Full match of Halo 5 mp

Video makes it look like all you have to do is hip fire wildly to get kills
I'll just assume he was playing against first time halo players
 
Halo fans aren't saying the game won't be fun. They're saying it won't be Halo, and no one seems to be arguing that it will, just that it shouldn't, which is ridiculous.
 
Halo fans aren't saying the game won't be fun. They're saying it won't be Halo, and no one seems to be arguing that it will, just that it shouldn't, which is ridiculous.

I've said it's more Halo than Halo 4 like 8 times in this thread, and plenty of other people have been saying it feels, looks and plays like Halo in previews and other threads.

Video makes it look like all you have to do is hip fire wildly to get kills
I'll just assume he was playing against first time halo players
He's a skilled player with good aim.
 
If you play a good amount of game you'll automaticaly know where and when the power weapon spawn. No need to have the game hold your hand all the time.

You'd be surprised how many players(my friends lol) don't bother to ever learn where or when they drop and because of that ruin games.
 
Not really like alot of what I see in this video as a fan of Halo 1-3. Alot of the changes seem to be in there for no reason other than to "add new features" such as the tackle and slide, which seem to not even be used. ADS lowering spread on the SMG is... not something I'm okay with. Not liking the ADS on some of the weapons to begin with, such as the AR.

I'm okay with some of the mobility options, but alot of the additions not only seem unnecessary but they don't add anything meaningful to the game.
 
Looks fine to me.
Now that we know ads is just zoom.
Did you miss the part where the guy playing comments that it affects spread?

Seems like it's not "just a zoom" sadly. There was no comment on it making movement slower whilst aiming, does anyone know if this is the case?
 
Halo fans aren't saying the game won't be fun. They're saying it won't be Halo, and no one seems to be arguing that it will, just that it shouldn't, which is ridiculous.

Many Halo fans have been saying this is a really good evolution of the franchise. It looks fast paced and really good fun.

Even the pros have been quite positive.


Did you miss the part where the guy playing comments that it affects spread?

Seems like it's not "just a zoom" sadly. There was no comment on it making movement slower whilst aiming, does anyone know if this is the case?

It affects the spread of automatic weapons. Precision weapons are just as viable with hip fire as with scope fire. And no, it doesn't affect movement at all.
 
I just feel like it's a non-issue. It doesn't negatively impact anything and gives newer players a better understanding of the game. It doesn't tell them how to set up and get prepped for the power weapon drop. There's a good chance it'll pad the K/D's of players with a better understanding of the game since people will blindly run to the new shiny without much map awareness.

While that's true for the most part, I think there is value in having implicit rulesets that aren't apparent to every player from the offset. By making them visible to the player, yeah ,it does make a more even playing field in the short term, but ultimately you're giving up another layer of depth that's the difference between high and low level play. At what point should they draw the arc of your grenades on screen or highlight every piece of geometry you can jump to in the name of accessibility?
 
Halo fans aren't saying the game won't be fun. They're saying it won't be Halo, and no one seems to be arguing that it will, just that it shouldn't, which is ridiculous.

You don't get to write the book on what Halo is. Sure, we all have what our personal Halo is but even that varies so widely from player to player that no dev on Earth could ever hope to satisy them all.

You either like what Halo is or you don't. Not liking Halo 5 won't make anyone any less of a Halo fan. Same with any game in the series. Maybe you liked only one era of an artist's work? Does that make you any less of a fan?

Just don't sit there and say what 'Halo fans' when you refer to a subset of the fanbase of Halo.
 
Looks effing glorious, obviously a few minor things that will be adjusted later. But for beta stage I'm impressed. Now about the campaign..
 
I had a ton of reservations about this when the leaks started coming out but seeing the game in motion I think it looks great. I see a lot of people talking about TTK but the hit amounts required per weapon don't seem like they've changed. Most of the kills that were fast were scenarios where the target was getting at least double teamed. You could see the tracer rounds from other players hitting the main player's target nearly every encounter. The only gun that seems OP is the new SMG. That thing should be a close quarters weapon but it seems to have no issue taking people out at mid range (even more so than the AR which makes no sense).

I'm still not sold on the slide and ground pound but I'll hold out judgement until the beta comes around. The rest looks like Halo with some serious mobility upgrades (which in all honesty is something I've been wanting since reading the books and hearing about how agile the Spartans were supposed to be). If there is one thing that I feel like needs to be taken out immediately it's the stupid Spartan showboating at the end. Seriously... These are supposed to be stoic super soldiers, not football or basketball players show boating their success. I know with Halo 4 they tried to give the Spartans more personality but this cockiness seems completely out of place and is more annoying than anything.
 
as for kill times in this video, also be aware that tgis guy is a beast who only does head shots. most players won't be that good so the kill times would be longer
 
Looks awesome. Can't wait for the beta to roll around.

Quick question. I know the beta spans three weeks, but when does the game release?
 
I had a ton of reservations about this when the leaks started coming out but seeing the game in motion I think it looks great. I see a lot of people talking about TTK but the hit amounts required per weapon don't seem like they've changed. Most of the kills that were fast were scenarios where the target was getting at least double teamed. You could see the tracer rounds from other players hitting the main player's target nearly ever encounter. The only gun that seems OP is the new SMG. That thing should be a close quarters weapon but it seems to have no issue taking people out at mid ranger (even more so that the AR which makes no sense).

I'm still not sold on the slide and ground pound but I'll hold out judgement until the beta comes around. The rest looks like Halo with some serious mobility upgrades (which in all honesty is something I've been wanting since reading the books and hearing about how agile the Spartans were supposed to be). If there is one thing that I feel like needs to be taken out immediately it's the stupid Spartan showboating at the end. Seriously... These are supposed to be stoic super soldiers, not football or basketball players show boating their success. I know with Halo 4 they tried to give the Spartans more personality but this cockiness seems completely out of place and is more annoying than anything.

I agree with all of this.
 
Why do people fear the weapon timers getting called out. Good players and teams would always be aware of them anyway. This just makes it easier for people that don't play in this hardcore circles to do well in this game. Fighting for map control and control of those weapons is key and everyone should know that.
 
It affects the spread of automatic weapons. Precision weapons are just as viable with hip fire as with scope fire. And no, it doesn't affect movement at all.

And from the clips out there it seems like scoping with them turns off aim assist, that coupled with the fact that all it takes is one shot to get knocked out of scope makes me think automatics getting a tighter spread when scoped won't be a problem. Putting a scope on automatics would be useless if they kept their regular spread, scopes work on precision weapons because they are accurate.
 
Seriously... These are supposed to be stoic super soldiers, not football or basketball players show boating their success. I know with Halo 4 they tried to give the Spartans more personality but this cockiness seems completely out of place and is more annoying than anything.

The Spartans are now just regular soldiers that have been augmented in various ways, not the old style Spartans with childhood traumas.
It makes sense they are more like normal people now.
 
He's a skilled player with good aim.
It looked like all he did was circle around the map and just hip fired, idk

Outside of boosting (which should be considered worst than "sprinting and running away" which never works anyway half the time) it looks like halo

Keyword "looks"
 
EVOLUTION.

Honestly, this is not Halo. The guns kill way too fast. Anyone that argues that it's still Halo is out of their mind. It's pretty much COD at this point.

Looks no different than Reach to me. I think a part of the problem for you is that you're watching pros who can kill quicker than you.
 
While that's true for the most part, I think there is value in having implicit rulesets that aren't apparent to every player from the offset. By making them visible to the player, yeah ,it does make a more even playing field in the short term, but ultimately you're giving up another layer of depth that's the difference between high and low level play. At what point should they draw the arc of your grenades on screen or highlight every piece of geometry you can jump to in the name of accessibility?

Notification IMO SHOULDNT be seen as its higher level of depth. At least not for the mass audience. I want newbie randoms on my team knowing how to play. We don't have coaches on the field telling people what's up or what to do

If they want to add a hardcore tournament playlist or mode that removes all chatter and demands communication than sure. It would probably be even better since people will learn what needs to be communicated by Playing the main modes
 
I'm intrigued. I really enjoy the movement mechanics from Advanced Warfare but dislike the Call-Of-Duty-isms (extremely low ttk, camping, less emphasis on teamwork, etc.).

So heavy emphasis on map control with Advanced Warfare movement but Halo skill shooting...not bad. Pretty hyped.
 
While that's true for the most part, I think there is value in having implicit rulesets that aren't apparent to every player from the offset. By making them visible to the player, yeah ,it does make a more even playing field in the short term, but ultimately you're giving up another layer of depth that's the difference between high and low level play. At what point should they draw the arc of your grenades on screen or highlight every piece of geometry you can jump to in the name of accessibility?

The arc of a grenade throw is a constant. As is jump height. Maps on the other hand can change over time. Players should be able to go into a map on equal terms, right? So you plop players into a space and they all have the same weapons, same abilities and same movement options.

Players knowing where certain weapons spawn on certain maps changes that initial equal playing field at lower levels and quite drastically too. Similarly, if I forged a map and played against a pro, I would have a distinct advantage in knowing exactly where I put those weapons.

So I am fine with the weapon locations being pointed out. I could concede about the timing though. That is usually a constant but they tend to change over the course of a few months depending on balancing issues.

The huge plus is for that initial learning period for players but also for any Forge map that they ever drop.
 
Looks like halo to me. In fact, looking at the big picture and thinking about how matches will play out, this looks more like halo then reach or 4 did. It looks like 2 but with new movement options. An advancement of the core halo experience. Time will tell if it all works, as mentioned by others there does seem to be a number of things that seem a little OP at the moment, but it really sounds like the team is listening and adjustments can and will be made post the early and very lengthy beta. I'm very very optimistic. It's looking like great fun.
 
oh sweet another shooter with fast time to kill

fuck this industry

Fast TTK isn't necessarily an issue. Pretty sure even as early as Halo CE Halos had fast TTK, if you were good enough.
The press video makes it look like even not that great players can kill fast...
 
HALO DOES NOT NEED ADS. HALO DOES NOT NEED SPRINT!

It definitely needs sprint. MCC is kind of painful to play without it.

I agree with you on ADS, but H5 doesn't really have that. They changed the zoom animation to be more comfortable for people who play other shooters but hip fire is still just as effective. Perfect compromise IMO.

The fact of the matter is that hardcore "Halo fans" are not a large enough demographic to carry Microsoft's largest franchise. They want to expand the audience and that means faster-paced gameplay. IMO they seem to have achieved a good balance of taking the core Halo gameplay and speeding it up. The important aspect of Halo (to me) was that it was fair. Everybody starts with the same stuff and has access to the same stuff. That's still perfectly intact. Now you can just move faster.

Looks amazing.
 
Love it. Bring on the beta.

To all the people complaining, you have all of the other halos to play. What's wtong into having something different?
 
Many Halo fans have been saying this is a really good evolution of the franchise. It looks fast paced and really good fun.

Even the pros have been quite positive.




It affects the spread of automatic weapons. Precision weapons are just as viable with hip fire as with scope fire. And no, it doesn't affect movement at all.

The pros are being paid to play it, so far I don't like what I'm seeing but I could still play it. But the Spartan chatter is screaming more CoD than anything, please make it an option in the audio settings 343, and also the R & B logos that represent the teams look very cheesy and cheap.
 
Notification IMO SHOULDNT be seen as its higher level of depth. At least not for the mass audience. I want newbie randoms on my team knowing how to play. We don't have coaches on the field telling people what's up or what to do

If they want to add a hardcore tournament playlist or mode that removes all chatter and demands communication than sure. It would probably be even better since people will learn what needs to be communicated by Playing the main modes

In an ideal world everyone would be using in game communication and taking part in the conversation. That slightly sad fact is that almost everyone sits inside party chat locked off to other people and maybe use their own terminology to communicate.

The in game audio means that as a single player you can be much more effective , even if you don't speak the same language as your team mates.
They tried doing it with counters and on screen his elements in 4 , but people complained about that too.
 
Notification IMO SHOULDNT be seen as its higher level of depth. At least not for the mass audience. I want newbie randoms on my team knowing how to play. We don't have coaches on the field telling people what's up or what to do

If they want to add a hardcore tournament playlist or mode that removes all chatter and demands communication than sure. It would probably be even better since people will learn what needs to be communicated by Playing the main modes

I don't watch much pro Halo, but from the what I watched of the MCC Launch invitational it looked like pro Halo teams have coaches that do pretty much just that.
 
Looks fine too me.

Just seems like the evolution of Halo if you completely forget about H4 or Reach.

+Even Starts
+ADS seems fine if it continues to work the same as older halos
+Descope
+Faster gameplay
+Shooting looks solid
+Most spartan abilities seem to work, others will hardly be used
+Arena Maps look to work here with the new movement speed
+Sprint having a trade off to shield recharge
+BR looks great
+Hipfire is great

-Spartan Chatter I can do without
-Weapon timers for everyone to see, idk about that one yet
-Too much beeping going on
-DMR is ugly looking
-Charge will be pointless in competitive play, so will slide

Probably more I could think of but so far I'm liking what I see. Seems Halo is going in the right direction, H3 evolved. Didn't like Reach or H4 at all. I was skeptical from the little blurry 3 second clips we got but after watching some gameplay, I'm looking forward to trying the beta.

This is my feel...except i like the look of the DMR

Halo 4 was 343's windows 8...this will be windows 10
 
It definitely needs sprint. MCC is kind of painful to play without it.

I agree with you on ADS, but H5 doesn't really have that. They changed the zoom animation to be more comfortable for people who play other shooters but hip fire is still just as effective. Perfect compromise IMO.

The fact of the matter is that hardcore "Halo fans" are not a large enough demographic to carry Microsoft's largest franchise. They want to expand the audience and that means faster-paced gameplay. IMO they seem to have achieved a good balance of taking the core Halo gameplay and speeding it up. The important aspect of Halo (to me) was that it was fair. Everybody starts with the same stuff and has access to the same stuff. That's still perfectly intact. Now you can just move faster.

Looks amazing.
Have you ever played Halo properly? With properly sized maps and fast movement speed, Sprint is utterly unnecessary (unfortunately the devs have insisted on slowing movement constantly for no reason). And the trade-off of Sprint, no shooting for faster movement, is very un-Halo feature. And it allows easy running away. In a good Halo, you're committed if you end up in a fight. In a good Halo, if you're good enough, you have a fighting chance even when your opponent forces your hand.

Halo 5 does have some good features, new stuff, equal starts, 60fps, better graphics, presumably better maps than the last 3 Halos with multiplayer have had (they have to have taken this in to account, right?).
ADS and Sprint are unnecessary additions. They exist to pander to COD players... Halo 4 tried to pander to them. Yet it didn't retain the players. Consider that.
 
I dont get the mass of complaints.

Did you expect them to not try and update the game at all?

What did you want? Just halo 2 remade with better graphics?

They literally did that already.
 
People seriously saying this TTK is fast when CE is much faster than this lol.

Still don't like Sprint. I've accepted that this isn't really ADS but a prettier zoom.

Regardless, people with complaints should play the beta.
 
I dont get the mass of complaints.

Did you expect them to not try and update the game at all?

What did you want? Just halo 2 remade with better graphics?

They literally did that already.

Halo 5 has new stuff. Thruster packs, slide. Those are not issues, IMO. The shoehorned Sprint and ADS are.
 
The "come at me bro" seems so out of place at the end of the match. It's funny, but doesn't belong. Am I just #nofunallowed?
 
Halo 5 has new stuff. Thruster packs, slide. Those are not issues, IMO. The shoehorned Sprint and ADS are.

Dude in vid is kicking ass rarely using ADS. I guess that's not proof enough it's not gameplay changing? Is it just the concept of seeing a modern ironsight that is freaking people out?
 
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