Halo 5: Guardians Multiplayer Beta Behind the Scenes (direct feed vidoc footage)

If you have to balance the game by such systems, perhaps there is something fundamentally wrong in it.
ADS has no place in Halo, especially if you ain't even making it actual ADS but mere visual thing. And the old scope system is so much more clear visually (not to mention, probably faster with no animation required).
I think it exists purely to pander to players who like ADS, and to enable visual weapon customization (scopes, reticule customization).

Sprint's issues come from taking a button (moving grenade selection to D-pad, which is really a terrible thing as sometimes quick grenade selection is essential), and from allowing easy escapes. Unfortunately Halo 5's "compromise" isn't a good solution, one can still run away, and sprint isn't merely an optional thing (for anti-sprint people), as it is required for some of the new abilities!

I do like the new abilities otherwise, despite some (initial) misgivings, as they certainly look like something new and fresh for a Halo. I am not a Halo purist really, i loved the equipment in Halo 3, and i liked the concept of Armor Abilities though their execution was so terrible i ended up hating them.

That's all they seem to have been doing since Halo 4. Loadouts failed so they are trying their hand at another gimmick.
 
I hope they redo the score indicators in the bottom right. The black portions take up a lot of screen real estate. I want to see more of the awesome visuals and less score bar.
 
Halo is something of an exception for me, it is a rare franchise i care for (the Elder Scrolls is just about the only other existing franchise i care for, everything else is dead at the moment, more or less). I've been a fan for over a decade, and lack of ADS and Sprint in Halo were real great things after COD4 introduced them and every fucking game copied them. I loved COD4 but i hate that everything copies it instead of trying their own thing, including with basic game mechanics.
Halo is unique, i think. I cannot recall a single game that actually felt like Halo, but i can think of shooters that feel like COD or some other shooters (like Planetside 2 feeling a bit like BF3, partially because vehicle physics...).
Now they want to add them to a series that has been without them for almost a decade, one feature yet again, despite the reception of it. I figure i gotta make a stand because i love the series. If i hated the series, why would i bother? I wouldn't care, wouldn't get it, wouldn't play it in the first place.

I do not oppose change in Halo, i just oppose features i feel are copied from others for mass appeal, not because they're made for Halo.

(Interestingly, where i blame COD for introducing features everyone copies to the point of over-saturation and ruin, a friend of mine blames Halo for introducing health regen and two weapon-limit and them being copied too much. He is a PC player, so i see his point especially about the latter, Halo's features existed due to console control limitations, limitations that do not exist PC and thus shouldn't matter there. He did like Halo though, just like i do like COD4 (or liked, i don't think i could stand it anymore).)

My one thing is (and this isn't specifically directed at you), it really bugs me when I see people talking about liking something for what it's not, or in this case, what it doesn't have. I get why you prize the game's uniqueness, this is more of a general issue. It feels... I dunno, like intellectual snobbery, on some level.

Again, not you. Just venting.
 
My one thing is (and this isn't specifically directed at you), it really bugs me when I see people talking about liking something for what it's not, or in this case, what it doesn't have. I get why you prize the game's uniqueness, this is more of a general issue. It feels... I dunno, like intellectual snobbery, on some level.

Again, not you. Just venting.

It is easier to say what a thing doesn't have, as opposed to saying what it has. I understand what you mean though. It is easier to latch on the negative (i think TV Tropes has "trope" "Accentuate the Negative" or some such actually, which seems to be largely about this).

Halo is... an emotion. How do you express passion for something? Especially in a forum post.

And it is easier to find people who agree with something that Halo shouldn't have, as opposed to what it is.
My Halo is Big Team Battle with light vehicle set. For many HaloGAFers Halo is a tight arena shooter. For some, it is BTB with many vehicles, including heavy vehicles. For some it is purely campaign, for some it is custom games, for some it is Forge. For some it is Marty O'Donnell's music. For some it is Halo CE, for some it is Halo 2, and so on.

Should one say "Halo is a shooter with only hip-fire like old PC shooters, limited to two weapons with different features, with focus on map control and fast omni-directional movement with weapon always usable" as opposed to "Halo is a shooter without ADS and Sprint with focus on map control"?

As i said, i get what you mean. But it is incredible difficult to express what something is as opposed to what something isn't.
 
It is easier to say what a thing doesn't have, as opposed to saying what it has. I understand what you mean though. It is easier to latch on the negative (i think TV Tropes has "trope" "Accentuate the Negative" or some such actually, which seems to be largely about this).

Halo is... an emotion. How do you express passion for something? Especially in a forum post.

And it is easier to find people who agree with something that Halo shouldn't have, as opposed to what it is.
My Halo is Big Team Battle with light vehicle set. For many HaloGAFers Halo is a tight arena shooter. For some, it is BTB with many vehicles, including heavy vehicles. For some it is purely campaign, for some it is custom games, for some it is Forge. For some it is Marty O'Donnell's music. For some it is Halo CE, for some it is Halo 2, and so on.

Should one say "Halo is a shooter with only hip-fire like old PC shooters, limited to two weapons with different features, with focus on map control and fast omni-directional movement with weapon always usable" as opposed to "Halo is a shooter without ADS and Sprint with focus on map control"?

As i said, i get what you mean. But it is incredible difficult to express what something is as opposed to what something isn't.

Fair enough. It's just I'm starting to see posts that define games (Halo in particular in this case) solely by what it's not. Even your example had map control, I've seen people talking about how Halo is a game without ADS, RDS, thruster packs, etc, without a single trait to fill in that gap. I agree that defining what the game is is tough, and that using exclusion is a useful tool, but still. Rubs me the wrong way.

Also, I've been actually thinking about actually sitting down and codifying the core elements that make Halo, Halo. Thought it might be a fun project :P

And I think that the trope you might be looking for is Ruined Forever, which I think some people in this thread have actually said word for word, lol.

Though Accentuate the Negative does work for this discussion as well.
 
Fair enough. It's just I'm starting to see posts that define games (Halo in particular in this case) solely by what it's not. Even your example had map control, I've seen people talking about how Halo is a game without ADS, RDS, thruster packs, etc, without a single trait to fill in that gap. I agree that defining what the game is is tough, and that using exclusion is a useful tool, but still. Rubs me the wrong way.
Well, there are many fans who think only Halo CE is a Halo, in such case a person would not have anything filling those gaps. But that is rare and rather extreme, i think.
I also think that most people have never actually given thought what Halo is. As i said, it is an emotion, a passion for many. Not many people examine their emotions, you just feel something is right, and take it granted others think the same way.
Also, I've been actually thinking about actually sitting down and codifying the core elements that make Halo, Halo. Thought it might be a fun project :P
You will show your list, and find people don't agree with it. Then someone else makes a list and you don't agree with it. That's how it is going to go, i think.

Seriously, i think codifying the elements is difficult. At least for me, so many things are based on how they feel. If you just describe an element, it doesn't mean much, i think.
And too general description can apply to many games... yet one might not like them, as there are many subtle things in Halo that make it Halo, i think
Might be a fun project, as you say, though.
And I think that the trope you might be looking for is Ruined Forever, which I think some people in this thread have actually said word for word, lol.

Though Accentuate the Negative does work for this discussion as well.

Accentuate the Negative is when people focus on the negative, talk only about it, no? Arguably defining games by what they don't have could be an example of it.

Ruined Forever... eh, no i wasn't really looking for it. Just gotta read if Accentuate the Negative was what i was looking for.
 
that's not even the worst one drm

jV58SWRCjeMV9.png

almost as if this is another layer of Balance with various weapons...
 
As i said somewhere (either HaloGAF or this thread), there's something fundamentally wrong in your game if you have to balance it with obstructive UI design.

its a way to make it more difficult to use effectively. and i disagree
 
its a way to make it more difficult to use effectively. and i disagree
Why it must be made more difficult to use in the first place? Is it too good? If so, why must be it done by obstructing the view, as opposed to lowering ROF or modifying its stats in general, especially by reducing aim assist/bullet magnetism?
The final is especially elegant solution, if you're good, you're rewarded well and you deserve it. With good skill-matching you're getting to fight other good players (presumably ones who can use the same weapon, and if they can't, perhaps they deserve to lose) and thus existence of a powerful weapon is an non-issue.
Increasing skill gap is works as a balancing measure. Obstructing view is just poor design, an annoyance to everyone involved, and might not have enough impact anyway, the weapon might still be used a lot at the expense of others (if everyone has DMR, the obstruction is not changing anything) or be neglected as useless.
 
Why it must be made more difficult to use in the first place? Is it too good? If so, why must be it done by obstructing the view, as opposed to lowering ROF or modifying its stats in general, especially by reducing aim assist/bullet magnetism?
The final is especially elegant solution, if you're good, you're rewarded well and you deserve it. With good skill-matching you're getting to fight other good players (presumably ones who can use the same weapon, and if they can't, perhaps they deserve to lose) and thus existence of a powerful weapon is an non-issue.
Increasing skill gap is works as a balancing measure. Obstructing view is just poor design, an annoyance to everyone involved, and might not have enough impact anyway, the weapon might still be used a lot at the expense of others (if everyone has DMR, the obstruction is not changing anything) or be neglected as useless.

Didn't they already reduce aim assist substantially? At least, that's the rumor from the pros.
 
Didn't they already reduce aim assist substantially? At least, that's the rumor from the pros.

If it is removed to the point where it can't be reduced in a measurable way, perhaps other tweaking is in order then instead of obstructing the fiew? (I understood it was just reduced substantially but not necessary to the lowest levels Halo has had, and even then there could be room to reduce it still.)
Obstructing view is not a good way to balance this, i think. I mean, if the weapon is (too) good, everyone will use it and the obstructive scope is no longer a variable.
 
As i said somewhere (either HaloGAF or this thread), there's something fundamentally wrong in your game if you have to balance it with obstructive UI design.

So basically what you're saying is that the screen around the reticule should simply be black like the other Halo games?

Why?

Please give a reason other than "so it's like the other Halo games".

It personally find that it looks cool.
 
This might sound weird, but I like that it shows how much actual life you have now below your shield.

They want to push this game to be as competetive as possible - so transparency of gameplay is everything. It's not only the health bar - also these minor visual changes like shield-recharge-time-bar, cooldown warning, kill-confirmation in aim marker, damage-dealt info and so on are -very- important and indeed good additions.

True, but Halo never had good AA, H4 was alright but still had a lot of aliasing.
H2 Anniversary MP looks clean as fuck.
 
So basically what you're saying is that the screen around the reticule should simply be black like the other Halo games?

Why?

Please give a reason other than "so it's like the other Halo games".

It personally find that it looks cool.

I detest ADS system, even merely a visual one. I do not find them cool. I find them claustrophobic, obstructive. Aesthetically, pure hip-fire is better, i can see my gun AND more of environment. Seeing muzzle-flash light my gun looks far cooler than ADS, and the same muzzle-flash is not obstructing my view either with hip-fire gun. If immersion and realism were important for a game, i'd accept ADS... if i played such games. Halo isn't even aiming for realism.
The classic scope view in older Halos is clear (the "black" is transparent, gives you quite good peripheral vision). It is also faster to use (no animation, which is better).

Gameplay-wise, i detest ADS systems in most games. I need to slow down my movement and obstruct my view to be able to hit something. How boring. How annoying.
.
And it has perfect lore explanation as well, the scope is a camera that is linked to the users HUD (Spartan's helmet, Marine's glasses or eye-screen). In Halo-verse, there is no need to aim the same way you do with modern, real weapons. (No comment whether it is actually better, easier to shoot gun without having to peer through iron sights assuming you somehow know where you're going to hit.)

There is also the pointlessness of the change to consider. If it has no effect, unlike most games ADS system, why even have it? Isn't the old system good enough? I think the change exist only to pander modern shooter fans, in other words, it is a slap into face of older Halo fans who like Halo as it was, old-school with no ADS (there is more to Halo of course, but we're discussing ADS ONLY here). It is pointless as pandering, those who like ADS are not going to like ADS in Halo if it doesn't work like ADS usually does (unless it is the visual effect, but then we run against the lore part, and i do care about lore-gameplay connection whenever it makes sense though gameplay naturally trumps lore).
And if it has effect, it is very un-Halo, goes against the simplicity of run-and-gun which Halo embodies (despite its somewhat slow pace compared to, say, Quake).
Halo has uniqueness that derives from lack of ADS, in addition to its many other qualities. Sacrificing these makes it a not-Halo, why should i care about a not-Halo as a Halo fan?

And its effect on the control scheme. The perfect place of grenades in left trigger is given over to zoom, zoom that has always been situational in Halos, not something you use everywhere unlike grenades. Perhaps there are alternate control schemes but the default control scheme should be as close to the old controls as possible for ease of transition (if you play with defaults).

I do not oppose changes, when they're sensible, or add something to the game (Halo 3 equipment added something to the game. The change to Armor Abilities in Reach also added something to the game). But when the change exists for merely change's sake... it is questionable venture. If it were a graphical overhaul, i wouldn't care so much. But stuff that affects screen clarity has effect on gameplay as well.

Is this enough? I really have reasons for my opinions even though it seems you want to assume otherwise.
 
Here is what I don't get, current scope teck is way better than what is being shown. Take my AR scope for example, (not my pictures though) it is a 1-6x24 zoom. (that means 1x to 6x zoom)

At no zoom, basically making it a red dot.
Vortex1_6xshots-14.jpg


and again at 6x
Vortex1_6xshots-1.jpg


And these pictures do not truly do it justice as parallaxing is visible. Looking through this thing is like looking through a thick toilet paper tube.

So if this tech exists now, why the hell do scopes in the 26th centery suck so bad?

Looks nice and clean.
But you know one way to improve it? THREE! (3) holographic overlays!
 
are there any high quality screen caps or screenshots of the third Halo 5 beta map the press got to play, the one thats a covenant structure outside in a grassy area?
 
Are there any impressions from a good source (i.e. not a random journalist that barely plays games competitively) regarding the abilities such as thrust and ground pound? The thrust seems okay, but man did the ground pound seem like a horrible addition. Hoping it isn't very useful and as such is ignored primarily.
 
The more i play MCC and the more i see the new Halo 5 i agree with the changes (minus maybe ADS).

Halo needs to be faster, smoother, with varied mobility. I know it's against the core of what Halo was but the core formula is dated no matter how much i still enjoy it. I can see it needs updating to stay relevant.
 
Holy shit at that second video. That guy is gooooooooood.
Seems more like red team is really bad at Halo.

The more i play MCC and the more i see the new Halo 5 i agree with the changes (minus maybe ADS).

Halo needs to be faster, smoother, with varied mobility. I know it's against the core of what Halo was but the core formula is dated no matter how much i still enjoy it. I can see it needs updating to stay relevant.
Thats exactly how I feel. I always try to sprint in CE, H2 and H3 because it overall feels like I am walking so friggin slow. Running trough open spaces is just instant death, so you have to camp in good spots in multiplayer.
I really loved CE, H2 and H3 in multiplayer back then, but now I really couldnt play a multiplayer in a new game with such a slow movement.

That 7 minute gameplay video is amazing. especially that BR Kills in 5:20 to 6:00 are so good! Feels like Halo to me, but with improved mobility - I love that strafe boosting!
 
Thats exactly how I feel. I always try to sprint in CE, H2 and H3 because it overall feels like I am walking so friggin slow. Running trough open spaces is just instant death, so you have to camp in good spots in multiplayer.
I really loved CE, H2 and H3 in multiplayer back then, but now I really couldnt play a multiplayer in a new game with such a slow movement.

That 7 minute gameplay video is amazing. especially that BR Kills in 5:20 to 6:00 are so good! Feels like Halo to me, but with improved mobility - I love that strafe boosting!

i just watched this video https://www.youtube.com/watch?v=8Uqqe-mKN6I&spfreload=10

and man i can't wait for the beta.
 
I like the added mobility, could lead to some more interesting map designs. Not sure about groundpound on crouch. I have a tendency to accidentally press crouch when I am in firefights jumping around, so it may lead to me pounding when I don't want it to. Hopefully the buttons swap around.

Like the focus around power weapons and having the callouts. It is a great way of creating action and conflict by announcing where things will be. I am sure that will be turned off in pro matches, since players are supposed to know the timings but the callouts are a great way to keep players moving around the map and not clustering in one area.

Not really bothered by the ADS but it would be nice if 343 gave players the choice to turn it on or off as part of the overall controls options.

TTK did seem fast but the mobility is there to increase that. Most players were not using it that much, which is obvious since everyone is new at the game. 343 are bound to tweak weapons as the development carries on.
 
I detest ADS system, even merely a visual one. I do not find them cool. I find them claustrophobic, obstructive. Aesthetically, pure hip-fire is better, i can see my gun AND more of environment. Seeing muzzle-flash light my gun looks far cooler than ADS, and the same muzzle-flash is not obstructing my view either with hip-fire gun. If immersion and realism were important for a game, i'd accept ADS... if i played such games. Halo isn't even aiming for realism.
The classic scope view in older Halos is clear (the "black" is transparent, gives you quite good peripheral vision). It is also faster to use (no animation, which is better).

Gameplay-wise, i detest ADS systems in most games. I need to slow down my movement and obstruct my view to be able to hit something. How boring. How annoying.
.
And it has perfect lore explanation as well, the scope is a camera that is linked to the users HUD (Spartan's helmet, Marine's glasses or eye-screen). In Halo-verse, there is no need to aim the same way you do with modern, real weapons. (No comment whether it is actually better, easier to shoot gun without having to peer through iron sights assuming you somehow know where you're going to hit.)

There is also the pointlessness of the change to consider. If it has no effect, unlike most games ADS system, why even have it? Isn't the old system good enough? I think the change exist only to pander modern shooter fans, in other words, it is a slap into face of older Halo fans who like Halo as it was, old-school with no ADS (there is more to Halo of course, but we're discussing ADS ONLY here). It is pointless as pandering, those who like ADS are not going to like ADS in Halo if it doesn't work like ADS usually does (unless it is the visual effect, but then we run against the lore part, and i do care about lore-gameplay connection whenever it makes sense though gameplay naturally trumps lore).
And if it has effect, it is very un-Halo, goes against the simplicity of run-and-gun which Halo embodies (despite its somewhat slow pace compared to, say, Quake).
Halo has uniqueness that derives from lack of ADS, in addition to its many other qualities. Sacrificing these makes it a not-Halo, why should i care about a not-Halo as a Halo fan?

And its effect on the control scheme. The perfect place of grenades in left trigger is given over to zoom, zoom that has always been situational in Halos, not something you use everywhere unlike grenades. Perhaps there are alternate control schemes but the default control scheme should be as close to the old controls as possible for ease of transition (if you play with defaults).

I do not oppose changes, when they're sensible, or add something to the game (Halo 3 equipment added something to the game. The change to Armor Abilities in Reach also added something to the game). But when the change exists for merely change's sake... it is questionable venture. If it were a graphical overhaul, i wouldn't care so much. But stuff that affects screen clarity has effect on gameplay as well.

Is this enough? I really have reasons for my opinions even though it seems you want to assume otherwise.

My man. Agreed - mapping zoom to left trigger feels like an obvious COD audience grab.
 
My man. Agreed - mapping zoom to left trigger feels like an obvious COD audience grab.

Fishstick alt controls, like Halo 4 has, exist for that crowd. A friend of mine liked that control scheme in Halo 4. It is a good option. As an option, it hurts no one.
But do not fucking make it default! Don't make game systems that require changing the default Halo controls radically, like ADS does. Halo 4 was already bad enough with its Sprint and Grenades being moved to D-Pad.
 
Are there any impressions from a good source (i.e. not a random journalist that barely plays games competitively) regarding the abilities such as thrust and ground pound? The thrust seems okay, but man did the ground pound seem like a horrible addition. Hoping it isn't very useful and as such is ignored primarily.

- Gandhi's Reaction to Halo 5: Guardians (Youtube, 13:28)
- RUL: Halo 5 gameplay (Youtube, 7:14)

Rul's video seems to be 720p60fps.
.
 
I detest ADS system, even merely a visual one. I do not find them cool. I find them claustrophobic, obstructive. Aesthetically, pure hip-fire is better, i can see my gun AND more of environment. Seeing muzzle-flash light my gun looks far cooler than ADS, and the same muzzle-flash is not obstructing my view either with hip-fire gun. If immersion and realism were important for a game, i'd accept ADS... if i played such games. Halo isn't even aiming for realism.
The classic scope view in older Halos is clear (the "black" is transparent, gives you quite good peripheral vision). It is also faster to use (no animation, which is better).

Gameplay-wise, i detest ADS systems in most games. I need to slow down my movement and obstruct my view to be able to hit something. How boring. How annoying.
.
And it has perfect lore explanation as well, the scope is a camera that is linked to the users HUD (Spartan's helmet, Marine's glasses or eye-screen). In Halo-verse, there is no need to aim the same way you do with modern, real weapons. (No comment whether it is actually better, easier to shoot gun without having to peer through iron sights assuming you somehow know where you're going to hit.)

There is also the pointlessness of the change to consider. If it has no effect, unlike most games ADS system, why even have it? Isn't the old system good enough? I think the change exist only to pander modern shooter fans, in other words, it is a slap into face of older Halo fans who like Halo as it was, old-school with no ADS (there is more to Halo of course, but we're discussing ADS ONLY here). It is pointless as pandering, those who like ADS are not going to like ADS in Halo if it doesn't work like ADS usually does (unless it is the visual effect, but then we run against the lore part, and i do care about lore-gameplay connection whenever it makes sense though gameplay naturally trumps lore).
And if it has effect, it is very un-Halo, goes against the simplicity of run-and-gun which Halo embodies (despite its somewhat slow pace compared to, say, Quake).
Halo has uniqueness that derives from lack of ADS, in addition to its many other qualities. Sacrificing these makes it a not-Halo, why should i care about a not-Halo as a Halo fan?

And its effect on the control scheme. The perfect place of grenades in left trigger is given over to zoom, zoom that has always been situational in Halos, not something you use everywhere unlike grenades. Perhaps there are alternate control schemes but the default control scheme should be as close to the old controls as possible for ease of transition (if you play with defaults).

I do not oppose changes, when they're sensible, or add something to the game (Halo 3 equipment added something to the game. The change to Armor Abilities in Reach also added something to the game). But when the change exists for merely change's sake... it is questionable venture. If it were a graphical overhaul, i wouldn't care so much. But stuff that affects screen clarity has effect on gameplay as well.

Is this enough? I really have reasons for my opinions even though it seems you want to assume otherwise.

basically sums it up.

it's 100% pointless. would be like making Master Chief pink because every other shooter has pink characters
 
I detest ADS system, even merely a visual one. I do not find them cool. I find them claustrophobic, obstructive. Aesthetically, pure hip-fire is better, i can see my gun AND more of environment. Seeing muzzle-flash light my gun looks far cooler than ADS, and the same muzzle-flash is not obstructing my view either with hip-fire gun. If immersion and realism were important for a game, i'd accept ADS... if i played such games. Halo isn't even aiming for realism.
The classic scope view in older Halos is clear (the "black" is transparent, gives you quite good peripheral vision). It is also faster to use (no animation, which is better).

Gameplay-wise, i detest ADS systems in most games. I need to slow down my movement and obstruct my view to be able to hit something. How boring. How annoying.
.
And it has perfect lore explanation as well, the scope is a camera that is linked to the users HUD (Spartan's helmet, Marine's glasses or eye-screen). In Halo-verse, there is no need to aim the same way you do with modern, real weapons. (No comment whether it is actually better, easier to shoot gun without having to peer through iron sights assuming you somehow know where you're going to hit.)

There is also the pointlessness of the change to consider. If it has no effect, unlike most games ADS system, why even have it? Isn't the old system good enough? I think the change exist only to pander modern shooter fans, in other words, it is a slap into face of older Halo fans who like Halo as it was, old-school with no ADS (there is more to Halo of course, but we're discussing ADS ONLY here). It is pointless as pandering, those who like ADS are not going to like ADS in Halo if it doesn't work like ADS usually does (unless it is the visual effect, but then we run against the lore part, and i do care about lore-gameplay connection whenever it makes sense though gameplay naturally trumps lore).
And if it has effect, it is very un-Halo, goes against the simplicity of run-and-gun which Halo embodies (despite its somewhat slow pace compared to, say, Quake).
Halo has uniqueness that derives from lack of ADS, in addition to its many other qualities. Sacrificing these makes it a not-Halo, why should i care about a not-Halo as a Halo fan?

And its effect on the control scheme. The perfect place of grenades in left trigger is given over to zoom, zoom that has always been situational in Halos, not something you use everywhere unlike grenades. Perhaps there are alternate control schemes but the default control scheme should be as close to the old controls as possible for ease of transition (if you play with defaults).

I do not oppose changes, when they're sensible, or add something to the game (Halo 3 equipment added something to the game. The change to Armor Abilities in Reach also added something to the game). But when the change exists for merely change's sake... it is questionable venture. If it were a graphical overhaul, i wouldn't care so much. But stuff that affects screen clarity has effect on gameplay as well.

Is this enough? I really have reasons for my opinions even though it seems you want to assume otherwise.

Agree ,100%
++++
 
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