This reference to '180p' is a little deceptive. It's a difference of 633,600 pixels or a reduction of 30% from 1080p.
I was trying to be generous man. I know there is a huge difference, and it's extremely obvious visually as well.

This reference to '180p' is a little deceptive. It's a difference of 633,600 pixels or a reduction of 30% from 1080p.
Wow
Double wow
Triple Wow?justsomeguy
Works for MS.
I don't think that would be an option. A developer has a clear goal in mind when developing a game. How much system resources it wants to use to achieve that goal is upto the developer. If they want (lazy example) 4K Pac Man or 720p Crysis 4 with extremely detailed environments, its totally upto the developer.
One thing I fear and its looking incresingly likely is that more developers are going to be forcing parity between the consoles. If that's going to happen I'm dropping consoles indefinately and setting up camp on PC. I plan in getting a PS4 in Feb next year and I'm keeping a close eye on future multiplats. Will see how things go.
That would just piss off developers.
Develop to strengths of each console. Push the hardware on both ends. It wasn't a problem doing that last generation. Why is it a problem now?Out of curiously what would people prefer:
Xbone: 30fps 900 with drops
PS4: 30fps 1080p with drops
or
Xbone 30fps 900 with drops
PS4 30fps 900 rock solid
There's no hard evidence Ubisoft had an incentive from Microsoft to do it, but it's pretty fucking obvious that they did.
The timing is too perfect, the stated reason is completely wrong, and it's probably the best negotiations that Ubisoft could give MS.
MS: "So, how's ACU looking?"
Ubi: "Well, it's running at about 900p/30 on the Xbox One..."
MS: "And the PS4 version?"
Ubi "1080p/30"
MS: "Let's see if we can help you guys optimize your shit to get our game up to 1080p, too.
Ubi: "We'd love that!"
Time passes... they realize they can't for whatever reason. (Too many god damn AI people)
MS: "Well, we're in a tough spot here..."
Ubi: "Yeah. Sorry."
MS: "Well, we gave you all this money for marketing. It'd seem awkward if our game didn't hit the same resolution as the PS4..."
Ubi: "We like money."
MS: "Well, if we can't get it up to 1080p, what about... and I'm just spitballing here... what if we say... I don't know... made 900p the standard for the game."
Ubi: "And if we say 'no'?"
MS: "That contract we gave you, with all that money? Yeah, we'd pull it."
Ubi: "900p parity it is!"
I was trying to be generous man. I know there is a huge difference, and it's extremely obvious visually as well.![]()
You should stop this man, its not worth your time. You cant convince them, they dont want to understand. Or are you using the tactic: If you can't convince them, confuse them![]()
They should call this game Assassin's Creed: White Flag.
Is it, though? Is it that wrong for a company to want its game being judged without resolution being the huge factor it apparently is? Obviously that backfired but the original intent is not to fuck over anyone, I believe. I think it's more likely that publishers aren't that happy with resolution becoming the sole focal point each time a new game is being released. They probably want everyone to be excited for the game, not fighting on forums over which version is the best. Again, it obviously backfired because the Ubisoft guy came out and said it but I understand the idea behind it. I think more and more publishers will end up following that route in the future.
Develop to strengths of each console. Push the hardware on both ends. It wasn't a problem doing that last generation. Why is it a problem now?
This reference to '180p' is a little deceptive. It's a difference of 633,600 pixels or a reduction of 30% from 1080p.
We need leakers!Unity aside, are there any evidences about MS' contracts with third parties to enforce parity? The issue is very interesting and I think might be of great importance in understanding the topic. If anyone has some information please share them, thanks![]()
Oh, it'll come, you can count on that. That's one for... how much already ? Not only accounting that it didn't turned out really well in the end.
Unity aside, are there any evidences about MS' contracts with third parties to enforce parity? The issue is very interesting and I think might be of great importance in understanding the topic. If anyone has some information please share them, thanks![]()
I just can't get behind this at all. like i don't understand the reasoning nor do I think it makes it less shitty. so because they don't want people in forums fighting about which version is better, which in itself could be considered "excitement", they supposedly, purposely, gimp it on one platform and not let it reach its full potential? wouldn't be easier to just state what everyone knows and say due to limitations the one version is at 900p but the overall experience aside from that is the same? that would be much better...this is anti consumer and "well we wanted people to focus on the game as a whole and not solely on resolution" doesn't justify it.
Did you just find out about this game?
This reference to '180p' is a little deceptive. It's a difference of 633,600 pixels or a reduction of 30% from 1080p.
Just thinking that this is most likely due to pressure from Microsoft. Microsoft are bitchy like that. Look at their contracts regarding multiplatform games and timings.
There's no hard evidence Ubisoft had an incentive from Microsoft to do it, but it's pretty fucking obvious that they did.
The timing is too perfect, the stated reason is completely wrong, and it's probably the best negotiations that Ubisoft could give MS.
MS: "So, how's ACU looking?"
Ubi: "Well, it's running at about 900p/30 on the Xbox One..."
MS: "And the PS4 version?"
Ubi "1080p/30"
MS: "Let's see if we can help you guys optimize your shit to get our game up to 1080p, too.
Ubi: "We'd love that!"
Time passes... they realize they can't for whatever reason. (Too many god damn AI people)
MS: "Well, we're in a tough spot here..."
Ubi: "Yeah. Sorry."
MS: "Well, we gave you all this money for marketing. It'd seem awkward if our game didn't hit the same resolution as the PS4..."
Ubi: "We like money."
MS: "Well, if we can't get it up to 1080p, what about... and I'm just spitballing here... what if we say... I don't know... made 900p the standard for the game."
Ubi: "And if we say 'no'?"
MS: "That contract we gave you, with all that money? Yeah, we'd pull it."
Ubi: "900p parity it is!"
Just thought how hilarious the reasoning from Ubisoft is, instead of people talking about the gameplay or how the game looks beyond resolution, they made this become a discourse about resolution due to their arbitrary decision.
Who are the PR idiots responsible for this?
Lol. But no one will be playing Unity after 6 months. And the damage will be done.. no one will care about itTimed exclusive parity
PS4 1080 patch after 6 months
It also changes the narrative. Would anybody have been surprised to find out it ran worse on the Xbox One? Probably not. It's the status quo. It's the normal sequence of events. It's expected. It's boring.
This shit is a plot twist.
Sure it was a problem last gen, most third party games on PS3 ran worse than their Xbox versions.Develop to strengths of each console. Push the hardware on both ends. It wasn't a problem doing that last generation. Why is it a problem now?
That's quite misleading in itself though. The image is not 30% better. Diminishing returns.
(this is assuming any of the conspiracy theories are correct with MS having any say in the resolutions)
it is odd. If MS wanted to avoid constantly highlighting the lack of power on the Xbox one, the best course of action would just have been to have AC launch at 1080p on PS4, because that is now becoming expected. But having this parity is shining a spotlight on the situation yet again which isn't good for either Ubisoft or MS.
(this is assuming any of the conspiracy theories are correct with MS having any say in the resolutions)
Thanks for your contribution to the discussion.Crossing Eden
Yves Guillemot's secret GAF account
lol
I tell you what. Even if they don't end up bumping up the PS4 version, it's still pretty damn gorgeous. I just saw more footage that left me quite impressed with the visuals, new animations, the traversal and the co-op. It shows off the game fairly well for a bite-sized 5 minutes.
https://www.youtube.com/watch?v=UbiJwqUV_j4
Blame youtube. http://www.gamersyde.com/hqstream_assassin_s_creed_unity_interview_d_alexandre_amancio-33182_en.htmlDamn thats fuzzy looking. Also I'm not sure what to blame for the juddery frame rate, Youtube or Ubisoft, but it doesn't look that stable or smooth to me.
If PC was the driver of AAA success, we would see it play out in the sales figures for these franchises. We would see PC ports (when they happen) with better options tailored to audience.
We would also have less PC master race insecure asshattery and port begging.
Like it or not, consoles play a huge role in the industry and their disappearance would be catastrophic for a while.
I think we should also consider the possibility that for Ubisoft, a multiplatform developer with no console allegiances, having part of its audience using its game as console war ammunition may be just as undesirable as having another part whining because the game has a lower resolution.
It will be interesting to see if the PS4 version of Rise of the Tomb Raider has the same specs as the Xbone version
That's quite misleading in itself though. The image is not 30% better. Diminishing returns.
Yeah, I mean, do you man. I'm just saying that it's just the sort of behavior Ubisoft wants to validate their shitty practices. It is undeniably what they're counting on, and I'm sure you realize that. I can't expect anyone to care about 180p, but I wish people would consider the larger implications of allowing a company who literally admits they fucked a huge portion of their customers so as to avoid "a debate" (i.e. satiate Xbox fanboys tears) to just do what they want in such a case.
I don't know when people draw lines, but I hope more people draw the line where I will. It impacts everyone![]()
This thread will likely have more posts than the official thread haha.
I was wondering the other day if this is this gens Final Fantasy gone multiplatform shitfest.
I don't know but ubi is quite famous for their bad pr from awhile.Just thought how hilarious the reasoning from Ubisoft is, instead of people talking about the gameplay or how the game looks beyond resolution, they made this become a discourse about resolution due to their arbitrary decision.
Who are the PR idiots responsible for this?
Sheeit, that would be bigger.Nah. Something like Halo going multiplat would probably be big enough.
Aside from what Amir0x already mentioned about consoles last generation, i'd ask what suddenly changed this gen? They released a patch that boosted Black Flag from 900p to 1080p (Xbox One version ran at 900p). Then this year they released Watch_Dogs which ran at 900p on the PS4 and 792p on the Xbox One. They also released a digital title, Trials Fusion, which ran at 1080p on the PS4 and 900p on the Xbox One. So there's no way that it just suddenly hit them that different resolutions or performance are a topic of conversation this generation.
Can I ask an honest question, do you get more enjoyment out of talking about these sorts of practices or playing games? When do we get so invested in the politics of gaming that it in turn ruins our ability to enjoy a game based solely on how much fun we have? I understand you are making the jump to what the future looks like because if we support these practices how will they ever change, but some of you act like your trying to cure cancer or something.
I guess one solution would be to buy the PC version since that's really the only platform that isn't controlled by any one entity who will spend hundreds of millions of dollars on marketing just to get you to buy their hardware.
Sure it was a problem last gen, most third party games on PS3 ran worse than their Xbox versions.