It's a pretty fun puzzle game, I'm loving it! Just 2 more stages to get my code![]()
any idea if you get the DLC as well?
It's a pretty fun puzzle game, I'm loving it! Just 2 more stages to get my code![]()
I'm waiting for more lives since you spend one each time you play (yeah, freemium crap). I'll tell you asap.any idea if you get the DLC as well?
That Fat Princess game is old, it's been out for months now.
I like that it has some weight to it, doesn't feel like a toy.
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Drop-down menu under each series:
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That Fat Princess game is old, it's been out for months now.
Total spendings so far on US PSN: $51.71
Just need to spend a little over $50 to avail for that $15.
Easy, just buy a year of Plus.
I wonder if Sony is oblivious to things users want like download list organization or if they simply don't have the manpower/resources to be prioritizing that kind of stuff.
There's probably a lot of stuff going on at once with that, some of it reasonable, some of it bureaucratic nonsense.
First, it 'works' as is and has no sex appeal. So on any priority list, it automatically gets sent to the bottom of the list of projects to greenlight.
The people who really have an issue (like me) only have an issue because they buy a lot (like me), and since they buy a lot already, it's not like fixing the download list will affect sales (we still buy more).
It's probably considered part of the store codebase, not firmware, and therefore 'hands off' unless they're planning a storefront update.
Even though it's a quick little fix, for something like a live storefront nothing is really a 'quick little fix' once you take into consideration the ramifications of a mistake.
Basically, it's (probably) not so much that they don't have the manpower, but that no matter how much manpower they do have, it's forever at the bottom of the priority list. You see it all the time on big software projects - 20 minutes of coding will save some clerk an hour a week, but it just never gets passed in the monthly priority meeting..
So, according to NPD thread, Vita ~ 20k in September.
That's not too bad.
Is it? I feel like it's really bad.
Refresh my memory what are the exact licensing issues that prevent the Crash and Spyro PSX games from being played on US PS Vita accounts, but are allowed on EU and JP PSN?
Activision owns the rights to the games. In all likelyhood, they want SCE to pony up to put them on PSN. SCEE has ponied up, SCEA has not. Either that or Activsion is -- for whatever reason -- feeling passive aggressive.
One of these days I am actually going to get around to this bloody series @_@
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One of these days I am actually going to get around to this bloody series @_@
Hmm wonder if this has any relation to why some PSX games are on US PSN but not EU PSN.
Does SCEE have anything against NTSC games or something? Like is the lack of certain games having only Eng. language a no-no since they cover non-English speaking countries?
And I think the reasons I listed basically apply to every game that's on one store but not the others. That said, there are some licensing/policy rules that stick a fork in things. And then of course there are some companies who just don't think very globally.
Finally got back to gaming today, after my awful recovery. NepReb and MK8 were my choice, pretty good.
Good to hear, mate. Now go and get that life & hometown.
Welcome back! Glad to hear you're out of the woods. Nice game choices too.Finally got back to gaming today, after my awful recovery. NepReb and MK8 were my choice, pretty good.
ATLUUUUUUUUUUUUUUUUUUUS!
I was thinking Konami, myself lol. Basically any JP pub.
I have an EU 3DS :V
Welcome back! Glad to hear you're out of the woods. Nice game choices too.
**Shizuka helping to increase my desire for a Wii U. Probably going to have to wait for the holidays![]()
Now how do we convince those 20,000 new Vita owners to experience DESPAIR.
YesIs there a retail ver. of Bakumatsu Rock on the Vita?
Is there a retail ver. of Bakumatsu Rock on the Vita?
Don't know how accurate he is, but a GAFfer posted on Twitter that DR2 only sold 12 000 units in the US. Looks like no one wants despair.
Don't know how accurate he is, but a GAFfer posted on Twitter that DR2 only sold 12 000 units in the US. Looks like no one wants despair.
^Could someone link to the latest BR game then please?
Refresh my memory what are the exact licensing issues that prevent the Crash and Spyro PSX games from being played on US PS Vita accounts, but are allowed on EU and JP PSN?
Man. I always thought with all the hype, it would be higher. At least in the UK it managed to appeared on the chart once.
Is it the retail number only?
Original source is the NPD thread so I would assume it's retail only.
You have to add digital sales and limited editions sold through NISA's Online Store. Also, add european sales since the localization was one for both regions. That said, it must be close to or over 50k sales for Danganronpa 2. That's not bad at all.
If that's retail only my high guess is ~40k given that the vita has a massive digital only population.
You have to add digital sales and limited editions sold through NISA's Online Store. Also, add european sales since the localization was one for both regions. That said, it must be close to or over 50k sales for Danganronpa 2. That's not bad at all.