I have to assume this move by Sega is to try and limit the visibility of the game amongst media outlets so as to lessen any potential tarnishing of the brand for future games because I can't seriously believe Sega expects it to sell strongly on the Wii U and thus that some significant portion of sales would be at risk from notably lower reviews.
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When was the last A+ sonic on a console?
Hard to believe this is made by ex naughty dog guys
All said and done, I can see myself buying this just for the hell of it (and Richard Jacques tunes) when it inevitably sells for £5 soon.
As a dedicated Sonic fan, I'd say that there have only ever been two A+ Sonic games, those being the first two Mega Drive titles. Everything else has either ranged from merely very competent to awful.
Why on earth would Sega not want people reviewing this ga...
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Why on earth would Sega not want people reviewing this ga...
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Sonic CD, Sonic 3 are cannon
I can't even handle this right now. I'm literaly laughing at how everything seems to be falling apart all at once.This industry is hilarious.
Sonic CD is cool, but not very well designed, and turns into a very un-Sonic-esque thimble hunt if you want to perfect the game. Its best feature is the music by far, at least in the JP/EU versions.
Sonic 3, and Sonic & Knuckles with it, both have some nice sections but are generally unsatisfactorily unfinished and grossly overrated.
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The lack of care that obviously went into this thing is astounding.
I don't always take reviews as gospel, but it's never a good sign when the publisher isn't confident enough allow early reviews.
As long as we know it when stuff like this happens we can always react to it. First step: Wait for the reviews, videos, opinions here on GAF. Someone's gonna buy it and communicate their impressions. Sega didn't want to have reviewers criticizing their game before release. That's their decision. Our decision now is to valuate that move and think about the reasons. Those are pretty easy to grasp. So again, I don't get the problem. This is a business after all.
Hard to believe this is made by ex naughty dog guys
The problem is that a lot of uninformed or unaware people either go out and get it day-one without seeing any impressions (and not knowing if the game is worth the money they paid) or they rely on early reviews/impressions to influence their decisions. GAF doesn't represent every consumer out there, despite how notable it is.
It's easy to say "Sega didn't want to have reviewers criticizing their game". Next time they'll think about that when (just like AC: Unity) review outlets begin refusing embargos because of arrogant publishers.
Just because it's a business, doesn't make their games (early reviews or not) exempt from criticism.
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don't think reviews for this game are needed to tell how bad it is.
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I wish every publisher would do this. Would shake things up quite a bit I think, and for the better.
I run a super small site, not a ton of hits, but I do it for love.
I've always been perfectly fine with buying copies to review. The worst issue is when you're "Too small" to get a review copy. Like, I have no issue paying for a copy to review if I can get it a bit early and still have an embargo period, etc. Nobody really cares about reviews once a title launches until it releases in another region.
They both indicate lack of confidence. If you're confident, there isn't an issue letting the embargo die a day or two before release. Same exact pattern here as with movies.
The lack of care that obviously went into this thing is astounding.
*silently points to valkyria chronicles on pc*Does Sega do anything right anymore?
Sigh.
got to release more than two games a year to compete with ubisoft and ea's fuck up track recordSEGA trying to fight their way into the triple threat main event with EA and Ubisoft.
But I guess not giving people this garbage is actually a good thing? So good job SEGA?
I disagree to a degree, on the day 1 embargo's I think it was Totalbiscuit that made a point that day one embargo's can also be used to remind people that the game is being released that day, rather than it being reviewed a week in advance and then forgotten when it's released, however saying that, that really applies to low key games that don't get plastered on the TV for months in advance, which probably applies to Sonic or maybe not because of the cartoon.
As a not Sonic fan, Generations was awesome. Easily A+ material. I don't know why that game gets no respect.As a dedicated Sonic fan, I'd say that there have only ever been two A+ Sonic games, those being the first two Mega Drive titles. Everything else has either ranged from merely very competent to awful.
Sonic Adventure and Lost World have gotten closest imo, but they still have their share of indefensible jank.
If you mean Wii U, I agree.On an unrelated note, it's a strange world to be in when we have Pac Man and the Ghostly Adventures - 1 and 2 - being better games than the Sonic Boom duology.
Pretty much I see it as a take on if you tried to put Sonic Heroes in Yoshi's Island type of gameplay.I tried the demo for the 3DS one... and really not sure how I feel about it... its... different. Odd. Not as sonic like. And I don't mean speed. it feels more like a collectation then a sonic game. But nothing looked broken and I am sure it's not a terrible game.
If you mean Wii U, I agree.
However, the 3DS version of Pac-Man is pretty bland and Shattered Crystal easily beats it.
Pretty much I see it as a take on if you tried to put Sonic Heroes in Yoshi's Island type of gameplay.
Once you get past the idea of it being a Sonic game, Shattered Crystal is pretty fun.
Sadly I am trying to give Rise the benefit of the doubt, but it is so boring.