Nose Master
Member
So wait, this was Titan? That's the first thing I thought of when I saw they announced a shooter.
I imagine Gearbox was a pretty forlorn place today.
Do we know if this is going to be a regular $50-$60 game? Or free to play?
Couldn't find anything concrete but I'm leaning towards the latter unfortunately.
Do we know if this is going to be a regular $50-$60 game? Or free to play?
Couldn't find anything concrete but I'm leaning towards the latter unfortunately.
Well put and agreed.It's not Team Fortress by any stretch even though a lot of things look ridiculously similar on the surface. It's kind of weird because its combat feels more MOBA than FPS even though by all rights it's an FPS. But because of the extreme movement and a lot of damage on the ultimates, offensive roles are a lot more divey in this game than in a traditional FPS. Also the smaller team size and closer maps, it feels possible to carry games when you're on fire. It reminds me more of playing League than it does playing TF2.
...its entirely different approach to design to plan around monetization.Somebody asked Kaplan this in the Q&A. He said they hadn't even thought about it and basically gave the polite answer of "it's above their pay grade".
...its entirely different approach to design to plan around monetization.
Sounds like BS or true Blizzard cluelessness in actually getting out of their F2P
Well put and agreed.
Walking makes me want to shoot myself. Game also needs more HP packs IMO and there a lot of weird dead ends on the maps.
Feels like pub TF2 reliant on having 1 medic or 1 turret which makes things like 3x easier.
Medic and turret deploy guy are pretty decent.
Somebody asked Kaplan this in the Q&A. He said they hadn't even thought about it and basically gave the polite answer of "it's above their pay grade".
I think it's more the luxury of pulling in a hundred million a month from your cash cow. You sometimes get to make the cool shit and then ask "how do we want to make money from it?"
I've played almost 4 matches (thanks power outage) and have 1200+ hours of TF2.I think the TTKs in the video are exaggerated just for the video. In the panel they said the engagements are longer than a modern military shooter to increase interactivity or something. Also in the video you can see the HP of opponents aren't at max before they get hit and then die. I'd imagine the sniper character(s) has the shortest ttk of 1 shot against some if not all though.
So for example https://www.youtube.com/watch?v=dushZybUYnM#t=297
The fight between the dude with the hammer and the bow character, the bow character is already at like 40% hp before he gets hit by the ranged attack and then smacked against with a melee before dying.
I'd pay full price for it. I don't really buy hats (the only skins I have in League is a Braum skin I picked up in a bundle and a couple of skins gifted to me by friends) so whatever money Blizzard wants I'll shove it in their face.
I hate hate hate hate hate the attitude and overall feel of the trailer.
It's IDENTICAL to any Dreamworks film, and that's not a compliment.
I hate hate hate hate hate the attitude and overall feel of the trailer.
It's IDENTICAL to any Dreamworks film, and that's not a compliment.
I just can't be more hyped about this game. I've been on a break from FPS since there just isn't anything out that I am really excited to play. Heck, there isn't much coming that I am that excited to wait for.
But now my favorite developer is making a game for my favorite genre? It is like I just won the lotto. I am holding my hype in check, cause who knows - maybe it won't do well (fuck, it will do well), but maybe I just won't like it (I will).
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I hate hate hate hate hate the attitude and overall feel of the trailer.
It's IDENTICAL to any Dreamworks film, and that's not a compliment.
So wait, this was Titan? That's the first thing I thought of when I saw they announced a shooter.
nah, titan was cancelled. This is one of the other projects they had cooking.
I rewatched the gameplay stuff now without the hype clouding my judgement.
I think the game has some good ideas. It looks interesting enough to at least give it a go once. What I do worry about is how it will age.
While not "ugly", it's coming out a time when the generation is about to change in a big way. I do hope the developers come out with a sequel, because I don't see myself playing the same visuals for the next 5 or 10 years.
Although knowing Blizzard, this wish will go ignored and they'll continue to support this for a decade.
I've played almost 4 matches (thanks power outage) and have 1200+ hours of TF2.
And yes trailer kills are one hits for impact. Bow ability never kills anyone lol.
It looks very interesting. How MOBAy is it though? Are there levels? Do you buy stuff in game?
Blizzard is very fair with Hearthstone in terms of F2P, so I hope they focus on cosmetics only if OW follows suit.
The funny thing is, that type of visuals is what ages best. Compare say PS2 games of a more artistic style to a realistic style, I doubt anyone will say the realistic style is what has aged best(I certainly wouldn't). Not to mention people have been playing WoW with near enough the same visuals for 10 years. If it'll fail, I'm not sure it'll be the fault of the graphics.I rewatched the gameplay stuff now without the hype clouding my judgement.
I think the game has some good ideas. It looks interesting enough to at least give it a go once. What I do worry about is how it will age.
While not "ugly", it's coming out a time when the generation is about to change in a big way. I do hope the developers come out with a sequel, because I don't see myself playing the same visuals for the next 5 or 10 years.
Although knowing Blizzard, this wish will go ignored and they'll continue to support this for a decade.
He's just deflecting...Somebody asked Kaplan this in the Q&A. He said they hadn't even thought about it and basically gave the polite answer of "it's above their pay grade".
This recent crop of juniors is priceless.
Not even reworked per se... Overwatch was mostly a working part within Titan. This is probably how it was even existing within Titan -- maybe just more developed but otherwise the same work. Some of the insider tweets today basically say it was a mode within Titan -- Overwatch was basically the PvP mode in Titan. It was further developed probably because it's a good way to test core gameplay and gameplay mechanics, so when the rest of the MMO began to fall a part (and later with stuff like Rob Pardo leaving) they probably decided that it just wasn't going to work/be too risky/expensive/too much work and they're bored of MMOs/whatever, and looked at Titan and said, what's good/fun about it -- the FPS PvP mode. So they stop focusing on the MMO of it and just kept developing the PvP FPS mode over a year ago, and now we're here.Sounded like Titan was canned a long time ago and reworked into this game.
The funny thing is, that type of visuals is what ages best. Compare say PS2 games of a more artistic style to a realistic style, I doubt anyone will say the realistic style is what has aged best(I certainly wouldn't). Not to mention people have been playing WoW with near enough the same visuals for 10 years. If it'll fail, I'm not sure it'll be the fault of the graphics.
Of course, more FPS. Our industry needs more of that.
I don't think it's going to fail because of graphics. I just think the timing of the game in relation to next gen games coming out next year and soon after means it's not going to hold my interest for the long term (unless the gameplay is absolutely spectacular that it has me coming back anyway).
But that's just me. I already admit my wish will likely fall on deaf ears since Blizzard doesn't release sequels fast enough.