I couldn't stop laughing at those soldier robot lines. Never heard those before, lol.
I couldn't stop laughing at those soldier robot lines. Never heard those before, lol.
Only 6 v 6? sorry need 16v16.
Only 6 v 6? sorry need 16v16.
Would it really look that strange to have, say, Mercy or Pharah be 20 years older? A super simple existing example of this: Major in Q3A, who looks like a veteran with graying hair and all. I don't see why it would be difficult to design an old woman combatant.Alright so old woman archetypes are very rare in video games but how would you design an old woman action hero? i haven't seen any in comic books or anime or films so i doubt anything like that has been done before.
Except for Zenyatta as Pyro. That doesn't make any sense at all.
I really hope they implement controller support for this game if it is released on PC first.
sometimes I just don't understand the world I am living in..
I really hope they implement controller support for this game if it is released on PC first.
sometimes I just don't understand the world I am living in..
uhHow you expect to play an extremely fast paced shooter with a controller is beyond me
Quake, UT and TF2 are PC only games for a reason
Also, if he wants to play with a controller, let him. If you're truly convinced he'll be easy fodder, that's good for you, right?
uh
Also, if he wants to play with a controller, let him. If you're truly convinced he'll be easy fodder, that's good for you, right?
It goes without saying that I wouldn't want it to impact implementation of the primary control scheme (with sticky/auto aim or somesuch).It's easy to want controller support in single player games, in something like this (competetive team based online) it's basically just begging to drag teams down, and anyone with half a brain knows that a controller is a huge hindrance in an FPS - no it doesn't matter when you're playing against other console gamers but on a pc it's a death sentence.
I can't disagree that playing from a couch with a controller has a nice appeal to it, but not certain it's viable until console only versions come out.
the gameplay looks janky
Well it's official, using janky to describe something could mean nearly anything.
I don't know why but this made me laugh hysterically.You know Australia is owned by England right?
They send their criminals there
I never get this correlation people build between PC gaming and age. In fact, most older gamers I know play on PC.I get the keyboard and mouse club, I put 300 plus days into MMOs, but at 35 I have no desire to put my face into a computer screen.
My brother and I are pretty excited for it, hopefully it hits beta soon. I hate it when games get announced and then take so long to come out that they're erased from my radar.
Real man play Hanzo
I liked Reaper
lol all the edgelord kids gonna be playing reaper
Wait, please tell me that only one person said that she was "chubby". PLEASE.
Ok and no one agreed right? RIGHT?
ROFL @ Mercy being "chubby".
Is this real world?
Anyways I have watched the whole Blizzcon panel (88 minutes). Some obvious observations from there:
- stuff like gender of the characters (male Tracer, female Hanzo etc.) is a "fantastic idea" and Blizzard cannot comment on it any further = obvious paid DLC
- stuff like different skins (Tjornborn WoW skin) or other cosmetic items is a "terrific idea" and Blizzard cannot comment on it any further = obvious paid DLC
- no skill upgrades. Blizzard tested them internally and found it was too confusing given the number of characters. I can buy that.
- achievements and long-term character progression will be in the game. Kaplan designed this for WoW and is also designing the steps for Overwatch.
- re: hero balance. There are 4 main guys (1 lead and 3 vice) designing the game and balancing it. They both have 46 years of experience in game design *and* balancing. They balanced WoW and SC1/ SC2. Impressive - no fears here.
- they do not know if it will be F2P or paid. Now this is an interesting point. Do they make the game $50 and sell 1, 2, 3, 4 maybe 5 million copies upfront making ~$250M or do they make the game free and sell $0.99 $2.99 cosmetic items? In that case to reach $250 they would have to sell ~100-250 million DLC items. Sounds like a very large number no? 5 m copies vs 250 m DLC items. I wonder what Blizzard will do.
- the game is getting amazing reviews on the showfloor. For me it could be released RIGHT NOW and it would sell millions and get 90+ metacritic score. Blizzard knows this and that is why they have a BIG HEADACHE with the pricing. They do not want to underprice or overprice the title.
As for me, I really disliked TF2 but this game looks amazing to me. Dat Blizzard magic.
Yeah. I'm even surprised they didn't make LotV free...
Would it really look that strange to have, say, Mercy or Pharah be 20 years older? A super simple existing example of this: Major in Q3A, who looks like a veteran with graying hair and all. I don't see why it would be difficult to design an old woman combatant.
lol all the edgelord kids gonna be playing reaper
Hanzo looks amazing. Reaper looks cool too but I can already tell he's gonna be a popular pick, especially with bratty teens. I'm probably gonna play Bastion or Mercy.
or do they make the game free and sell $0.99 $2.99 cosmetic items?
uh
Also, if he wants to play with a controller, let him. If you're truly convinced he'll be easy fodder, that's good for you, right?
nope no joke. I like old school large spammy games.
Played on 32 player unreal tournament 1999/2004 servers, 64 player battlefield 1942 servers, 32 player counterstrike/natural selection 1/team fortress classic/ team fortress 2 servers.
Anything under 20 just feels boring.
Only fps I felt was fun with a lower player count was l4d.
Ok and no one agreed right? RIGHT?
- stuff like gender of the characters (male Tracer, female Hanzo etc.) is a "fantastic idea" and Blizzard cannot comment on it any further = obvious paid DLC
- stuff like different skins (Tjornborn WoW skin) or other cosmetic items is a "terrific idea" and Blizzard cannot comment on it any further = obvious paid DLC
- they do not know if it will be F2P or paid. Now this is an interesting point. Do they make the game $50 and sell 1, 2, 3, 4 maybe 5 million copies upfront making ~$250M or do they make the game free and sell $0.99 $2.99 cosmetic items? In that case to reach $250 they would have to sell ~100-250 million DLC items. Sounds like a very large number no? 5 m copies vs 250 m DLC items. I wonder what Blizzard will do.
- the game is getting amazing reviews on the showfloor. For me it could be released RIGHT NOW and it would sell millions and get 90+ metacritic score. Blizzard knows this and that is why they have a BIG HEADACHE with the pricing. They do not want to underprice or overprice the title.
As for me, I really disliked TF2 but this game looks amazing to me. Dat Blizzard magic.
I am assuming this is PC only?