I don't own a 3DS (so I can't try the demo

), but it is disappointing to hear negative reactions of this....expected Sanzaru's game to be the stronger compared to BRB's game

.
Guess it was just simply the fact they cant design Sonic levels :l? I mean, they know how to make great platformers (if Thieves in Time proved anything

), but they never made a Sonic game before.....so the levels playing less like Sonic and more in the vain of a Sony platformer, makes a lot of sense.
Granted, this is only a demo (so the full game has a shot at being great

), so I hope that peoples views of this change

.
The game clearly is a homage to the Genesis Sonics (playable Tails and Knuckles, the game is in 2D, focus on exploration (even if the mix of speed is somewhat missing here

), and even some speedy sections via rival races and tube levels), so they do have respect for the Sonic IP and it is clear that this was built as a 'Sonic' game, not a Jak or Ratchet game with a Sonic Skin (*cough* Rise of Lyric *cough*).