protomouse
Member
+ Really likeable dude. The most likeable of the PlayStation execs.
- Still no TLG.
- Still no TLG.
He seems like a nice enough guy, but First Party titles are not exactly a highlight of 2014 for Sony.
Great guy. Likable personality. Passionate about his job. No complaints.
Did you have a change of heart? You seemed to love the WWS output in 2012 and 2013.
No, I meant Sony WWS in 2012 and 2013:PS3 games in 2012?.
Canis lupus said:1. The Last of Us ; Emotional story, great gameplay, addicting and underappreciated multiplayer make it my nr1 game this year
2. Tearaway
3. Killzone: Shadow Fall
4. Killzone: Mercenary
5. Resogun
6. Puppeteer
7. Sly Thieves in Time
8. Ni no Kuni
9. Gran Turismo 6
10. GTA V
1. Journey My personal GOTY, unique experience
2. Sound Shapes great overlooked platformer
3. Gravity Rush Kat is sexy
4. DOA5 underappreciated 3D fighter
5. Uncharted Golden Abyss Better than UC1
6. Borderlands 2 best shooter of the year
7. The Unfinished Swan Short but sweet
8. The Walking Dead great game
9. Mutant Blobs good platformer
10. Papo&Yo special game
Don't like SWW output in the last 2-3 years. PS4 has no killer app this holiday season, even PS3 had Uncharted and Ratchet (and many more) in its first full holiday. I also don't like the focus on indies that also release on PS4 /"exclusive console debuts" instead of real indie exclusives. They're no incentive to get a PS4 if they're available elsewhere.
No, I meant Sony WWS in 2012 and 2013:
GAF GOTY 2013:
GAF GOTY 2012:
That's 13/20 Sony WWS games. (2 Sony Pub Fund, but that's third party relations.)
To date, he's 50% effective.
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Call it a hunch, but I get the feeling that if it were not for him, The Last Guardian would've been cancelled long ago.
Call it a hunch, but I get the feeling that if it were not for him, The Last Guardian would've been cancelled long ago.
Whether or not it's a good thing depends on how much you value the other projects that the resources that were working on TLG could be spent on otherwise.Would that be a good or a bad thing? I'll be amazed if anything good ever comes of this project.
Actually its 33% because no Last Guardian.
As he is the personification (for better or worse in this team-effort based world) of the slate of Sony WWS developed titles I think it's fair to criticize him for the global strategy that is being pursued.
For example I think it's fine to criticize him for the decision to green-light Driveclub, because the perceived overlap between it and Gran Turismo which didn't exist with a much more visible arcade-focused Motorstorm.
For me the difference that he is ultimately responsible for the delay of Driveclub from launch title to October this year.
What he isn't responsible for are any individual bugs, but more a general quality level that you can control by granting additional funds.
My feelings as well. I also don't think Blood Bourne would be a thing either.
I just hope he starts greenlighting more JRPG's going forward.
Great guy. Likable personality. Passionate about his job. No complaints.
I think he's great as a personality for the company and is super likable, but his studios, save Naughty Gods, have been churning out pretty disappointing exclusives for the last couple of years.
No, I meant Sony WWS in 2012 and 2013:
GAF GOTY 2013:
GAF GOTY 2012:
That's 13/20 Sony WWS games. (2 Sony Pub Fund, but that's third party relations.)
Anyway we don't need to go into personal preferences and stuff, it just stood out to me as I remembered (IMO correctly) as you being happy with their WWS output and then reading that you didn't like it seemed strange.
Yeah, post apocalypse zombie stories are really risky ventures these days.
Would that be a good or a bad thing? I'll be amazed if anything good ever comes of this project.
So are we going to crucify this guy because MS released a bunch of titles ranging from 70-80 on metacrtic?
May 16th 2008.
Before that, he was in Scott Rohde's position, VP overseeing SCEA WWS like SSM and Naughty Dog.
Great guy. Likable personality. Passionate about his job. No complaints.
Let's judge him purely from his job standpoint.
Pro:
-Great variety first party output.
-Many experimental risky titles get green light
-Seems given enough creative freedom to first party studio
-Never really rush development (this could be in the con)
-Good at controlling budget and team size. (TLG or cancelled SSM titles aside, he mostly done a good job)
Con:
-Very bad at nurturing franchise compare to MS's Halo gears or Nintendo's Mario Zelda.
-Overlook Demon souls ( Ok, redeeem himself with Bloodborne)
-Doesn't work to0 well with marketing? Send a lot of titles to die either no marketing of bad release date.
I think Shu is not bad at his job.
Yoshida's job is to make money for the company, right? Well, this year has pretty much been a lost opportunity then.
How profitable was infamous? Probably barely. They had to let go staff that had been at Sucker Punch since maybe its founding. That doesn't just sound like some downsizing in between projects. That sounds like, "Oh hey, you were here since this studio was founded? Well, too bad because infamous didn't make money."
How profitable has driveclub been? Probably barely. That game probably went over budget from its year-long delay, and I doubt it's even putting up GT6 numbers to show for it.
Yes, the responsibility for infamous and driveclub falls on Yoshida. He is supposed to be overseeing these studios after Sony buys them out. They are the direct property of Sony and he is supposed to be managing them for the wins, not taking L's.
Sony is lucky that PS4 is such a success because GT7 can still make bank when it finally releases after Yoshida lets Polyphony take five years to develop it and release in the same holiday that PS5 launches... oh wait, I should be kidding but that would be par for the course given who is managing WWS at this point.
TLoU made a lot of money for Sony this year, I'm sure, but that's because TLoU is a good ass game and Naughty Dog is going to Naughty Dog as long as somebody halfway competent lets them just do them, so that may be Yoshida's only silver lining.
Oh, and what happened with The Order? IT DOESN'T EVEN HAVE MULTIPLAYER OR CO-OP. IT'S JUST GOING TO BE SOME 8-HOUR CAMPAIGN BECAUSE "CINEMATIC." But now that they've already sunk enough money into it, they have to delay it into the ethersphere in order to end up launching it in the same month as Bloodborne supposedly? I remember there being a big thread about how that makes NO SENSE but here they are releasing their two AAA games in the same month anyway when there's been such a dearth already this year and in this holiday.
Yoshida has singlehandedly let Microsoft make the strong case that Xbox One really is the home for the better games, at least for this holiday. Yes, I know I've made a big fuss about third party games being better on PS4, but right now I want to play something that can make me forget about Sunset Overdrive (and Far Cry 4 and GTAV are not going to do that).
And as someone already said about the Japan studio, that studio should be like Sony's EAD but completely fell to the wayside during PS3 under Yoshida's watch and it has yet to recover. Now it's trying to piggyback off of From Software's talent because it has none of its own after Ueda went midlife crisis mode or some kind of mental block or something.
I don't think it's Shu's job involves marketing, I'm pretty sure thats its own department. I'd say Uncharted (or just Naughty Dog itself) is pretty nurtured along with maybe Ratchet and Clank
Yoshida's job is to make money for the company, right? Well, this year has pretty much been a lost opportunity then.
How profitable was infamous? Probably barely. They had to let go staff that had been at Sucker Punch since maybe its founding. That doesn't just sound like some downsizing in between projects. That sounds like, "Oh hey, you were here since this studio was founded? Well, too bad because infamous didn't make money."
How profitable has driveclub been? Probably barely. That game probably went over budget from its year-long delay, and I doubt it's even putting up GT6 numbers to show for it.
Yes, the responsibility for infamous and driveclub falls on Yoshida. He is supposed to be overseeing these studios after Sony buys them out. They are the direct property of Sony and he is supposed to be managing them for the wins, not taking L's.
Sony is lucky that PS4 is such a success because GT7 can still make bank when it finally releases after Yoshida lets Polyphony take five years to develop it and release in the same holiday that PS5 launches... oh wait, I should be kidding but that would be par for the course given who is managing WWS at this point.
TLoU made a lot of money for Sony this year, I'm sure, but that's because TLoU is a good ass game and Naughty Dog is going to Naughty Dog as long as somebody halfway competent lets them just do them, so that may be Yoshida's only silver lining.
Oh, and what happened with The Order? IT DOESN'T EVEN HAVE MULTIPLAYER OR CO-OP. IT'S JUST GOING TO BE SOME 8-HOUR CAMPAIGN BECAUSE "CINEMATIC." But now that they've already sunk enough money into it, they have to delay it into the ethersphere in order to end up launching it in the same month as Bloodborne supposedly? I remember there being a big thread about how that makes NO SENSE but here they are releasing their two AAA games in the same month anyway when there's been such a dearth already this year and in this holiday.
Yoshida has singlehandedly let Microsoft make the strong case that Xbox One really is the home for the better games, at least for this holiday. Yes, I know I've made a big fuss about third party games being better on PS4, but right now I want to play something that can make me forget about Sunset Overdrive (and Far Cry 4 and GTAV are not going to do that).
And as someone already said about the Japan studio, that studio should be like Sony's EAD but completely fell to the wayside during PS3 under Yoshida's watch and it has yet to recover. Now it's trying to piggyback off of From Software's talent because it has none of its own after Ueda went midlife crisis mode or some kind of mental block or something.
Phil Harrison left at 2008. We can assume that projects up till early 2010 was still part of Harrison's portfolio, so we can approximately assess and evaluate Shu from 2010 onwards:
My personal evaluation :
By year:
2010 : B+
2011 : A
2012 : C
2013 : A
2014 : B-
2015 : Unknown
Overall:
2010-2014 : B+
What I like:
Largely appears to give a lot of creative leeway to their first-party teams. Collaboration efforts with independent devs have helped to elevate many devs's portfolios. Seems to favor new IPs.
Criticism:
The Sony Cycle. Lacks consistency in product schedule planning, thus leading to what I feel are 'high -> low -> high -> lows' in their product output. I feel like Sony could be better served to work on building stronger consistency in their annual output.
That's about it, personally.