A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.
But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.
Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.
Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.
The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.
And that's just part of the issue.
Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
I eagerly anticipate the killstreaks.
They're coming.
Once upon a time, Sony butchered and killed it's premier online shooter (SOCOM) by chasing COD. I would hate to see Microsoft follow in their footsteps. Can't get ahead of ourselves though, still gotta play it and see how things fit together.
Couldn't this just be like the Battle Rifle in Halo 2 where you click to zoom? They just made it graphically different? There's no way to know it's hold left trigger to aim shit.
Jesus christ people, calm down o.o
Might be only for that weapon, what's the point of going batshit insane over 6 seconds of footage
Simple, it brings it in line with current day... You're telling me people who never played Halo, are going to pick up MCC and be like "Oh this is soo cool, I walk slow and can't aim"bolded is horseshit but beyond that I challenge you to describe how from a gameplay perspective ADS constitutes an evolution to Halo's formula as opposed to the devolution that's been argued it constitutes, in this thread and in countless hypothetical worst case scenarios for years.
"Yes. Halo has evolved because to stop and pop. Totally compliments the gameplay, the flow. I really gave that one a lot of thought"
Whats ADS ?
Like ads as advertisements or what are you talking about...
Not while sprinting though.343 just shot themselves in the foot
So 343 can fuck right off.
Gave them the benefit of the doubt after halo 4 and now this?
Sprint and Ads have no place in halo at all.
I really thought they were gonna do it right this time after all the good they've done with MCC. But ADS and Sprint again? For real?
Oh great Midship is back. Now sprint can completely ruin that map too.
Combat devolved.
This is like the evil twin of a Nintendo Direct thread.
Combat devolved.
Aiming down sites is how one properly uses a gun. That's not a COD thing. I don't get why people want the gunplay in Halo stuck in 1997.
This is going to the Beta right? With enough fan concerns, I'm sure they might reconsider. I don't know much about Halo, but knowing business, Microsoft and 343 can't risk messing up this series.
bolded is horseshit but beyond that I challenge you to describe how from a gameplay perspective ADS constitutes an evolution to Halo's formula as opposed to the devolution that's been argued it constitutes, in this thread and in countless hypothetical worst case scenarios for years.
"Yes. Halo has evolved because to stop and pop. Totally compliments the gameplay, the flow. I really gave that one a lot of thought"
"Spartan Abilities"It's always possible that sprint is one of the power-ups, like it was in Reach, though Reach's power-ups upset the balance in and of themselves.
That's gaming these days.
Massive over reaction, massive hype, massive everything to anything.
So you have extremely limited experience with Halo but think the feature is justified?
Get out.
What made Halo EPIC was the fact that it was DIFFERENT. It was the one shooter on a console where map control, calling out, weapon timing and everyone starting on a even playing field defined how good you are.
Killzone 2 as well. Because the "noise" was so fucking over the top, the series iteratively went towards the COD crowd more and more and we lost one of the best, most unique FPS in the modern age, replaced by the same thing as everything else.
The FPS Singularity.
Well Spartans have the reticule on their HUDs and are strong enough to shoot a weapon without shouldering it. That's at least how they explain it in the books.
They shouldn't need to ADS.
Calm down and what. Wait until it's too late to voice our disdain for this gameplay style in Halo? What's the harm in voicing dissatisfaction with even a possibility of that gameplay now?
Why do they need to appeal to the current generation of gamers? Is Halo 3 so old that all those fans don't game anymore? Can current gamers not be able to accept arena style gameplay? Does every game have to be the exact same? Current gamers are not capable of enjoying variety and are only accepting of a singular gaming style in FPS's? Or are these all simply assumptions based on heavy CoD sales?
Alright pal, let's calm down.
ADS constitutes an evolution simply because it's taking the series' gameplay loop and changing it up. Whether or not it's a positive or negative effect, that responsibility lies with the developers. You can't just rule something out without playing it, because otherwise evolution would never, ever occur.
These comments from people saying adding ADS into the game is awesome is mind blowing to me.....
You're basically saying your excited that Halo will no longer be Halo. Why the hell does EVERY modern AAA shooter have to be COD? All I know is then I played MCC 2 months ago it was like a fresh breath of air. Something actually different.
Calm down and what. Wait until it's too late to voice our disdain for this gameplay style in Halo? What's the harm in voicing dissatisfaction with even a possibility of that gameplay now?
H3 and ODST were my last games.Yeah, but sprint in Halo 4 was a bad thing.
Because he's afraid to face his own stupidity.![]()
why didn't you say this here
Alright pal, let's calm down.
ADS constitutes an evolution simply because it's taking the series' gameplay loop and changing it up. Whether or not it's a positive or negative effect, that responsibility lies with the developers. You can't just rule something out without playing it, because otherwise evolution would never, ever occur.
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why didn't you say this here
Alright pal, let's calm down.
ADS constitutes an evolution simply because it's taking the series' gameplay loop and changing it up. Whether or not it's a positive or negative effect, that responsibility lies with the developers. You can't just rule something out without playing it, because otherwise evolution would never, ever occur.
Simple, it brings it in line with current day... You're telling me people who never played Halo, are going to pick up MCC and be like "Oh this is soo cool, I walk slow and can't aim"
We are talking about today's market that is use to your far cry 's, your destiny, your COD and battlefield
What they could do, is make it like wolfenstein, you can ADS if that's what you like to do, with zero penalty to hip fire
Voice disdain and dissatisfaction when they actually explain themselves in a game trailer or something, not over 6 fucking seconds of blurry gameplay. We don't know under what context sprint and ADS exist.
Isn't that the purpose of a beta? To listen to customer feedback?
Voice disdain and dissatisfaction when they actually explain themselves in a game trailer or something, not over 6 fucking seconds of blurry gameplay. We don't know under what context sprint and ADS exist.
If this is ADS as we know it from COD/Battlefield, etc.- then this is garbage.
If this is just a new way of visually representing the click/zoom mechanic from previous titles, and aiming/strafe/movement speed are not affected by it, then it's not going to be a huge deal.
Sprint is bad for Halo, though. Although I think we knew it wasn't going anywhere.