Probably just that League fighting game
I completely forgot that was a thing. You guys are probably right.It's probably that LoL fighting game (I hope it is)
Probably just that League fighting game
I completely forgot that was a thing. You guys are probably right.It's probably that LoL fighting game (I hope it is)
It's a ton of smaller things that make the difference. Trophies having to sync as opposed to automatically, painfully slow PSN servers (at times; PS4 is better than PS3 in this regard at least in my region), lack of TrueSkill and slow matchmaking (experience wth Naughty Dog games), PS button not taking you directly to overlayed notifications etc. Some of these I wouldn't even call small.I honestly don't notice the difference.
Rog has this thing where his entire hurtbox is shifted backwards on wakeup, that shit is annoying as fuck for sure.Saw this tweet and wanted to reply to UltraDavid
https://twitter.com/ultradavid/status/522561341358235648
Let me preface that I stopped playing at SF4AE which I think I stopping playing around the time AE2012 was announced
In Super, Dudley only had explosive damage and dizzy to carry him. His normals sucked, he would die horribly to far reaching lows like Ryu crMK, Chun crMK, Guile crMK. He has like nothing more to do that the basic for wakeup. His oki game was useless outside the corner, crMK sweep was pretty slow. So he just died to Cammy, Ibuki, Fei, Akuma, Sakura, Chun, Guile, Ryu, etc.
In AE, they added pushback on sHK so he lost CH sHK links, they made sHK xx duck worse on block (it was really safe in Super), sped up crMK and gave EX Duck (which added more to his damage and dizzy output along with punishing more moves that LP/MP didn't reach). I think some things had extended hitboxes and something changed with Jet Upper making antiair trades with it something you want to do.
In AE2012, I think this is where he gained FA Forward Dash better on block, improve his fMP which actually hit low enough to counterpoke some crouching normals and did enough on CH to link into sHP, I think something changed about sHK that was good, LP MGB was safe on block. Best thing was nerfs to everyone else.
USF4 nerfed a lot of problematic characters IIRC. He got improvements but the best thing to happen was nerfs to everyone else.
Dudley was not solid. He suffered in the safe jump, cross up nature of SF4's system since he wanted to do low/throw/overhead which means just backdash vs Dudley, luckily it wasn't hard to corner carry with him where he could shine. If you liked the way Dudley played, you were better of with Sakura, she did everything + more. Or Cody, he had way more + on block normals making his frame traps game scary and better normals for neutral (crLK, sMK, fHK). Playing opponents that aren't scared to push buttons (like Xian) makes Dudley's life hell since fMK is stubby and his other great + on block moves (sMP and sLP) whiff on crouchers. crMK sucked for a while as a poke to challenge other crouching lows.
Dudley also has weird issues like Chun/Rose reelback making fHK sHK on wakeup whiff if done too quickly, crLK crLP sHK whiffing on Rog's wakeup. fMK sMP sHK whiffing on some standing characters forcing the fMK crMP sHK (2 1f links). And characters falling out of Thunderbolt on hit.
Dudley's damage and dizzy always keeps him in a match. His target combos give some easy safe blockstrings. Not sure if they fixed Short Swing Blow in USF4 but it's a terrible move if you don't EX it. He makes great meter.
tl;dr Smug is a strong and smart player, he is beating the players not Dudley IMO. Dudley does suck less than he did in previous versions because he was bottom 10 easily in SSF4 and SF4AE. If he wasn't bottom 10 in AE, then all his bad matchups were the ones getting played.
Note: I probably screwed up which patch the changes happened in but if you look at them all, you'll see he gained a lot since Super.
Might be a ban incoming for me, all. I just posted the ToS to bish (lol).
Might be a ban incoming for me, all. I just posted the ToS to bish (lol).
It drives me nuts when people go to the character select screen every game, such a waste of time. I used to play a dude who would smoke some weed in between rounds tho, or even pause in the middle of a round to smoke weed. There's a time and a place for smoking weed and that's between games. That's how the games are designed in the first place.
Might be a ban incoming for me, all. I just posted the ToS to bish (lol).
ToS? Terms of Service?
That's what I guessed- I don't have developed forearms and the reaction lag is horrible for me. Played piano as a kid + video games, so pad reactions are much better. I don't think Daigo and other players being super-jacked is an accident.Pad because I physically can't play stick.
LOL most stick players are not "super jacked". Unless you consider Justin Marvelous Wong jacked up. And Daigo only recently got jacked, before he was fairly average, even skinny I would say.
LOL most stick players are not "super jacked". Unless you consider Justin Marvelous Wong jacked up. And Daigo only recently got jacked, before he was fairly average, even skinny I would say.
why the avatar crisis?Working out does things, wonderful things.
Working out does things, wonderful things.
wutOr if you are me it makes your muscles degenerate![]()
Lol this is pretty cringey『Inaba Resident』;134632201 said:https://www.youtube.com/watch?v=o_qx2KdpeNY
Don't let the character portraits fool you.
lol @ Daigo being "super-jacked" let alone jacked. I have a 45 year old soccer mom that trains for me with more lean muscle than him.
why the avatar crisis?![]()
That mindset always confuses me.
Unless people are just joking.
Don't underestimate the soccer moms lol
I would say Daigo is just average for someone who's working out tho.
Potemkin smells. That SPD command also stinks >=O
632146 / HCB,F?
Think of them like 360 motions; except you don't need the up directions so you don't have to jump lol.
You could still do the full 360 motion if that makes you feel better.
LOL most stick players are not "super jacked". Unless you consider Justin Marvelous Wong jacked up. And Daigo only recently got jacked, before he was fairly average, even skinny I would say.
Dieminion and Kreymore bro
My perception of "normal" is probably off, haha.LOL most stick players are not "super jacked". Unless you consider Justin Marvelous Wong jacked up. And Daigo only recently got jacked, before he was fairly average, even skinny I would say.
My perception of "normal" is probably off, haha.
Haha, nah, different issue.Dat MTG lyfe.
360 motions are actually 270 motions where the motion stops at up, so there's no jump there :V
632146 is less fun than 632148
does 632146 work?
@InstaburstYup said:Yup that's right, #leagueoffighters is making it to The Runback by @levelupseries tonight!! We'll patch the game weekly so watch it evolve!
Yeah, you guys were right. It's the League fighter:
https://twitter.com/instaburst/status/522852045645045760
Sounds like it'll be a regular thing for a while.
For 360 motions? Nope. It's just a half circle back + forward.
never knew how standing 360s/720s worked360 motions are actually 270 motions where the motion stops at up, so there's no jump there :V
632146 is less fun than 632148