Dragon Age: Inquisition Review Thread

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5 days, 12 hours, 54 minutes.

I can almost taste it.
kitty-cat-clockt3snn.gif

The wait is driving me insane
 
That's not an odd question at all!

There are some bosses that shield up and jump to an unreachable ledge or whatever while summoning minions. Not every boss does this, but there are some that do. Dragons also tend to shield up A LOT and they WILL summon small wyrms to assist them.

My biggest concern now is, how do the adds spawn? In DA:O, it was about positioning and keeping the casters safe to dps/control/heal. In DA 2, adds spawn all around you and positioning was mostly irrelevant and it made the game frustrating at times, as rogues would spawn behind the group/vanish and just one shot my casters, after I had just cleared 2 waves flawlessly. Got really frustrating.

Is this still prevelant in DA:I?
 
for anyone asking which console to buy it on, remember Bioware and microsoft have some stupid deal about having content on it's consoles first but its 900P/30f where as sony has 1080P/30f or get it on pc with 4k/60fps, i'm getting it on ps4 since its all i got and sure the delay of content sucks but eh what can you do. Only a week left.

Yeah that's my issue right now. I have a handful of friends getting it on PS4 but I do have a PC that can easily play it on 1080p60... Decisions....
 
Casual = Full real-time gameplay
Normal = Mixture of the two, real-time can still be used a lot
Hard = Tactical view >>> real-time
Nightmare = Tactical view is a must

OK, yep. Hard it is. I don't want to have to go tactical for every single mob for 90 hours.
 
Ok thanks! Are all specializations also available for members in your party or only for the main character?

Each party member has one specialization each that fits with their story.
For example (spoiler):
Dorian is a necromancer, Vivienne is a Knight Enchanter and Iron Bull is a reaver.

Edit: Doh, sorry. Was answered above.
 
I love you Jeff but do you even like videogames anymore?

I'm a little bit surprised that Jeff is the one playing it and not Brad.

Not sure how Dan is regarding RPGs but, man, the current Bombcast crew is so different regarding the genre than they were back when Skyrim and ME2 were coming out. Vinny, in particular, of all the staff members would seem to be the most into DA:I and I'd really enjoy hearing his take on the game. Of the current crew I would expect only Brad and maybe Dan to be into it.

Though Jeff does seem to have a love/hate relationship with grindy MMOs so some aspects of Inquisition might be up his alley.
 
Yeah that's my issue right now. I have a handful of friends getting it on PS4 but I do have a PC that can easily play it on 1080p60... Decisions....

That' easy. Tell your friends to man up and get gmaing PC's ;)

In my opinion, I doubt very much that the few hours you're likely to squeeze out of the not very highly regarded multi-player could make up for missing out on the sweetness of better graphics and 60 FPS.

Even if multi-player is somethign you and your friends get into, that probably won't happen until everyone finishes the game anyway. Pick up a used PS4 copy for cheap then if you want.
 
That's not an odd question at all!

There are some bosses that shield up and jump to an unreachable ledge or whatever while summoning minions. Not every boss does this, but there are some that do. Dragons also tend to shield up A LOT and they WILL summon small wyrms to assist them.
Ugh! At least I'm prepared for it now. Thanks! :P
Can't be worse than DA2 anyway. :D Just finished that one now. What a stain on the series it is...
 
Yeah that's my issue right now. I have a handful of friends getting it on PS4 but I do have a PC that can easily play it on 1080p60... Decisions....

Dude, this game is all about the single player. It will be so much better on PC that you would be selling yourself short getting on PS4 to just play a few hours of so-so multiplayer with your friends. The single player should last you at least 80 hours; might as well make them the best 80 hours they can be.

ps tell your friends to build pcs already.
 
Yeah that's my issue right now. I have a handful of friends getting it on PS4 but I do have a PC that can easily play it on 1080p60... Decisions....

As someone playing on PS4 I'll give this advice:

You don't know how long your friends will play the MP on PS4.

You know the PC version will always be 1080p/60fps.
 
Yeah that's my issue right now. I have a handful of friends getting it on PS4 but I do have a PC that can easily play it on 1080p60... Decisions....

Well there is multiplayer, playing with friends will have that edge for ya.(i always forget this game has a multiplayer mode)
 
Don't care about resolution I care about the performance and if the multiplayer is worth it or not.

My PC should have no issue but I won't ever touch the multiplayer on the PC version. We still have controller support confirmed on the PC correct?

Now it's down to Xbox (Friends will have it to play online), PS4 (no friends to play with might as well get the PC version).

Need a digital foundry performance analysis.
 
The fact that we're a mere 6 days away from both DA:I and GTAV is finally starting to set in for me. The wait is going to be absolutely killer now.
 
This game series has one glaring issue:

Too many interesting characters and you can only bring like 3 with you. I'd love to have Iron Bull come with me as well. But I'm not replacing Varrick. Or Cassandra. Or Whatever mage I bring with me (probably freddie mercury for debuffs).

Unless the game forces you to switch party members at points (like during a personal quest or at a point in the story) I don't ever see myself switching this dynamic. Varrick and Casanda for the Morrigan/Alistair banter, and Freddie Mercury to remind me that he has to break free.
 
Also AJ is working on the review also man I really want to see that but that will probably keep at least +- 1.5 more weeks to complete, because of all the time he puts into the game.
 
Don't care about resolution I care about the performance and if the multiplayer is worth it or not.

My PC should have no issue but I won't ever touch the multiplayer on the PC version. We still have controller support confirmed on the PC correct?

Now it's down to Xbox (Friends will have it to play online), PS4 (no friends to play with might as well get the PC version).

Need a digital foundry performance analysis.

Gamepad is supported on the PC version.

What are your PC specs? If your GPU is a 7850 or better or a 660 or better, your experience will be better on PC (assumign your CPU isn't 8 years old).
 
I don't have anything personal against Jeff but I really just can't take his opinions seriously anymore. Just sounds so jaded about everything lol.

Yeah, that's my biggest problem with GB lately. I still enjoy the podcast but when it comes to actual reviews I don't really look at their stuff anymore.
 
This game series has one glaring issue:

Too many interesting characters and you can only bring like 3 with you. I'd love to have Iron Bull come with me as well. But I'm not replacing Varrick. Or Cassandra. Or Whatever mage I bring with me (probably freddie mercury for debuffs).

Unless the game forces you to switch party members at points (like during a personal quest or at a point in the story) I don't ever see myself switching this dynamic. Varrick and Casanda for the Morrigan/Alistair banter, and Freddie Mercury to remind me that he has to break free.

With 9 companions and 3 classes, it feels like 3 playthroughs is basically a given (at least, that's my plan). That way, I can make an Inquisitor of each class, and see each companion's story from start to finish as soon as they're available by focusing on 3 exclusively with each playthrough.

The only question in my mind now is exactly how to group them up, and what, if any, major world state changes to engineer between games.
 
With 9 companions and 3 classes, it feels like 3 playthroughs is basically a given (at least, that's my plan). That way, I can make an Inquisitor of each class, and see each companion's story from start to finish as soon as they're available by focusing on 3 exclusively with each playthrough.

The only question in my mind now is exactly how to group them up, and what, if any, major world state changes to engineer between games.

The problem with that is assuming that Varric should ever not be in everyone's party at any point in time.
 
This game series has one glaring issue:

Too many interesting characters and you can only bring like 3 with you. I'd love to have Iron Bull come with me as well. But I'm not replacing Varrick. Or Cassandra. Or Whatever mage I bring with me (probably freddie mercury for debuffs).

Unless the game forces you to switch party members at points (like during a personal quest or at a point in the story) I don't ever see myself switching this dynamic. Varrick and Casanda for the Morrigan/Alistair banter, and Freddie Mercury to remind me that he has to break free.

Ehh if the game was only like 35-40 hours long like DA2 I would agree, but since I'll spend like 100+ easy on it I don't think I'll have a hard time mixing up my groupings to get a good mix of everyone. Especially because we do know there are quest and mainline events that alter when you have certain party members with you because of their particular involvement or insights into those events.
 
And the story, like most good stories, is more about smaller threads and character interactions than it is about some big epic twisting narrative.

Awww, this is my biggest problem with Bioware - they can craft excellent characters and mini-stories, but their over-arching stories are almost always awful. It's why I hate Dragon Age: Origins

"Here's an amazing introduction to the Darkspawn threat at Ostagar, but now that we've set it all up you're actually going to spend the next 60+ hours playing agony aunt to Ferelden and all of their completely coincidentally fatal issues that they are all completely incapable of solving themselves (despite the fact that you and a mere three companions can succeed where armies cannot), such as undead hordes, werewolf curses, blood mage control of the Mage Tower, and a Dwarven civil war. You'll be doing everything except fighting Darkspawn, until we remind you about that storyline at the end of the game."

Seriously, very annoying when you appreciate good stories in RPGs. The real threat wasn't the Darkspawn at all. If it wasn't for the Warden then by the time the Darkspawn finally stopped chilling out in Lothering they would have found Ferelden already desolated by an undead army, blood mage abominations, and angsty werewolves. Very hard to take video game stories seriously when they rely on cheap ways of padding like this.
 
With 9 companions and 3 classes, it feels like 3 playthroughs is basically a given (at least, that's my plan). That way, I can make an Inquisitor of each class, and see each companion's story from start to finish as soon as they're available by focusing on 3 exclusively with each playthrough.

The only question in my mind now is exactly how to group them up, and what, if any, major world state changes to engineer between games.
Yeah that's my plan. Works well with three Hawkes and Wardens I have in mind too.

If the game is really good I'll probably do 9 playthroughs at least tho. And switch up the party to get a bunch more banter.
I mean, I did play Origins more than 10 times and ME1 at least 15-ish...
 
Yeah, that's my biggest problem with GB lately. I still enjoy the podcast but when it comes to actual reviews I don't really look at their stuff anymore.

Do they even do reviews anymore? I don't visit their site, just their youtube channel and I lsiten to the podcast pretty religiously.

I know they do quicklooks, and the quality fo which depend very much on the type of game and who's doing the quick look.

I don't like it when they're obviously not into the game, but I also don't like it when they are too hyped/fanboyish about it.

I want critical quicklooks. TB does those really well.
 
With 9 companions and 3 classes, it feels like 3 playthroughs is basically a given (at least, that's my plan). That way, I can make an Inquisitor of each class, and see each companion's story from start to finish as soon as they're available by focusing on 3 exclusively with each playthrough.

The only question in my mind now is exactly how to group them up, and what, if any, major world state changes to engineer between games.

If this is anything like the previous 2 games, which I hope it is in this aspect, you don't need to bring companions with you to advance their story. Just talk to them in the safe zones and advance their relationship. I'm gonna be doing some neutral/good decisions in the game so hopefully nobody ends up hating me
 
Awww, this is my biggest problem with Bioware - they can craft excellent characters and mini-stories, but their over-arching stories are almost always awful. It's why I hate Dragon Age: Origins

"Here's an amazing introduction to the Darkspawn threat at Ostagar, but now that we've set it all up you're actually going to spend the next 60+ hours playing agony aunt to Ferelden and all of their completely coincidentally fatal issues that they are all completely incapable of solving themselves (despite the fact that you and a mere three companions can succeed where armies cannot), such as undead hordes, werewolf curses, blood mage control of the Mage Tower, and a Dwarven civil war. You'll be doing everything except fighting Darkspawn, until we remind you about that storyline at the end of the game."

Seriously, very annoying when you appreciate good stories in RPGs. The real threat wasn't the Darkspawn at all. If it wasn't for the Warden then by the time the Darkspawn finally stopped chilling out in Lothering they would have found Ferelden already desolated by an undead army, blood mage abominations, and angsty werewolves. Very hard to take video game stories seriously when they rely on cheap ways of padding like this.

I tihnk they do better whent he main thread is more personal. Take BG/BG2, for example. Sure, the ramifications might have been global, but the main thread is really about your character's personal demons and background.
 
I noticed that in the class selection screen at the begining of the game they've split up classes by weapon specialization.

What does that mean exactly? If I pick rogue with bow, I can't use dagger at all??
 
So how early do you get
Dorian and Blackwall? Is Blackwall a DPS Warrior or a tank?

No idea about recruiting times, but Blackwall is whatever you want. DPS, Tank, 2 Hander. I believe all the companions come to you with all their skill points, save for starting two skills, unspent up to your level, plus you can respec as well. So if you get Dorian at level 12 he'll have like 11 or 12 points to spend on abilities.
 
As someone playing on PS4 I'll give this advice:

You don't know how long your friends will play the MP on PS4.

You know the PC version will always be 1080p/60fps.

Is sixty fps really worth much for an rpg? Sure it's nice to have but pretty damn far down on the list of things that matter.
 
I noticed that in the class selection screen at the begining of the game they've split up classes by weapon specialization.

What does that mean exactly? If I pick rogue with bow, I can't use dagger at all??

No you can switch it, it probably just determines what weapons you begin the game with.

And as someone else asked: there's respec potions.

Is sixty fps really worth much for an rpg? Sure it's nice to have but pretty damn far down on the list of things that matter.

To me? Not really. To the poster I quoted? Seemed to matter enough to weigh it against playing MP with friends.
 
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