jim-jam bongs
Member
This dude is so full of shit, neither of those are actually words.
This being the case then all they seem to be guilty of is spending rescources getting the Xbox One version to a decent standard, until someone provides any physical evidence that the PS4 version was 1080p I will give Ubisoft the benefit of the doubt.
So we can safely assume that Shahid is already dead?
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http://www.ign.com/articles/2014/10/07/ubisoft-clarifies-assassins-creed-unity-resolution-decision
There actually is hope for a 1080p patch but I'm not holding my breath.
Pretty unbelievable since most (if not all) multi-plats the past year have been running better on PS4 as it has the better hardware. And now Ubisoft is reaching the same result on both consoles while making us believe that it's the optimum for both? Yeah, cool story Ubi.
how can the specs not be finalized? the game is released in a month. don't games go gold a few weeks before release? if there truly is a shit storm then ubisoft may make a promise of future patches for better performance.
Pretty unbelievable since most (if not all) multi-plats the past year have been running better on PS4 as it has the better hardware. And now Ubisoft is reaching the same result on both consoles while making us believe that it's the optimum for both? Yeah, cool story Ubi.
Nice quote by Shahid. And he was right.So we can safely assume that Shahid is already dead?
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The way I have seen Ubisoft development work during the PS2 era, their specifications don't get finalized, like, ever.how can the specs not be finalized? the game is released in a month. don't games go gold a few weeks before release? if there truly is a shit storm then ubisoft may make a promise of future patches for better performance. getting this kinda bad press and word of mouth from gamers before a game releases is the last thing a publisher wants.
Yep, seems so:
Interesting last part in context of thread, though![]()
I still don't get why 900p is even an option. 1080p has been the TV standard since the beginning of last generation; it's not like it's been sprung on the game industry all of a sudden. After all this time, it's nuts to me that developers aren't building every single game with 1080p in mind from the very beginning. It's cray-zizzle ba-nay-nays.
Same thing with developers who put games out that run at 25ish FPS, or that fluctuate constantly between 30 and 40. It's 30 or 60, dudes; those are the two choices. How can you spend years working on closed hardware with clearly defined goals in mind and then miss?
Guys lets just see what a truckload of preorder canceling can actually do for a change!
What I dont get it and I think this has been mentioned multiple upon multiple times, 32mb is still a huge bottleneck in terms of what you keep in the ESRAM. That artcile mentions things like shadow maps, cars but what about entire scenes? Or does each object get rendered individually to fit into that 32mb? (which to me would be a waste of resources) Like I get ESRAM is fast, like really really fast but your to my you asking genius levels of software engineering /system design to get output stuff at 1080p
Like doesnt that take some HELL of a system design to know what needs to be compressed enough to fit into the ESRAM before hand or do know this before thousands of line of code is written?
And also can someone explain to me why ubisoft if Ubi's is using decently optimised multi threaded engine why they are running into trouble getting the PS4 version to 1080p? I mean again I dont know what is going on AC thats soooooooooooooooooo CPU intensive but the hit on the CPU to get to 1080p is like soooooo negligible from what I understand.
You really think this whole debate will blow in Ubisoft's face ? I don't think it will have any impact at all.
The market does not really care for resolutions. Destiny is a success on PS4 in spite of having been "held back".
Ultimately we are just a tiny minority of enthusiasts. Sales will not be affected.
Considering 900p a "decent standard" is the issue here. I'm glad the Xbox One version got better over time, but if the PS4 can do better, it should also. Not even trying to do better is just as worse as a downgrade.
HehNice quote by Shahid. And he was right.
A lot of indie games (he is responsible for the indie stuff) are 1080p/60fps on PS4.
Nice that you agree with him.
Ultimately we are just a tiny minority of enthusiasts. Sales will not be affected.
why give them the benefit of the doubt when they're lying through their teeth and you know it? they said they rolled back the PS4 version to "avoid discussion". This is obviously a ridiculous statement. Why, after they said that, do they deserve the benefit of the doubt?
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They alluded to "specs". Which to me sounds like graphical quality rather than resolution. Is it a sign that this whole debate is more serious to them now ? I don't think so and you are in for a disappointment if you entertain the idea that Unity sales will be affected on PS4, on Neogaf maybe but the market at large does not care.Αnd yet, already, Ubisoft was quick to start talking about U TURNS and resolutions not set in stone...
True. But we were talking about a significantly more important issue that rendering resolutions.I believe that if there is enough outcry by the community things change.
Look at XBOXONE, that was a huge win for the gaming community.
I hope it makes an impact.To be fair this early in the gen i actually think they will notice it even if only a minority like GAF will cancel some preorders.
Assassin's Creed Stupidity |OT| Let them eat 900pSo the game from now on will be called Assassins Creed Parity? 8)
I wish a 1080p Unity to console gamers but don't get your hopes up.![]()
Let´s start a petition to send to Sony or Ubisoft about this horrible anti consumer move
Here we go again with this mainstream crap. This isn't 2005 anymore. There is a reason PS4 is doing so well.You think mainstream people obsess over differences of resolution, graphical effects between the 2 consoles like people on forums, especially on GAF?
Wait for the sales thread. This game will sell well.
As for me getting all multiplats on pc.
Are you upholding the principle that every game should be 100% optimized for every console, to the extent that anything falling short of that is "just as bad as a downgrade"? I mean, are we really believing CoD: Ghosts could have only possibly hit 720p on the X1? What if MS hadn't stepped in to help Blizzard optimize Diablo 3?
Are you sure they didn't optimize the PS4 version fairly well, and simply made a series of different compromises with each version?
What if the X1 version ends up being worse in numerous ways, just not in terms of resolution?
Forgive all the rhetorical questions, but the point I'm making here is that those are all abstract declarations that ignore the many practical scenarios that often result in something contradictory to them.
If this patch only comes out for Xbone, the world as we know it will end immediately :-D
I have been saying the same thing ITT as well. We won't know the full picture until we have a tech analysis. People are asking why the PS4 version is being held back when the question of what they are sacrificing on the XB1 version is probably more accurate. It is very possible that they had to reduce the quality on a number of effects as well as sacrifice a locked framerate. Resolution is the hot button topic right now though, so it makes sense for them to reach resolution parity to avoid that headline. A reduction in AA and other effects with a not so stable framerate isn't going to grab headlines like 792p vs 900p would have. The biggest mistake Ubisoft made was talking about this before the game was out so that the rest of the difference could come to light.This is the 25,000th time I've said this ITT, but we don't know if this is true. As in - we don't know if there are no differences between the version. For example, imagine that they decided to keep resolutions, and instead improve the PS4 version by giving it better LoD transitions, or better particle effects and a range of other things. I have been calling for people to wait for analysis before making this conclusion.
As a general rule, I don't recommend preordering and if you're concerned by the news in this thread, the best thing you can do is take a wait and see approach.
Guys lets just see what a truckload of preorder canceling can actually do for a change!
Considering 900p a "decent standard" is the issue here. I'm glad the Xbox One version got better over time, but if the PS4 can do better, it should also. Not even trying to do better is just as worse as a downgrade.
Maybe this is juvenile, but so too is the practice of forced parity to avoid discussion and stuff; but on AC: Unity release day, I'm buying Shadow of Mordor with or without a PS4. I just hope enough people speak with their wallet so Ubi gets the message.
Probably because its impossible for it to be true if it did. Yet some people still seem to think the xbox one is on equal footing which is lol worthy.
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who's next
Canceled mine last night.![]()
who's next
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who's next
You have no idea what they tried to do, they got to 900p/30fps on PS4, this they might think is an acceptable standard since Watch Dogs and Battlefield 4 sold millions at that resolution on PS4.
The Xbox One version was 720p, then nearly 800p, then they get the bump from the Kinect rescource removal and managed 900p also, we have evidence that the Xbox One version was at two lower resolutions during this process, we have no physical evidence at all that the PS4 version was ever higher than 900p.
if the PS4 can do better, it should
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who's next
They alluded to "specs". Which to me sounds like graphical quality rather than resolution. Is it a sign that this whole debate is more serious to them now ? I don't think so and you are in for a disappointment if you entertain the idea that Unity sales will be affected on PS4, on Neogaf maybe but the market at large does not care.
True. But we were talking about a significantly more important issue that rendering resolutions.
I wish a 1080p Unity to console gamers but don't get your hopes up.![]()
Maybe this is juvenile, but so too is the practice of forced parity to avoid discussion and stuff; but on AC: Unity release day, I'm buying Shadow of Mordor with or without a PS4. I just hope enough people speak with their wallet so Ubi gets the message.
The fact that they've gone back stating it took four years to reach this on new gen hardware is also a bit worrying and hilarious. Not that the machines are beasts, but I'm sure there is room for better optimization, right..? At least on one of them?
Maybe it decreased the amount of debate they'd have in-house?'To avoid all the debates and stuff'
How'd that work out for ya?