Cow Goes Moo
Member
Think more along the lines of MGS2.
naked locke?
Think more along the lines of MGS2.
Fans don't want sprinting?
Think more along the lines of MGS2.
Guys I'm sure the Halo 5 campaign will be pretty good. Let the MP stay dead.
Whats next, CoD-style singleplayer campaign?
I want it.
Sprinting and Aim Down Sights is a standard with most shooters today. I'm glad if they are in Halo 5.
Call of Duty may have popularized those features, but there are a lot of other shooters that use these mechanics like Battlefield, Destiny, or an FPS I personally play a lot of, Payday 2.
Even though it's not the same in 3rd person shooters, the control scheme for aiming in some of them mirrors the aim controls of ADS FPSs [Gears of War and GTA V are some good examples].
I'm glad these features are in Halo 5, and they're sort of overdue at this point. I love playing Halo and have been on board since 1, but as time went by after 3, I felt like the way the game controlled was dated. I did want to go faster, I did want to aim my gun without using binocular-visor-scope things.
They introduced sprinting in Halo: Reach as an armor ability, and just to be able to move quickly on the battlefield I primarily chose this perk [my other preference was Hologram]. When Halo 4 came out, sprinting was a default feature of your Spartan and I liked it. I liked sprinting in Halo 4 so much that I never chose any other Tactical Package over Mobility, just to have unlimited sprint [and I get to keep my Hologram at the same time to boot!].
With sprinting having a slow honeymooning phase with the Halo games, it was only natural for ADS to eventually come to the game, and I'm surprised it took this long. ADS may have been popularized by Call of Duty but they're in a lot of today's mainstream shooters.
Hell, with all the games I've played since Halo 4, I was using ADS on so many FPSs [and even some 3rd Person Shooters were mimicking this ADS layout like Gears of War and GTA V, even with Loadout and Warframe as F2P examples] that by the time I made it full-circle back to Halo 4, I had to change my control layout. I went from using the Right Stick Button for Halo aiming for over a decade to making left trigger my aim button, just because all of the other games I've played made me migrate to it. And despite changing my Halo controls that I was comfortable with for the last 10 years, going to the new style was very quick to adjust to.
So why the hate for Sprinting and ADS in Halo? Because they're not "Halo" things?
New Halo games are never going to be carbon copies of the previous titles, something is going to be changed somehow. Sprinting has been integrated since Reach, it's plain silly to think they were just gonna get rid of it after Halo 4.
And at this point it's not even confirmed if all weapons even have ADS; for all we know it could be ability-specific or weapon-specific [or weapon-attachment specific too]. 343 could've not made MCC and gave Xbox One owners no choice but to have Halo 5 on that platform, but here we are with MCC, 4 old games with the old way of doing things if ADS and Sprinting is really that much of a big deal.
Master Chief is good at what he does because he adapts to the changes of the battlefield, he's ready for any situation at a moments notice. Don't play Halo 5 if you don't want to, you have your old options to fall back on, but not doing it just because of ADS and Sprinting just seems silly to me. The game's gonna evolve whether or not we're there to see it.
Other way around.Master chef in this case is Raiden?
Other way around.
Other way around.
A few things:Text that was actually civilized
Also sprint makes the biggest gameplay impact in my opinion, because it forces the map sizes to increase for movement and destroys that arena feel.
Asked around, things can change but, assault rifle got dat ADS too, "pretty much" all the weapons. They're going for that e-sports scene very hard.
Welp.
Here. 343i, Frankie, whoever is at Microsoft. I have a solution. The perfect solution.
All future Halo games? Do whatever you want. ADS/Sprint/etc. All good. You might attract more gamers, and some old ones might love the changes too! Allows creativity/innovation/etc. into a franchise.
For others, put out Halo: Arena as $30 DLC game.
No sprinting. No ADS.
Classic Halo 1/2/3 type gameplay on mostly symmetrical maps, with focus on teamwork.
Comes with 10-15 maps. Multiplayer only. Armor cost money, customization cost money, map DLC is free. Dedicated servers.
i knew after 4 that they had no intention of making a Halo game like most hardcore Halo fans wanted. I had zero hopes for 5, but if you want to play Halo 1,2,3 online you need to get a XB1 sooner than later.
Frank/Stinkles called bullshit on that.
The primary or "a primary"?
Think more along the lines of MGS2.
GAF dont die please.
We're getting the old post-intro switcheroo?Other way around.
I want it.
Sprinting and Aim Down Sights is a standard with most shooters today. I'm glad if they are in Halo 5.
Call of Duty may have popularized those features, but there are a lot of other shooters that use these mechanics like Battlefield, Destiny, or an FPS I personally play a lot of, Payday 2.
Even though it's not the same in 3rd person shooters, the control scheme for aiming in some of them mirrors the aim controls of ADS FPSs [Gears of War and GTA V are some good examples].
I'm glad these features are in Halo 5, and they're sort of overdue at this point. I love playing Halo and have been on board since 1, but as time went by after 3, I felt like the way the game controlled was dated. I did want to go faster, I did want to aim my gun without using binocular-visor-scope things.
They introduced sprinting in Halo: Reach as an armor ability, and just to be able to move quickly on the battlefield I primarily chose this perk [my other preference was Hologram]. When Halo 4 came out, sprinting was a default feature of your Spartan and I liked it. I liked sprinting in Halo 4 so much that I never chose any other Tactical Package over Mobility, just to have unlimited sprint [and I get to keep my Hologram at the same time to boot!].
With sprinting having a slow honeymooning phase with the Halo games, it was only natural for ADS to eventually come to the game, and I'm surprised it took this long. ADS may have been popularized by Call of Duty but they're in a lot of today's mainstream shooters.
Hell, with all the games I've played since Halo 4, I was using ADS on so many FPSs [and even some 3rd Person Shooters were mimicking this ADS layout like Gears of War and GTA V, even with Loadout and Warframe as F2P examples] that by the time I made it full-circle back to Halo 4, I had to change my control layout. I went from using the Right Stick Button for Halo aiming for over a decade to making left trigger my aim button, just because all of the other games I've played made me migrate to it. And despite changing my Halo controls that I was comfortable with for the last 10 years, going to the new style was very quick to adjust to.
So why the hate for Sprinting and ADS in Halo? Because they're not "Halo" things?
New Halo games are never going to be carbon copies of the previous titles, something is going to be changed somehow. Sprinting has been integrated since Reach, it's plain silly to think they were just gonna get rid of it after Halo 4.
And at this point it's not even confirmed if all weapons even have ADS; for all we know it could be ability-specific or weapon-specific [or weapon-attachment specific too]. 343 could've not made MCC and gave Xbox One owners no choice but to have Halo 5 on that platform, but here we are with MCC, 4 old games with the old way of doing things if ADS and Sprinting is really that much of a big deal.
Master Chief is good at what he does because he adapts to the changes of the battlefield, he's ready for any situation at a moments notice. Don't play Halo 5 if you don't want to, you have your old options to fall back on, but not doing it just because of ADS and Sprinting just seems silly to me. The game's gonna evolve whether or not we're there to see it.
No logic allowed.Guess I'm a casual. Loved Halo 1-3, meh on Reach, didn't like H4 at all. I suck at competitive multiplayer. I'm over COD, but i dig ADS and sprint. Feel like Destiny is the best of all worlds since it feels like Halo to me. I'm reading the protests, but I'm thinking: Destiny has this and feels like just like Halo and not COD.
Don't understand the issue. Can't you just not use ADS and sprinting and it would be just like the Halo you've played all these years? How does having more options hurt it?
Guess I'm a casual. Loved Halo 1-3, meh on Reach, didn't like H4 at all. I suck at competitive multiplayer. I'm over COD, but i dig ADS and sprint. Feel like Destiny is the best of all worlds since it feels like Halo to me. I'm reading the protests, but I'm thinking: Destiny has this and feels like just like Halo and not COD.
if they do the same bait and switch from MGS2....
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You'll play as Master Chief for half an hour, followed by cutscene shit, and then you'll think you're playing as Master Chief, but it'll turn out to be Locke, and you'll be him for the rest of the game.Can somebody elaborate on this?
haven't played it
Here. 343i, Frankie, whoever is at Microsoft. I have a solution. The perfect solution.
All future Halo games? Do whatever you want. ADS/Sprint/etc. All good. You might attract more gamers, and some old ones might love the changes too! Allows creativity/innovation/etc. into a franchise.
For others, put out Halo: Arena as $30 DLC game.
No sprinting. No ADS.
Classic Halo 1/2/3 type gameplay on mostly symmetrical maps, with focus on teamwork.
Comes with 10-15 maps. Multiplayer only. Armor cost money, customization cost money, map DLC is free. Dedicated servers.
HaloGAF on dat life support.
Why are Halo fans so crazy about ADS/sprinting?
All FPS have this now - Halo is stuck in the late 1990s/early 2000s.
Guys, what if there is a playlist option for enabling/disabling ADS so that everyone is happy. Will it be as bad? What are the downsides then?
Destiny is nothing like Halo
Guys, what if there is a playlist option for enabling/disabling ADS so that everyone is happy. Will it be as bad? What are the downsides then?
ReallyDestiny is nothing like Halo
Not necessarily a "switcharoo" or "bait and switch", just more along the lines of describing playtime ratio.We're getting the old post-intro switcheroo?
This will be a sight to behold.
Guess I'm a casual. Loved Halo 1-3, meh on Reach, didn't like H4 at all. I suck at competitive multiplayer. I'm over COD, but i dig ADS and sprint. Feel like Destiny is the best of all worlds since it feels like Halo to me. I'm reading the protests, but I'm thinking: Destiny has this and feels like just like Halo and not COD.
I want it.
Sprinting and Aim Down Sights is a standard with most shooters today. I'm glad if they are in Halo 5.
Call of Duty may have popularized those features, but there are a lot of other shooters that use these mechanics like Battlefield, Destiny, or an FPS I personally play a lot of, Payday 2.
Even though it's not the same in 3rd person shooters, the control scheme for aiming in some of them mirrors the aim controls of ADS FPSs [Gears of War and GTA V are some good examples].
I'm glad these features are in Halo 5, and they're sort of overdue at this point. I love playing Halo and have been on board since 1, but as time went by after 3, I felt like the way the game controlled was dated. I did want to go faster, I did want to aim my gun without using binocular-visor-scope things.
They introduced sprinting in Halo: Reach as an armor ability, and just to be able to move quickly on the battlefield I primarily chose this perk [my other preference was Hologram]. When Halo 4 came out, sprinting was a default feature of your Spartan and I liked it. I liked sprinting in Halo 4 so much that I never chose any other Tactical Package over Mobility, just to have unlimited sprint [and I get to keep my Hologram at the same time to boot!].
With sprinting having a slow honeymooning phase with the Halo games, it was only natural for ADS to eventually come to the game, and I'm surprised it took this long. ADS may have been popularized by Call of Duty but they're in a lot of today's mainstream shooters.
Hell, with all the games I've played since Halo 4, I was using ADS on so many FPSs [and even some 3rd Person Shooters were mimicking this ADS layout like Gears of War and GTA V, even with Loadout and Warframe as F2P examples] that by the time I made it full-circle back to Halo 4, I had to change my control layout. I went from using the Right Stick Button for Halo aiming for over a decade to making left trigger my aim button, just because all of the other games I've played made me migrate to it. And despite changing my Halo controls that I was comfortable with for the last 10 years, going to the new style was very quick to adjust to.
So why the hate for Sprinting and ADS in Halo? Because they're not "Halo" things?
New Halo games are never going to be carbon copies of the previous titles, something is going to be changed somehow. Sprinting has been integrated since Reach, it's plain silly to think they were just gonna get rid of it after Halo 4.
And at this point it's not even confirmed if all weapons even have ADS; for all we know it could be ability-specific or weapon-specific [or weapon-attachment specific too]. 343 could've not made MCC and gave Xbox One owners no choice but to have Halo 5 on that platform, but here we are with MCC, 4 old games with the old way of doing things if ADS and Sprinting is really that much of a big deal.
Master Chief is good at what he does because he adapts to the changes of the battlefield, he's ready for any situation at a moments notice. Don't play Halo 5 if you don't want to, you have your old options to fall back on, but not doing it just because of ADS and Sprinting just seems silly to me. The game's gonna evolve whether or not we're there to see it.
lol, enjoy MCC while you can. Brace yourself for the playlist cut next Fall to make people buy Halo 5. I could see them cutting most of the playlists out and only leave in Halo 2 anniversary mp or some shit.
First ADS, then Locke?
LOOOOOOL
They should, but they won't.