Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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I don't think that would be an option. A developer has a clear goal in mind when developing a game. How much system resources it wants to use to achieve that goal is upto the developer. If they want (lazy example) 4K Pac Man or 720p Crysis 4 with extremely detailed environments, its totally upto the developer.
One thing I fear and its looking incresingly likely is that more developers are going to be forcing parity between the consoles. If that's going to happen I'm dropping consoles indefinately and setting up camp on PC. I plan in getting a PS4 in Feb next year and I'm keeping a close eye on future multiplats. Will see how things go.

That would just piss off developers.

Of course the developer can still make the game as they see fit. It's just that the option to override the res would always be in the system settings, not unlike your average PC game. Hell, we've seen Durante manipulate a game's locked down res with ease, without access to the code. This is just about leaving that door open for the user to manipulate.
 
Out of curiously what would people prefer:

Xbone: 30fps 900 with drops
PS4: 30fps 1080p with drops

or

Xbone 30fps 900 with drops
PS4 30fps 900 rock solid
 
Out of curiously what would people prefer:

Xbone: 30fps 900 with drops
PS4: 30fps 1080p with drops

or

Xbone 30fps 900 with drops
PS4 30fps 900 rock solid
Develop to strengths of each console. Push the hardware on both ends. It wasn't a problem doing that last generation. Why is it a problem now?
 
There's no hard evidence Ubisoft had an incentive from Microsoft to do it, but it's pretty fucking obvious that they did.

The timing is too perfect, the stated reason is completely wrong, and it's probably the best negotiations that Ubisoft could give MS.

MS: "So, how's ACU looking?"
Ubi: "Well, it's running at about 900p/30 on the Xbox One..."
MS: "And the PS4 version?"
Ubi "1080p/30"
MS: "Let's see if we can help you guys optimize your shit to get our game up to 1080p, too.
Ubi: "We'd love that!"

Time passes... they realize they can't for whatever reason. (Too many god damn AI people)

MS: "Well, we're in a tough spot here..."
Ubi: "Yeah. Sorry."
MS: "Well, we gave you all this money for marketing. It'd seem awkward if our game didn't hit the same resolution as the PS4..."
Ubi: "We like money."
MS: "Well, if we can't get it up to 1080p, what about... and I'm just spitballing here... what if we say... I don't know... made 900p the standard for the game."
Ubi: "And if we say 'no'?"
MS: "That contract we gave you, with all that money? Yeah, we'd pull it."
Ubi: "900p parity it is!"

Write a book :)
 
I was trying to be generous man. I know there is a huge difference, and it's extremely obvious visually as well. :)

You should stop this man, its not worth your time. You cant convince them, they dont want to understand. Or are you using the tactic: If you can't convince them, confuse them ;)
 
You should stop this man, its not worth your time. You cant convince them, they dont want to understand. Or are you using the tactic: If you can't convince them, confuse them ;)

Nah, I just enjoy participating in these discussions. If people are convinced or not, I only waste this much time in a conversation when I'm enjoying myself hehe. This way I never leave disappointed!
 
Is it, though? Is it that wrong for a company to want its game being judged without resolution being the huge factor it apparently is? Obviously that backfired but the original intent is not to fuck over anyone, I believe. I think it's more likely that publishers aren't that happy with resolution becoming the sole focal point each time a new game is being released. They probably want everyone to be excited for the game, not fighting on forums over which version is the best. Again, it obviously backfired because the Ubisoft guy came out and said it but I understand the idea behind it. I think more and more publishers will end up following that route in the future.

I just can't get behind this at all. like i don't understand the reasoning nor do I think it makes it less shitty. so because they don't want people in forums fighting about which version is better, which in itself could be considered "excitement", they supposedly, purposely, gimp it on one platform and not let it reach its full potential? wouldn't be easier to just state what everyone knows and say due to limitations the one version is at 900p but the overall experience aside from that is the same? that would be much better...this is anti consumer and "well we wanted people to focus on the game as a whole and not solely on resolution" doesn't justify it.
 
Unity aside, are there any evidences about MS' contracts with third parties to enforce parity? The issue is very interesting and I think might be of great importance in understanding the topic. If anyone has some information please share them, thanks :)
We need leakers!
 
Oh, it'll come, you can count on that. That's one for... how much already ? Not only accounting that it didn't turned out really well in the end.

The idea of 'it'll come' doesn't exactly suggest that the PC is the premiere platform for AAA games, as the poster I was arguing with seems to believe.
 
looks like I'll be picking this up in the steam sale next year, I was quite ready to pick it up at Launch for the PS4 but no chance I'm buying a deliberately crippled game at full price.
 
Unity aside, are there any evidences about MS' contracts with third parties to enforce parity? The issue is very interesting and I think might be of great importance in understanding the topic. If anyone has some information please share them, thanks :)

No, there are no such contracts. Mainly because it could be considered a group boycott against the law.

So if the parity exists because MS wants it, it is a little tiny bit illegal...
 
I just can't get behind this at all. like i don't understand the reasoning nor do I think it makes it less shitty. so because they don't want people in forums fighting about which version is better, which in itself could be considered "excitement", they supposedly, purposely, gimp it on one platform and not let it reach its full potential? wouldn't be easier to just state what everyone knows and say due to limitations the one version is at 900p but the overall experience aside from that is the same? that would be much better...this is anti consumer and "well we wanted people to focus on the game as a whole and not solely on resolution" doesn't justify it.

It also changes the narrative. Would anybody have been surprised to find out it ran worse on the Xbox One? Probably not. It's the status quo. It's the normal sequence of events. It's expected. It's boring.

This shit is a plot twist.
 
Just thinking that this is most likely due to pressure from Microsoft. Microsoft are bitchy like that. Look at their contracts regarding multiplatform games and timings.
 
Just thought how hilarious the reasoning from Ubisoft is, instead of people talking about the gameplay or how the game looks beyond resolution, they made this become a discourse about resolution due to their arbitrary decision.

Who are the PR idiots responsible for this?
 
Any new updates? I mean, one of these game journalism blogs should reach out to Alex Amancio or something.

PR on this game has been an absolute nightmare. And it's a damn shame if it is true that marketing exclusivity is leading to parity. I have my doubts, but it sure is shady all around.
 
There's no hard evidence Ubisoft had an incentive from Microsoft to do it, but it's pretty fucking obvious that they did.

The timing is too perfect, the stated reason is completely wrong, and it's probably the best negotiations that Ubisoft could give MS.

MS: "So, how's ACU looking?"
Ubi: "Well, it's running at about 900p/30 on the Xbox One..."
MS: "And the PS4 version?"
Ubi "1080p/30"
MS: "Let's see if we can help you guys optimize your shit to get our game up to 1080p, too.
Ubi: "We'd love that!"

Time passes... they realize they can't for whatever reason. (Too many god damn AI people)

MS: "Well, we're in a tough spot here..."
Ubi: "Yeah. Sorry."
MS: "Well, we gave you all this money for marketing. It'd seem awkward if our game didn't hit the same resolution as the PS4..."
Ubi: "We like money."
MS: "Well, if we can't get it up to 1080p, what about... and I'm just spitballing here... what if we say... I don't know... made 900p the standard for the game."
Ubi: "And if we say 'no'?"
MS: "That contract we gave you, with all that money? Yeah, we'd pull it."
Ubi: "900p parity it is!"

Companies make business decisions based on money? No shit.
 
Just thought how hilarious the reasoning from Ubisoft is, instead of people talking about the gameplay or how the game looks beyond resolution, they made this become a discourse about resolution due to their arbitrary decision.

Who are the PR idiots responsible for this?

They aren't actually.

It was a Senior Producer who said this:
"We decided to lock them at the same specs to avoid all the debates and stuff,"

Then the PR stuff came after the outrage.
 
God I would love nothing more than to cancel my pre-order but I really want to play it. Damn you Microsoft, it is almost like they want to take their ball and go home now that their console is not the better version like last gen everyone always said get the 360 version it is better, better framerate, plus xbox live is better. You didnt see Sony back then making PR restrictions that made companies have their games exactly like theirs. This dud obviously spilled the beans what the reason was. He tried to half ass cover it up and made a huge mistake in doing so.
 
It also changes the narrative. Would anybody have been surprised to find out it ran worse on the Xbox One? Probably not. It's the status quo. It's the normal sequence of events. It's expected. It's boring.

This shit is a plot twist.

it is odd. If MS wanted to avoid constantly highlighting the lack of power on the Xbox one, the best course of action would just have been to have AC launch at 1080p on PS4, because that is now becoming expected. But having this parity is shining a spotlight on the situation yet again which isn't good for either Ubisoft or MS.

(this is assuming any of the conspiracy theories are correct with MS having any say in the resolutions)
 
Develop to strengths of each console. Push the hardware on both ends. It wasn't a problem doing that last generation. Why is it a problem now?
Sure it was a problem last gen, most third party games on PS3 ran worse than their Xbox versions.

I wonder why Ubisoft couldn't offload some of that crowd AI to Azure? Seems like this situation was made for that type of thing.
 
That's quite misleading in itself though. The image is not 30% better. Diminishing returns.

First of all, it would be 44% "better", not 30% (1920x1080 has 44% more pixels than 1600x900, 1600x900 has 30% less pixels than 1920x1080).

And yes, of course it's always subjective how much better the image is. There is no percentage for that. Some might think that the difference is smaller than the numbers suggest. But some might also think the opposite because it's 1:1 pixel mapping vs upscaling and the latter always results in some additional information loss.
 
it is odd. If MS wanted to avoid constantly highlighting the lack of power on the Xbox one, the best course of action would just have been to have AC launch at 1080p on PS4, because that is now becoming expected. But having this parity is shining a spotlight on the situation yet again which isn't good for either Ubisoft or MS.

(this is assuming any of the conspiracy theories are correct with MS having any say in the resolutions)

Yeah, a 1080p/900p situation is basically expected nowadays.
Not saying MS is behind this but both Ubisoft and Microsoft PR seem like they can do nothing right.

Its still baffling to me that Ubisoft devs dont push both versions as good as they can (especially with the LTD difference). I mean they have like 10 studios working on it and are basically working 24/7 on the game.
 
I don't even own a PS4 or Xbox On and this still pisses me off. Completely stupid. Ubisoft is an even worse company the EA and Activision (the trio of evil). I actually wonder if Ubisoft purposely releases really poorly optimized PC ports in order to try and get consumers to by the console versions of their games? The company seems shady enough to do such a thing.
 
I tell you what. Even if they don't end up bumping up the PS4 version, it's still pretty damn gorgeous. I just saw more footage that left me quite impressed with the visuals, new animations, the traversal and the co-op. It shows off the game fairly well for a bite-sized 5 minutes.

https://www.youtube.com/watch?v=UbiJwqUV_j4

Damn thats fuzzy looking. Also I'm not sure what to blame for the juddery frame rate, Youtube or Ubisoft, but it doesn't look that stable or smooth to me.
Blame youtube. http://www.gamersyde.com/hqstream_assassin_s_creed_unity_interview_d_alexandre_amancio-33182_en.html
^
Uncompressed version.
 
If PC was the driver of AAA success, we would see it play out in the sales figures for these franchises. We would see PC ports (when they happen) with better options tailored to audience.

We would also have less PC master race insecure asshattery and port begging.

Like it or not, consoles play a huge role in the industry and their disappearance would be catastrophic for a while.

This is way off topic so I won't continue. Just know that there were triple-A games before the rise of multiplatform development and there will be if consoles disappear.
 
I think we should also consider the possibility that for Ubisoft, a multiplatform developer with no console allegiances, having part of its audience using its game as console war ammunition may be just as undesirable as having another part whining because the game has a lower resolution.

Aside from what Amir0x already mentioned about consoles last generation, i'd ask what suddenly changed this gen? They released a patch that boosted Black Flag from 900p to 1080p (Xbox One version ran at 900p). Then this year they released Watch_Dogs which ran at 900p on the PS4 and 792p on the Xbox One. They also released a digital title, Trials Fusion, which ran at 1080p on the PS4 and 900p on the Xbox One. So there's no way that it just suddenly hit them that different resolutions or performance are a topic of conversation this generation.
 
Yeah, I mean, do you man. I'm just saying that it's just the sort of behavior Ubisoft wants to validate their shitty practices. It is undeniably what they're counting on, and I'm sure you realize that. I can't expect anyone to care about 180p, but I wish people would consider the larger implications of allowing a company who literally admits they fucked a huge portion of their customers so as to avoid "a debate" (i.e. satiate Xbox fanboys tears) to just do what they want in such a case.

I don't know when people draw lines, but I hope more people draw the line where I will. It impacts everyone :)

Can I ask an honest question, do you get more enjoyment out of talking about these sorts of practices or playing games? When do we get so invested in the politics of gaming that it in turn ruins our ability to enjoy a game based solely on how much fun we have? I understand you are making the jump to what the future looks like because if we support these practices how will they ever change, but some of you act like your trying to cure cancer or something.

I guess one solution would be to buy the PC version since that's really the only platform that isn't controlled by any one entity who will spend hundreds of millions of dollars on marketing just to get you to buy their hardware.
 
This thread will likely have more posts than the official thread haha.

I was wondering the other day if this is this gens Final Fantasy gone multiplatform shitfest.

Kind of hard to imagine anything else picking up steam this quickly. Unless Kojima unnounced MGSV 720p on PS4 and Xbone. Screw MS, even I would pay to see the meltdowns on that one.
 
Just thought how hilarious the reasoning from Ubisoft is, instead of people talking about the gameplay or how the game looks beyond resolution, they made this become a discourse about resolution due to their arbitrary decision.

Who are the PR idiots responsible for this?
I don't know but ubi is quite famous for their bad pr from awhile.
 
Aside from what Amir0x already mentioned about consoles last generation, i'd ask what suddenly changed this gen? They released a patch that boosted Black Flag from 900p to 1080p (Xbox One version ran at 900p). Then this year they released Watch_Dogs which ran at 900p on the PS4 and 792p on the Xbox One. They also released a digital title, Trials Fusion, which ran at 1080p on the PS4 and 900p on the Xbox One. So there's no way that it just suddenly hit them that different resolutions or performance are a topic of conversation this generation.

Publishers might have expected the issue to die down with time. It clearly hasn't, so this might be an attempt to force a swift resolution of this matter, pardon the pun. Look, I really don't know and I don't want to speculate. What I do know is that console wars have been a thing for decades and parity, while it obviously won't make everyone happy, may be considered the lesser of two evils.
 
Can I ask an honest question, do you get more enjoyment out of talking about these sorts of practices or playing games? When do we get so invested in the politics of gaming that it in turn ruins our ability to enjoy a game based solely on how much fun we have? I understand you are making the jump to what the future looks like because if we support these practices how will they ever change, but some of you act like your trying to cure cancer or something.

I enjoy this hobby. And I have a vested interest in making sure it doesn't go to shit for as long as possible.

I love having these discussions in the first place, or I wouldn't participate. So I get enjoyment just from that. But, I also do believe it's vitally important that consumers stick up for themselves, no matter how minor the issue may seem, because it serves as a warning when companies want to try even larger or more egregious oversteps. And as we have seen, it does work. Companies do change their behavior when there is enough backlash.

I have no delusions that it's about curing cancer, that's why I regularly march for causes I find important - like gay marriage - and volunteer from time to time at a local elderly home. Those sorts of things are far more important. But one thing being a more important issue does not really negate something else also being an issue, and there's plenty of time to satisfy both my love of this hobby and the concerns I have for it with far more significant considerations in the "real world."

I guess one solution would be to buy the PC version since that's really the only platform that isn't controlled by any one entity who will spend hundreds of millions of dollars on marketing just to get you to buy their hardware.

I mean, I have a great PC that could run Unity at 60fps if they had the option. But, I can't really support a game/company that admits to doing stuff like this. Principle and all. Plenty of other games out there that can get my money without me having to be disrespected as a consumer :P
 
^^
Wow. Well said, man. And agreed.

I love how respecting yourself as a consumer has become a negative, attracting comments like you think you're curing cancer. Or simply being called a hater or fanboy. Then there's the "go buy a PC if it's that important to you then" guys and the "all this because they reached parity? Smh" people. But don't worry, they get the concern. They understand the issue at hand.

If people feel the practice of forcing parity for political reasons as admitted by the dev does not bother them, then they can simply continue to purchase the titles. Those who are bothered by it however have a right to take that money elsewhere. They have a right to express the practice is worrisome as a consumer.

We all have other stresses in our lives, and we turn to gaming to get away. Guess what, the people curing cancer, and visiting at nursing homes, and raising children into good, self-respecting adults need downtime too. Don't we have a vested interest in keeping our hide-away as pure as possible before it's completely compromised?

I know businesses are probably more slimy than not. There's no escaping it or dealing with them. However if you outwardly tell me you're being foul, then I'm not dealing with you. It's on me to protect myself, because obviously reading this thread others aren't going to do it for me. They'll sit on their hands, belittle others, tell us to chill or accept it, and won't realize the effect of their non-action until it's too late. All the while forgetting that it's us whiners who supposedly think we're curing cancer that spread the word and crippled MS' preorder numbers and DRM schemes. I wouldn't doubt us whiners helped keep Sony honest as well. In fact I believe one of those Sony guys said our whining "passion" helped them decide not to go the drm route when everyone and their mothers were Sony Too-ing and expected them to follow MS.

I understand it may not be an important issue for some. But to pop in and downplay others' concern, when it won't hurt them and will actually help them in the end, is baffling to me.

Sure it was a problem last gen, most third party games on PS3 ran worse than their Xbox versions.

That's his point ;)

Now enter this generation, and devs are locking specs to "avoid all the debates and stuff."
 
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