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Overwatch Classic Announced

Griffon

Member
OW1 on launch was an absolute mess. You people think it was good because you were just clowning around all playing DPS roles on wood league for like 2 hours and then moving on to some other game.
Role queue made the game bearable. 5v5 made it even better.
 
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Klosshufvud

Member
Yeah if you read that Blizzard book Kotick pushed hard for the Overwatch League to become the next NFL.

He totally fucked Blizzard for a long time, possibly forever.
I didn't know about that book but it makes sense. Very obvious how the game was first and foremost designed to be fun but then was ruined with tryhard balancing that took away the careless spirit of the game. A fighting game dev said it best; if you make the game fun, the competitive scene will automatically form around. You don't do it the other way.
 

Interfectum

Member
I didn't know about that book but it makes sense. Very obvious how the game was first and foremost designed to be fun but then was ruined with tryhard balancing that took away the careless spirit of the game. A fighting game dev said it best; if you make the game fun, the competitive scene will automatically form around. You don't do it the other way.
If you are or were a fan of Blizzard you should totally check out the book "Play Nice." It really explains a LOT about what happened to Blizzard this past decade or so. Surprisingly it also talks about while there was some shady shit going on behind the scenes with some developers, the whole "Cosby Room" shit that Kotaku and other shit blogs hyped up was really overstated and they actually ruined the careers of a lot of good, talented people.
 

balls of snow

Gold Member
6v6 with Doomfist and Dva flying around. What could go wrong.

GIF by Matthew Henry
 

BlackTron

Gold Member
Overwatch was the greatest of fun at launch when the balancing wasn't so tryhard and everyone played it as a wacky party-like game with friends. But Blizzard really wanted to make it esports too which made the game bipolar in nature.

Ah yes, the same e-sports meddling obsession that eroded the Starcraft IP.
 

hyperbertha

Member
The game you purchased has been patched back in! For two weeks! Aren't you excited?

Edit: I'm actually, actively offended by this. Imagine trying to bait me back to your game by patching back in the one I was already pissed you took away...but only for two weeks, dangling like some carrot, waiting for you to take it away again.

Seriously, they went through all the trouble to make this Classic mode, just for that stunt? Better off not even doing it, insulting.
Well clearly they will make it more permanent if its more successful than the current model.
 

Calico345

Gold Member
I'm not into Overwatch but I think it looks like a fun event. I thought it was gonna be some lame mobile game, so this is a win already lol
 
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Paltheos

Member
While the video is self-aware to an extent - they do show Dva dieing to her own ultimate and the level 3 turret POTG - it does gloss over a lot of what people hated about classic and kinda just lie about others.

We’re turning back the clock for some classic Overwatch fun!Return to the thrilling gameplay experience that started it all in Overwatch: Classic.Play with the original hero roster, their classic abilities, and enjoy the chaotic fun of 6v6.Journey back to iconic maps like Hanamura, Temple of Anubis, Volskaya Industries, and more.Group up with friends, old and new, as you experience the fun and camaraderie of early Overwatch.Join the action when Overwatch: Classic arrives for a limited-time on Nov 12.Overwatch 2 is free to play for everyone on console & PC!

No one liked 2CP maps. They're classic but not iconic. Blizzard axed the entire game mode in OW2 because people hated them so much.

Balance in 1.0 is also all over the place. Classic Dva's in that awkward space where defense matrix has a set active and long CD time and she has no micro missiles. Roadhog's hook can pull you literally around buildings. Zenyatta's made of paper mache - 150 HP at launch IIRC - but I also don't remember if his orbs had an LOS restriction which would be dumb in their own right. Symmetra has that silly +25 shields buff which was so incredibly w/e. Reaper relied on picking up souls from fallen enemy heros to recover HP instead of an HP drain on hit. I don't remember if McCree was the ultimate tank buster at launch (right-click --> roll --> right-click because low scaling on his burst fire). S C A T T E R. "Kill Mercy first or kill Mercy 11th." Now I'm running into well-treaded territory though. Oh, yeah! Launch Zarya should be dumb thanks to 50 charge per bubble and building double charge off Rein fire strikes for some reason, and Lucio's aura AOE extends to the next county over.

Anyway, I'm out (even as I got kind of excited at the end there). I got my time out of Overwatch, and Blizzard hasn't particularly earned my trust back after lying about a PvE campaign and removing the ability to play OW1 at all.
 

diffusionx

Gold Member
Balance in 1.0 is also all over the place. Classic Dva's in that awkward space where defense matrix has a set active and long CD time and she has no micro missiles. Roadhog's hook can pull you literally around buildings. Zenyatta's made of paper mache - 150 HP at launch IIRC - but I also don't remember if his orbs had an LOS restriction which would be dumb in their own right. Symmetra has that silly +25 shields buff which was so incredibly w/e. Reaper relied on picking up souls from fallen enemy heros to recover HP instead of an HP drain on hit. I don't remember if McCree was the ultimate tank buster at launch (right-click --> roll --> right-click because low scaling on his burst fire). S C A T T E R. "Kill Mercy first or kill Mercy 11th." Now I'm running into well-treaded territory though. Oh, yeah! Launch Zarya should be dumb thanks to 50 charge per bubble and building double charge off Rein fire strikes for some reason, and Lucio's aura AOE extends to the next county over.
Nobody cares.

It was fun. They took the fun out to appeal to metatards on Reddit and the cringe Overwatch League.
 

sn0man

Member
“In spirit of the patch 1.0 balance, there will be no hero limits and no role limits as you play for the first few days of the event. After that we will enable the single hero limit rule for the remainder of the event. Heroes will be organized in their four original classes, Offense, Defense, Tanks, and Supports.“

For the first few F’ing days… Eesh. I’m an adult Blizzard and you took the game i paid for—I’m not taking time off for a few days of taste of the game you took. F you. I’m going back to play Heros of The Storm. At least you did us the kindness of properly abandoning that game.
 
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Paltheos

Member
Nobody cares.

It was fun. They took the fun out to appeal to metatards on Reddit and the cringe Overwatch League.

I mean... no? I played the game almost every day for years and despite the many fair criticisms levied against the game overall - the meta calcifying around barriers and tanks/supports without Blizzard stepping in to force people to play other characters, or ill-considered ramifications introduced by new characters - a lot of the character changes from 1.0 are positively looked upon.

I get the impression you're one of the people who played OW for the first few weeks or months while no one knew yet how the game really worked and what was and wasn't really fair. It was very fun, until all that set in.
 

diffusionx

Gold Member
I mean... no? I played the game almost every day for years and despite the many fair criticisms levied against the game overall - the meta calcifying around barriers and tanks/supports without Blizzard stepping in to force people to play other characters, or ill-considered ramifications introduced by new characters - a lot of the character changes from 1.0 are positively looked upon.

I get the impression you're one of the people who played OW for the first few weeks or months while no one knew yet how the game really worked and what was and wasn't really fair. It was very fun, until all that set in.

two points. One is that over time a natural bias sets in as people who like the changes keep playing and those who don’t leave. So when you say that the changes are “positively looked upon” you’re talking about the people who thought it was positive enough to keep playing. The ones who didn’t think it was positive just left and went to something different. So ultimately what matters is how many people play it and keep playing it compared to other games and what the player base looks like over time. I think if OW2 was such a beloved game they wouldn’t be doing this.

Blizzard has mucked with this game far too much. They don’t know what they are doing. Compare how they manage this game over the years to Riot (Valorant/LOL) or Valve (CS2/TF2/DOTA2). And even Valve has treaded the line with CS and DOTA on occasion.
 
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Paltheos

Member
two points. One is that over time a natural bias sets in as people who like the changes keep playing and those who don’t leave. So when you say that the changes are “positively looked upon” you’re talking about the people who thought it was positive enough to keep playing. The ones who didn’t think it was positive just left and went to something different. So ultimately what matters is how many people play it and keep playing it compared to other games and what the player base looks like over time. I think if OW2 was such a beloved game they wouldn’t be doing this.

Blizzard has mucked with this game far too much. They don’t know what they are doing. Compare how they manage this game over the years to Riot (Valorant/LOL) or Valve (CS2/TF2/DOTA2). And even Valve has treaded the line with CS and DOTA on occasion.

Or they just got tired of it.

The game is better for changes from the launch version of the game. Dva was as stiff as cardboard until she got togglable matrix and didn't have enough burst damage to threaten as an off tank until she got micro missiles. Roadhog hooking people around/through objects was dumb as hell - Crazy fun as the user but even I was like "yeah that seems fair lol". Mercy hiding in a corner waiting for her team to die was not really healthy for the experience, and like many changes Blizzard made to the game it took them a while to get it right (when they did get things right), but the final version of OW1 Mercy is in a good spot, or at least a better one.

Which raises the question why Blizzard is going back to the original version of Overwatch. Why not set the event to the last version of OW1 before shutting the servers down? Maybe playing to classic sensibilities is perceived as better for attracting attention via nostalgia, before atmosphere around the game became toxic. Or maybe Blizzard themselves aren't proud of the state they left the game in - IIRC they hadn't made any major changes to the game for months, and there was talks of them holding back major updates to coincide with OW2.
 

Doomtrain

Member
Which raises the question why Blizzard is going back to the original version of Overwatch.
They're apparently planning on doing several variations of this event to emulate different classic metas. This is just the first one, so it makes sense that they're starting all the way back at the beginning.

I agree with a lot of what you're saying, also. I've played OW since day one, and while I'm not a fan of ALL of Blizzard's changes -- I've been extremely critical of OW2 and 5v5, for example -- a lot of their changes were for the better. The game was a mess at launch.
 

Kagoshima_Luke

Gold Member
Here's my take:
  • 5v5 sucks. Vastly inferior to 6v6
  • Old Mercy was bizarre and unbalanced, but way more fun
  • DVA being able to blow herself up was hilarious and added more thought and strategy to the ultimate
  • McCree's Flashbang defined his character. Removing that was stupid. Also, his name is McCree and will always be.
  • I had way more fun in OW1 than with OW2
As an avid WoW and Overwatch player (both of the games from day one to now), I can say that Blizz always does this. They make hundreds/thousands of tiny "improvements" (some actually good, some not) over time to the point that the game is unrecognizable from the one that launched. Because of that, those that had a lot of fun at and around launch yearn for the "good ol days." Look at the massive response to WoW Classic. The sub count peaked at like 8.5M with the release of Classic, which hasn't been reached in any of the subsequent 3 retail expansions.
 
I’ll never forgive them for ditching PvE/Story missions. I’m not interested in pvp anymore and ow2 was sold as having PvE.

I like the character designs and the whole look and feel of the world so would like a single player game or some kind of RPG.

Same, after all they showed at blizzcon making it seem like they already had multiple cinematic missions and all was going well...

Then cancelled the entire thing and had a couple shitty junkerstein like levels behind pay walls??? And tried to garner sympathy? I have 0 faith in that team being able to do anything of worth besides maintaining the current mediocrity
 
So, they took away access to OW1 and made OW2 mandatory, changed some rules, and pissed off a lot of their fans. Now they are having an event to not only celebrate, but also to remind people they no longer have access to a game they liked and, more importantly, paid for? Think I'll go back to bed.
 

Hyet

Neo Member
They should really focus on making the current game better, lmao.
The game is better in every single way and it's going to become very evident when OW1 gameplay is patched back in. OW2 is so much better than OW1 that is not even funny. That is true no matter if they scrapped the pve or not.
 
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MiguelItUp

Member
The game is better in every single way and it's going to become very evident when OW1 gameplay is patched back in. OW2 is so much better than OW1 that is not even funny. That is true no matter if they scrapped the pve or not.
Do you mind giving some examples why it's so much better?
I'm genuinely curious myself as I've heard quite the opposite. I only know one person that plays it semi regularly, everyone else dropped off.
 

Hyet

Neo Member
Do you mind giving some examples why it's so much better?
Sure.

1. Content candence: regularly updated with significant cabt content such as heroes and maps. Fixes and adjustments are also very fast now so issues are ironed out within issues and you don't experience bad metas for moths like we used to in OW2. Ties into next point too.

2.Better balance: due to the fast updates and less RPG - like synergy it has with 1 less tank the devs seem to be able to keep everything in check in a more constant basis. It's not perfect but you will find much more diversity in heroes being played and the map being a bigger factor in what people decides to pick. That didn't usually happened in OW1 because the synergy was more important than the map. That means the game was usually decided before the match on the hero select screen. Not as much anymore.

3. Better modes: this probably the most personal stance but I really feel this way. Ditching 2CP from OW1 was the second best thing that happened to this game. All games were fairly static and similar. OW2 has introduced 1 OK mode, push and 2 awesome modes IMO Flashpoint and 5CP. This two I really love! Flashpoint has big maps and fights tends to break out in different areas, I really want more maps for this as this is super dynamic. 5CP is like 2CP with the back and forth of push but without the hassle of having to push payload. I sincerely think this direction is great.

4.RNG-less monetization: first thing out of the way: I'm not saying that monetization is good. Prices outside the battle pass are just too high and what's on offer tends to be rehashed (although for OW2 natives this doesn't make too much of a difference imo). But if you wanted something in OW1 you had to bet on the loot boxes and probably ended up paying more than the exploitative price OW2 puts on things. Of course you could amass a large amount of coins in OW1 and get everything for free but no F2P game is ever going to work like this.

5.5v5 is simply better: I can't stress this enough! This format makes you play both the hero and the map I stead of relying on a absurd a mount of barriers and healing. Let's you make plays and shoot people instead of layers of barriers and deployable. You can pick fights you can win or retreat more freely. Everybody has to play more aggressively and be proactive because is a shooter with habilities and not a stats+deployables war. This makes the game more stable and predictable in a moment to moment basis and reduces "feels bad" moments OW1 had when you got rolled or could not advance and inch.OW2 games tend to be much closer (specially on the newer game modes) and less explosive combo driven. And it also has decent time queues.

I get the frustration not getting what was promised with the Pve but if you like OW gameplay OW2 has it better in every single way I can think of. There are issues like Mauga, Sombra and Hog that have to be sorted out the fact that you can pick whatever you want and do fine is great. And I have faith they will crack those heroes eventually.
 
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deriks

4-Time GIF/Meme God
This mode will stick or just for three weeks?

Also, did they learn that this game character can't be related to Bill Cosby?!
 

Codes 208

Member
Fortnite did it first.
Not only that, but theres a bigger difference between chapter 1 to chapter 5 in fortnite than there is between ow1 and ow2

Edit: oh, funny enough: today epic announced a permanent fortnite c1s1 mode releasing December 6th
 
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