Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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Nobody is seriously accusing them of lowering the PS4's resolution, only of not increasing it even though they can.

I assume as well it's probably more effort to make the game perform better on PS4 compared to making the game perform to the same level on both consoles

And while it would be nice for them to go to that effort they are not obligated to, they're a business and unless it appears that this will seriously hurt sales it doesn't make business sense to invest more money and effort into making the PS4 version a bit better just to appease a minority of the community

Also maybe one version being better will hurt sales overall, with gamers with both systems reluctant to buy the inferior version but happy to buy an equal version good game on the other system

It's a shame for gamers, but it makes sense for Ubisoft, who are a business after all
 
Yes because who can forget all the major publishers brought to their knees by boycotts
As has already been pointed out to you, it sure looks like UbiSoft has taken notice. Or maybe you thought they'd have made those 'clarifications' if this didn't blow up in their face.

Hmm.... When you're playing your Xbox One that has...
  • 24 hour check-in DRM / Can't trade or buy used games
  • Mandatory Kinect
  • TV!! TV!! TV!! TV!! TV!! TV!! TV!! focus
  • No Indie self publish games
  • $100 more expensive
...tell me again how protests don't work.
 
I'm pretty sure that the people suggesting Ubi have deliberately lowered the resolution are being facetious; the far more plausible conclusion is that Ubi are simply choosing not to increase the resolution on the PS4, even though there's good reason to think that it should be able to handle the game at 1080p.

That's why Ubi's response doesn't really address the question. Nobody is seriously accusing them of lowering the PS4's resolution, only of not increasing it even though they can.



It does make sense to tone your graphics down when the party who has something to lose from you not doing it is paying you boatloads of money.
Uhh, that is the exact same thing. Lowering the resolution or not raising the resolution when easily possible are identintical. It's like how 4-2 and 4+(-2) are the exact same thing.
 
That's why Ubi's response doesn't really address the question. Nobody is seriously accusing them of lowering the PS4's resolution, only of not increasing it even though they can.

I think this is an excellent point. Good chances are they can run the game at 1080, but it still needs work to get it up to an acceptable fps. Basically, instead of having to put a gaggle on engineers on optimization, they're killing 2 birds with 1 stone, so to speak, by not having to spend the resources, and keep all their business stakeholders happy(xb1)/a bit grumpy(ps4).
 
Saying this outright in an interview without any thought, I am afraid these anti consumerism is ingrained in their culture now. But in the end it is about the business and we all know, we are all going to buy Unity, 1080p or not.
 
After playing Shadows of Mordor I can rest easy skipping this game. I'm tired of the whole parkour stealth and collecting shit forever gameplay anyway.
 
Saying this outright in an interview without any thought, I am afraid these anti consumerism is ingrained in their culture now. But in the end it is about the business and we all know, we are all going to buy Unity, 1080p or not.

What makes you think I'll buy unity?

How are you do sure?
 
Seriously like there's a pretty big difference between the two-

Xbone: 1.31 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues

PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%

Anything the XB1 can do the PS4 should be able to do more of. No reason PS4 versions of games should be the same unless the developer wants it to........for reasons.


that actually looks like a comparison table for last year's nvidia card and the upcoming one. the ones that you see whenever a new gpu is coming.
 
Uhh, that is the exact same thing. Lowering the resolution or not raising the resolution when easily possible are identintical. It's like how 4-2 and 4+(-2) are the exact same thing.

I disagree, and I think that commutativity is a bad analogy. If running the game at 1080p on PS4 was never on the cards (i.e. they decided very early on that the game would be 900p30 on both platforms), then it's silly to say that's 'the same as' them intentionally lowering the game from 1080p to 900p at some point in development.

For instance, if I have to write an essay for class and I deliberately decide not to put 100% of my effort into it, that's clearly different than if I put 100% of my effort into it and then intentionally make it worse once I've finished it.

Oh ok, thats true then, you're 100% correct there

Can i get a link to your source?

Are you denying that we know that MS are in a marketing agreement with Ubi for the game?

Given that we know that MS are fond of shady, anti-consumer business practices, and they've become really obsessed recently with trying to make the difference in performance between their console and Sony's seem smaller than it really is, it's really not too much of a leap to suppose that they're putting some kind of pressure on Ubi to keep the PS4 version artificially hamstrung.

Speculative? Certainly. Implausible? I don't think so at all.
 
Where was this parity early last Gen around the "ps3 can't do grass" period? Very odd that they are choosing to make their game worse on one platform for the sake of another. Idk Ubi. Idk.
 
I assume as well it's probably more effort to make the game perform better on PS4 compared to making the game perform to the same level on both consoles

And while it would be nice for them to go to that effort they are not obligated to, they're a business and unless it appears that this will seriously hurt sales it doesn't make business sense to invest more money and effort into making the PS4 version a bit better just to appease a minority of the community

Also maybe one version being better will hurt sales overall, with gamers with both systems reluctant to buy the inferior version but happy to buy an equal version good game on the other system

It's a shame for gamers, but it makes sense for Ubisoft, who are a business after all
You would be wrong with that assumption. The PS4 is the easier platform to code for and has more innate powerful hardware so even if the coding complexity were equal, the same code would run faster on the PS4. Have you not noticed why there are games that run better on the PS4 over the XB1 and not the other way around?

The fact is that if the XB1 and PS4 are running a non trivial game at parity, then the XB1 version required more development resources and optomization to get the game to that point. That is essentially why people are upset. We don't care if the XB1 gets the equivalent of the participation award by having Microsoft fly in their own developers to pick up the slack as they had to do with Diablo 3. We care when the developer does it internally at the expense of the PS4 as appears to have been done with UbiSoft.
 
Was going to get this regardless, still am. Will wait for a deal/price drop like I always do.

Just hope this isnt the start of a trend.
 
So thats why its called Unity. hahahahahaahahahaha....


....

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that doesn't answer that how do you know "we all" are gonna get it

Please read it in context. By ''we all'' doesn't mean my mother is going to buy it. It means 'it will sell alot, and maybe even record amount, in contrast to the outrage of the ''p'' on internet sites like Neogaf, the rest of the world won't care, so executive producer in the end doesn't care and just keeps blabbering out things like that just to spite us''.
 
I assume as well it's probably more effort to make the game perform better on PS4 compared to making the game perform to the same level on both consoles

And while it would be nice for them to go to that effort they are not obligated to, they're a business and unless it appears that this will seriously hurt sales it doesn't make business sense to invest more money and effort into making the PS4 version a bit better just to appease a minority of the community

Also maybe one version being better will hurt sales overall, with gamers with both systems reluctant to buy the inferior version but happy to buy an equal version good game on the other system

It's a shame for gamers, but it makes sense for Ubisoft, who are a business after all

First of all, it's a resolution change. It's not like they would be adding extra features or anything like that to the game. All they would be doing is optimising their engine properly for that specific hardware, things they should be doing anyway.

Who said it is a lot more effort though? One might assume that considering the Xbox One is the weaker system it required effort to get it running at the settings it currently is, right?
 
I disagree, and I think that commutativity is a bad analogy. If running the game at 1080p on PS4 was never on the cards (i.e. they decided very early on that the game would be 900p30 on both platforms), then it's silly to say that's 'the same as' them intentionally lowering the game from 1080p to 900p at some point in development.

For instance, if I have to write an essay for class and I deliberately decide not to put 100% of my effort into it, that's clearly different than if I put 100% of my effort into it and then intentionally make it worse once I've finished it.



Are you denying that we know that MS are in a marketing agreement with Ubi for the game?

Given that we know that MS are fond of shady, anti-consumer business practices, and they've become really obsessed recently with trying to make the difference in performance between their console and Sony's seem smaller than it really is, it's really not too much of a leap to suppose that they're putting some kind of pressure on Ubi to keep the PS4 version artificially hamstrung.

Speculative? Certainly. Implausible? I don't think so at all.
I'm taking the first statement as truth and the second statement as a PR clean up. They said they intentionally kept the games at parity to avoid debate. That is saying parity was not a necessity technically.
 
First of all, it's a resolution change. It's not like they would be adding extra features or anything like that to the game. All they would be doing is optimising their engine properly for that specific hardware, things they should be doing anyway.

Who said it is a lot more effort though? One might assume that considering the Xbox One is the weaker system it required effort to get it running at the settings it currently is, right?

Granted i said i assume it's more effort, but i don't know enough about game design, so i very well might be wrong with that assumption

I will say it will be funny to see what happens when the inevitable HD Release of Assassins Creed Rouge hits PS4 and Xbone

It would be weird seeing that at 1080p when Unity is at 900
 
I hope that if Unity can be better on PS4, Sony helps them to find a way to patch the game post release to make it better.
Let's see how things unfold, internally there must be a lot of calls at the moment :D
 
I'm taking the first statement as truth and the second statement as a PR clean up. They said they intentionally kept the games at parity to avoid debate. That is saying parity was not a necessity technically.

Yes, I agree, but there's a difference between their targeting 900p to begin with for both, and between getting the game to 1080p on PS4 and then intentionally lowering it.

I don't think anybody seriously believes that they did the latter.
 
Granted i said i assume it's more effort, but i don't know enough about game design, so i very well might be wrong with that assumption

I will say it will be funny to see what happens when the inevitable HD Release of Assassins Creed Rouge hits PS4 and Xbone

It would be weird seeing that at 1080p when Unity is at 900

The fact of the matter is anyway, the reason given for the parity wasn't to do with the effort required to get it running at a higher resolution, it was simply to stop the debates.

I've actually made a similar argument to yours, and that was to do with PC games. A high-end PC is far more powerful than any console, which means they could add extra features to the PC if they wanted to. Of course that certainly would require more time and effort because they are adding more features to the game.

It is fair to say they would be under no obligation to do so in that instance. As long as the game runs well and has the standard options PC gamers expect, there can be no complaints. However, if the game is an unoptimised mess or it doesn't provide the resolution options people expect, then PC gamers have a right to complain.

In terms of the PS4, if the game could easily run at 1080p 30fps, there is absolutely no reason why they shouldn't allow that option.
 
In terms of the PS4, if the game could easily run at 1080p 30fps, there is absolutely no reason why they shouldn't allow that option.

Well if they couldn't get AC:4 out the door at 1080p at launch and AC:U is built for next gen, then it's probably not going to run at 1080p "easily" on PS4, and even if it can, they have shown precedent in the past with a post release patch

They may well put it out at 900p so the reviews don't say the PS4 version is the definitive one, then put out the 1080p patch at a later date, that's not great, but maybe that's how they plan to have their cake and eat it
 
Well if they couldn't get AC:4 out the door at 1080p at launch and AC:U is built for next gen, then it's probably not going to run at 1080p "easily" on PS4, and even if it can, they have shown precedent in the past with a post release patch

They may well put it out at 900p so the reviews don't say the PS4 version is the definitive one, then put out the 1080p patch at a later date, that's not great, but maybe that's how they plan to have their cake and eat it

As I recall, the 900p PS4 version was actually just a hiccup that got past the testers.
 
As I recall, the 900p PS4 version was actually just a hiccup that got past the testers.

That is just as bad as "to stop debate" as an explanation

Well if AC:4 was tough to get to 1080p when that was pretty much a last gen game, and Watch Dogs could only do 900, and AC:U is also 900, maybe it's just that Ubisoft are struggling to hit 1080p at all, i mean, they reuse a lot of stuff behind the scenes to keep pumping out these huge open world titles on such a regular basis

Do we know what FC4 is going to run in?
 
Well if they couldn't get AC:4 out the door at 1080p at launch and AC:U is built for next gen, then it's probably not going to run at 1080p "easily" on PS4, and even if it can, they have shown precedent in the past with a post release patch

They may well put it out at 900p so the reviews don't say the PS4 version is the definitive one, then put out the 1080p patch at a later date, that's not great, but maybe that's how they plan to have their cake and eat it

Well, you're talking of a game that came out not that long after launch.

Despite that, one might wonder as to the real reason for this now, after the bullshit excuse given this time.

Every game is different anyway. You can't really say, "well this game can do this, so this completely different game should be able to do this". The technical reasons for the issues may not be of comparison.
 
Please read it in context. By ''we all'' doesn't mean my mother is going to buy it. It means 'it will sell alot, and maybe even record amount, in contrast to the outrage of the ''p'' on internet sites like Neogaf, the rest of the world won't care, so executive producer in the end doesn't care and just keeps blabbering out things like that just to spite us''.
This news was enough for me to cancel my preorder, I don't care of 'we all' are buying it because I don't consult 'us' before doing something with my money.
 
Was this posted yet? Ubisoft has apparently clarified their statement, whether you choose to believe them or not is another matter: http://www.ign.com/articles/2014/10/07/ubisoft-clarifies-assassins-creed-unity-resolution-decision

Ubisoft said:
We understand how Vincent’s quotes have been misinterpreted," reads the statement Ubisoft sent to IGN. "To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.

Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.

At no point did we decide to reduce the ambitions of either SKU. Both benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience.

Final specs for Assassin’s Creed Unity aren’t cemented yet, but we can say we showed Assassin’s Creed Unity at 900p during our hands-on preview event last week. We’re confident that gamers will be thrilled with the gorgeous graphics and how Paris is brought to life in Assassin’s Creed Unity.
 
They dont have an obligation to do jack shit and we dont have an obligation to by the game, lets make that clear even though I feel its bullshit to keep the game the same resolution on both systems.

They (or the publisher who owns them) most likely do have an obligation to their shareholders not to piss on the shoes of 2/3 of the install base though. Long term sales of AC on PS4 are potentially far more valuable than whatever benefits they got from "avoiding debates." And for all the talk about casuals driving the market, how many franchises have really endured once they lost the enthusiastic audience?
 
Saying this outright in an interview without any thought, I am afraid these anti consumerism is ingrained in their culture now. But in the end it is about the business and we all know, we are all going to buy Unity, 1080p or not.

Speak for yourself I loved AC4 yet I will not buy this game. When a company tells me they didn't put all their efforts. Why should I reward them with my hard earned money?
 
Was this posted yet? Ubisoft has apparently clarified their statement, whether you choose to believe them or not is another matter: http://www.ign.com/articles/2014/10/07/ubisoft-clarifies-assassins-creed-unity-resolution-decision

Biggest bullshit answer ever. Saying "We're CONFIDENT people will love the visuals" over and over will not actually make people forget what your little buddy slipped out and admitted to everyone. Also, exactly in what way has his extremely clear comments been misinterpreted? Don't you mean: He fucking misspoke?

If the two systems have equal everything in performance, you gimped the PS4 version. It's that simple. Any other excuse just means we have to make up more damning reasons why they're at the same level.
 
This news was enough for me to cancel my preorder, I don't care of 'we all' are buying it because I don't consult 'us' before doing something with my money.

Me neither, I stopped caring about other people's buying habits, especially when it concerns a product that shows anti consumerism. I am just saying that is how it works.
 
That is just as bad as "to stop debate" as an explanation

Well if AC:4 was tough to get to 1080p when that was pretty much a last gen game, and Watch Dogs could only do 900, and AC:U is also 900, maybe it's just that Ubisoft are struggling to hit 1080p at all, i mean, they reuse a lot of stuff behind the scenes to keep pumping out these huge open world titles on such a regular basis

Do we know what FC4 is going to run in?

Well, no, it was a genuine mistake, which is why it was a day one patch. :/
 
That is just as bad as "to stop debate" as an explanation

Well if AC:4 was tough to get to 1080p when that was pretty much a last gen game, and Watch Dogs could only do 900, and AC:U is also 900, maybe it's just that Ubisoft are struggling to hit 1080p at all, i mean, they reuse a lot of stuff behind the scenes to keep pumping out these huge open world titles on such a regular basis

How tough could it have been to get ACIV to 1080p when the patch came out four days after release with perfect frame rate? I completely buy that 900p was an accident when it came to that game.
 
Speak for yourself I loved AC4 yet I will not buy this game. When a company tells me they didn't put all their efforts. Why should I reward them with my hard earned money?

I am not speaking for myself though.

I am not going to buy it myself, because I didn't love AC4, like you. It must be the best AC yet for me to even consider it. I am just saying people who are outraged about this in the end won't matter, because the 'p' thing won't affect the endsales as much as the game being good or not, or the quality of Ubisoft marketing.
 
Biggest bullshit answer ever. Saying "We're CONFIDENT people will love the visuals" over and over will not actually make people forget what your little buddy slipped out and admitted to everyone. Also, exactly in what way has his extremely clear comments been misinterpreted? Don't you mean: He fucking misspoke?

If the two systems have equal everything in performance, you gimped the PS4 version. It's that simple. Any other excuse just means we have to make up more damning reasons why they're at the same level.

I think they mean, "We are sorry some of you misunderstood our guy. We did not gimp the game after we made it. Rather, we gimped it while we made it. But don't worry, it will still look very nice. But now we think we might un-gimp it, but we aren't sure either way, so please don't cancel your pre-orders"
 
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