Full match of Halo 5 mp

I haven't played Halo multiplayer in several years (took a break after 3). Watching these videos really stoked my interested in an Xbox One. I think I'm going to purchase one sooner than anticipated too since I'd love to participate in the beta.

I was never a deep enough fan to weigh in on whether this "is" Halo, but it looks really fun and definitely gives me vibes of what I remember of Halo, and that's enough for me. :p

My fiancée is gonna roll her eyes hard at me getting an Xbox after jumping on a PS4 back in August in preparation for the Destiny beta (and full game). Another new console for another beta!
 
HaloFall.

I think it looks kind of fun, in the same way that a lot of shooters look kind of fun.

Was never a big fan of Halo though.
 
Halo 5 has new stuff. Thruster packs, slide. Those are not issues, IMO. The shoehorned Sprint and ADS are.

In the vidoc they said they want to make sure sprint is balanced this time and they want to make sure that Smart Scope doesn't ruin the game. I'm willing to actually try what they've done in December before saying that these two things are a problem. The beta is being done this early for a reason.
 
You bet your ass it's dismissive and rightfully so. The basic moving and shooting looks weird. Your post is grabbing at straws and hoping for the best. That only leads to disappointment.

Adding new stuff is what fans have been complaining about for years. They don't want jetpacks and ground pounds and Sprint and ADS in their Halo. They want Halo. Do you tell Street Fighter fans they should have fatalaties because their game needs to grow? Do you tell Counterstrike fans their game needs wallrunning?

No, but I find it funny that your examples of games that have "remained the same over the years" are literally the same games in a new skin. MCC is basically a parallel to those games, not a new Halo game. Regardless of what you believe, there are franchises out there that have changed their gameplay mechanics for the better, given that video game development is an evolving thing. People out there want sprint. I understand the limitations it brings in a Halo game, but I also understand enhancements. I thought sprint itself worked well in Halo 4, it just didn't fit with the rest of the changes. Doesn't mean it can't be done right.
 
Fast TTK isn't necessarily an issue. Pretty sure even as early as Halo CE Halos had fast TTK, if you were good enough.
The press video makes it look like even not that great players can kill fast...
Many impressions have stated that aim assist is greatly reduced. Pro's predict a larger skill gap then has been seen since perhaps halo1. The ign dude complained that he had a hard time with the controls and landing hits. I wouldn't worry much about not even great players getting easy kills just yet (though it does seem like the smg is a little OP).
 
The mobility options in COD and Titanfall are the best things about those games.
Mixing that mobility with Halos amazing gunplay is gonna be sublime.
Looks awesome.
 
Dude in vid is kicking ass rarely using ADS. I guess that's not proof enough it's not gameplay changing? Is it just the concept of seeing a modern ironsight that is freaking people out?

Ah but if i want to use scope, i'd have to use ADS, no? Use of scope in Halos is important. I want classic Halo scope because it is more clear, faster (no animation), has perfect lore reason, and because i utterly detest ADS in modern games, even just the visual effect.

In the vidoc they said they want to make sure sprint is balanced this time and they want to make sure that Smart Scope doesn't ruin the game. I'm willing to actually try what they've done in December before saying that these two things are a problem. The beta is being done this early for a reason.

And what about the map size issue? Base movement speed? The abilties being tied to Sprint? The controls requiring bad change (grenades to D-pad, Sprint to A for Bumper Jumper, ie awkward)? You can still run away too, even if your shields don't recharge as fast. IF i can get far enough, the penalty might not matter.
 
Kill times seem a little too quick, hate that.
Movement is rather quick with dashing and normal movement speed, why do we need sprint again? oh right, because other games have it.
ADS scope for the BR is ugly as fuck, they take up too much screen estate.
Hopefully the ability to turn off spartan chatter is included, seems alright but I want that off when in a party.

Eh.

Looked great.

On the people dying fast:
This was a very uneven game, pros vs normal people.

That doesn't explain the fire rate of the BR or the kill time of an SMG at medium range, sorry.
 
Power weapon respawn notification is dumb, Casualizing halo for noobs.

Needs a less annoying as hell low shield noise, that incessant beeping was awful. It's like i'm playing a Tiger LCD game
 
I'm so glad about the faster pace of the game. I love Halo as much as the next guy, but as I played Halo 2 & 3, I forgot how slow a Halo game is.
 
Power weapon respawn notification is dumb, Casualizing halo for noobs.

Needs a less annoying as hell low shield noise, that incessant beeping was awful. It's like i'm playing a Tiger LCD game

Its not dumb, its a way to stop "Pro" players from donging on newbies just because they can camp and dominate power weapons. Even moderately good players don't remember spawn timers or count them in their heads as they collect weapons.

Yes, the beep stuff is annoying. They seem to be doing it in everything. Hell, Forge has dumb beeping for the sake of beeping. Adds nothing!
 
Have you ever played Halo properly?

I'm not sure what that means, but no, probably not. And neither will the vast majority of market these days. They'd pick it up and be be aggravated that there's no sprint, say it sucks at write it off. That's just the world we live in, sorry.

Sprint is just a necessary component of shooters now. Without it a game feels slow and punishing. Playing through CE's campaign feels like a chore without sprint. Padding the gameplay length. Whether that's true or not is irrelevant; that's what it feels like to me. I imagine most others who have never been hardcore into Halo would agree.

H]ADS and Sprint are unnecessary additions. They exist to pander to COD players... Halo 4 tried to pander to them. Yet it didn't retain the players. Consider that.

Halo 4 tried to pander to them with loadouts and random ordinance though. That was the wrong move. This game still has even starts and perfectly viable hip fire. The ADS is merely cosmetic. Spring is an actual gameplay-changer, but it was necessary.
 
Basically looks like AW with a longer TTK. It has some differences yes, but the similarities are in so many areas it's distracting.

I wish MS would release MCC on PC, that would be nice for any Halo craving I might have. Otherwise I'll simply stick to AW if I have any deathmatch need.
 
I wouldn't be surprised if the hit beep is a dev tool to help confirm that weapons and hurtboxes are working right. Either way I doubt it will be in the full game since I don't think I've seen a single person have something good to say about it and it would be super easy to remove.
 
I'm not sure what that means, but no, probably not. And neither will the vast majority of market these days. They'd pick it up and be be aggravated that there's no sprint, say it sucks at write it off. That's just the world we live in, sorry.

Sprint is just a necessary component of shooters now. Without it a game feels slow and punishing. Playing through CE's campaign feels like a chore without sprint. Padding the gameplay length. Whether that's true or not is irrelevant; that's what it feels like to me. I imagine most others who have never been hardcore into Halo would agree.



Halo 4 tried to pander to them with loadouts and random ordinance though. That was the wrong move. This game still has even starts and perfectly viable hip fire. The ADS is merely cosmetic. Spring is an actual gameplay-changer, but it was necessary.

I admit that i often miss sprint in the campaigns, but that's the only place where i miss it. It could be solved with better map design (Halo CE's levels especially are annoyingly long and repetitive) and even faster base movement speed.

It is not necessary in today's world, only in people's minds. Sprint is a crutch, an easy way to make a game feel faster and more mobile, as opposed to genuinely good design.
 
If 343 is so adamant about helping beginners they should put in the power weapon indicators after they spawned. Otherwise, it will just be localized battles until they spawn. No strategy involved with that.

The manner in which they pound the player over the head with updates on power weapon respawns is offputting for sure. More evolution I guess.
 
That era of Spartans are pretty much seen as the highest tier sports personalities. They are the best and they know it.

I guess so. I did like it when they were more enigmatic though.

The manner in which they pound the player over the head with updates on power weapon respawns is offputting for sure. More evolution I guess.

Good thing they have a year to make changes and move away from always helping beginners. FROM Software needs to advise 343 a little ;)
 
Looks nice.

The TTK doesn't seem that bad to me....although, this guy is pretty good at Halo. He's head-shotting nearly every other player he sees....no matter the gun.

I think a room full of average to noob player will be bouncing around in circles shooting for a bit...lol.
 
It really does seem like a lot of people are unwilling to concede even a tiny bit. I'm glad we're not receiving Halo 2/3 with modern graphics and new maps/weapons/modes, which is what people seem to want. Honestly, that sounds more like an expansion pack than a mainline sequel releasing 7 and 10 years after its predecessors.
 
You don't get to write the book on what Halo is. Sure, we all have what our personal Halo is but even that varies so widely from player to player that no dev on Earth could ever hope to satisy them all.

You either like what Halo is or you don't. Not liking Halo 5 won't make anyone any less of a Halo fan. Same with any game in the series. Maybe you liked only one era of an artist's work? Does that make you any less of a fan?

Just don't sit there and say what 'Halo fans' when you refer to a subset of the fanbase of Halo.
I don't call myself a Simpsons fan anymore, because that show moved so far away from what it used to be and stayed that way. This is kinda the same thing. My point is if you want to make Halo games, make those. If you want to make some crazy new shooter, make that, call it Crazy New Shooter from 343 Industries. If you want to make some CoD vs. Halo call it Halo 5: Guardians. Eh, I guess the subtitle helps.
 
Gameplay certainly feels more like a team sport or some televised event, than a straight deathmatch. I know they are going for e-sports and you can tell. Fluid motion and lots of action. Interested to check out the beta...god I hope they don't have any tech issues.
 
Looks like they've got the shields wrong again like Halo 4, you have to take a shield down to kill someone with BR/DMR headshot, not just get a headshot through the shield. Looked like I saw that happen a few times, should only happen with the sniper weapons really.
 
It really does seem like a lot of people are unwilling to concede even a tiny bit. I'm glad we're not receiving Halo 2/3 with modern graphics and new maps/weapons/modes, which is what people seem to want. Honestly, that sounds more like an expansion pack than a mainline sequel releasing 7 and 10 years after its predecessors.

Yep.

I guess so. I did like it when they were more enigmatic though.

Spartan-IV's kick ass lol. Ball so hard.
 
Notification IMO SHOULDNT be seen as its higher level of depth. At least not for the mass audience. I want newbie randoms on my team knowing how to play. We don't have coaches on the field telling people what's up or what to do

If they want to add a hardcore tournament playlist or mode that removes all chatter and demands communication than sure. It would probably be even better since people will learn what needs to be communicated by Playing the main modes

The arc of a grenade throw is a constant. As is jump height. Maps on the other hand can change over time. Players should be able to go into a map on equal terms, right? So you plop players into a space and they all have the same weapons, same abilities and same movement options.

Players knowing where certain weapons spawn on certain maps changes that initial equal playing field at lower levels and quite drastically too. Similarly, if I forged a map and played against a pro, I would have a distinct advantage in knowing exactly where I put those weapons.

So I am fine with the weapon locations being pointed out. I could concede about the timing though. That is usually a constant but they tend to change over the course of a few months depending on balancing issues.

The huge plus is for that initial learning period for players but also for any Forge map that they ever drop.

They're certainly fair and valid points, but there's more to making an interesting and balance game than saying "every player should enter the map on equal footing". There's nothing wrong with having a player who is more knowledgeable about the game coming out the victor. When you don't place any value on prerequisite knowledge, your game is basically about who is better at putting the cursor over the other dude's head.

Unless every map in this game is basically Halo's version of Final Destination (e.g. a blank room with a weapon spawn in the middle), there'll always be a benefit to having played the map before. If you haven't played a map before, you're at a disadvantage over a player that has. Should they put waypoints all the over the map to tell new players where to go in order to place them on a fairer playing field?

One of the things I find odd about 343 and their commitment to "e-sports" is that they seem to be saying that high level play is exclusively about the moment to moment interaction between players during a fight and all the ancillary knowledge and decisions that are made out of combat are just obscure relics of the past that stand in the way of the shooting. What I always enjoyed about Halo's multiplayer was that there was a surprising amount of downtime in it for an arena based shooter.

High level play isn't exclusively about raw precision of input on a level playing field, it's about combining precise play with application of knowledge experience. If you're just making a game about the former, you may as well make a high score target practice game.
 
People on GAF complain constantly. I never understood why elite soldiers couldn't run in the first place. I've no problem with this addition as long as the fundamental Halo elements are still there!
 
It really does seem like a lot of people are unwilling to concede even a tiny bit. I'm glad we're not receiving Halo 2/3 with modern graphics and new maps/weapons/modes, which is what people seem to want. Honestly, that sounds more like an expansion pack than a mainline sequel releasing 7 and 10 years after its predecessors.

The problem with previous additions to Halo haven't been the additions but their balancing and function, and in the case of Armor Abilities, lack of equal starts.
Dual-Wielding causes many redundant weapons and was and is badly balanced in Halo 2 and 3.
Halo 3's equipment was terribly balanced (and had the negative effect of grinding the game to halt in worst cases).
Halo Reach's armor abilities slowed down the game and with the loadouts, starts were not equal.
Halo 4's armor abilities have to be unlocked (unequal starts) and are still unbalanced (some are clearly better than others, some most slow down the game, are crutches).

Any one of these features could have been great, if they had been done properly!

Halo 5's abilities seem to be good, to me anyway, and we finally have equal starts. But why does the game need ADS and Sprint copied from modern shooters, when it already has quite a bit of new stuff even without them?
 
Wow, looks very fun. Glad it looks like it takes few hits to take down opponents.. as compared to like a billion in Halo CE lol.

Nice to see 343 make a new and fresh Halo game. Hope the MP will be ready for launch next week, with them learning a lot from these MCC issues.
 
Looks more interesting to me than Halo ever has, but I've never been a fan of how it has played in the past.

Seems like a great way to piss off die-hard Halo fans, though.
 
People on GAF complain constantly. I never understood why elite soldiers couldn't run in the first place. I've no problem with this addition as long as the fundamental Halo elements are still there!
Because adding sprint makes the game different. It changes a fundamental feel of the game. The first 3 games had no sprint and they do not suffer for it.
 
Looks like they've got the shields wrong again like Halo 4, you have to take a shield down to kill someone with BR/DMR headshot, not just get a headshot through the shield. Looked like I saw that happen a few times, should only happen with the sniper weapons really.

I'm pretty sure you could shoot through the shield and get a kill with the final BR shot in Halo 4. DMR shouldn't be like that though.

Because adding sprint makes the game different. It changes a fundamental feel of the game. The first 3 games had no sprint and they do not suffer for it.

Just because they didn't suffer for it doesn't mean sprint shouldn't be added. People like sprint in shooters, and it's not hard to understand why. It makes the gameplay feel more dynamic. You give up shooting to get somewhere faster. Why is that inherently a bad thing? "Because it didn't work in Reach and Halo 4" is not a sufficient answer. Those games were plagued with various problems. If the mechanics are better thought out I have no reason to believe it can't work well.
 
IIRC the characters in Halo 5 are better, stronger, faster Spartans so it would make sense that their MP counterparts are stronger and faster too.
 
Looks like they've got the shields wrong again like Halo 4, you have to take a shield down to kill someone with BR/DMR headshot, not just get a headshot through the shield. Looked like I saw that happen a few times, should only happen with the sniper weapons really.

It's because the last bullet in 4 bursts will actually hit the spartan instead of the shields, the damage is so that 4 bursts will strip a shield and kill if aimed at the head on the 4th burst.

It's not broken, just how they designed the BR to work, i'm not a fan of it personally.
 
I like how the Spartans talk to each other. It reminds of COD Ghosts. With the team dialogue, you can hear where opponents may be, as well as weaponry they are using. Nice team atmosphere feel, without needing to use a mic and team chat.
 
They can give us new stuff without shoehorning modern FPS tropes in the game!!!

HALO DOES NOT NEED ADS. HALO DOES NOT NEED SPRINT!

YES, we got new stuff, we got thruster packs, ground pound, other cool stuff. Is that not enough?

I don't think any Halo fan has ever asked for revolution or drastic changes (sprint and ADS are that), just something new (though i know some don't want anything new) along with new maps, campaign and weapons.

I take it you == all Halo fans? Because I sure as hell think Halo needs changes. Go play MCC when MM get fixed.
 
oh sweet another shooter with fast time to kill

fuck this industry

okay, watched it again and the ttk doesn't seem to bad. Would rather it be a little longer but it's still better than pretty much any other shooter. Dudes were just beast getting head shots most the time.

ADS seems like a non issue since hip fire is unaffected. Sprint is also good. Going back and playing Halo 2 is kind of painful without it.

considered me hyped and ill def be getting One before this releases
 
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