap. They didn't care with ACIV, Trials, or Watchdogs, so why would they suddenly start caring now?
 
I can't believe some of the people in this thread. "We have no proof of anything - stop making wild accusations".
The PS4 is more powerful. That's all the friggin' proof you need.

No matter how you try and spin it, "maybe they spent more time on the X1 version, so it's technically not a downgrade".
If they purposefully dedicate more time on the weaker system and don't bother using the extra horsepower on the PS4, they are GIMPING the PS4 version. You can't dispute that.

And what's with people defending Microsoft!?
This is the company that was trying to DRM your ass to oblivion and wouldn't even let you share your games with your friends without a fucking fee!

Why is it such a leap to assume Microsoft (who coincidentally has a marketing deal with Ubisoft on Unity) would somehow be involved?
In the end though, even IF Microsoft was somehow involved - It's up to Ubisoft. And judging by their initial statement, they made the wrong decision and the reactions from people are more than justified.
 
Considering 900p a "decent standard" is the issue here. I'm glad the Xbox One version got better over time, but if the PS4 can do better, it should also. Not even trying to do better is just as worse as a downgrade.

You have no idea what they tried to do, they got to 900p/30fps on PS4, this they might think is an acceptable standard since Watch Dogs and Battlefield 4 sold millions at that resolution on PS4.

The Xbox One version was 720p, then nearly 800p, then they get the bump from the Kinect rescource removal and managed 900p also, we have evidence that the Xbox One version was at two lower resolutions during this process, we have no physical evidence at all that the PS4 version was ever higher than 900p.
 
Maybe this is juvenile, but so too is the practice of forced parity to avoid discussion and stuff; but on AC: Unity release day, I'm buying Shadow of Mordor with or without a PS4. I just hope enough people speak with their wallet so Ubi gets the message.

This is the correct response. I'll allow that developers need to make trade-off decisions. I'm actually not one of the 60 FPS purists and can easily see a dev wanting to increase image quality at the expense of 60 FPS. They had just better make sure it's a net positive compromise.

That's not what I sense is happening from UbiSoft. I get the feeling that they are simply taking for granted their PS4 audience. They were more worried that the XB1 gamers would feel snubbed at having a lower spec'd version than they were worried about PS4 gamers feeling their version was underdeveloped.

I consider Shadow of Mordor to be the better game, and I bought it on Day 1. It's your turn AC: Unity. Show me what you've got to make me part with my hard earned money. So far you are stumbling in the starting block and falling flat on your face. Make me believe that you reduced the PS4's specs for some greater purpose. You've got competition now and are being judged.
 
Probably because its impossible for it to be true if it did. Yet some people still seem to think the xbox one is on equal footing which is lol worthy.

Really? I have seen the specs listed and posted so many times even if unneeded and unnecessary I don't think anyone doesn't know the difference (besides some, of course, who will never believe it). Btw, I would never use impossible in this case ;)
 
You have no idea what they tried to do, they got to 900p/30fps on PS4, this they might think is an acceptable standard since Watch Dogs and Battlefield 4 sold millions at that resolution on PS4.

The Xbox One version was 720p, then nearly 800p, then they get the bump from the Kinect rescource removal and managed 900p also, we have evidence that the Xbox One version was at two lower resolutions during this process, we have no physical evidence at all that the PS4 version was ever higher than 900p.

Again, like I said

if the PS4 can do better, it should

The "if" part is important. And it goes the same for the Xbox One. If it can do better; it should. "It's acceptable because Watch Dogs sold well" is a shitty way to see this issue. We shouldn't settle for less than we could have just because it sells anyway. I see why they want to, but it's bullshit and we shouldn't accept it.
 
They alluded to "specs". Which to me sounds like graphical quality rather than resolution. Is it a sign that this whole debate is more serious to them now ? I don't think so and you are in for a disappointment if you entertain the idea that Unity sales will be affected on PS4, on Neogaf maybe but the market at large does not care.


True. But we were talking about a significantly more important issue that rendering resolutions.

I wish a 1080p Unity to console gamers but don't get your hopes up. ;)

I know what to expect of Ubisoft I assure you. I am not epxecting anything, but I will wait and see how this unfolds. It still feels like a "tiny" win the fact that Ubisoft even replied to this outcry.

I do feel that a community, no matter how small of the total percentage it represents can make a good impact. It could be small at first, but eventually in the long run it could have the desired effect. Maybe not for ACU but the next one in the series. Even if that happens, it is considered a win.

And I honestly believe that if we could have 200 pages on this matter it would do nothing but good for gaming in general.
 
Maybe this is juvenile, but so too is the practice of forced parity to avoid discussion and stuff; but on AC: Unity release day, I'm buying Shadow of Mordor with or without a PS4. I just hope enough people speak with their wallet so Ubi gets the message.

The fact that they've gone back stating it took four years to reach this on new gen hardware is also a bit worrying and hilarious. Not that the machines are beasts, but I'm sure there is room for better optimization, right..? At least on one of them?

Nah you should be commended for sticking to your principles. I'm a pretty big fan of AC but i'll be buying something else too. There's no way i'm touching this shit.
 
Status
Not open for further replies.
Top Bottom