Halo 5: Guardians Multiplayer Beta Behind the Scenes (direct feed vidoc footage)

Has there been any word on doubles? I have a feeling it's not going to be around anymore and even if it is, nothing is going to optimized. If they have the mode, I imagine they'll recycle the small 4v4 maps but those will probably be made too big trying to accommodate 8 people with sprint so when they scale it down to 4, the maps just won't have the right flow.
 
I have played every Halo since CE at the XBOX launch and I think this footage stays true to halo as much as you can without just copying everything. Midship looked glorious. Not sure what all the uproar was about. This looks like a lot of fun.

I agree (I'v been halo player and fan since Halo 2).
The big thing for me here is the fair starts, and returning to stuff like map control, and fighting over power weapons.

I think that loadouts & weapon drops is what ruined halo 4. Sprint is of coarse debatable, but i think that the changes they made to sprint is a good compromise.

Above all, it seems like their biggest focus with Halo 5 is to bring back skilled play to the series, because that is what halo is all about.
 
I think he was highlighting the scoped area, or at least trying to.



The ADS so far is what I don't like so far, don't mind clamber and pound.
I guess the AR and magnum ones are neat I suppose. The others are run of the mill shooter variants and obscure the hell out of your sightline.

Serving no purpose, lore mismatch, isn't being well received from what else I saw, just makes me go why.

Here is what I don't get, current scope teck is way better than what is being shown. Take my AR scope for example, (not my pictures though) it is a 1-6x24 zoom. (that means 1x to 6x zoom)

At no zoom, basically making it a red dot.
Vortex1_6xshots-14.jpg


and again at 6x
Vortex1_6xshots-1.jpg


And these pictures do not truly do it justice as parallaxing is visible. Looking through this thing is like looking through a thick toilet paper tube.

So if this tech exists now, why the hell do scopes in the 26th centery suck so bad?
 
Here is what I don't get, current scope teck is way better than what is being shown. Take my AR scope for example, (not my pictures though) it is a 1-6x24 zoom. (that means 1x to 6x zoom)

At no zoom, basically making it a red dot.
Vortex1_6xshots-14.jpg


and again at 6x
Vortex1_6xshots-1.jpg


And these pictures do not truly do it justice as parallaxing is visible. Looking through this thing is like looking through a thick toilet paper tube.

So if this tech exists now, why the hell do scopes in the 26th centery suck so bad?
Vortex Razor HD Gen II?
 
Vortex Razor HD Gen II?

Yessir. I love this thing for its versitility. If I am shooting quality high grain rounds I am accurate out to 700 yards, turn a ring and I am plinking with a red dot and milsurp.

Given the size of that DMR scope it should be able to do even better. like shoot someone from yesterday. or two days from now.
 
Interesting impressions. I don't see anyone who's actually played it complaining about the "ADS" yet so that's promising. Interesting thoughts about thruster/sprint balance in the first vid.

Have we seen any negative comments from anyone that has played? They could have been required to sign NDAs or something similar regarding neagative thoughts.
 
that's not even the worst one drm

jV58SWRCjeMV9.png
Ugh. I hate ADS in general, but seeing ADS in Halo is ten time worse.

They either remove it or make it completely optional (as in, they let you use the traditional scope if you want) otherwise I won't even bother.
 
Have we seen any negative comments from anyone that has played? They could have been required to sign NDAs or something similar regarding neagative thoughts.

There's no NDA. Watch the first vid. He's pretty frank about everything and gives both positive and negative feedback about it.
 
There's no NDA. Watch the first vid. He's pretty frank about everything and gives both positive and negative feedback about it.

Have not had a chance to watch it yet as I am at work (yeah, Gaf is not blocked... Go Navy)

That seems like a good sign regarding the ADS/zoom conversation though.
 
Looks fuckin trash.

Thruster packs.

The best gun in the game, the BR ruined. The smaller hitmarker will force people to use ADS. ADS is trash.

This is not a Halo game.
 
I still hate sprint and ADS, but I really like what I'm hearing about the aim assist.

Halo CE levels of aim assist would be ideal, but still, it sounds good.
 
If you ask Halo fans, what makes Halo?

All of the responses would be a Halo without thruster packs, without ADS, no armor abilities, without a huge wide scope in the BR. If you look at Halo's Twitter, there are numerous complaints of these changes. Why does 343 continue to shit on its fans and not listen to us?
 
If you ask Halo fans, what makes Halo?

All of the responses would be a Halo without thruster packs, without ADS, no armor abilities, without a huge wide scope in the BR. If you look at Halo's Twitter, there are numerous complaints of these changes. Why does 343 continue to shit on its fans and not listen to us?

-Equal starts
-Map control
-Reasonably fast gameplay
-Good maps

The game so far seems to match the first three; nevertheless I still have my complaints about stuff like callouts for power weapons in the HUD.

Good maps is something yet to be seen. Importantly the game looks more fun than Halo 4 did back in E3 2012, especially that new mode Breakout. I see nothing wrong with thrusters from what we have seen so far.
 
If you ask Halo fans, what makes Halo?

All of the responses would be a Halo without thruster packs, without ADS, no armor abilities, without a huge wide scope in the BR. If you look at Halo's Twitter, there are numerous complaints of these changes. Why does 343 continue to shit on its fans and not listen to us?

If you ask Halo fans, they want Halo 2 or 3 again and again and again.

That's what the Collection is for.
 
If you ask Halo fans, what makes Halo?

All of the responses would be a Halo without thruster packs, without ADS, no armor abilities, without a huge wide scope in the BR. If you look at Halo's Twitter, there are numerous complaints of these changes. Why does 343 continue to shit on its fans and not listen to us?

I'm sorry, but this is rank bullshit. Halo is more than a game that simply doesn't feature the things you listed. Halo is about skilled movement, map control, teamwork and strategy. If they could provide those things without breaking the core gameplay, Halo fans would embrace it. Some of that indicates a dramatic shift from the principles I listed, or has already proven to be a no-go like Armor abilities (which, it's worth noting, AREN'T EVEN IN THE GAME), that's why people react poorly to them.

Stop projecting your closed-mindedness onto the rest of us.
 
I'm fine with Halo changing.

Love Halo 1 PC, Love Halo 2, but I'm fine if the series actually changes things. That was supposed to be a benefit of a new studio on the game, a potentially fresh spin on the game. Admittedly I did not like Halo 4, but that's because it tried to marry CoD type shit with Halo mechanics, and didn't realize how that shit contradicts each other.

This looks like a smarter way of spicing up the core Halo moving around and shooting, and I'm not one of those people that thinks that highly of Halo as some bastion of arena shooter purity. As a PC gamer it's almost nauseating the reverence for a shooter with auto aim/aim assist like Halo for some skillful gunplay. Not to say the game is straight noob status ala CoD, but it's no Quake or Unreal or Tribes either.

As long as I get something as fun as Halo 2 and Reach (minus Armor lock, because fuck armor lock), and not infuriating like Halo 4 or fucking boring like Halo 3 I'm good in the hood. Also this time don't butcher the custom games, that's one of the absolute best part about Halo is the options for custom games, Halo 4 regressed to hell and back on that.

ADS is stupid though, not because "OMG ADS", but more so because...why is it even there? if it's just Halo zoom like its always been, but all guns (smart since AR starts and SMG starts are lame) then why is it ADS styled? It feels like it takes up way too much of the screen. Might be some absurd attempt at a "balancing move", but it really looks like it robs you of information that becomes a premium in these type of games.
 
-Equal starts
-Map control
-Reasonably fast gameplay
-Good maps

The game so far seems to match the first three; nevertheless I still have my complaints about stuff like callouts for power weapons in the HUD.

Good maps is something yet to be seen. Importantly the game looks more fun than Halo 4 did back in E3 2012, especially that new mode Breakout. I see nothing wrong with thrusters from what we have seen so far.

343i has no good answer to HighGround. No good answer to Lockout. No good answer to BloodGulch. No good answer to Zanzibar.

[Edit: Complex was my only favorite from part 4.]
 
343i has no good answer to HighGround. No good answer to Lockout. No good answer to BloodGulch. No good answer to Zanzibar.

[Edit: Complex was my only favorite from part 4.]

I dunno, I'd rank Haven up there. At least next to Blood Gulch; nostalgia goggles aside, it's definitely got problems.
 
ADS is stupid though, not because "OMG ADS", but more so because...why is it even there? if it's just Halo zoom like its always been, but all guns (smart since AR starts and SMG starts are lame) then why is it ADS styled? It feels like it takes up way too much of the screen. Might be some absurd attempt at a "balancing move", but it really looks like it robs you of information that becomes a premium in these type of games.

If you have to balance the game by such systems, perhaps there is something fundamentally wrong in it.
ADS has no place in Halo, especially if you ain't even making it actual ADS but mere visual thing. And the old scope system is so much more clear visually (not to mention, probably faster with no animation required).
I think it exists purely to pander to players who like ADS, and to enable visual weapon customization (scopes, reticule customization).

Sprint's issues come from taking a button (moving grenade selection to D-pad, which is really a terrible thing as sometimes quick grenade selection is essential), and from allowing easy escapes. Unfortunately Halo 5's "compromise" isn't a good solution, one can still run away, and sprint isn't merely an optional thing (for anti-sprint people), as it is required for some of the new abilities!

I do like the new abilities otherwise, despite some (initial) misgivings, as they certainly look like something new and fresh for a Halo. I am not a Halo purist really, i loved the equipment in Halo 3, and i liked the concept of Armor Abilities though their execution was so terrible i ended up hating them.
 
If you ask Halo fans, what makes Halo?

All of the responses would be a Halo without thruster packs, without ADS, no armor abilities, without a huge wide scope in the BR. If you look at Halo's Twitter, there are numerous complaints of these changes. Why does 343 continue to shit on its fans and not listen to us?

I've been a Halo fan since the summer of 2004 when I got an Xbox for my birthday and a copy of Combat Evolved, and I'm completely all for the changes I've read about and seen in action. However, I definitely understand why some Halo fans might be apprehensive over all these changes.

To me, what makes Halo's multiplayer "Halo" is its weapon balance, emphasis on accuracy given the high TTK, and everyone starting out on a completely even playing field, all of which are maintained in Halo 5. The FPS landscape has changed drastically since Halo first launched, and all of the new abilities we've seen just seem like natural evolutions of Halo's core gameplay experience.

I'm supremely excited and curious to see how Halo 5 will turn out for 343.
 
If you have to balance the game by such systems, perhaps there is something fundamentally wrong in it.
ADS has no place in Halo, especially if you ain't even making it actual ADS but mere visual thing. And the old scope system is so much more clear visually (not to mention, probably faster with no animation required).
I think it exists purely to pander to players who like ADS, and to enable visual weapon customization (scopes, reticule customization).

Sprint's issues come from taking a button (moving grenade selection to D-pad, which is really a terrible thing as sometimes quick grenade selection is essential), and from allowing easy escapes. Unfortunately Halo 5's "compromise" isn't a good solution, one can still run away, and sprint isn't merely an optional thing (for anti-sprint people), as it is required for some of the new abilities!

I do like the new abilities otherwise, despite some (initial) misgivings, as they certainly look like something new and fresh for a Halo. I am not a Halo purist really, i loved the equipment in Halo 3, and i liked the concept of Armor Abilities though their execution was so terrible i ended up hating them.

My thinking is that if the Smart Scope is what they have to do to keep the ravening hordes of COD fans (and the execs who think of them like the holy grail) happy, then whatever. Better than perks, better than loadouts, and so, so much better than killstreaks. I wouldn't say not to cosmetic scope customization, either, especially if one of the option is a traditional zoom scope (which would technically give players a bit of an advantage, but it's not unheard of for cosmetics to do that).

Sprint... I dunno. I have reservations about its effect on map design, but Empire seems like a pretty solid map, so maybe they've figured that out. I've got reservations about the effect it has on Halo's shooting/mobility combo, but if you can disincentive its use in combat (or even close to it) strongly enough, then I think it could work. Does 343's solution do that? Hell if I know, need some hands-on time with it.

And agreed about the abilities. I think that by and large, they really do seem to fit. Again, though, hands on time will tell the truth :)
 
My thinking is that if the Smart Scope is what they have to do to keep the ravening hordes of COD fans (and the execs who think of them like the holy grail) happy, then whatever. Better than perks, better than loadouts, and so, so much better than killstreaks.

Better than those yes, but still a deal-breaker for me. There is no real other way to make ones voice heard but voting with ones wallet.
Given the game industry has so many bad trends (like ADS in games, i really dislike it) over the last few years, i think i have to have to absolute standards. That, or at very least i don't pay anything directly, ie i'll play used games.
 
The main thing I dislike about sprint is the effect it has on map design, and the fact that it makes Halo stray from a pure run and gun type of game towards a more run or gun style (not to the same degree as the CoD games, of course, but I still don't like it)

Playing Halo CE and Halo 2 these past few days has made me realize how much better Halo plays without sprint. Too bad it will never go away, because the "why can't I run!?" people would cry and the reviewers apparently can't play more than one type of FPS. Because fuck diversity! Yay homogenization! Sigh...
 
Better than those yes, but still a deal-breaker for me. There is no real other way to make ones voice heard but voting with ones wallet.
Given the game industry has so many bad trends (like ADS in games, i really dislike it) over the last few years, i think i have to have to absolute standards. That, or at very least i don't pay anything directly, ie i'll play used games.

Fair enough. Personally, I'm pretty easy going about this sort of thing; rare is the sole feature that can make or break a game. But that's clearly not everybody, and you're right: if you want to be heard, that's the way to do it.
 
Have we seen any negative comments from anyone that has played? They could have been required to sign NDAs or something similar regarding neagative thoughts.

Seriously dude? You really think they would do that?

Sigh. It's like you just want to join in with the negative hivemind.
 
Fair enough. Personally, I'm pretty easy going about this sort of thing; rare is the sole feature that can make or break a game. But that's clearly not everybody, and you're right: if you want to be heard, that's the way to do it.

Halo is something of an exception for me, it is a rare franchise i care for (the Elder Scrolls is just about the only other existing franchise i care for, everything else is dead at the moment, more or less). I've been a fan for over a decade, and lack of ADS and Sprint in Halo were real great things after COD4 introduced them and every fucking game copied them. I loved COD4 but i hate that everything copies it instead of trying their own thing, including with basic game mechanics.
Halo is unique, i think. I cannot recall a single game that actually felt like Halo, but i can think of shooters that feel like COD or some other shooters (like Planetside 2 feeling a bit like BF3, partially because vehicle physics...).
Now they want to add them to a series that has been without them for almost a decade, one feature yet again, despite the reception of it. I figure i gotta make a stand because i love the series. If i hated the series, why would i bother? I wouldn't care, wouldn't get it, wouldn't play it in the first place.

I do not oppose change in Halo, i just oppose features i feel are copied from others for mass appeal, not because they're made for Halo.

(Interestingly, where i blame COD for introducing features everyone copies to the point of over-saturation and ruin, a friend of mine blames Halo for introducing health regen and two weapon-limit and them being copied too much. He is a PC player, so i see his point especially about the latter, Halo's features existed due to console control limitations, limitations that do not exist PC and thus shouldn't matter there. He did like Halo though, just like i do like COD4 (or liked, i don't think i could stand it anymore).)
 
Top Bottom