TetraGenesis
Member
Not even just for this game, but Far Cry 4 is coming soon. I'll be interested in seeing how it plays out for THAT game, too.
Man, we'll see. Threads like this are the lifeblood of Gaf.
Not even just for this game, but Far Cry 4 is coming soon. I'll be interested in seeing how it plays out for THAT game, too.
How does reaching resolution parity bring it up to PS4's level? This is my entire point, we have no idea what is going on beyond resolution. There is no way in hell they got the XB1 version to 900p without making sacrifices to performance, graphical settings, or both. The recent preview from Videogamer where they got hands on with the XB1 900p build talks about how poorly the game was running with dips into the low twenties. That alone is a clear sign that sacrifices were made to reach that resolution, and further sacrifices may need to be made in order to smooth out the framerate. Even if all other things are equal, is it still parity if the two version are at 900p, but one of them performs significantly worse than the other?
Dude, fixing framerate issues is almost always done at the latest stages of development. They target resolution and IQ then stabilize the framerate latter. So this doesn't mean that they suddenly upped the resolution.
And because Ubi said the game is CPU bound, this likely means that PS4 version has the same framerate issues just like Xbone version.
Not even just for this game, but Far Cry 4 is coming soon. I'll be interested in seeing how it plays out for THAT game, too.
I haven't seen Ubi say that it's still CPU-bound on either console. (after capping at 30fps, and especially not after 900p)
I haven't seen Ubi say that it's still CPU-bound on either console. (after capping at 30fps, and especially not after 900p)
I never said that exclusives shouldn't exist.
I said BOUGHT exclusives for franchises that are usually multiplatform shouldn't exist.
I also said that "premium editions" that cut out gameplay and give it to only one console shouldn't exist.
Quite obviously things made and funded exclusively by one company or another, especially new IP, is the lifeblood of the industry.
So I see that everyone is still assuming the PS4 version was brought down instead of asking what was sacrificed on the XB1 version to reach resolution parity. Looking at this thread you would think that resolution is the only visual effect used it putting a game on screen.
"We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand...
So you assume. When people talk about "specs" on a console game they are talking about resolution and framerate. This has always been the case. Why people assume that they are talking about anything beyond that is beyond me. And even beyond that, not all 30fps games are equal in performance. We have no idea how this game is going to perform on each console, nor do we know the overall visual quality on each platform. We have specific numbers for resolution and target framerate, nothing else.
Final specs for Assassin's Creed Unity aren't cemented yet,
The nasty (fun?) thing about these kinds of situations is that when you screw up your first line you cannot recover. Any and all differences between the two versions will be scrutinized to death. Allegations of cover-ups, bribes, sabotage, all of that. The uproar over a 1080p bump on the PS4 would be epic, as would a lack of a bump! After screwing up this bad Ubi completely deserves it, so whatever.It's like Ubi is actually admitting that they forced parity, since now they're going to change "specs" (for PS4 most likely) just like that.
Meh, not really much of a twist. It would explain last year, actually.Timed parity. M. Knight twist jpeg.
Im sorry. Your cancelling a pre order for a watch.... because of parity.
A watch.
I can't GAF. Your politics are too funny. Lets all tweet at ubisoft about how rustled your jimmies are and watch them respond back to us with the laughs of them swimming in that MS money.
What the heck? Specs are not even remotely the synonym to "resolution and framerate." Types of resolution and framerate are necessary components that may result from your specs being at a certain level, but only the most ill-informed dunce would try to suggest that "specs" and "framerate and resolution" were equivalent.
Exactly. Everyone is freaking the hell out over complete parity when the only information we have is on resolution and target framerate. There are a hell of a lot more effects that go into making a game look good than just resolution. Even with Watchdogs there were graphical differences apart from resolution. We have no idea what graphical settings were lowered, or how performance was effected by getting unity to 900p on the XB1. Everyone is looking at this issue backwards. It shouldn't be about what the PS4 version isn't getting by being at 900p, it should be about what the XB1 version is losing by being at 900p.
How does reaching resolution parity bring it up to PS4's level? This is my entire point, we have no idea what is going on beyond resolution. There is no way in hell they got the XB1 version to 900p without making sacrifices to performance, graphical settings, or both. The recent preview from Videogamer where they got hands on with the XB1 900p build talks about how poorly the game was running with dips into the low twenties. That alone is a clear sign that sacrifices were made to reach that resolution, and further sacrifices may need to be made in order to smooth out the framerate. Even if all other things are equal, is it still parity if the two version are at 900p, but one of them performs significantly worse than the other?
Just a reminder, this is the second update from Ubi
It's like Ubi is actually admitting that they forced parity, since now they're going to change "specs" (for PS4 most likely) just like that.
ThoseDeafMotes said:We don't have an unabridged transcript to work from, but if the guy was just asked a question about res and framerate, and he goes "yeah, we kept the specs the same", it seems very likely he was referring to res and framerate. He's not quoting a fact sheet verbatim, he's having a conversation, and so taking a literal interpretation to mean that everything that could be considered a "spec" was set to be identical is, at best, premature (if it turns out to be correct) or at worst it's completely wrong (if it turns out not to be the case).
i think more likely they're trying to satiate the justified anger of a massive portion of their customer base so they hope they forget about it at launch day after they all already purchased it only to find out they changed nothing.
...or the ps4 is simply about 40% more powerful, and can thus render more pixels due to its better GPU. Maybe I'm crazy though.
Where are you getting this from? Reading the thread and other posters, it seems this game was at 792p or something in a previous build awhile ago, and an announcement by Ubi says the game was not downscaled. They probably got the game to 900p and felt it wasn't worth the extra man hours to get it to 1080 and maybe felt they had to finish other things like polish. There is no evidence it was political or an agreement was made with Microsoft so far to keep it at 900p (although I wouldn't be surprised). That's a management decision.
Now I've said it a million times, it's Ubi's fault for not spending the additional resources to get it to 1080p. They obviously felt it wasn't worth it. I'm pissed about that too. Like I said, it doesn't surprise me because Ubi has been going EA lately. However, my opinion is if I really liked this game, I would play it at 900p on my 50 inch screen. That's my opinion.
You are approaching this from the perspective of someone who actually knows or cares about graphical properties. This is an interview conducted by a mainstream website for a mainstream audience. All these sites or the developers they talk to mention when it comes to console games is the resolution and the framerate. You almost never hear any of the games media talking about any kind of graphical effect beyond those two things when comparing versions of a game. Hell, most of the gaming press couldn't even tell you what AA or AF is. Even in the article the only two things brought up are framerate and resolution, that's it. He specifically said that they wanted to avoid the debate, and the debate is about resolution and framerate. You don't see differences in other graphical qualities exploding the internet, because largely nobody cares.
Just a reminder, this is the second update from Ubi
It's like Ubi is actually admitting that they forced parity, since now they're going to change "specs" (for PS4 most likely) just like that.
Watch them get the X1 version to1080p. And leave the PS4 version at 900p.
Grade Atrolling.AA
Catching up on the thread and I noticed your comment, bit late since it was made on the 6th and you're banned, but no, I am not cancelling my pre-order of a watch.
I cancelled my pre-order of the Amazon special offer of the game that comes with a watch, thanks for the comment though.
http://i1.minus.com/ibbxluZiTMk3dr.jpg
Not even just for this game, but Far Cry 4 is coming soon. I'll be interested in seeing how it plays out for THAT game, too.
Ubisoft, Microsoft, EA and a bunch more have all been shady as shit this generation.
I don't even know why!
Other than Sony returning to its top dog status in the console market, what else has
changed significantly from last gen? What has warranted all the secrecy and absurd
behavior from these devs/pubs?
I don't even know why!
Other than Sony returning to its top dog status in the console market, what else has
changed significantly from last gen? What has warranted all the secrecy and absurd
behavior from these devs/pubs?
You are approaching this from the perspective of someone who actually knows or cares about graphical properties. This is an interview conducted by a mainstream website for a mainstream audience. All these sites or the developers they talk to mention when it comes to console games is the resolution and the framerate. You almost never hear any of the games media talking about any kind of graphical effect beyond those two things when comparing versions of a game. Hell, most of the gaming press couldn't even tell you what AA or AF is. Even in the article the only two things brought up are framerate and resolution, that's it. He specifically said that they wanted to avoid the debate, and the debate is about resolution and framerate. You don't see differences in other graphical qualities exploding the internet, because largely nobody cares.
I've said it before. If it turns out that the two versions are indeed at complete parity, then I will be there waving my anti-parity flag sky high with a plate full of crow, but I don't believe for a second that there is going to be complete parity beyond resolution and possibly framerate. Even with the resolution difference, Watchdogs had a number of lower quality effects on the XB1 along with the slightly less stable performance. I can't think of a single game that Ubisoft has ever approached with complete parity, and I don't think they are going to start now.
Well yeah, this could be just a BS PR from Ubi, and they're not going to change anything. However because "Final specs for Assassin's Creed Unity aren't cemented", it means when they said "we're proud to say that we have reached those goals on all SKUs" they were bullshitting. So they didn't reach the goals, they forced the parity.
Watch them get the X1 version to1080p. And leave the PS4 version at 900p.
Grade Atrolling.AA
As long as they aren't doing this, they are bullshit.
We don't, and have never known whether they are or are not doing this. They both have 30 frame caps and a 900p internal rendering resolution. Yet these are not the only points of comparison between versions. Even if there are no new effects or graphical improvements, if the "dips down to 20fps in some places" still happens on XBO but doesn't on PS4, it would make a lot of this talk seem quite silly retroactively.
hehe @ an AC game not dipping into the 20s on every console![]()
Well, the comment was bullshit that they ever targetted 1080p60 because this should've been clear is not possible with the footage we saw. To blame UbiSoft now for a comment of a level designer is of course justified but I think with a reasonable mind noone expected the game to hit 1080p60.
To be fair, Black Flag was locked solid at 30fps on the PS4.
His quote "Technically we're CPU-bound,". He didn't say "we were", so I'm assuming they're still CPU bound.
I played the PC version, but I thought even that had dips here and there?
In fact, on the PS4 we never felt or noticed anything other than a locked 30fps update at all during our four hours or so of capturing - an impressive feat considering the boost to 1080p rendering. The Xbox One version mostly achieves the same solid 30fps performance at 900p, but there are times when the frame-rate is noticeably compromised, resulting in uneven motion and even the odd torn frame (too few in number to be noticeable).
99% of the time it was 30 fps. If you got into a huge naval battle it'd drop a little but hardly ever noticeable.I played the PC version, but I thought even that had dips here and there?
99% of the time it was 30 fps. If you got into a huge naval battle it'd drop a little but hardly ever noticeable.
This reminds me of the Collector's Edition for Lighting Returns.
![]()
I think Sony had to be humble this gen, but even they've had a slip up here and there this gen. I think they'll be back making arrogant mistakes if they have a lot of gens of top dog success like this, but we'll see![]()
DF said that it was locked
http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-4-next-gen-face-off
To be honest, they'll have to be humble forever. Their company still isn't exactly in top shape financially.
It's just not that simple. But forget about the comparison as that drag on forever...Also forget about the Xbone build about the game. And consider this: Watch Dogs was 900p/30 fps on Ps4. Both from the same company, which shares a lot of tech internally (and that is very noticeable on their games). Sure there are engine optimizations, but ACU looks a lot better, sports a better lighting model, better char models and far more people on screen at once all of which have more advanced AI routines than the ones found in Watch Dogs. Why is it so out of the ordinary that ACU is also 900p to the point some other company MUST have paid for parity?
If those enhanced specs are limiting the PS4 to 900p then the Xbone spec should be even lower like it was with Watch Dogs, but it's not. They are either deliberately not using all of the PS4's power, or they are using that extra power to enhance the PS4 version in other ways (very slim chance given the "we locked at the same spec" comment).
The latter would still be a suspicious move because they know most of their audience cares about resolution first , so why not prioritize that?
I tell you what. Even if they don't end up bumping up the PS4 version, it's still pretty damn gorgeous. I just saw more footage that left me quite impressed with the visuals, new animations, the traversal and the co-op. It shows off the game fairly well for a bite-sized 5 minutes.
https://www.youtube.com/watch?v=UbiJwqUV_j4
I tell you what. Even if they don't end up bumping up the PS4 version, it's still pretty damn gorgeous. I just saw more footage that left me quite impressed with the visuals, new animations, the traversal and the co-op. It shows off the game fairly well for a bite-sized 5 minutes.
https://www.youtube.com/watch?v=UbiJwqUV_j4
that's just playing into their hand, the ol' "well maybe it's good enough let's settle"
I want 1080p, I moved past these old resolutions. Sure, if it's not possible, I'll accept it. But only if it's not possible and there's no alternative. But if you're going to come and tell us you gimped a version just to appease pathetic Xbox fanboys? Well, now you've gone and upped the anti-consumer nonsense into serious territory, and I gotta fight back on principle.
I'm perplexed people even question the undeniable fact that AAA continues to exist because of consoles. The business model started with consoles and will end with consoles. Sure there are a few outliers, like Crysis, and Crytek had to go consoles due to piracy, there's of course Star Citizen, but being a pay2win game with ships that cost 100s of dollars that's not surprising.
Without consoles these publishers would've been making mobile games. We would only have MOBA's, MMO's, RTS, rampant F2P models and indie games. People who love traditional gaming should be thankful consoles exist.