That being said, Shu has his faults.
Wonderbook was a fuck-up and a terrible direction to go at. And his 2012 work with Twisted Metal, PS All Star, Starhawk, by working with mid-tier external studios clearly felt like the studio was biting off more than they can chew, or they weren't given the time and resources to do what they needed to do to achieve that level that they needed to be.
I think 2012 encapsulates pretty much Shu's worse. His product scheduling which leaves gaps and downtimes in some periods ( 2012 and 2014), and there are situations where it feels like he let certain projects be bigger than they need to be, (small/mid-tier size projects aiming for that AAA-feel) or bigger projects that deserve a little extra polish/time.
Let's see how things fare. Actually, in terms of the small projects, I've feeling like he's starting to get the hang of it. The bigger projects have some hit and miss, though we'll see how it fares next year with Bloodborne, Order and Ratchet in 1H 2015.
Jaffe had to beg to have the game made because Yoshida felt it wasn't innovative and then Yoshida threatened to fire Studstill. That doesn't paint him in a good light at all.
Yoshida 'felt' that way, but still let Jaffe make the game. Despite having a certain opinion of the pitch, he still allowed the project to go on.
Game development cost money and time, you know. Yoshida could've just said "no", but he allowed Jaffe the time and opportunity to prove him wrong.
And lol if you think that way regarding Studstill. I'm sorry, but that's how things work in corporations mostly.
If you're asking your boss to double-down on you even though you've already bitten off more than what you promised to chew, you're putting your career on the line, especially if it's a matter of millions of dollars.
I've seen many executives 'get put in their place' for fucking up huge business deals that they failed to deliver on. Making mistakes in organisations isn't uncommon, but when you're championing a project that cost millions, you sink and swim with it. That's business. Sometimes you get fired, sometimes you kill your career progression, sometimes entire teams get laid off.