Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Oh you guys got a gun? Is this only for members? I have not gotten one. Should I file a complain?

OT: The parity argument is quite weird especially with the statement that the CPUs are two slow. Because of a slow CPU they need to decrease the resolution....

res is gpu based not cpu based they didnt say they lowered res because of the cpu, they just said they had a hard time with the AI because of them. educate yourself before commenting.
 
Even if the PS4 version would have been optimized for 1080p otherwise, we are still talking about only 16% more "p". Missing 180 lines of pixels doesn't make this subpar quality, nor worth what's happening now in GAF.

And as a customer, I buy games that seem interesting and fun. If a game looks like shit - sure, I'm not likely to buy it then. But I don't think "looks like shit" applies here. You're basically just talking about a bad publisher not taking extra steps to polish the game for a specific platform and just releasing a version that looks the same on all platforms, potentially ignoring the potential for a slightly better version on your platform of choice. It sucks, I get it. But is it really important enough to be discussed like this?

No. 180 more lines and also more columns, its about 44 %.

44 % improvement is a big difference, and with 1080p native Tv's at 50 inch and above it is easily noticeable.

On Ps4 I have one 900p game, watchdogs, and it looks like crap compared to the others.

Creed is one of those games where part of the attraction is the vistas / gorgeous historical environments. It its going to look crap compared to say shadow of mordor then I will buy that instead.

Creed is competing against other Ps4 games that want my money, and they will all be 1080p and look better.
 
Let's not take this too far off topic.

I think everyone can appreciate the following

If I buy a system I expect the dev to take reasonable measures to ensure that games I buy play, look and run well on that system. In this case the Dev has deliberately made the game look worse because of the influence of another St system, and I just can't agree with that approach.
 
NO, read it again. They are CPU bound with the amount of AI they are running. The resolution of the game has NOTHING to do with the CPU. It's bound to memory and the GPU which one console has vastly superior specs. The CPU's are identical in both boxes, the GPU/Memory configs are not even in the same ballpark.

Yes, exactly. That is why I find it weird. If the CPU is to slow for the AI why should lowering the resolution help?
 
That is exactly what the dev said and what we have been talking about in this thread. They CHOSE to not use the extra horsepower of the PS4. It's shameful.

No, it's not. They have no obligation to use the extra power for fanboy wars especially since, if you really cared about performance and not platform loyalty, youd buy the highest end haswell-e processor, dual titan zs, 32 gigs of ddr4 ram and call it a day for the next 7-8 years. of course, at that point, no game can really push that kind of hardware anyway outside of massive supersampling. No developer would want to spend the time ironing out all the quirks to enable such a high-end mode. a similar thing happens here where they have a deadline to contend with. Too many differences would mean having to seperately performance test on two platforms. It gets the title out in the least amount of time to target the xbox one then if they have enough time add extra to the ps4 version.
 
900p is just perfect balance, less demanding than 1080p, yet looks exactly the same (remember how everyone thought XB1's Shadow of Mordor was 1080p until Digital_Foundry did test the pixels using advanced techniques to find out its 900p).

900p allows developers to spend more resources on AI, AA, high textures, shadows, and lightning, without the visible jaggies of 720p.
 
So two of the biggest 3rd party releases of the year (Destiny, Unity) have basically the same graphics on both consoles and the two competing racing games (Forza, Driveclub) have comparable graphics arguably. On top of that all the big sports games look more or less the same and when the new COD comes out, it's likely to be pretty close as well. From a mass-market gamer's perspective who only buy the big releases, any differences between the consoles seems totally overblown and almost non-existent so far this generation...
 
res is gpu based not cpu based they didnt say they lowered res because of the cpu, they just said they had a hard time with the AI because of them. educate yourself before commenting.

You're right I mixed up their explanations. I'm sorry.

Sorry, I did not understand the gun ownership issue nor the complaint filing issue.

I don't think it matters too much.

It was just a joke, nthing to worry about.
 
900p is just perfect balance, less demanding than 1080p, yet looks exactly the same (remember how everyone thought XB1's Shadow of Mordor was 1080p until Digital_Foundry did test the pixels using advanced techniques to find out its 900p).

900p allows developers to spend more resources on AI, AA, high textures, shadows, and lightning, without the visible jaggies of 720p.

No one is arguing your general point. But what if the dev could easily bump the game to 1080p without sacrificing the other aspects of the game, would you agree that they should?
 
So two of the biggest 3rd party releases of the year (Destiny, Unity) have basically the same graphics on both consoles and the two competing racing games (Forza, Driveclub) have comparable graphics arguably. On top of that all the big sports games look more or less the same and when the new COD comes out, it's likely to be pretty close as well. From a mass-market gamer's perspective who only buy the big releases, any differences between the consoles seems totally overblown and almost non-existent so far this generation...

I wouldn't say so there at all...DC seems to be simulating much more under the hood so to speak.
 
EA said it was impossible for SimCity to be played offline.

tumblr_loxb11wQKU1qjkyjdo1_500.gif
 
I understand what you are trying to say next, but this is not my point. If the game would've been 1080p on PS4, this thread would not exist :) I don't think people had much confidence in their pre-order if a technical decision gets them to cancel it. Again, I understand the concern and the message by Ubi here is pretty ... Unlucky.

Well when you have someone from Ubi admitting to purposely wanting both to look the same, knowing the PS4 has a performance advantage, it's going to cause a stir.


Where exactly did I write that other platforms won't profit from cloud supported gaming? Oh ... And still no context. People keep mixing statements together without any relation to each other. I just found it strange that people are cancelling pre-orders because of this. Because I expect people pre-order a game because of its unique gameplay elements and features. This was my statement. This is my personal opinion on this. ZERO context to our game, clouds or whatever. Zero.

Ya well, I simply ignore threads like this in future. I think that's better.


The context is from the PES 2015 thread:

http://m.neogaf.com/showpost.php?p=132120488&postcount=998

http://m.neogaf.com/showpost.php?p=132121433&postcount=1019
 
No one is arguing your general point. But what if the device could easily bump the game to 1080p without sacrificing the it her aspects of the game, would you agree that they should?

Thing is, we dont know if they could. Bumping at the resolution does not just affect gpu unless all your physic calcs are also on the gpu but then that leaves less gpu power for the resolution bump.
 
Apart from this line "We decided to lock them at the same specs to avoid all the debates and stuff". It doesn't really sound like them sacrificing much.

There was obviously some pressure from MS, they surely wouldn't come up and say "hey, we had to remove textures and framerate is a bit on the shit side, but we got the game to run at 900p on X1 !"

And again, when they say "we locked them at the same specs" they don't mean "we nerfed PS4 version". Poor wording, maybe, but it would only make sense from a PR pov, that what they meant is actually "we are not lazy devs and we optimized the X1 version until it matched PS4".

What people insist on seeing is "PS4 version was sacrificed !" while it's probably the X1 version that ultimately was, in that it might run worse than devs intended because of people's addiction to resolution talks.
 
Even then, the worst thing you could accuse them of is failing to optimize on the platform - there's still no evidence that they sabotaged the PS4 version. There are a depressing number of people who seem to be thinking that the game literally was native 1080p or 60fps, but then they just turned the settings down because MS is paying them money.
"ZOMG, M$ are paying off GAF mods now!"
 
Did you bold it so we can laugh at you?
Yeah I'm embarassed by people like you who can't even understand the point of the discussion, which is not about the resolution. Try to read the thread before posting and thinking you're above everybody else.

Maybe a lack of self confidence/esteem? or possibly the old 'troll needs attention cuz ignored IRL" thing? But yeah, whatever the reason, it is embarrassing, just like that whole ubisoft forum thread.
 
900p is just perfect balance, less demanding than 1080p, yet looks exactly the same (remember how everyone thought XB1's Shadow of Mordor was 1080p until Digital_Foundry did test the pixels using advanced techniques to find out its 900p).

900p allows developers to spend more resources on AI, AA, high textures, shadows, and lightning, without the visible jaggies of 720p.

I remember a website saying it was 1080p but I also remember a lot of ppl including myself saying it didnt look 1080p, so what theory can I debunk next ?
 
So two of the biggest 3rd party releases of the year (Destiny, Unity) have basically the same graphics on both consoles and the two competing racing games (Forza, Driveclub) have comparable graphics arguably. On top of that all the big sports games look more or less the same and when the new COD comes out, it's likely to be pretty close as well. From a mass-market gamer's perspective who only buy the big releases, any differences between the consoles seems totally overblown and almost non-existent so far this generation...

I do not know if this is a serious post or not...
Since the reason why Destiny and Unity look the game stems from the fact that the Devs are not pushing the PS4 hardware...
We know for a fact Ubi is gimping the PS4. As for DriveClub and Forza well, I guess that is personal preference? Not sure but the environments in DC are amazing.
 
It would, but do you see people here talking or wondering about those other aspects here (or anywhere) ?
"Game is sub HD BOOO, lazy lousy devs !" nevermind the game does real time raytracing, radiosity, full anal rendering on two millions npc's (hypothetical scenario, of course).
People won't care. You could give them fucking Avatar in real time, but if it's not 1080p or 60fps then obviously "stupid devs couldn't be arsed to do some more optimization".
A lot of people will stop at those numbers, because they don't have an idea what goes on on the screen besides those.

Microsoft knows very well that most people will only read and make comparisons using numbers. 900p is always > 720p.
the rest, you usually have to dig deeper to find out and most people won't have the chance to compare the two versions directly anyway.

I'm sure you noticed how fast 'resolution' threads move on Neogaf's front page.
Heck, we could post these two threads "Half Life 3 announced, going to be best game ever" and "GTAV: PS4 1080p X1 900p" and see which gets more views.

The resolution drama has gotten beyond ridiculous, and Microsoft knows very well. They will keep asking for resolution parity (but i don't think they'd go as far as asking to boycott PS4 versions, and i doubt devs would agree to that anyway) regardless of what that means in terms of performance or features devs have to cut.
They need to advertise their games as running with the same "numbers" as PS4's.

In AC's case, i'm sure there's going to be disparity in many other areas, just not the kind of disparity that's immediately apparent on fact sheets.

Yeah I really cant argue with that, although what I will say is that resolution is just the topic of choice atm as it shows the power difference that many people want to see due the specs that have do get banded around. If devs had decide to go for resolution parity I think any of the techniques you mentioned would be the hot topic of the moment. GTA Global Illumination on PS4 vs XBONE or wateva.

But yeah I totally get your point and totally agree.
 
Truth be told, there is just one person in the entirety of this circus who ought to be embarrassed.

It's the Ubi bloke who first claimed that anything had been done in the first place. Be it locking down resolutions and frame rates, preventing disparity or whatnot.

If that dude had kept his mouth shut, we would be none the wiser. This thread would not exist. Six weeks from now, when the first copies of the game are to be released, DF or someone else would count the pixels and point out that yes indeed, the game runs at 900p or thereabouts.

And then we'd be unhappy, but not pissed off.

This is another PR statement gone awry.

Very true!

I'd love to know what he was thinking when he made the statement to be honest. You gotta be pretty naive to think that saying something like that would end up with a less rabid reaction from enthusiasts.
 
Thing is, we dont know if they could. Bumping at the resolution does not just affect gpu unless all your physic calcs are also on the gpu but then that leaves less gpu power for the resolution bump.

Right that's fine, but the dev is basically saying they didn't even try because the wanted both versions to look the same. Fine that is their choice but I also have the right to complain about such an approach.
 
remember how everyone thought XB1's Shadow of Mordor was 1080p until Digital_Foundry did test the pixels using advanced techniques to find out its 900p).

No they didn't.

Everyone (here) was saying it looked like 900p except Gamespot who said it was 1080p.
 
Guys don't forget this was a producers statement in an interview, who knows if he knows what the fuck he is talking about.
 
That's simply not true. It's 44% less pixels, and it's a pretty significant difference if you look at them side-by-side. Look at the difference in the PS4 version of AC4 when it was 900p vs when the patch came out and increased the resolution to 1080p.

http://www.eurogamer.net/articles/digitalfoundry-ps4-ac4-patch-analysed-in-depth

No, that wasn't simply a 1080p vs 900p scenario. They improved the Anti-Aliasing and also the texture in some cases.

If you want pure 1080p vs 900p go look at the Shadow of Mordor comparison.
 
There was obviously some pressure from MS, they surely wouldn't come up and say "hey, we had to remove textures and framerate is a bit on the shit side, but we got the game to run at 900p on X1 !"

And again, when they say "we locked them at the same specs" they don't mean "we nerfed PS4 version". Poor wording, maybe, but it would only make sense from a PR pov, that what they meant is actually "we are not lazy devs and we optimized the X1 version until it matched PS4".

What people insist on seeing is "PS4 version was sacrificed !" while it's probably the X1 version that ultimately was, in that it might run worse than devs intended because of people's addiction to resolution talks.

Could have just said both are 900p and left it to DF to find PS4 has extra textures etc. It would have caused less of a shit storm then what they said.
 
Not buying this now.

And I own every console AC game.

That's seriously infantile.

lol, sorry :P

Could have just said both are 900p and left it to DF to find PS4 has extra textures etc. It would have caused less of a shit storm then what they said.

Yeah, probably but boycotting a game/company because of something that, i'd imagine, just didn't come across as intended ?

This is getting ridiculous, guys. People saying "it's our duty to boycott this kind of shit, otherwise who will teach them !" and people wanting to throw their Surface pro 3 away because MS is bad.
Let's boycott shit games, shit monetization policies etc. but let's stop making resolution the #1 priority.
If anything, this is one of the things that's poisoning today's industry.
 
Yes, exactly. That is why I find it weird. If the CPU is to slow for the AI why should lowering the resolution help?

Unfortunately with the XB1 their hardware design is a major issue with resolution which is why so many games fail to reach that mark as opposed to the PS4. There is no reason why the PS4 version should be locked and not utilized because it has a vastly superior hardware design when it comes to the GPU and memory.

No, it's not. They have no obligation to use the extra power for fanboy wars especially since, if you really cared about performance and not platform loyalty, youd buy the highest end haswell-e processor, dual titan zs, 32 gigs of ddr4 ram and call it a day for the next 7-8 years. of course, at that point, no game can really push that kind of hardware anyway outside of massive supersampling. No developer would want to spend the time ironing out all the quirks to enable such a high-end mode. a similar thing happens here where they have a deadline to contend with. Too many differences would mean having to seperately performance test on two platforms. It gets the title out in the least amount of time to target the xbox one then if they have enough time add extra to the ps4 version.

Developers have an obligation to make the best possible game on the hardware they are working with and that is not happening here, at least in the PS4's case.
 
900p is just perfect balance, less demanding than 1080p, yet looks exactly the same (remember how everyone thought XB1's Shadow of Mordor was 1080p until Digital_Foundry did test the pixels using advanced techniques to find out its 900p).

900p allows developers to spend more resources on AI, AA, high textures, shadows, and lightning, without the visible jaggies of 720p.

I feel this may be a joke post, but can't be sure.

A screen from the Xbone was posted in the OT before DF'S Face-Off and many people, including myself, knew it had failed to hit 1080p.
 
Thank you for proving my point. By now you are just whining for the sake of whining.

What point? What whining? Who are you talking to?
Are you just mashing random words?

How did my post prove your point since I just highlighted how you completely missed the point? And you still do.
 
I was reading the IGN's article regarding Ubi's statement and it said that "Ubisoft has now clarified Pontbriand's words".

No it didn't - it issued a statement that contradicted Pontbriand's words.
 
This.

I understand the overall concern. However ... I'm literally shocked by some of the reactions here. So much hyperbole. Do people only care for resolution nowadays? I expect you pre-order a game because of its unique gameplay features, not because of its rendered lines. Sad times.

What's sad is you don't understand the issue, or are willfully ignorant of it.

Like I posted earlier in the thread, I've been gaming since Atari. So if the game was 720p, I wouldn't care if that is the game the devs intended to make.

However I and apparently others are not going to support a company that would lock specs to "avoid debates and stuff".

It's already been shown that the Ubi pr release is bs. 900p / 30fps were not always the goal, when it was stated earlier they were targeting 1080p / 60.

They may not have been able to reach it which is fine. But they should try to keep their stories straight at the very least. And preferably use each machine to the best of Ubi's ability.

I stressed "Ubi's" ability, because I doubt too many devs are going to use the consoles' full capabilities other than 1st or 2nd parties.

Ubi's comments to their costumers seems to imply that they stopped short in their efforts in order to "avoid debates and stuff ". A silly thing to do in a crowded holiday season, with all those games and other goodies outside our hobby fighting for our money, when maybe Ubi should be pushing each console to help their game stand out. But that's Ubi's business. We don't have to like it or accept it.

Realistically, canceling preorders and lower sales is probably the only way we as consumers can tell these companies this is not acceptable. Especially when you have some supposed media professionals not understanding the issue and calling consumers "butthurt" over this development.

If you are interested in this game and have no issue with the practice, then no one should fault you for buying the game. Just as others who don't agree with Ubi's tactic will put their money elsewhere. I don't have a lot of money, so it goes to the games that I feel try hard to earn my money. If I feel a game is lacking, or phoned in, or somehow compromised, I won't buy it.

My issue with your comments is you say that you understand the concern, yet go on to ask if people only care about resolution these days. This leads me to think that you really don't understand the concern and do believe this to be simply about resolution. It is not.

Edit: and I know that you're a dev. So I don't know if you're looking at this from a consumer's point of view. Instead of making light of all this, maybe use this as a cautionary tale of how to not handle customers.
 
Not buying this now.

And I own every console AC game.

Locking shit to prevent 'debates'?

That's seriously infantile.

It's pretty infantile to not play a game you know you'll love because of something happening behind the scenes

You liked Assassins Creed 1 though 3 in 720, i'm pretty sure a new Assassins Creed in 900p will be perfectly enjoyable
 
What point? What whining? Who are you talking to?
Are you just mashing random words?

How did my post prove your point since I just highlighted how you completely missed the point? And you still do.

I think he must be kidding around , he cant be that oblivious to the point being made.
 
It's pretty infantile to not play a game you know you'll love because of something happening behind the scenes

You liked Assassins Creed 1 though 3 in 720, i'm pretty sure a new Assassins Creed in 900p will be perfectly enjoyable

Yay another person that seems to completely miss the point.
 
I'm not sure why people are freaking out over a mere resolution. Ubisoft specifically stated CPU

This generation of gamers really is embarrassing to be a part of.

Except resolution is GPU bound not CPU. Try doing your homework instead of being embarrassed to be part of a group next time.

Yeah. And the PS3 was also made for 1080p Full HD Gaming on two screens at once! Remember that?

Dude, chill. You know what all this stuff isn't? Important.

Is there a point to your comment because I don't see any. The console is in our hands, specs are final, 32 ROPs is indeed resulting in 1080p gaming on PS4, you're comparing that to promises made for an unfinished product 18 months before it came out?

"You know what all this stuff isn't? Important"

Why did you enter this thread then?
 
Am I missing something? Their statement made last night clarifies that they didn't lower the specs for any one system...

"We understand how Senior Producer Vincent Pontbriand's quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin's Creed Unity to account for any one system over the other.

Assassin's Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin's Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It's a process of building up toward our goals, not scaling down, and we're proud to say that we have reached those goals on all SKUs.

At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin's Creed Unity experience."

Please, if I am missing something, explain how this doesn't clear things up?
 
Yay another person that seems to completely miss the point.

And I really dont get how someone could miss the point...

It is not the number of the resolution. Dont focus on 1080p or 900p. That is not the point. Focus on the parity part.

We didnt have 130 pages of debate when Watchdogs was announced running at 900p and 30 fps on PS4... (although we had 130 pages for the PC parity part lol)
 
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