Has 343 Industries redeemed themselves with Halo:MCC

Ports/collections just prove technical prowess. They still haven't shown they know how to design good original content, let alone Halo-quality content. Halo 4 was fairly bland.

Also, I'm sure it wasn't their decision to put a Halo Collection together, but Microsoft's.

I'm still not excited for Halo 5.

but then that shows someone higher up that can "control" 343 knows what the fans want i think that is a good sign
 
how can you redeem yourself by putting better visuals? that collection is 90% Bungie

There you go.

but then that shows someone higher up that can "control" 343 knows what the fans want i think that is a good sign

You think someone deciding to create a Collection of some of the most popular games of all time right around the year when all developers are going remaster crazy is some type of corporate brilliance?
 
The Halo 5 beta will be very revealing. I don't want a cod clone. I want weapon control back. Map control. A real ranking system, none of that experience based stuff. You should rank down if you lose. You deserve it. I'm not too crazy about armor abilities or sprint either.

I guess I'm biased though, Halo was the very first game I got with the original xbox. I have a lot of love for the series. I just want it to be good, even if it means there needs to be change. The change should positively affect the game though and not be tacked on just because. Fingers crossed.
 
I hope this confirmed to them that they went the wrong direction.
I'd love to see comparisons of that to every other online shooter that's released since, just to see how different those curves would be.

There is a fuckton of competition for your online time these days, and I don't really believe the old glory days of the one-big-hit are coming back any time soon.
 
Then some of you need to work on social cues. I even put, "this is what Frankie told me I can say" in the spoiler tags. Now why on earth would Frankie want me to go to NeoGaf and tell you all something you don't want to hear?

Come on now =)

You wrote, this is all Frankie told me I can say. How the heck do I know? I mean if you had played it, maybe you spoke to him personally, asked him over PM. It didn't sound sarcastic or trolling at all. The other guy at least invoked Wahrer's gravity gauntlet stuff. Yours actually sounded a bit believable. I'm just saying when it comes to insiders and unreleased games, they come down hard on this stuff to prevent trolling or damaging expectations before release, especially when it's false. Cheers though, you did get me a bit, as for the first guy, it doesn't seem like that could be false. I mean why lie about that here when it won't cause anything but trouble.
 
for me they did, just by going for that full collection rather than a regular H2 Anniversary
Halo CE multiplayer is worth the buy alone! :)
 
If they had I wouldn't have been so shocked by Destinys quality.

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I'd love to see comparisons of that to every other online shooter that's released since, just to see how different those curves would be.

There is a fuckton of competition for your online time these days, and I don't really believe the old glory days of the one-big-hit are coming back any time soon.

So much this man. People love to throw around that Halo 4 graph, with no context what so ever but compare that with other shooters these days. I just checked out Halo 4. there are still 8-10k players playing Halo 4. And we are two years since launch already.

Most of the games are dead by this time. Even Titanfall on Xbox One pulls similar number and its not even a year since launch. Killzone on PS4 seems dead to me few months ago when I checked.
 
You wrote, this is all Frankie told me I can say. How the heck do I know? I mean if you had played it, maybe you spoke to him personally, asked him over PM. It didn't sound sarcastic or trolling at all. The other guy at least invoked Wahrer's gravity gauntlet stuff. Yours actually sounded a bit believable. I'm just saying when it comes to insiders and unreleased games, they come down hard on this stuff to prevent trolling or damaging expectations before release, especially when it's false. Cheers though, you did get me a bit, as for the first guy, it doesn't seem like that could be false. I mean why lie about that here when it won't cause anything but trouble.

Yeah you are right. It was totally believable. Frank would give me the thumbs up to be the first person to announce to the world that Halo 5 has sprint and the DMR is overpowered. I'm ashamed of myself, got to work on my sarcasm.

*hug* see you on teh community side bruh


Some people are just getting desperate to justify their purchase and are looking to grasp onto anything it seems, even if it doesn't even make any fucking sense whatsoever.

I'm desperate to hear you justify that statement.
 
So again let me get this straight. We are judging 343's ability to potentially craft a great Halo experience based on the fact that they were gifted all of Bungies work from the first games and are in charge of the UI and Online Infrastructure.....OP cant be serious.

Pretty much.

Some people are just getting desperate to justify their purchase and are looking to grasp onto anything it seems, even if it doesn't even make any fucking sense whatsoever.

Killzone on PS4 seems dead to me few months ago when I checked.

Killzone was "dead" a week after it launched.
 
Every trailer I've seen for MCC have shown the anniversary maps and all the changes they've made look awful. MCC is all about playing the (good) Bungie games again.

Halo 4 and 343 are reason I didn't buy the Xbox One so they kind of lost the chance to redeem themselves to me. Too bad, since Halo is my favorite series and I've put in thousands of hours into the multiplayer of the original trilogy.
 
People had issues with some of their game design choices in Halo 4.

I think it's a great collection, but I don't see how porting previous Halo games they didn't design 'redeems' them in that sense.

Halo 5, on the other hand, is a great chance for them to prove themselves in the eyes of the fans.
 
I've never really liked Halo, but I'm stoked on behalf of Halo fans everywhere for MCC, because it looks like it's going to be pretty sweet.
 
Didn't you just say that in what I quoted? I took that to mean you believe Microsoft deciding to green light MCC shows some time of deep understanding of the franchise and what the fans want?
did not get that impression from your other post but yeah that's what i'm saying although i don't think it took a genius to figure out that remasters are in style and MS just happened to have one of the most popular series just waiting for the treatment.
 
So much this man. People love to throw around that Halo 4 graph, with no context what so ever but compare that with other shooters these days. I just checked out Halo 4. there are still 8-10k players playing Halo 4. And we are two years since launch already.

Most of the games are dead by this time. Even Titanfall on Xbox One pulls similar number and its not even a year since launch. Killzone on PS4 seems dead to me few months ago when I checked.

THANK YOU! Thats what I always try to say when someone shows me that graph. There are so many reasons and factors to consider when comparing this to lets say Halo 3 numbers. In general I feel towards the H4 release, that gen was entering its "FPS burnout" stage.
 
They've always been good for the job in my eyes, MCC just shows they have a good handle of the Halo Universe, Halo 5 should truly show that they're capable of taking the franchise forward. I agree that Halo 4 was a good game, but they sacrificed the openness of the levels, plus massive battles the series is known and loved for, in pursuit of fancy graphics on aging hardware.

With the extra power available now, I'd expect things to return to levels of my personal favourite, Halo 3. MC's story is also going to take on epic proportions if the hints are true.
 
my official response: "lolno"

*ruined Reach online (by fragmenting the user base with half-baked gameplay tweaks and then just leaving it that way)

*tone-deaf take on the campaign and multiplayer in Halo 4

*remakes were farmed out to somewhat capable teams (although I don't care for the aesthetics), so this isn't really a strong point in their favor

Halo 5 is their real chance at redemption. I do not predict success, but stranger things have happened.
 
Don't see how it could have as it's a collection of games from a different company. Halo 4 and Spartan Assault say far more about their game design ability to me and they don't exactly paint a positive picture about the company. The collections says far more about Bungie and how difficult it's going to be for 343 maintain quality in the franchise.

I'm looking forward to the collection and seeing the remasters of the first two games reminded me just how little Halo 4 looked like a Halo game. it may technically be ahead of the others but at no point did it ever look as good as any of the earlier games to me, the art design just feel like a Halo game to me.
 
Redeemed themselves by using Bungie's games? Kinda hilarious.
Bungie saving 343i confirmed.

EDIT: Square redeemed after they release KH2.5?
 
Got to wait until Halo 5 to see, MCC is not going to redeem them as 3 of the 4 games included where not made by them.
 
Can't believe what I'm reading, halo 4 campaign worse than 2?

I think over the next few weeks some people well be reminded how bad the halo 2 campaign was... Bungie managed to nail multiplayer which really saved it.

I watched high charity being played in h2a (YouTube clip in the halo2a making of thread) and it was painful.
 
The MCC is awesome and all, but the real test for them will be Halo 5.

If they had I wouldn't have been so shocked by Destinys quality.
Well, they made Reach...

Before playing Destiny I thought Reach was an accident, but nope, the awesome Bungie that made Halo 1-3 + ODST just doesn't exist anymore.
 
Can't believe what I'm reading, halo 4 campaign worse than 2?

I think over the next few weeks some people well be reminded how bad the halo 2 campaign was... Bungie managed to nail multiplayer which really saved it.

I watched high charity being played in h2a (YouTube clip in the halo2a making of thread) and it was painful.


I was really let down by the H2 campaign back in the day. I am not excited to replay it honestly. But I haven't played H3 or H4 so I am going to check those out.

Halo MP on dedicated servers.... well worth the cost for me.
 
No, but the way they are handling the Halo 5 beta shows they are serious getting the Halo 5 right. They know 4 wasn't a hit with players. I didn't think it was bad
besides the QTE ending :/
but it wasn't great. I'm willing to give a pass on 4 since it was their first game. Doing a beta almost a year yearly to me shows they are serious about doing Halo 5 right.

Edit:I think what they are doing with the MCC is a fantastic thing and applauded them.
 
THANK YOU! Thats what I always try to say when someone shows me that graph. There are so many reasons and factors to consider when comparing this to lets say Halo 3 numbers. In general I feel towards the H4 release, that gen was entering its "FPS burnout" stage.

Hahahaha, no.

Halo 3 held an amazing population years after release, stop making excuses for a bad game.
 
Can't believe what I'm reading, halo 4 campaign worse than 2?

I think over the next few weeks some people well be reminded how bad the halo 2 campaign was... Bungie managed to nail multiplayer which really saved it.

I watched high charity being played in h2a (YouTube clip in the halo2a making of thread) and it was painful.

4 was a breeze and super short. It also had no "awesome" section besides the Broadsword section in the final mission. 2 is superior.

So much this man. People love to throw around that Halo 4 graph, with no context what so ever but compare that with other shooters these days. I just checked out Halo 4. there are still 8-10k players playing Halo 4. And we are two years since launch already.

Most of the games are dead by this time. Even Titanfall on Xbox One pulls similar number and its not even a year since launch. Killzone on PS4 seems dead to me few months ago when I checked.

8-10k at a time is PATHETIC for a Halo game at 2 years. That is dead. DAD.
 
4 was a breeze and super short. It also had no "awesome" section besides the Broadsword section in the final mission. 2 is superior.



8-10k at a time is PATHETIC for a Halo game at 2 years. That is dead. DAD.

Eh, 2's campaign was the worst and I think that's mainly due to how much they had to cut out of it. 4 had a pretty solid campaign and nosedived on the multiplayer side.

8-10k is actually not terrible two years after release. 4 went up against a completely different climate in terms of FPS standouts than 2 and 3 did.
 
4 was a breeze and super short. It also had no "awesome" section besides the Broadsword section in the final mission. 2 is superior.
Yep, Outskirts, Metropolis, Delta Halo, Gravemind... some really good levels in there. And that soundtrack OMG.

Sure, it's not one of the best Halo campaigns, but it is definetly better than Halo 4.
 
So much this man. People love to throw around that Halo 4 graph, with no context what so ever
Well, previous Halo games had clearly better momentum in terms of XBL ranking.

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but compare that with other shooters these days.
Okay, looks like I also have BF3 in the spreadsheet. Launched a year before Halo 4 with a smaller XBL community, was still competing with Halo 4 as Halo 4 started falling away.

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A good example of how bungie list the plot with h2... Buggers.

This is meant to be a covenent race?
They are bugs with plasma pistols, you have all these cool races, then fucking Buggers, lol!

They were so short of ideas.

But multi was the best in the series
 
Hahahaha, no.

Halo 3 held an amazing population years after release, stop making excuses for a bad game.

Why do people insist on using the word "bad" for halo 4. I don't know if you mean worst in the series, because that is one thing. But halo 4 is FAR from a bad game. It's quite a shame really, because I thought Halo 4 really made some great steps in the right direction. The campaign was really fun, beautiful and interesting. It helped humanise chief, something which I had a problem realising in past halo games (until I delved more into the lore).

Spartan Ops was an interesting concept, episodic content released over time, and some of the new weapons (and even the mantis) were really fresh and interesting (railgun <3).

I won't deny that Halo 4's MP definitely LACKED a lot, and was a major step back for the Halo series. The insta respawn, ordinance drops, custom classes, all which I hated (sprint is something I'm conflicted about) really took its toll. But please do not try and convince anyone here that Halo 4 overall was a BAD game. It got fantastic reception, won plenty of GOTY's and really, I'm pleased that 343 decided to take this step. They decided to try out new things to shake up the halo formula, and found what worked and what didn't (most of which did not). Might as well get it out of the way and find out what's best for the future. Better then than a launch title for next gen.

From the H5 MP beta trailer, it's evident they have acknowledged that a lot of the things was not for the best, and decided to return to a more balanced arena style shooter.
 
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