Fighting Games Weekly | Nov 3-9 | Tekken Our Jobs

Fun fact about number notation: it confused the hell out of me for a brief moment as, at first, I always visualized a telephone number pad as opposed to a keyboard one...

As for QCF, et al; the problem is that is assumes a familiarity with not only English, but also Street Fighter, especially when you go beyond the circles and into DP/Z motions.

Just $.02 from a functioning Scrub...

Localize Chaos Breaker? Pretty please? :D
 
I don't mind either notation, it's only when ppl start messing with whether they put cr or c in front of attacks to denote crouching or w/e. That shit drives me nuts since there is no standard for that shit b/w games or ppl. I also am not a fan of using image place holders like srk did on the forums b/c then ppl mess up and shit looks terrible
 
Numpad notation is perhaps the stupidest thing of all things. I don't think for a second there is any pragmatic or legibility advantage as opposed to just using QCF etc. It really does sound to me like something someone made up just so they can make something seem more complicated for the sake of doing so, especially considering you can express the same still with the same number of meaningful letter characters as well.
The Numpad notation was made to actually DECREASE the number of characters in a combo or move... not increase it. And it succeeds in doing this if you replicate Marvel 3 or SF4 moves/combos into Numpad notations. The only exception is when you are putting down Half circle or 360 inputs as numpad... that's when things get nuts on a Numpad notation but for everything else it's more efficient to list as Numpad notation.

It was not made to over complicate things but rather to decrease complications.

It was also made to curtail the use of English abbreviations for stuff like Quarter circle moves so that the movelist are more or less universal. Yes you could argue that Alphabets and Alpha numeric symbols are still used but they are far more simplified in a Numpad version.
 
the strength in numpad notation is that it actually tells you what vectors need to be accentuated in order to perform a move.

the hell is a dp motion
 
Everything should use numpad notation, otherwise you end up describing dash canceled Abel stepkick as "forward forward forward forward."

Only half kidding.
 
Numpad notation is universal and there is no confusion once you learn it.It's like algebra, just learn the damn thing and no one would have any problems.

I hate the other shit because people you have to remember different terms for different games.
 
If I can learn fighting games, I can bother learning whatever notations people throw at me lol

In all seriousness though, what Dahbomb says is true. It's there to help decrease the number of characters, and this is especially helpful on certain games. With that said, I'm honestly fine with the way things are now. Different communities and regions using what's easier for their group.

As for me, outside of SF, numpad notation is a lot easier to type out. Even for things like KoF with command normals, it's easier to say things like j.2C and whatnot. However, out loud I kind of mix it up a bit. Telling someone to do a shoryuken or half circle back toward feels easier when saying it.
 
me eyeballing folks who shit on numpad notation

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the strength in numpad notation is that it actually tells you what vectors need to be accentuated in order to perform a move.

the hell is a dp motion
Absolutely nothing if you don't play Capcom games.

how do you describe magnetic blast without numpad notation?
u, u/f, f

Same as how you would conventionally describe a QCF... d, d/f, f
 
Try writing out combos for something like F/UC or HnK in written format. SRK A JCC SRK A JCC SRK A JCC SRK C JCC... fuck that.

meanwhile in Smash

:P
I'm not going to lie, the first few times I heard Smash commentary with all of their fairs and bears I was sitting there going "WTF???"... but it didn't take that long to understand. There's some goofy terminology in Smash though (I always go o_O whenever someone mentions a sex kick).
 
Try writing out combos for something like F/UC or HnK in written format. SRK A JCC SRK A JCC SRK A JCC SRK C JCC... fuck that.


I'm not going to lie, the first few times I heard Smash commentary with all of their fairs and bears I was sitting there going "WTF???"... but it didn't take that long to understand. There's some goofy terminology in Smash though (I always go o_O whenever someone mentions a sex kick).
I wonder: what does the JP Smash community call nairs, fairs, etc?
 
I'm not going to lie, the first few times I heard Smash commentary with all of their fairs and bears I was sitting there going "WTF???"... but it didn't take that long to understand. There's some goofy terminology in Smash though (I always go o_O whenever someone mentions a sex kick).

The only real problem in Smash lexicon is that there's ten year olds everywhere who want to be behind the next big thing. As a result, you get some really wacky ass names, especially with the post Melee games.

Imagine that I knew about the large majority of the techniques in Brawl a long time ago but couldn't participate in conversations about them because I didn't know what was discovered and what wasn't. On top of this, while I'm calling things as I see them (oh so that's a pivot standing B/turn around special/pivot aerial), people are throwing shit like "Wavebouncing" and "Reverse Aerial Rush" at me.

Miyamoto_zoom_in_wat.gif
 
Numpad notation is perhaps the stupidest thing of all things. I don't think for a second there is any pragmatic or legibility advantage as opposed to just using QCF etc. It really does sound to me like something someone made up just so they can make something seem more complicated for the sake of doing so, especially considering you can express the same still with the same number of meaningful letter characters as well.

Did you just decide to post this without reading anything anyone else has said?
 
Is the joke of that video that 2008 XBL chuns didn't exist because the game came out on consoles in Feb of 2009, or is it that the style of XBL chun came from an era before XBL chuns thereby shitting on all pre-console chun players. im so confuse

Me too, because it seems like this video was made to insult the Chun Li where the Sagat just was outplayed.
 
Is the joke of that video that 2008 XBL chuns didn't exist because the game came out on consoles in Feb of 2009, or is it that the style of XBL chun came from an era before XBL chuns thereby shitting on all pre-console chun players. im so confuse
Check the names.
 
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